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ESO Petition, Make Tamriel Seamless.

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  • faxnadufaxnadu Member UncommonPosts: 940
    Originally posted by Thandras

    Just trying to give some perspective to this "Go anywhere, join any faction" debate.

    Let's use World War II for an example. I don't think you found many American, British or other citizens of the allied countries taking strolls in downtown Berlin or Tokyo. I don't think the Nazi party or the Empire of Japan would have just accepted any person from one of the Allied countries who said "Hey, I want to join". The same examples would work in the other direction as well.

    So, if the lore behind the game is based on a War with certain Alliances battling other alliances then the segregation makes perferct sense. I have a hard time getting my head around why people want it to be just willy nilly, unless they are just griefers who want to go to low level zones to gank lowbies.

    I guess it's easier for me to see what they are going for here because I was a long time DAOC player. It was really done well prior to TOA. The PVE zones gave opportunity for exploration and for those who wanted risk while leveling, the best exp came from mobs in the frontiers where it was open season. Greater risk equaled greater reward.

    I'm hoping the game can recapture some of DAOC's magic for me. But like I've said before, nostalgia is hard to duplicate.

    +1 and red highlight tells it all.

  • BrooksTechBrooksTech Member Posts: 163
    Having a "seemless" world has zero impact on my enjoyment of a game - TESO or otherwise.  Sorry, just not interested.
  • asrlohzasrlohz Member Posts: 645
    Originally posted by BrooksTech
    Having a "seemless" world has zero impact on my enjoyment of a game - TESO or otherwise.  Sorry, just not interested.

    That's the point. It would have zero impact on everyone else, but would mean the (seamless) world to everyone else. Thusly it wouldn't hurt at all to add it.

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  • ShakyMoShakyMo Member CommonPosts: 7,207
    No it would break rvr for some people.

    The solution is different servers with different rulesets instead if trying to water the game down with one single wishy washy ruleset that doesn't fully satisfy anybody.
  • miagisanmiagisan Member Posts: 5,156

    OP please tell me one TES which was totally open world, meaning seemless and no loading screens.

     

    Wait i know...let me check the games loaded on my PC:

     

    Morrowind..hmmm no

    Oblivion...err no

    Skyrim...strike 3

     

    None of the TES games are seemless, walking into any city or dungeon results in a loading screen.....

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  • olepiolepi Member EpicPosts: 3,071

    I am in favor of having separate areas for the factions, like DAOC had. This worked very well, in my opinion.

    However, I would allow all races to be in all factions; even in a real war, like WWII, there were Japanese Americans who fought on the American side. Some French soldiers fought on the side of Germany, against Russia.

    There is no real reason to exclude a certain race from a certain faction.

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  • SovrathSovrath Member LegendaryPosts: 32,963
    Originally posted by miagisan

    OP please tell me one TES which was totally open world, meaning seemless and no loading screens.

     

    Wait i know...let me check the games loaded on my PC:

     

    Morrowind..hmmm no

    Oblivion...err no

    Skyrim...strike 3

     

    None of the TES games are seemless, walking into any city or dungeon results in a loading screen.....

    he's talking about one large world where one can go where they want over 3 distinct areas where you have to roll an alt to get there.

    he even said that:

    some concerns around the topic of the segregated regions of the map in Tamriel. In an interview Matt Firor stated that you will not be able to enter the enemy's territory unless it is in Cyrodiil's PvP Zone.

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  • LucioonLucioon Member UncommonPosts: 819
    Originally posted by Daxamar

    People havent played the game yet, and want to make changes. All on what they percieve from a youtube video.

    Truly mind boggling.

    if you read your above posts, you will see that even complaints at this early stage of the gaming development , people are already saying its too late for changes.

    So what you are saying is that once the game can be played, Changes can be made???

    Which really contradicts the meaning of gaming development from your view and many others.

     

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  • deakondeakon Member Posts: 583
    Originally posted by Lucioon
    Originally posted by Daxamar

    People havent played the game yet, and want to make changes. All on what they percieve from a youtube video.

    Truly mind boggling.

    if you read your above posts, you will see that even complaints at this early stage of the gaming development , people are already saying its too late for changes.

    So what you are saying is that once the game can be played, Changes can be made???

    Which really contradicts the meaning of gaming development from your view and many others.

     

    As weird as it sound, yes, we are under a year from launch, with a deadline creeping up, any significant changes to the core of the game wont happen this side of launch because they are too deep into the dev cycle.

     

    MMO's can and do change lots once a game is launched, so if theres a big enough outcry for it once people are playing then they will more than likely open it up

  • CrazyhorsekCrazyhorsek Member UncommonPosts: 272
    Originally posted by ShakyMo
    The only way they could get housing into the game is with portal doors in cities leading to multiple instances of everyone's personal house. Which frankly is a bit crap, I've seen such sysyems in other games.

