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Questions and concerns

DhaemanDhaeman Member Posts: 531

I played Eve a few months ago and due to a few factors such as the lack of a good MMO and the release of Serenity I've rekindled the eagerness to play again. I did have a few points (big and small) relating to what caused me to cancel last time. Those that are willing, I would love to hear from you on:

A) Are big battles even possible? The one larger sized battle I "participated" in resulted in everyone in the area crashing and no battle actually occuring. Also, I tried getting into some battles but due to the time it took me to fly anywhere, all the battles were over. Is the problem with the game, lack of insta bms, or poor intelligence by my alliance?

B) How fast can a good pirate tell if there's a suitable victim in the area? Without equipment? With related equipment?

C) Is there more skill to combat than a typical MMORPG? Playing through originally, it seemed like you just needed to calculate everything to use your ship properly and once engaged in combat there wasn't much you could do to adjust to your opponent. Is there more to combat than I saw or do most of the tactics revolve around group combat and not 1v1?

D) How do older players typically view younger CEOs (in terms of character's? Are people more interested in "Eve Knowledge" or in real charisma and organizational skills?

Thanks in advance.

Comments

  • AzirophosAzirophos Member Posts: 447

    A) 50 vs 50 seems to be the threshold where it gets really laggy. But that of course is also influenced by the time of day the fight takes place, the exact location of the fight and if the fleets use drones or not, plus your personal client settings. Eg, there were large Fleetfights in Period Basis when Shinra fought FA, with barely any lag. And to the second part of your question: its bad luck and/or poor organization, mainly. LAck of BMs is only an issue if you have a Cruiser or Battleship. In a Frigate/Destroyer it should't mater that much.

    B) Well the best equipment is the map, though it only shows the movements of the last 30 minutes. But if people do show up then in some system then they are either mining, npcing or camping. The former two are typical "clients" of pirates, so you just have to check that its not a camp. (Which you can by looking at the destroyed ships/pods destroyed in last hour). So all in all if you think a bit about the location of the spot, coupled with a bit of voodoo and an experience, you can say quite for sure what is happening there.

    C) Well fitting properly for the situation at hand is still very important, and ofc *should* stay important. How "exciting" the combat will be is mainly up to you. If you camp a gate with 20 others and kill lone travellers you won't need much skill, tbh. If you hunt alone or in a small group fights should get more interesting, but there you need a bit of skill ofc. To find and to kill your target. A few people seem to think that fights are boring in EVE (tey say its just point and click). But there is more to it, which anyone who defeated a force 6 to 10 times their own size (yes, happened) can assure you.

    D) Totally depends on the corp and the people involved. Personally, I would have no problem with a younger CEO, because I think that character skills in EVE are absolutely irrelevant (up to that minimum you need to be able to run a corp), and that RL skills are way more important - charisma and organizational skills being definitely one of those.

    Hope this helps.

    ------------------------------------------------------
    Originally posted by Mandolin

    Designers need to move away from the old D&D level-based model which was never designed for player vs player combat in the first place.

  • Ranma13Ranma13 Member Posts: 747

    If you want to fight off pirates, make sure they ARE pirates first. There's quite a few anti-pirate hunters out there that have negative sec rating and you don't want to get into a war with them on accident.

  • dopefish18dopefish18 Member Posts: 163
    are these pirates a real players or just part of the settings i mean props??

    dont u dare start playing MMORPG unless u want to be hooked

  • duffync5duffync5 Member Posts: 2

    Solo combat is fun, especially when you can take on 2-4 opponents and win.  That is all about tactics t though.  1v1 tactics as well, but in a diff way.  I took on a guy 1v1 in a superior ship and nearly lost the first time because he did one hell of a job fighting me.  Next engagement, he got owned because i adjusted how I fought, not my setup.

    ... 1 v multiple is really knowing your opponent and working with what ya got.  Electronic warfare is a great 1 v multi tool for example.

    Fleet battle's are an awesome sight and can be really fun, but probably the best type of fight is anywhere from 5 to 20 on either side.  There's no better feeling in the world than taking on double your opponents in small skirmishes and winning outright.

    The Ceo is really whatever you see him as.  No better way to put that.

  • AzirophosAzirophos Member Posts: 447


    Originally posted by dopefish18
    are these pirates a real players or just part of the settings i mean props??

    I guess Ranma meant player pirates. NPC pirates are always aggressive toward you and therefore easily recognized. Player pirates, if not in an obvious or well known corp, are a bit harder to tell. A lot of people think that anyone with a negatvie security status is a pirate. Au contraire, some notorious pirates even have a sec rating of over 3.0.
    But anyways, if somebody has a secstatus of -2.0 or lower I would think of him as a pirate (or ex-pirate), and be cautious around him. Non-pirate pvplers usually try to keep their secrating above -2.0 to be able to participate empire wars.

    ------------------------------------------------------
    Originally posted by Mandolin

    Designers need to move away from the old D&D level-based model which was never designed for player vs player combat in the first place.

  • foobikfoobik Member Posts: 28

    being a known pirate myself, i can tell if youre a victim the instant you get within 14AU of my ship.

    its a case of knowing how to use the scanner, checking your employment history for your playing age and using that as a base make an educated guess about what skills youre likely to have in your playing time, assuming always that the character is specialist PVP so im prepared for the worst. also where you are down to the precision of which asteroid belt youre in, which planet, which gate/station/moon etc without actually being there yself to see it, the only thing i cant know without turning up is how far yours going to be away from me when i get there.

    example? i see a 1 month old player, in an apocalypse battleship, i take him on in my Jaguar (assault frigate) and 90% chance of winning because in a month, hes barely just got the skill to fly the battleship itself, let alone fit any PVP setup on it.

    i see a 2003 player in acovert ops? i dock up instantly because covert ops means backup is on the way, and 99% of the time, the covert ops is there busting your safespot whilst the muscle is on its way.

    and even then, age doesnt play a big part in it, you may have the skills, but do you have the balls? ive seen a 2003 player in a raven run away from my rifter (which coincidentally i went back later with a 3 guys in cruisers and totalled him and 4 of his mates, in his raven and some dude in a scorpion, and got it all on fraps. my pirate character is only a 2005 player.)

  • dopefish18dopefish18 Member Posts: 163
    oh i see, so can u tell me how to be a pirate?

    dont u dare start playing MMORPG unless u want to be hooked

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