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[POLL] What type of PvP gameplay would you most like to see in CU?

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Comments

  • SatariousSatarious Member UncommonPosts: 1,073
    Originally posted by tlear
    Originally posted by Satarious
    Originally posted by Brohime
     

    I think that is exactly what he meant by biased..

    Especailly 3. heh many people have done organized zergs and 8 man and everything in between.

    I never said that people should play only one way.  That's just how certain folks upset with the results are trying to twist it.  Notice the word "most" in the title of this post.  The purpose of this poll is to gauge people's FAVORITE style of pvp, not dictate one way and not the others.

    I spent countless hours herding cats getting the special snowflakes to follow basic order like, /stick, DO NOT AOE things like that. Soon you just start kicking people out, still doing bigger organized zergs is fun. They do not have to be guild, atleast in daoc you would have people from all over who could listen.

    Thus the need for an ingame mechanic to make this process less aggravating.

    8 mans are fun because half the time you do not even need to talk, people do what they have to do without being told. It is like being on a good soccer team, your team mates stay in position, cover their man, are fit and do not puke after 10 mins on the field. 

    You're basically making my point that 8 man gameplay doesn't really need fixin'.   It's the organizing bit of larger groups that could use some attention when it comes to innovation. 

    Sme ideas to help give zerg leaders tools

    1. Delegate invites, maintain invite and NO-INViTE-ever lists for myself. When I delegate invite those that can invite should always invite first and never second, rest is their discretion

    2. Mute channel easily both sound and chat

    3. Voice to text. speak and stuff gets transcribed to chat

    4. Kick people using voice, ie: "Moron101 kick", "Moron 102 add to no-invite list"

    5. Delegate rally point setting to others,  dude1 is alive at the fort delegate where to rally to him, can palce banner or something

    6. Scripting group organization using user script. But set certain group as untouchable. Example: group 1 is a premade 8 man, exclude I want to talk to them but not manage them at all. Rest are in a pool of player I should be able to: exectute make bomber group -> script make a group with a bunch of PBAOE healers, guard tank. Execute make melee group -> bunch of melee with healers and buffers.

    And yet, we STILL have 99% of zergs turn into a disorganized, free for all.  My idea doesn't replace all of these tactics, it enhances them.

     

    Overall I think CU will be a far more hardcore game then DAOC was, everyone will be there to RvR. You will not have zergs comprised of players who maybe came out to frontiers once a week and grinded mobs rest of the time.

    Yes, but the disorganized zerg problem will still be there if nothing is done about it like every other mmo.

     

  • TumblebutzTumblebutz Member UncommonPosts: 322
    Originally posted by Satarious
    Originally posted by Tumblebutz
    I chose "disorganized" because I don't want to follow a prescribed set of "rules" to play the game. I want to be able to run around solo, run around in a small group, run around in a large group, add on big fights, add on small fights, snipe, gank, defend, siege, set up ambushes, camp gates, play however I choose without being bitched at for it. I want to be able to kill enemies and fight for my realm... period.

     

    I expected a small percentage of the playing population would have this attitude. And you and the rest of the 4.9% who feel this way are perfectly entitled to play the way you want to play. Just don't be surprised and/or upset when you get kicked out of organized groups when you start going off and doing things on your own because "you felt like it".  I know there will be no instances in this game, but I can't tell you how incredibly annoying it was in WAR when certain members of the group would disappear into some random instance leaving the rest of us in a weakened and exposed state out in the open world.  Instead of "yelling", I just kick their ass out of the group.

     

    Being able to function as part of a team is what it's all about with this type of gameplay.  A group of any size wouldn't be able to accomplish much if there were nothing but a bunch of divas running around doing their own thang.

    Whoa, settle down, sparky!  My point is this: I want to play the solo game, small group game, 8 man game, zerg game whenever I choose.  I have always played my role to the best of my ability and will continue to do so. 

    But the end days of DAoC (for me, at least) were when our fully functioning small group would assist in a battle... just like we had done for the first years of the game to great success; taking down healers, archers and casters from stealth... and our own realmmates would bitch at us for adding on their 8v8.  These same assclowns who had benefitted from our assistance for their first 8RRs, are now bitching us out for doing the same thing?!  THAT pisses me off.  And if it comes to that in CU, I'll gladly leave it, just like I left DAoC.

    The name of the game is: "Defeat the enemy" not "Pwn in 8v8" or "Honor my l337 1v1"

    Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival

    RED IS DEAD!

  • shaodrinshaodrin Member UncommonPosts: 30

    too the structured zerg thing

    you cant organize this with to many sub stages within the commando structure ... giving the zerg leader and maybe the grp leader of the groups within the zerg some tools (like a battlegroup chat readable by everyone but only group leader can write here) is enough

    but this whole giving every single person within the whole zerg a function wich serves to the whole zerg .... painting something on maps and w/e you mentioned is just too much even if the persons within the zerg are willing to play tactically you just cant realize this "army" way since most of the time people want to do the pewpew thing

     

     

    and explaining the 8vs8 option like people playing 8vs8 want to have over powered abilitys(and cc NEVER was op in daoc when a group of 8 people is able to mezz a whole zerg wich means 100 ppl not watching theire back+not able to purge+ not able to demezz and all the possiblitys the zerg just deserves to get stomped into the ground for such a failure) and only want to farm rps is kinda stupid... looks like these groups never took you with them and you hate them for that O_o

  • SatariousSatarious Member UncommonPosts: 1,073
    Originally posted by Tumblebutz
    Originally posted by Satarious
    Originally posted by Tumblebutz
     

    But the end days of DAoC (for me, at least) were when our fully functioning small group would assist in a battle... just like we had done for the first years of the game to great success; taking down healers, archers and casters from stealth... and our own realmmates would bitch at us for adding on their 8v8.  These same assclowns who had benefitted from our assistance for their first 8RRs, are now bitching us out for doing the same thing?!  THAT pisses me off.  And if it comes to that in CU, I'll gladly leave it, just like I left DAoC.

    The name of the game is: "Defeat the enemy" not "Pwn in 8v8" or "Honor my l337 1v1"

    Sounds like typical 8v8 leet play to me.  Farmin' for the phat RPs, is what the driving motivation eventually devolves into over time.  And long duration cc is the foundation that enabled that type of behavior & gameplay, imho.  That's why I really hope this game doesn't copy & paste that aspect of daoc.

  • povilezazpovilezaz Member UncommonPosts: 25

    Those under a specific officer's command will see the drawings on the map and have arrows at their feet pointing to where they need to be .

    Sounds like good thing for newbs but ... it was said  "#3 – You should always hold the hands of your little children while crossing busy intersections but…">Foundational Principle #3 – You should always hold the hands of your little children while crossing busy intersections but… "  .

  • shaodrinshaodrin Member UncommonPosts: 30
    Originally posted by Satarious
    Originally posted by Tumblebutz
    Originally posted by Satarious
    Originally posted by Tumblebutz
     

    But the end days of DAoC (for me, at least) were when our fully functioning small group would assist in a battle... just like we had done for the first years of the game to great success; taking down healers, archers and casters from stealth... and our own realmmates would bitch at us for adding on their 8v8.  These same assclowns who had benefitted from our assistance for their first 8RRs, are now bitching us out for doing the same thing?!  THAT pisses me off.  And if it comes to that in CU, I'll gladly leave it, just like I left DAoC.

    The name of the game is: "Defeat the enemy" not "Pwn in 8v8" or "Honor my l337 1v1"

    Sounds like typical 8v8 leet play to me.  Farmin' for the phat RPs, is what the driving motivation eventually devolves into over time.  And long duration cc is the foundation that enabled that type of behavior & gameplay, imho.  That's why I really hope this game doesn't copy & paste that aspect of daoc.

    this didnt evolved out of some game mechanics but the lack 8vs8 options ... this was also the reason why people made agramon to an 8vs8 zone where adding was punished by getting killed by every grp on the isle

    and satarious how is real 8vs8 anything about farming ? i sometimes had like 2 8vs8 over 4h what gave me 30k rps while i could had 100-200k by zerging or farming small man groups/bad 8man wich circled the zerg

    dunno how one can be this ignorant ... i could also say these zerger were pure assholes for the few times they went to agramon to interrupt every single 8vs8 only because they had fun damaging the fun of others or the billion times they broke ports for no reason so the whole rvr stopped at that place because the enemys werent able to port there

     

    and again ... cc never created any bad behaviour like the one you discribed its was more like skilled people dont want to play with unskilled ones and this isnt a daoc issue but counts for every single game

     

     

  • aylwynnaylwynn Member Posts: 94

    Well, I don't like that you seperate all those PvP gametypes that sharply. I'd like to do something with my guild - If it will be fullgroup-vs-fullgroup fights like in DAoC: So be it.

     

    I'd like to be able doing sieging/zerging and having such groupfights. I guess people will be willing to create such a community. If our realm needs our support: We will help. But primary we'd like to do our own thing.

  • TumblebutzTumblebutz Member UncommonPosts: 322
    Originally posted by shaodrin
    Originally posted by Satarious
    Originally posted by Tumblebutz
    Originally posted by Satarious
    Originally posted by Tumblebutz
     

    But the end days of DAoC (for me, at least) were when our fully functioning small group would assist in a battle... just like we had done for the first years of the game to great success; taking down healers, archers and casters from stealth... and our own realmmates would bitch at us for adding on their 8v8.  These same assclowns who had benefitted from our assistance for their first 8RRs, are now bitching us out for doing the same thing?!  THAT pisses me off.  And if it comes to that in CU, I'll gladly leave it, just like I left DAoC.

    The name of the game is: "Defeat the enemy" not "Pwn in 8v8" or "Honor my l337 1v1"

    Sounds like typical 8v8 leet play to me.  Farmin' for the phat RPs, is what the driving motivation eventually devolves into over time.  And long duration cc is the foundation that enabled that type of behavior & gameplay, imho.  That's why I really hope this game doesn't copy & paste that aspect of daoc.

    this didnt evolved out of some game mechanics but the lack 8vs8 options ... this was also the reason why people made agramon to an 8vs8 zone where adding was punished by getting killed by every grp on the isle

    and satarious how is real 8vs8 anything about farming ? i sometimes had like 2 8vs8 over 4h what gave me 30k rps while i could had 100-200k by zerging or farming small man groups/bad 8man wich circled the zerg

    dunno how one can be this ignorant ... i could also say these zerger were pure assholes for the few times they went to agramon to interrupt every single 8vs8 only because they had fun damaging the fun of others or the billion times they broke ports for no reason so the whole rvr stopped at that place because the enemys werent able to port there

     

    and again ... cc never created any bad behaviour like the one you discribed its was more like skilled people dont want to play with unskilled ones and this isnt a daoc issue but counts for every single game

     

     

    Please stop.  You're embarassing yourself.  There is no 8v8... there is RvR.  That means "red is dead."  That's how DAoC was in the beginning, when it was at its best.  When the 8-man mentality began to grow, the game began to die.  Spare everyone the prattle about skilled and unskilled... it's just childish.

    And, in case you haven't figured this out, CU promises NOT to cater to the larger crowd who plays "every single game."

    I'm sorry I responded with such venom, but 8v8 was instrumental in destroying everything that made DAoC great.  By the time Agramon came around, DAoC as it was designed, was already dead. I really, really hope the design of CU will not reward that type of game play, or at least will not cater to that mentality. 

    Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival

    RED IS DEAD!

  • tleartlear Member Posts: 142
    Originally posted by shaodrin
    Originally posted by Satarious
    Originally posted by Tumblebutz
    Originally posted by Satarious
    Originally posted by Tumblebutz
     

    But the end days of DAoC (for me, at least) were when our fully functioning small group would assist in a battle... just like we had done for the first years of the game to great success; taking down healers, archers and casters from stealth... and our own realmmates would bitch at us for adding on their 8v8.  These same assclowns who had benefitted from our assistance for their first 8RRs, are now bitching us out for doing the same thing?!  THAT pisses me off.  And if it comes to that in CU, I'll gladly leave it, just like I left DAoC.

    The name of the game is: "Defeat the enemy" not "Pwn in 8v8" or "Honor my l337 1v1"

    Sounds like typical 8v8 leet play to me.  Farmin' for the phat RPs, is what the driving motivation eventually devolves into over time.  And long duration cc is the foundation that enabled that type of behavior & gameplay, imho.  That's why I really hope this game doesn't copy & paste that aspect of daoc.

    this didnt evolved out of some game mechanics but the lack 8vs8 options ... this was also the reason why people made agramon to an 8vs8 zone where adding was punished by getting killed by every grp on the isle

    and satarious how is real 8vs8 anything about farming ? i sometimes had like 2 8vs8 over 4h what gave me 30k rps while i could had 100-200k by zerging or farming small man groups/bad 8man wich circled the zerg

    dunno how one can be this ignorant ... i could also say these zerger were pure assholes for the few times they went to agramon to interrupt every single 8vs8 only because they had fun damaging the fun of others or the billion times they broke ports for no reason so the whole rvr stopped at that place because the enemys werent able to port there

     

    and again ... cc never created any bad behaviour like the one you discribed its was more like skilled people dont want to play with unskilled ones and this isnt a daoc issue but counts for every single game

     

    I quit DAOC way before Agramon, but I loved rolling the duelers with the zerg or an 8 man. Sweet sweet tears. RED IS DEAD.

  • MightyPitMightyPit Member UncommonPosts: 92

    My opinion is also that in war, everything is allowed. No 8vs8 /dueling only regions within the rvr zones please.

    However, I voted unorganized, which means to me, that there are not that much ranks within a warband. It is ok to have a zergleader, a warband leader and group leaders. and a good chat system where you can configure who can write and read. period.

    Warband leaders should be able to register themselves to the zergleader so they can share informations. But a Zergleader should have no control over the structure of the warbands.

    In summary, there should be ways to effectivly playing together in a bigger army, but nobody should ever forget that it is still a game, and the purpose of playing the game is fun (for everyone, not just the leaders)

    MMO's played so far:
    UO,EQ,DAOC,EQ2,GW,ROM,WOW,WAR,AOC,LOTRO,RIFT,TSW,GW2,POE
    Looking forward to: Camelot Unchained, Star Citizen

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