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The market is all a blur. Restrictions, PvE only enviroments, no player justice, just monthy fee's and boring endgames.
Why cant a company take the good concepts of old (UO pre-carebeared, Shadowbane, DAoC Mordred, they all had HUGE populations when they were first released, H U G E, now they are non existant due to bugs/expansions/etc, there IS a market for a REAL MMO, noone is going there...) and make a good mmo, where players run the game, player justice can be used (open combat enviroment), and we can have fun again?
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It won't happen because it's too risky. Why go for something that isn't for sure when you can make something that you know will sell? Wow did this and it's a huge success. Some smaller dev teams are trying to change this but unfortunately I don't really see them succeeding due to lack of funding.
www.thechroniclemmo.com
Everything you just described. And Twitch Based Combat to add to it.
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
The fact is, that this type of system would, for want of a better word, 'pwn'. But I believe that why it doesn't happen is due to the several factors: 1. It doesn't work, 2: Devs are too lazy to make it work, 3: In a small MMO, you'd have unpopulated towns, and that would suck, 4: Possible bandwith highness charges (Not sure about that one)
All those factors are mere guesses, and I have no actual clue, but player run cities would rock, and yes, the Chronicle does look nice.
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No Userbar here, sorry to disappoint.
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Sure there is , Jumpgate . Little dated graphic wise , but like wine, gets better with age.
dfg
The market is dominated at the moment by middle of the road mediocrity published by companies with more concern for profits than for .... ermmm well .... anything else really.
I believe that at some point in the future smaller companies will provide games aimed at "Hardcore Carebears" or "Whining FFA Pk's" without feeling they have to make obscene profits from them.
Edit = Spelling.
Because player-created content generally blows...
And FFA-PvP is just griefing with a pretty acronym.
Thanks dude.
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
Players with more then a void between their ears tend to prefer a game without restricted and heavily regulated PvP. It adds a level of complexity and depth to a game that PvE games like WoW and Guild Wars never could.
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I am the flipside of the coin on which the troll and the fanboy are but one side.
Erm...I would say Eve has FFA PvP and it's perfect. There's a large fairly safe zone in the middle of the universe and on the outskirts of that are the richest minerals and most profitable endeavors. However, you can still be attacked in the safe zones but due to sentry gun placements, it's not likely.
So...that's the model for good FFA PvP...
Players with more then a void between their ears tend to prefer a game without restricted and heavily regulated PvP. It adds a level of complexity and depth to a game that PvE games like WoW and Guild Wars never could.
well, thats a pretty bold statement.
i like to decide when i pvp. i don't want to pvp all the time. why? its not that i don't like it, its that i'm not good at it. why should i be forced to do something i don't enjoy?
people who play only pvp are the mindless ones, all they want to do is grief and annoy people and show off their e-peen.
see, i can make bold sweeping statements too.
The EVE-lover's Guide to "rational" argument
1. Make broad sweeping generalizations with little to no basis in fact
2. If someone disagrees with your points start calling people names (either directly or by implication)
(Note: you may like to combine steps 1 & 2 as most people don't respond to generalisations at all)
3. If there is continued disagreement continue name-calling whilst organising a large fleet (200 works well) of your corporation buddies.
4. After delivering ultimatums fly your fleet of 200 or so to the dissident's system and unleash hell. (Be sure to warn EVE admins first though, as you will likely crash the servers)
And I've read lots of other EVE players' posts and EVE still turns into griefing (in a lot of cases)...
So, even with a so-called "perfect" system for FFA PvP...it still turns into griefing...QED!
1 major flaw in that:
say i'm a player who wants to be a trader or miner or whatever.as you say, the best places to get this stuff is out where ffa pvp is happening. what if i don't want to pvp? what if my sole enjoyment from eve is gather resources (heh, like there's any enjoyment from eve, but thats not the point).
i may have to engage in pvp, something i don't want to do or risk everything because i just want to gather some of the better materials?
sounds rather flawed to me.
Why play Massively Multiplayer games then? Stick to single player and you'll get what you are looking for.
If getting the better material was so easy, inflation would cause these materials not to be better any more. Its all about economics, as in real life.
oh, i don't know, maybe play with friends, interact with other people?
a lot people like to play mmo games to be crafters and sell their items to other players. basically what the situation i just stated previously was.
can't gain fame and appreciation from other people in a single player game.
i didn't say make it easy though. i said why do i have to go where all the pvp is to get it? there's a major difference between having to fight another player and the ai enemies.
