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Anyone have any idea what MMO introduced quest arrows into the genre?
Quest arrows for those who don't know what I'm talking about are arrows or indicatorsthat show you exactly where you need to go , what to pick up ,and who to talk to. This has been one of my biggest turn-offs in MMO's apart from character customization.
If anyone can tell me please I will make sure not to play any of there games ever again.
Thanks in advance.
Comments
If you mean 'questing for dummies," then that most certainly must be WoW. WoW either pioneered or popularized the 'quest hub.' It's their primary contribution to the genre. A contribution many of us hate.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
WoW added it after Warhammer. So can't been WoW first.
Philosophy of MMO Game Design
Vanilla WoW did not. Neither did BC at least up to 2.4.3. The only quest related tool on the mini-map was a ? indicating quest turn-in. It didn't have an arrow for direction.
The first I heard of it was EQ2 and the glowing path for quests. It was a big gripe on the EQ boards at the time.
I am sure EQ2 was not the first, though.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
L2 is the first time I encountered it. Though L2 had so few quests in it's early days I wonder if most players even bothered with them.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
If the game doesn't let you mark locations on the map then I can understand the arrow for finding NPC's.
The part that baffles me is when you get a quest to find a lost puppy and then they show you exactly where it is. It really defeats the purpose of the quest.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
That's hard to tell because eastern games have been doing that for years now.
It probably goes back further than that.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
The GPS mini map held your hand quite a lot, and almost all the quest objectives were close to the original quest NPC. Floating icons were hand holding enough too.
But no, WOW just populiarized it. The first MMO I remember having it was SWG.
this.
I don't think it was in the early days of L2. You used to have to go up and click on an npc just to figure out what they did and if they even had a quest.
Sometimes you would get a weird error message as if something was trying to be called up but it couldn't.
I don't remember them as of chronicle 5. but yeah, there were so few quests and they were horrible that most people didn't bother with them if they didn't have to do them. I.E. second class change quest.
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Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
SWG had waypoints showing you where your mission was located.
I am so thankfull that WoW added those quest arrows for stupid people like myself. Yes, I'd never be able to complete a quest without the hand holding they provide.
I wish I was super intellegent like the others in this thread who harp on the ez mode quest icons, but alas I cannot. I am dumb and doomed to only being able to complete tasks with my hand held. Darn it all!!
Maybe you're right. I don't remember what chronicle they were up to when I started playing or when I left.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
Next time add spelling errors and grammatical mistakes for better effect.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
Thing is, it's practically impossible to solve quests without them these days.
Back then in MMOs that had no quest indicators the quest text would actually give you directions of where to go... "follow the road west until you see a fork" "go to the cemetary west of here" "go south until you see a destroyed outpost"... I played a few MMOs and tried to turn them off to play without them, but most of the quests just said things like "go an get me those X" or "go to Y", with no indication of where could I find X or Y.
What can men do against such reckless hate?
And after they stopped doing that and added the arrows it became pointless to read the quest text.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
I would love for quests to be this way. I remember there being a short treasure hunting quest chain in WoW where you did exactly as you described. It was fun and did NOT require quest arrows or Google to figure out where to go.
But that type was few and far between. On most quests, I think everyone, hopefully after giving a little effort to figure where to go...just tabbed out and looked the quest up on-line. The quest arrows we have today just eliminate the step of hunting on-line. I'm pretty sure the purists can turn them off if they wish...tho like you said the quest text isn't as helpfull as it once was.
I remember the same - was added in the October 9, 2003 patch
http://everquest.allakhazam.com/history/patches.html
http://everquest.allakhazam.com/history/patches-2003-2.html
EQ2 fan sites