    A good housing system like uo, daoc, aa or swg I don't see how they could for in to the existing universe, especially given this megaserver thing. They would have to invent some new landmass to put the housing on. It's always a headache making games that have to stick to an existing ip, there's things you want to put in for gameplay improvement reasons, but you can't as the ip gets in the way. It you have to badge the ip in the interests of gameplay, e.g. in swtor a sith lord has the same power as a republic trooper, within the ip he could probably take on 20+ at once and win.

    In DAoC housing lets say, Albion Housing was a separate zone than the rest of Albion. There was this "entrance" to the left of Camelot where you entered this "zone" - was not part of mainland, it was a differente zone - you "ported". It was a... mmm... "entire landmass commonly instanced"... it wasnt on the Albion's map. It wasnt actually "anywhere". If you opened a map, there wasnt any "housing zone" on the Alb mainland.

    So the same can be done in TESO - just make an entrance to a "zone" right next to major towns that lead to a "housing zone"... just like in DAoC... there - done. Doesnt break anything its not purely instanced and you dont have to bother with "lore".

    Want a winning formula for the next great mmo - just copy everything in DAoC put a TESO skin and it will be the best mmo ever.

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  • asrlohzasrlohz Member Posts: 645
    Originally posted by deakon
    Originally posted by Lucioon
    Originally posted by Daxamar

    People havent played the game yet, and want to make changes. All on what they percieve from a youtube video.

    Truly mind boggling.

    if you read your above posts, you will see that even complaints at this early stage of the gaming development , people are already saying its too late for changes.

    So what you are saying is that once the game can be played, Changes can be made???

    Which really contradicts the meaning of gaming development from your view and many others.

     

    As weird as it sound, yes, we are under a year from launch, with a deadline creeping up, any significant changes to the core of the game wont happen this side of launch because they are too deep into the dev cycle.

     

    MMO's can and do change lots once a game is launched, so if theres a big enough outcry for it once people are playing then they will more than likely open it up

    Now, before you claim that, maybe you should link a source? Where does it state that it will definitely be released within the year? And changes can be made even after launch. WoW's Cataclysm changed the whole sodding world. And you are to say to me that it is impossible to ever change a game?

    Your logic is ill. Whilst it is doubtful that they'd change it before launch, even if we do get enough signatures, those may help later on and be considered further into the games existance such as with expansions and so on. Sometimes I wonder how people can't think further ahead than their noses reach.

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  • ZyxxZyxx Member UncommonPosts: 49
    I agree.. Let us explore the whole place!
  • asrlohzasrlohz Member Posts: 645
    Originally posted by Zyxx
    I agree.. Let us explore the whole place!

    In that case, please sign the petition. You can find it here.

     

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  • FromHellFromHell Member Posts: 1,311

    /signed

     

    but I doubt it is even remotely possible to change game design at this point

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  • Casca9226Casca9226 Member Posts: 25
    DEAR TES FANS. QUIT BITCHING ABOUT A GAME YOU HAVENT PLAYED YET!
  • CthulhuPuffsCthulhuPuffs Member UncommonPosts: 368

    Im ok with PvP being designated to 1 zone (Cyrodiil) as opposed to open world PvP.

    What Im not ok with is the rest of the world being split into 3 faction locked PvE areas.

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  • NanfoodleNanfoodle Member LegendaryPosts: 10,915
    Why would I want to sign that and wreck the game? ESO is shooting for the gold standard when it comes to PvP. PvPers have been begging for a modern take on DAoC forever and now ESO is giving us just that. Keeping this the way it is will give quests and story more meaning to the factions and create more faction pride. It wil also give TES fans who dont want to PvP an area where no player can attack them. Even the flaged for PvP system can be messed with to force people to be flagged when they dont want to be. Been MMOing for 13 years and I can write a very long posts on ways I have seen this happen. The current system is the best of both worlds and lets PvPers have their fun and PvEers dont ever get their toes stepped on. Its win win!!!!
  • SovrathSovrath Member LegendaryPosts: 32,963
    Originally posted by Casca9226
    DEAR TES FANS. QUIT BITCHING ABOUT A GAME YOU HAVENT PLAYED YET!

    Given that this major complaint is pretty cut and dried, when should they bitch about it? After the game has been launched?

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  • NanfoodleNanfoodle Member LegendaryPosts: 10,915
    Originally posted by Sovrath
    Originally posted by Casca9226
    DEAR TES FANS. QUIT BITCHING ABOUT A GAME YOU HAVENT PLAYED YET!