The insecure space is controlled by corporations, who have spend a great deal of time, money and effort to conquer this space and use these good materials found there. You cant just walk in and mine their stuff. Would you go to Iraq and start pumping out oil? No way. Thats just how life is. If you want easy access to the better materials then start or join a corp, build up your fleet and conquer the systems that contain the good stuff. Thats the philosophy of EVE. It is based on real life economy and this is what it makes it so appealing to many players. It definately is not the everage MMORPG, and I agree with you that there is no best mmo. SWG used to have a nice crafting system, but in order to get the good materials you would go to unsafe places and get ganked by uber-mobs and maybe players as well. WoW is boring for a crafter-trader, because your tradeskill ability is always dependent on your lvl, which is only gained by killing. It is an easy and fun game with cute graphics that provides the exactly same gaming experience to all its 4 million players. And if you hit the lvl cap the game is finished! A true MMORPG should never finish.
a true mmorpg should be fun to play too, not something you do while you watch tv or read a book...
The insecure space is controlled by corporations, who have spend a great deal of time, money and effort to conquer this space and use these good materials found there. You cant just walk in and mine their stuff. Would you go to Iraq and start pumping out oil? No way. Thats just how life is. If you want easy access to the better materials then start or join a corp, build up your fleet and conquer the systems that contain the good stuff. Thats the philosophy of EVE. It is based on real life economy and this is what it makes it so appealing to many players. It definately is not the everage MMORPG, and I agree with you that there is no best mmo. SWG used to have a nice crafting system, but in order to get the good materials you would go to unsafe places and get ganked by uber-mobs and maybe players as well. WoW is boring for a crafter-trader, because your tradeskill ability is always dependent on your lvl, which is only gained by killing. It is an easy and fun game with cute graphics that provides the exactly same gaming experience to all its 4 million players. And if you hit the lvl cap the game is finished! A true MMORPG should never finish.
The game is over once you hit level cap in WOW is a myth. There are plenty of raids to do, Elite mobs to kill and then there is PvP. Unless you can prove you have seen everything, killed everything, crafted everything, completed all your armor and things and reached the best you can in PvP then you cant complain about there being no content.
a MMORPG is over when you decide it is.
The game goes on with or without you (as long as they game is not shut down of course) The lack of end content is only a true problem in a few games that are simply not complete. (SWG or Horizons for example)
Almost all games have some sort of endgame, its usually a matter of whether one likes the end game or not or if it is enough to last long term.
It's not FFA PVP though
It's regulated, just like many other MMO's that offer PVP.
There are areas you can go where you don't have to worry about PVP. So it's NOT "FFA" it's "restricted FFA PVP"
Personally I prefer DAOC's PVP system (Realm vs. Realm)
Currently Playing: Dungeons and Dragons Online.
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Still in: A couple Betas
The insecure space is controlled by corporations, who have spend a great deal of time, money and effort to conquer this space and use these good materials found there. You cant just walk in and mine their stuff. Would you go to Iraq and start pumping out oil? No way. Thats just how life is. If you want easy access to the better materials then start or join a corp, build up your fleet and conquer the systems that contain the good stuff. Thats the philosophy of EVE. It is based on real life economy and this is what it makes it so appealing to many players. It definately is not the everage MMORPG, and I agree with you that there is no best mmo. SWG used to have a nice crafting system, but in order to get the good materials you would go to unsafe places and get ganked by uber-mobs and maybe players as well. WoW is boring for a crafter-trader, because your tradeskill ability is always dependent on your lvl, which is only gained by killing. It is an easy and fun game with cute graphics that provides the exactly same gaming experience to all its 4 million players. And if you hit the lvl cap the game is finished! A true MMORPG should never finish.
I agree with you on the concepts of EVE being great. But to me the game is just.... boring.
And I LOVE PVP so don't go there I play DAOC in the RVR areas exclusively unless I'm hunting with my guild for a specific quest related item or something in a non-PVP area. I'm not exactly sure what it is about EVE That kills it for me. I know the time required to loot after a fight really annoys me and the time gated skill system annoys me. Other than that I have no real beef with the game. If they fixed those two aspects I'd probably rejoin EVE happily. If they just got rid of the time it takes to loot after a fight I'd even consider it.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas