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I dont know why but I had more fun in Eq2 then WoW

DatcydeDatcyde Member UncommonPosts: 573

I just wanna say that i had more fun in Eq2 then WoW and I like games with all out PvP.

My moto is if it dosent have PvP then there is no point but there was something realy fun about Eq2 that WoW dosent have. It's like when i play WoW all i do is hurry and talk to evaryone that gives quests i dont even read most of the quest descriptions at first then i go try to complete some of them . Later I keep having too much quests and it says quest logg full hmm i know the best way to lvl up is to do quest but in WoW i dont realy feel the sense of fantasy like im actualy helping the Horde side I fell like im hurry up like evaryone else to get my whole set of soulbound gear from instanced Zones. Most people in WoW solo unless they are doing instanced Zones or if they run into each other cuz they are on the same quest so they can finish it fast.

In Eq2 the grafix along with npc voice's and weather system makes me feel like im realy doing something thats meaningful and not repetative. Quests are realy fun and makes me feel like im realy doing it. I got Eq2 in hopes of the PvP expansion and future PvP servers. I only quit cuz of family problems I duno i might go back to Eq2 but i got a 3 month membership for WoW and it has not even been a month yett so i think im going to see how it goes. I'm not saying WoW sucks its just that it feels kinda alone in the game and all players are desperatly trying to get gear only so you can do better in PvP but i dont get it .. in PvP other then in battle grounds there is no real reward to PvP like Lineage II and in other future mmorgs also Theres just sooooo much exp given for finishing Quests that it makes lvling realy realy fast. Man iwas thinking i should have just got Guild Wars if i wanted so0mething fast and fun with no monthly fees heh.

Comments

  • VolkmarVolkmar Member UncommonPosts: 2,501

    i felt the other way around. It isn't the quests or the gameplay, that i felt was similar in both games, it was:

    1) zoning in cities. Worst.Idea.Ever. (especially coupled with the insane proposition of going to check all NPCs of the city every time you get 1-2 levels as there is no way to know who will give you a quest later on)

    2) 1 starting area, that is big and expansive... but all the same and 1. If i get bored with it, what i'm supposed to do? (Newbie area is also same)

    3)the only variations to character where, for the most part, completely ridicolous. (I can kill better gnolls instead of orks. I have a +2 to strength instead of intelligence and i can resist cold instead of fire... big deal!)

    4) a crafting system that specialized you to the point where you could't do almost anything alone (i heard this has been tweaked somehow)

    5) a vendor system that compelled you to be online if you wanted to sell goods, no auction, no NPC vendors, nothing. 2nd Worst. Idea. Ever. i hope they changed it.

    The actual game in itself wasn't bad. but the corollary issues really drove me off.

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • reavoreavo Member Posts: 2,173



    Originally posted by Volkmar

    i felt the other way around. It isn't the quests or the gameplay, that i felt was similar in both games, it was:
    1) zoning in cities. Worst.Idea.Ever. (especially coupled with the insane proposition of going to check all NPCs of the city every time you get 1-2 levels as there is no way to know who will give you a quest later on)
    2) 1 starting area, that is big and expansive... but all the same and 1. If i get bored with it, what i'm supposed to do? (Newbie area is also same)
    3)the only variations to character where, for the most part, completely ridicolous. (I can kill better gnolls instead of orks. I have a +2 to strength instead of intelligence and i can resist cold instead of fire... big deal!)
    4) a crafting system that specialized you to the point where you could't do almost anything alone (i heard this has been tweaked somehow)
    5) a vendor system that compelled you to be online if you wanted to sell goods, no auction, no NPC vendors, nothing. 2nd Worst. Idea. Ever. i hope they changed it.
    The actual game in itself wasn't bad. but the corollary issues really drove me off.



    Huh?  Volkmar, are you sure you played EQ2?  It looks like you played something else from your description.  Here's my answer to each of your points...

    1.)  When I go into the cities (which is hardly ever once you get out of training, except to go to your house and the bank) I only zone maybe once or twice.  That whole zoning complaint has gotten out of control in my opinion.  I hardly ever zone anymore.  And I'll take the zoning over WoW's lag any day.  Maybe if you did play, you just didn't play enough to get to where you're out of the city.

    2.)  There are two starting areas in the game, Freeport and Qeynos.  To me this is fine.  I don't like having different starting areas.  When my roommate and I first started WoW I wanted to play a dwarf.  He wanted to play a human.  We were both in different starting areas.  So we had to start out playing away from each other.  That sucked.  It was the same way when DAoC first came out and my roommate and my friends at work all complained about how we had to start out away from each other.  Thank God they fixed that in DAoC.

    And the newbie zones once you get out of the city have multiple dungeons in them.  How can you get bored there?  The newbie zone I started out with in WoW looked the same until I got to level 20 and i saw a whole 1 dungeon.  And it was tiny.  And you know what else I noticed about WoW?  Some of the dungeons you go into are the same dungeon layout from others only with different monsters.  That's fun?

    3.)  Go to a website and compare the EQ2 beastiary to the WoW beastiary.  There's a huge difference.  By quantity and quality the EQ2 beasties kick WoW butt.

    4.)  I don't know what you're talking about on the crafting system.  I craft by myself all the time.  image  I don't know anyone who asks for a group to do crafting.  ??????

    5.)  You don't have to stay online to sell items.  Did you never find the broker?  You put a board up in your house, put your items for sell on the market, and log.  The brokers in the cities take care of everything for you.  Again, are you sure you played EQ2???

    Maybe you should go play it again.  Check the box label on the game before you install it to make sure it's Everquest II also.  image

  • reavoreavo Member Posts: 2,173



    Originally posted by Datcyde

    I just wanna say that i had more fun in Eq2 then WoW and I like games with all out PvP.
    My moto is if it dosent have PvP then there is no point but there was something realy fun about Eq2 that WoW dosent have. It's like when i play WoW all i do is hurry and talk to evaryone that gives quests i dont even read most of the quest descriptions at first then i go try to complete some of them . Later I keep having too much quests and it says quest logg full hmm i know the best way to lvl up is to do quest but in WoW i dont realy feel the sense of fantasy like im actualy helping the Horde side I fell like im hurry up like evaryone else to get my whole set of soulbound gear from instanced Zones. Most people in WoW solo unless they are doing instanced Zones or if they run into each other cuz they are on the same quest so they can finish it fast.
    In Eq2 the grafix along with npc voice's and weather system makes me feel like im realy doing something thats meaningful and not repetative. Quests are realy fun and makes me feel like im realy doing it. I got Eq2 in hopes of the PvP expansion and future PvP servers. I only quit cuz of family problems I duno i might go back to Eq2 but i got a 3 month membership for WoW and it has not even been a month yett so i think im going to see how it goes. I'm not saying WoW sucks its just that it feels kinda alone in the game and all players are desperatly trying to get gear only so you can do better in PvP but i dont get it .. in PvP other then in battle grounds there is no real reward to PvP like Lineage II and in other future mmorgs also Theres just sooooo much exp given for finishing Quests that it makes lvling realy realy fast. Man iwas thinking i should have just got Guild Wars if i wanted so0mething fast and fun with no monthly fees heh.



    I felt that same way.  I just closed my WoW account last night.  I kept playing because one of my friends at work bought it after I got to 60.  So I created a new character to play with him, but now both of use are getting fed up because our server has a queue of 500 or more everytime we try to login and the lag is horrible.  Not to mention he was getting bored and he's only level 38.  image  I tried to warn him.

    You're right though, when I play WoW I never felt immersed in a story or world.  It was just leveling and doing lame quests (kill 5 of x, 10 of y, and 15 of z).  And the PvP was pointless.  Nothing personal like DAoC's.  It's so fun to hate Albs.

    EQII's story, voice overs, environmental sounds, spell effects, and graphics totally immerse you.  I find myself just sitting in some places looking around at the cool stuff.  And sometimes I like to refuse a quest from an NPC at first just to hear him talk again.  The actors they got for those voices are awesome.  image

  • Bama1267Bama1267 Member UncommonPosts: 1,822



    Originally posted by reavo



    Originally posted by Volkmar

    i felt the other way around. It isn't the quests or the gameplay, that i felt was similar in both games, it was:
    1) zoning in cities. Worst.Idea.Ever. (especially coupled with the insane proposition of going to check all NPCs of the city every time you get 1-2 levels as there is no way to know who will give you a quest later on)
    2) 1 starting area, that is big and expansive... but all the same and 1. If i get bored with it, what i'm supposed to do? (Newbie area is also same)
    3)the only variations to character where, for the most part, completely ridicolous. (I can kill better gnolls instead of orks. I have a +2 to strength instead of intelligence and i can resist cold instead of fire... big deal!)
    4) a crafting system that specialized you to the point where you could't do almost anything alone (i heard this has been tweaked somehow)
    5) a vendor system that compelled you to be online if you wanted to sell goods, no auction, no NPC vendors, nothing. 2nd Worst. Idea. Ever. i hope they changed it.
    The actual game in itself wasn't bad. but the corollary issues really drove me off.


    Huh?  Volkmar, are you sure you played EQ2?  It looks like you played something else from your description.  Here's my answer to each of your points...

    1.)  When I go into the cities (which is hardly ever once you get out of training, except to go to your house and the bank) I only zone maybe once or twice.  That whole zoning complaint has gotten out of control in my opinion.  I hardly ever zone anymore.  And I'll take the zoning over WoW's lag any day.  Maybe if you did play, you just didn't play enough to get to where you're out of the city.

    2.)  There are two starting areas in the game, Freeport and Qeynos.  To me this is fine.  I don't like having different starting areas.  When my roommate and I first started WoW I wanted to play a dwarf.  He wanted to play a human.  We were both in different starting areas.  So we had to start out playing away from each other.  That sucked.  It was the same way when DAoC first came out and my roommate and my friends at work all complained about how we had to start out away from each other.  Thank God they fixed that in DAoC.

    And the newbie zones once you get out of the city have multiple dungeons in them.  How can you get bored there?  The newbie zone I started out with in WoW looked the same until I got to level 20 and i saw a whole 1 dungeon.  And it was tiny.  And you know what else I noticed about WoW?  Some of the dungeons you go into are the same dungeon layout from others only with different monsters.  That's fun?

    3.)  Go to a website and compare the EQ2 beastiary to the WoW beastiary.  There's a huge difference.  By quantity and quality the EQ2 beasties kick WoW butt.

    4.)  I don't know what you're talking about on the crafting system.  I craft by myself all the time.  image  I don't know anyone who asks for a group to do crafting.  ??????

    5.)  You don't have to stay online to sell items.  Did you never find the broker?  You put a board up in your house, put your items for sell on the market, and log.  The brokers in the cities take care of everything for you.  Again, are you sure you played EQ2???

    Maybe you should go play it again.  Check the box label on the game before you install it to make sure it's Everquest II also.  image



     Other than point number 5, Id sy Volk was pretty dead on.

  • PhoenixsPhoenixs Member Posts: 2,646

    I just cancelled my EQ2 account. Because: It's not so casual friendly. It's to expensive. It has zoning. The zoning point is the main complaint. EQ2 has a very powerful engine, but keeping the old zoning system is the worst thing they have done. I like the immersion in mmo's, but zoning totally kills it. First it's irritating (Zoning 5 times while in the same town is a pain in the ass), second all the enviroments are "deformed" because of it. They have to be built to have only 1 or to 2 exit points, it doesn't feel natural at all when all zones have some kind of border on all sides. Third it's INSTANCED!, I hate the instancing in GW, and here you get the same, just on a smaller scale. There are few things that kill immersion more than: Antonica 1/Antonica2. Even when that comes up the zones feel really empty. That was my main point.

    Gameplay wise EQ2 is ok. Along with Wow it's the mmo on the market today that has real production value. You feel that they have invested 30+ million $ and a couple of years. Not one of those shitty made in 3 months for 500k games. Like I said before, EQ2 is more hardcore. I'm more of a casual player so Wow fits me better. I also didn't like the lack of PvP. There is a huge conflict between Freeport and Quenos. But do you feel the conflict? No. It's irritating to go out of Qeynos and meet a player from the opposite faction standing on the griffon tower. There is no sence of war and ongoing conflict. If you can live with these flaws then EQ2 is for you. I can't so I choose Wow.

  • reavoreavo Member Posts: 2,173



    Originally posted by Bama1267



    Originally posted by reavo



    Originally posted by Volkmar

    i felt the other way around. It isn't the quests or the gameplay, that i felt was similar in both games, it was:
    1) zoning in cities. Worst.Idea.Ever. (especially coupled with the insane proposition of going to check all NPCs of the city every time you get 1-2 levels as there is no way to know who will give you a quest later on)
    2) 1 starting area, that is big and expansive... but all the same and 1. If i get bored with it, what i'm supposed to do? (Newbie area is also same)
    3)the only variations to character where, for the most part, completely ridicolous. (I can kill better gnolls instead of orks. I have a +2 to strength instead of intelligence and i can resist cold instead of fire... big deal!)
    4) a crafting system that specialized you to the point where you could't do almost anything alone (i heard this has been tweaked somehow)
    5) a vendor system that compelled you to be online if you wanted to sell goods, no auction, no NPC vendors, nothing. 2nd Worst. Idea. Ever. i hope they changed it.
    The actual game in itself wasn't bad. but the corollary issues really drove me off.


    Huh?  Volkmar, are you sure you played EQ2?  It looks like you played something else from your description.  Here's my answer to each of your points...

    1.)  When I go into the cities (which is hardly ever once you get out of training, except to go to your house and the bank) I only zone maybe once or twice.  That whole zoning complaint has gotten out of control in my opinion.  I hardly ever zone anymore.  And I'll take the zoning over WoW's lag any day.  Maybe if you did play, you just didn't play enough to get to where you're out of the city.

    2.)  There are two starting areas in the game, Freeport and Qeynos.  To me this is fine.  I don't like having different starting areas.  When my roommate and I first started WoW I wanted to play a dwarf.  He wanted to play a human.  We were both in different starting areas.  So we had to start out playing away from each other.  That sucked.  It was the same way when DAoC first came out and my roommate and my friends at work all complained about how we had to start out away from each other.  Thank God they fixed that in DAoC.

    And the newbie zones once you get out of the city have multiple dungeons in them.  How can you get bored there?  The newbie zone I started out with in WoW looked the same until I got to level 20 and i saw a whole 1 dungeon.  And it was tiny.  And you know what else I noticed about WoW?  Some of the dungeons you go into are the same dungeon layout from others only with different monsters.  That's fun?

    3.)  Go to a website and compare the EQ2 beastiary to the WoW beastiary.  There's a huge difference.  By quantity and quality the EQ2 beasties kick WoW butt.

    4.)  I don't know what you're talking about on the crafting system.  I craft by myself all the time.  image  I don't know anyone who asks for a group to do crafting.  ??????

    5.)  You don't have to stay online to sell items.  Did you never find the broker?  You put a board up in your house, put your items for sell on the market, and log.  The brokers in the cities take care of everything for you.  Again, are you sure you played EQ2???

    Maybe you should go play it again.  Check the box label on the game before you install it to make sure it's Everquest II also.  image



     Other than point number 5, Id sy Volk was pretty dead on.



    Okay, then explain why you think he's dead on.
      
    Do you have to have someone to go with you to craft in EQ2? 

    Are there not more than one dungeon in the EQ2 starting zones (and they actually go up from there)?

    EQ2 doesn't have more monster character models than WoW?  (try googling EQ2 and WoW bestiary then, if you don't believe me). 

    And you don't believe you hardly zone once you get out of training in EQ2?  Look up the EQ2 maps and show me where are all these zone places are in Nektulos Forest, or Thundering Steppes, or Enchanted Lands.   
    Here's a good site for ya....  http://eq2.gamepressure.com/ 

    image
  • Bama1267Bama1267 Member UncommonPosts: 1,822



    Originally posted by reavo



    Originally posted by Bama1267



    Originally posted by reavo



    Originally posted by Volkmar

    i felt the other way around. It isn't the quests or the gameplay, that i felt was similar in both games, it was:
    1) zoning in cities. Worst.Idea.Ever. (especially coupled with the insane proposition of going to check all NPCs of the city every time you get 1-2 levels as there is no way to know who will give you a quest later on)
    2) 1 starting area, that is big and expansive... but all the same and 1. If i get bored with it, what i'm supposed to do? (Newbie area is also same)
    3)the only variations to character where, for the most part, completely ridicolous. (I can kill better gnolls instead of orks. I have a +2 to strength instead of intelligence and i can resist cold instead of fire... big deal!)
    4) a crafting system that specialized you to the point where you could't do almost anything alone (i heard this has been tweaked somehow)
    5) a vendor system that compelled you to be online if you wanted to sell goods, no auction, no NPC vendors, nothing. 2nd Worst. Idea. Ever. i hope they changed it.
    The actual game in itself wasn't bad. but the corollary issues really drove me off.


    Huh?  Volkmar, are you sure you played EQ2?  It looks like you played something else from your description.  Here's my answer to each of your points...

    1.)  When I go into the cities (which is hardly ever once you get out of training, except to go to your house and the bank) I only zone maybe once or twice.  That whole zoning complaint has gotten out of control in my opinion.  I hardly ever zone anymore.  And I'll take the zoning over WoW's lag any day.  Maybe if you did play, you just didn't play enough to get to where you're out of the city.

    2.)  There are two starting areas in the game, Freeport and Qeynos.  To me this is fine.  I don't like having different starting areas.  When my roommate and I first started WoW I wanted to play a dwarf.  He wanted to play a human.  We were both in different starting areas.  So we had to start out playing away from each other.  That sucked.  It was the same way when DAoC first came out and my roommate and my friends at work all complained about how we had to start out away from each other.  Thank God they fixed that in DAoC.

    And the newbie zones once you get out of the city have multiple dungeons in them.  How can you get bored there?  The newbie zone I started out with in WoW looked the same until I got to level 20 and i saw a whole 1 dungeon.  And it was tiny.  And you know what else I noticed about WoW?  Some of the dungeons you go into are the same dungeon layout from others only with different monsters.  That's fun?

    3.)  Go to a website and compare the EQ2 beastiary to the WoW beastiary.  There's a huge difference.  By quantity and quality the EQ2 beasties kick WoW butt.

    4.)  I don't know what you're talking about on the crafting system.  I craft by myself all the time.  image  I don't know anyone who asks for a group to do crafting.  ??????

    5.)  You don't have to stay online to sell items.  Did you never find the broker?  You put a board up in your house, put your items for sell on the market, and log.  The brokers in the cities take care of everything for you.  Again, are you sure you played EQ2???

    Maybe you should go play it again.  Check the box label on the game before you install it to make sure it's Everquest II also.  image



     Other than point number 5, Id sy Volk was pretty dead on.


    Okay, then explain why you think he's dead on.
      
    Do you have to have someone to go with you to craft in EQ2? 

    Are there not more than one dungeon in the EQ2 starting zones (and they actually go up from there)?

    EQ2 doesn't have more monster character models than WoW?  (try googling EQ2 and WoW bestiary then, if you don't believe me). 

    And you don't believe you hardly zone once you get out of training in EQ2?  Look up the EQ2 maps and show me where are all these zone places are in Nektulos Forest, or Thundering Steppes, or Enchanted Lands.   
    Here's a good site for ya....  http://eq2.gamepressure.com/ 

    image


    Whats to explain? Read 1-4 again, thats why I agree with him. Anyway, he doesnt say anything about dungeons nor does he say anything about beast models. So not much to argue with you on that.

     Not really sure what your 2nd paragraph even means, so I cant answer you on that. Although ill break down what he wrote again in case you misread it.....

    1) Zoning....doesnt like it nor do I.

    2) 1 starting area for each side, Freeport and Queynos ( Volk doesnt like just 1 as he stated above. I however found it to be ok

    3) I think this may be the part that hangs you or me up. I think what he tried to say was, choosing a race was lame and there wasnt much difference between what you chose. In which case I somewhat agreed with him and it didnt really matter.

    4) He says you would need materials from another type of crafter, so basically you cant craft anything entirely by yourself....although he said he heard it has changed a bit.

    Maybe I broke it down a bit better, but not much to dispute about that if its his opinion on the matter.

     

  • VolkmarVolkmar Member UncommonPosts: 2,501



    Originally posted by reavo



    Originally posted by Volkmar

    i felt the other way around. It isn't the quests or the gameplay, that i felt was similar in both games, it was:
    1) zoning in cities. Worst.Idea.Ever. (especially coupled with the insane proposition of going to check all NPCs of the city every time you get 1-2 levels as there is no way to know who will give you a quest later on)
    2) 1 starting area, that is big and expansive... but all the same and 1. If i get bored with it, what i'm supposed to do? (Newbie area is also same)
    3)the only variations to character where, for the most part, completely ridicolous. (I can kill better gnolls instead of orks. I have a +2 to strength instead of intelligence and i can resist cold instead of fire... big deal!)
    4) a crafting system that specialized you to the point where you could't do almost anything alone (i heard this has been tweaked somehow)
    5) a vendor system that compelled you to be online if you wanted to sell goods, no auction, no NPC vendors, nothing. 2nd Worst. Idea. Ever. i hope they changed it.
    The actual game in itself wasn't bad. but the corollary issues really drove me off.


    Huh?  Volkmar, are you sure you played EQ2?  It looks like you played something else from your description.  Here's my answer to each of your points...

    1.)  When I go into the cities (which is hardly ever once you get out of training, except to go to your house and the bank) I only zone maybe once or twice.  That whole zoning complaint has gotten out of control in my opinion.  I hardly ever zone anymore.  And I'll take the zoning over WoW's lag any day.  Maybe if you did play, you just didn't play enough to get to where you're out of the city.

    2.)  There are two starting areas in the game, Freeport and Qeynos.  To me this is fine.  I don't like having different starting areas.  When my roommate and I first started WoW I wanted to play a dwarf.  He wanted to play a human.  We were both in different starting areas.  So we had to start out playing away from each other.  That sucked.  It was the same way when DAoC first came out and my roommate and my friends at work all complained about how we had to start out away from each other.  Thank God they fixed that in DAoC.

    And the newbie zones once you get out of the city have multiple dungeons in them.  How can you get bored there?  The newbie zone I started out with in WoW looked the same until I got to level 20 and i saw a whole 1 dungeon.  And it was tiny.  And you know what else I noticed about WoW?  Some of the dungeons you go into are the same dungeon layout from others only with different monsters.  That's fun?

    3.)  Go to a website and compare the EQ2 beastiary to the WoW beastiary.  There's a huge difference.  By quantity and quality the EQ2 beasties kick WoW butt.

    4.)  I don't know what you're talking about on the crafting system.  I craft by myself all the time.  image  I don't know anyone who asks for a group to do crafting.  ??????

    5.)  You don't have to stay online to sell items.  Did you never find the broker?  You put a board up in your house, put your items for sell on the market, and log.  The brokers in the cities take care of everything for you.  Again, are you sure you played EQ2???

    Maybe you should go play it again.  Check the box label on the game before you install it to make sure it's Everquest II also.  image


    yes, i played EQ2. for about 2 months from release.

    1) Good for you that are out of the period, but for people that just start and for the first 20 levels, you HAVE to constatly visit all the various villages plus the four zones of the actual city. for a total of 10 zones that comprises the single city. You sure you remember well those times? because it was dreadful. WoW, for your information, do not lag anymore than normal MMorpgs does. IE: sometimes it does, sometimes it doesn't as is the law of internet, to me, in last 3 weeks, didn't lag even once.

    2)Nothing stops you, in wow, to go join your Human friend in the human lands and go aroudn adventuring there. At any given time you can very well move and go away if you don't like that zone.

    In eq2 that is not possible, there is 1 (ONE) area for levels.. what it is? 1-20? Ok... 2. 1 for faction but as it is not very easy to just go to the freeport area to level up (or viceversa ) is kinda of a moot point.

    3) You completely missed my point here. Not speaking of beasts or monsters, but of CHARACTERS' customization in terms of skills/abilities. Fact is 2 guys of same class have exactly same abilities but for a couple of minor variations, IE the before mentioned can kill orks instead of gnolls or can resist ice instead of fire.

    4)Well, i'm glad somebody there changed their damn mind, but at release, at the final level, only alchemists and scribes were able to do stuff on their own. everybody else needed stuff from other crafters to do their own things (like to make weapons, you need leather handles, to make this, you need that and so on). Oh. forgot. you could die while crafting, is that still so?

    5)see point 4. in the time i played, you couldn't. You had to stay online to sell the items. the Devs even had the courage to say it was by design and didn't plan to change it. Good that they did!

    I hope this clarify things. Of course i offered my personal experience with the game and what made me go to WoW for a try... where i stayed until now.

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • reavoreavo Member Posts: 2,173



    Originally posted by Volkmar

    yes, i played EQ2. for about 2 months from release.
    1) Good for you that are out of the period, but for people that just start and for the first 20 levels, you HAVE to constatly visit all the various villages plus the four zones of the actual city. for a total of 10 zones that comprises the single city. You sure you remember well those times? because it was dreadful. WoW, for your information, do not lag anymore than normal MMorpgs does. IE: sometimes it does, sometimes it doesn't as is the law of internet, to me, in last 3 weeks, didn't lag even once.
    2)Nothing stops you, in wow, to go join your Human friend in the human lands and go aroudn adventuring there. At any given time you can very well move and go away if you don't like that zone.
    In eq2 that is not possible, there is 1 (ONE) area for levels.. what it is? 1-20? Ok... 2. 1 for faction but as it is not very easy to just go to the freeport area to level up (or viceversa ) is kinda of a moot point.
    3) You completely missed my point here. Not speaking of beasts or monsters, but of CHARACTERS' customization in terms of skills/abilities. Fact is 2 guys of same class have exactly same abilities but for a couple of minor variations, IE the before mentioned can kill orks instead of gnolls or can resist ice instead of fire.
    4)Well, i'm glad somebody there changed their damn mind, but at release, at the final level, only alchemists and scribes were able to do stuff on their own. everybody else needed stuff from other crafters to do their own things (like to make weapons, you need leather handles, to make this, you need that and so on). Oh. forgot. you could die while crafting, is that still so?
    5)see point 4. in the time i played, you couldn't. You had to stay online to sell the items. the Devs even had the courage to say it was by design and didn't plan to change it. Good that they did!

    I hope this clarify things. Of course i offered my personal experience with the game and what made me go to WoW for a try... where i stayed until now.





    I'm glad you actually gave EQ2 a try instead of being like some other numbskulls that just like to bash it.  I played WoW too.  Up until about 2 days ago when I closed my account.  I bought the game the day it came out and have been playing up until then.  I have a level 60 character and another that is somewhere in the 40's (I can't remember, I'm not a big stats guy, sorry).  I'll explain why I closed my account below because it proves one of my points (or at least I feel like it does.)   

    1.)  I do remember those noobie times.  But Freeport is big and it's graphics are a heck of a lot more demanding than WoW cities.  How else are they going to do that city without zoning?  Anyways, I don't know how fast your computer is, but mine goes through a zone in less than 10 seconds.  Most of the time less than 5.  So I've never understood why people make such a big deal out of that.  And like I said, it's only in the first few levels.  Which probably makes up a whole .001% of the whole time you'll ever spend playing your character.  I love the way the cities look though, so that zoning is just a necessary evil to me to get to see it.  The cities in WoW just don't do it for me like the cities in EQ2 do.  Especially when it's raining and there is the shimmer of light reflecting off the water running down the walls and streets.  That is awesome. Speaking of which, I don't even remember the immersiveness of weather in WoW.  image

    Oh, and WoW does so lag.  Trust me, my server lagged like all get out.  It took me 10 seconds or more to loot my kills.  I would right click on the kill, my character would crouch to pick it up, and he would just sit there crouched.  Monsters would come and start smacking on me, but I was helpless.  I was stuck crouched.  I asked others if it was happening to them and they said yes.  And my latency was in the green the whole time.  And as annoying as that was I finally got tired of also sitting in a queue of over 500 people (I've seen it as high as 900+ before) just to play.  And I would've switched servers, if I could.  You can't.  And there's no way in heck I"m going to go through everything again by making a new character on another server.  When I started playing on my server, it's population was low.  If it got bad it's not my fault.  I pay for them to manage their servers.  That's why I closed my account a couple of days ago.  My buddy's that play did too.  Actually, I was the one that put up with it the most.  I kept thinking they would fix it. 

    2.)  Yes there was something stopping me from playing with my friend when we were both born in WoW.  I didn't know the way there.  As far as I knew he was so far away it was going to be weeks before I saw him.  It was snowing where I was at and he saw sunshine.  But we stuck it out for a few weeks until we got together (and our levels were 5 away from each other).  In EQ2 we found each other in Freeport the first night. 

    Oh, and you don't have to stay in the cities to level to 20.  You can if you want, but you can also go outside the cities.  Right outside the cities there is a huge area with lot's of monsters, griffon rides to get you places quick, and two dungeons to explore.  You have a choice as a newb, city leveling or go on outside if you want.

    3.) I did miss your point on the customization stuff.  And you're right about the spells.  But did you check how many classes there are?  24!!!  That's customization enough isn't it?  They had to make spell lists for 24 friggin classes.  And once you get your spell you can choose to upgrade it or not by buying upgrade scrolls.  So that puts your character along a path depending on which spell scrolls you buy to upgrade the spells you've received. 

    4.) Yes, you can die crafting.  Because there are reactions that take place during the crafting process that can blow up in your face if you don't pay attention.  There are a list of tradeskill buttons in your spell book for counter acting them though.  You just have to make a row of buttons in your shortcut bar for crafting and then your ready when that beaker starts to bubble over or the saw is heading for your pinky finger.  To me it gives it more of a real feel and makes it more interactive.  A lot better than just clicking the craft button and waiting for your item to be generated.  That's not what you were doing was it?  If so that's why you were dying.  image

    5.)  There is a board you buy from a merchant, you plant it on your homes wall.  Then you take your items you crafted or picked up from kills, put them in your house vault, set the price, and leave.  The brokers around town take care of the rest for you.  Then when you walk into your house again you hear a happy ka-ching.

    Okay bro, your turn.  Dang, my fingers hurt.  lol.

  • IcoGamesIcoGames Member Posts: 2,360


    Originally posted by reavo

    2.) Yes there was something stopping me from playing with my friend when we were both born in WoW. I didn't know the way there. As far as I knew he was so far away it was going to be weeks before I saw him. It was snowing where I was at and he saw sunshine. But we stuck it out for a few weeks until we got together (and our levels were 5 away from each other). In EQ2 we found each other in Freeport the first night.


    I may have to question your experience in WoW on this point, lol. If you group together, your World Map displays each member's location. Once you hit level 10, which shouldn't take more then a few hours of play, even a Night Elf can make it all the way to Stormwind with relative ease. Same thing with Undead traveling to Orgimar, which should be the easiest between the examples.

    Snowing? When did World of Warcraft get weather? ::::35::

    Ico
    Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221

    Reavo, are you trying to turn this into flame wars?

    Volk explained to u simple and clear, all his points (except the one where u had to stay online to sell, they fixed it) are valid and should not be thrown away just becuase you have a different opinion. The fact is, zoning IS present in EQ2, whether you like it or not it doesnt matter, he didnt like it, he posted his opinion. You dont mind zoning, thats fine, but why do you have to attack his opinion? I understand about the selling online issue, it was fixed and he didnt know about it, but the rest depends on the person.

    Now back to the topic, I personaly hated the zoning. And I dont care if it takes me 10 seconds to zone in, I wasnt familar with the city well so i had to zone many times... MANY times. Delivering quests was discouraging becuase they werent desriptive enough, not usualy. So I was stuck with either spend 20-30 mins searching for that NPC, ask in chat and hope someone responds (they usualy do, but i hate asking wheres this or that every 2 minutes) or check the internet for that NPC location.

    I also disliked tradeskills, it was too dependant on other things, just like volk said. In order to make one item, id have to make 2-3 other items, and each of that item had to be made out of 3-4 other items, and sometimes even those items had to be made of other items. I mean, this sounds OK for high end items, to make it realy hard to make. But to have this at the beginning? I was so lost with this that I just said SCREW it and went onto adventuring completely.

    In general, the idea behind EQ2 is realy great one, but the people who implemented it did not do a good job. Im a casual player so I cant play 2 games at the same time. If id have to chose between WoW and EQ2, id probly choose WoW at the moment. WoW has its own share of problems (server downtimes, server lag, slow customer service responce, lack of high end content, i can go on and go on) but what I like most with WoW is that I can just jump into wow and start doing something. I couldnt do that in EQ2.

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

  • reavoreavo Member Posts: 2,173



    Originally posted by jimmyman99

    Reavo, are you trying to turn this into flame wars?
    Volk explained to u simple and clear, all his points (except the one where u had to stay online to sell, they fixed it) are valid and should not be thrown away just becuase you have a different opinion. The fact is, zoning IS present in EQ2, whether you like it or not it doesnt matter, he didnt like it, he posted his opinion. You dont mind zoning, thats fine, but why do you have to attack his opinion? I understand about the selling online issue, it was fixed and he didnt know about it, but the rest depends on the person.



    NO!!!! I am not trying to turn this into a flame war.  Please, don't accuse me of that.  I am as far into the hating flame camp as you can go.  Believe me.  It hurts my feelings that you even think that.

    That's not what I was doing.  I was just trying to have some kind of civil discussion.  Like two people talking about a game together.  He says he doesn't like zoning and I say in EQ2 it's no big deal to me.  What's wrong with that?  I wasn't disrespectful to him at all.  At least if I was I didn't mean to sound that way. 

    Look I understand, there's a lot of flaming that goes on in this forum.  But I was truly attempting to just have a mature back and forth conversation.  I'm sorry.  I'm gonna go cry now because someone said that about me.  I never thought I'd be accused of that.  image

  • jpjoejoejpjoejoe Member Posts: 24
    i say, that is merely personal preference

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  • reavoreavo Member Posts: 2,173



    Originally posted by IcoGames




    Originally posted by reavo

    2.) Yes there was something stopping me from playing with my friend when we were both born in WoW. I didn't know the way there. As far as I knew he was so far away it was going to be weeks before I saw him. It was snowing where I was at and he saw sunshine. But we stuck it out for a few weeks until we got together (and our levels were 5 away from each other). In EQ2 we found each other in Freeport the first night.


    I may have to question your experience in WoW on this point, lol. If you group together, your World Map displays each member's location. Once you hit level 10, which shouldn't take more then a few hours of play, even a Night Elf can make it all the way to Stormwind with relative ease. Same thing with Undead traveling to Orgimar, which should be the easiest between the examples.

    Snowing? When did World of Warcraft get weather? ::::35::


    It was the first day it came out.  November of '04.  We didn't know you could join across zones.  We were used to playing DAoC where you have to be in the same zone to group.  And I knew he wasn't in my zone because there was snow on the ground and he was sitting beside me playing with sunshine and grass showing on his monitor.

    And I didn't mean to say snowing.  I meant snow on the ground.  Awww, man.  Why's everyone picking on me?   image   

    I'm a nice guy, I swear. 
     

  • AshkentAshkent Member Posts: 772



    Originally posted by Volkmar

    i felt the other way around. It isn't the quests or the gameplay, that i felt was similar in both games, it was:
    1) zoning in cities. Worst.Idea.Ever. (especially coupled with the insane proposition of going to check all NPCs of the city every time you get 1-2 levels as there is no way to know who will give you a quest later on)
    2) 1 starting area, that is big and expansive... but all the same and 1. If i get bored with it, what i'm supposed to do? (Newbie area is also same)
    3)the only variations to character where, for the most part, completely ridicolous. (I can kill better gnolls instead of orks. I have a +2 to strength instead of intelligence and i can resist cold instead of fire... big deal!)
    4) a crafting system that specialized you to the point where you could't do almost anything alone (i heard this has been tweaked somehow)
    5) a vendor system that compelled you to be online if you wanted to sell goods, no auction, no NPC vendors, nothing. 2nd Worst. Idea. Ever. i hope they changed it.
    The actual game in itself wasn't bad. but the corollary issues really drove me off.




    yeah, i was the opposite too. i played wow for about 7 months, eq2 for about 3 weeks.

    i played eq2 at release the 1st time around. crafting was insanely complex and boring.

    zoning into every part of the city was a huge waste of time and i hated it too.

    quests were boring to me. no story, just go kill x # of this or that. what, you want another quest? ok go kill x # of this or that again.  (not that wow doesn't have those types of quests, but the quest actually makes you feel like you're doing something for the good of the world).

  • herculeshercules Member UncommonPosts: 4,925



    Originally posted by jpjoejoe
    i say, that is merely personal preference


    This is the only response you need to hear.It  is a subjective matter.
  • HashmanHashman Member Posts: 649

    1 year on and people are still creating WoW vs EQ2 threads! ::::12::

  • VolkmarVolkmar Member UncommonPosts: 2,501

    As i'm good and nice, i won't quote all that stuff or people's eye are gonna pop.

    1) Let's leave it at personal taste, but i would take Ironforge over Freeport everyday of the week.

    Freeport was actually a big letdown for me. Yes, the cathedral and the fortress looks nice, i don't deny it, but i really didn't picture the "evil" guy living in the slums and sewers. Even the Dark Elf area seems like from the slums of my home town. Dark elves are a proud race (not to speak of the lizards) and in no way they would live in such a slum, just look what a splendid city they had in EQ 1.

    As for lag, i stand by what i said. I am not lagging now. Loot lag happens sometimes and happened to me as werll, but hey! i lagged in eq 2 as well.

    As for zoning, i didn't have a stellar computer at the time i played EQ2, but it was well above the min requirements and it was still a pain. mostly thanks to the horrible memory leaks the game had at release. They fixed them, i suppose, and you are lucky for that, but eh! some horror stories there. My same computer made WoW run without the minimal glitch... so i kinda was attracted to that as well.

    As for the 0.005% of the game, it doesn't really matter much if that small part is the start of it, now does it? If i don't like something i generally do not continue hoping it get better later on, i quit.

    2)I was speaking of the areas outside the cities. Antonica and the East Commonlands, that is to what you apply my description. Yes, they do have a few varied elements, like some islands and stuff.... but it wasn't really impressive. At least to me.

    3)Yes, 24 classes but only the final levels are actually unique to that class, aren't they? Cause a Wizard starts as a mage and then become a Sorcerer.

    Honestly i couldn't come high enough in my time to try the high level stuff (i was very casual player), so i can't say about the diversity of the classes between themselves, but the point was that, inside your class, you are basically the same as any other wizard but for couple differences. In WoW i was pleasantly surprised how the talent system, at first sight not that big of a deal, can actually influence a class so much that you get "Healing Druids" and "Feral Druids" or "shadow Priests" and "holy priests" depending on where they put their talents, withouth, though, losing their normal functionality (ie: a shadow priest can still heal ;))

    4) Yes, i know how the crafting worked. :)

    5)Good good :) the board was there even before and it did permitted to be listed as a vendor... but you logged out and there went your shop.

     

    In the end, EQ2 is not a bad game, i just personally happens to like more WoW for the moment ;) I'm pretty sure i will give EQ2 a second try sooner or later, i am known for my jumping around.

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



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