    Given that this major complaint is pretty cut and dried, when should they bitch about it? After the game has been launched?

     

    I don’t agree with OP but I don’t agree with Casca9226 as well. I think customers should always have the right to speak their minds. In this case I don’t think it will matter. I am sure zones, quests, story and dungeons have all been designed with one faction on one map and trying to change that will not happen at this point. My guess is stories and quests will have some mirroring from faction to faction. Maybe not all quests but I bet a lot. Opening up everything will just make the world shallower.

    Even if it’s not, my guess is the quests and story in each area are designed for that faction and even if you got to play it as another faction it would make no sense. This change being asked for is more than just flipping a switch and now everyone can run everywhere. I think it will take away from the game if they did and I bet anything that you would enjoy exploring the other maps more playing the faction it was designed for. 

  • HabitualFrogStompHabitualFrogStomp Member UncommonPosts: 370

    As has been said Im sure countless times before, the developers were faced with this conundrum and reached what they felt was a happy medium, because with the challenge they are faced with you simply can not have it all.

    The vast majority who will know the brand are single player gamers, who also may love MMO's as the two are not mutually exclusive, but its safe to assume that the majority of initial interest in the game will be from those who love the single player versions, first. Single player gamers are used to a certain type of experience, one that can lend itself to an MMO if crafted properly.

    The problem is the war going on, an MMO needs to have some sort of conflict between players, at the very least to justify an end game or PVP if you intend to have it. As they have obviously decided to make PVP an intricate part of the game, along with a 3 way faction war, they could've simply made the world open to everyone and made it open world PVP. You cant have same factions running the same quests with no ability to attack them. Not in a TES game where you can attack anything anywhere. People would whinge a lot about that, and it kills immersion, and it really doesnt make any sense. So they could've gone the open world PVP route, but most MMO players even dont like PVP, now were chucking in players who mainly play single player games? Forget about it, thats a no decision, no open world PVP.

    The design choice they've came to is clearly the next logical step to cause this problem. I would've been happy to have open world PVP myself, good for me bad for you in the long run. When I say you Im talking to 90% of the people reading this. You wouldnt last in that world, and if you did you would suffer long and hard for it, and something tells me you dont want to suffer. Be thankful you got your three areas and one area to fight on your own terms, PVPers most definitely would not fight on your terms, thats what PVP is about, not instanced battlegrounds and duels.

  • wordizwordiz Member Posts: 464
    Why is this thread still even going? The last dev interview clearly showed that things aren't going to be as limited as people are saying. 
  • neobahamut20neobahamut20 Member Posts: 336
    Originally posted by wordiz
    Why is this thread still even going? The last dev interview clearly showed that things aren't going to be as limited as people are saying. 

    Age of Conan interviews promised great things.

    Warhammer Online was supposed to be a revolution

    Guild Wars 2 was supposed to be the MMO Dream game.

    SW:ToR was supposed to be the fan's dream and more!

     

    Interviews = marketing, quit lying to yourself because you are a fan of the franchise and see the light that truth has to offer.

    Boycotting EA. Why? They suck, even moreso since 2008.

  • Skooma2Skooma2 Member UncommonPosts: 697
    it is never going to happen,and, therefore, all the arguments for and against are moot.  They did not spend 5 years making this game and then decide to change faction lock at the last minute.  Stop stamping your feet and crying and wait to see what we get.  As I understand it, a character is only going to see 1/3 of the pve world and then it's pvp in Cyrodiil or roll an alt.   Based on this, I am not going to play; however, stop hoping for something that is never going to happen.  There will be no open world in this game.  Get used to the idea or find something else to obsess about.

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  • RaysheRayshe Member UncommonPosts: 1,279
    The problem behind being flagged after attacking a flagged opponent is simple its a dirty trolling trick used constantly in every game this is used it. I cast a AoE, your purposly run into that AoE so it flags me. Im now a lvl 10 facing down a Lvl 50 because you know of a little trick that forced me to get Flagged.

    Because i can.
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  • NanfoodleNanfoodle Member LegendaryPosts: 10,915
    Originally posted by Rayshe
    The problem behind being flagged after attacking a flagged opponent is simple its a dirty trolling trick used constantly in every game this is used it. I cast a AoE, your purposly run into that AoE so it flags me. Im now a lvl 10 facing down a Lvl 50 because you know of a little trick that forced me to get Flagged.

    Or where you mess up and heal buff someone of the same faction by mistake thats flagged and now you are flagged as well. My wife hates PvP so much that when that happened in WoW she would take a 5 min break over walking outside of town lol. The current system really is the happy middle ground for PvPers and PvEers.

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