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I know there's no real PvE planned, but what if....

BowbowDAoCBowbowDAoC Member UncommonPosts: 472

Without implementing tons of PvE spots, what if there was some "PvE events" ?

i can easily imagine having a horde of monsters spawning all around a town with a common goal, or npcs from another realm making a raid on a town from another realm, even a dragon flying over a town and burning / killing everything ot everyone he can. make those NPCs come to us instead of us going to them.

- imagine 150 lets say gobls with a wide variety of levels all attacking one of our village altogether, with the objective of burning the town church or chapel, anf if they would suvveed, it could lets say nullify the binding stone of this town for a certain amount of time

- imagine a npc guild of fire wizards deciding to burn a whole village, or wanting to kill or capture an important NPC in a keep or village,

- imagine a bunch of npcs bounty hunters that have been contracted to kill a specific player.

 

Those events could be randomised, set to have a specific amount per day, or manually started by CSE

There could be a wide variety of "objectives" those npcs could have, and they could be from a wide range of levels in the same attack, giving a chance for everyone around to contribute in that battle, and would give a sense of fear / fun factor, seeing a (using DAoC's color for exemple), a purp con mob running towards you, man would you try to go behind a purp con player to defend you ? would run like hell ? hide ? sacrifice yourself ? FUN !

Some sort of short terms consequences / loss if NPCs succeed in that objective.

It would add a LOT of fun in the game, keeps everyone alert all lthe time, either from npcs or actual other players from different realms.

It would also be a GREAT way to introduce rare crafting / spellcrafting ingredients in the game.

 

i know that having this implemented would need some extra work, especially for 3d designers, but thats why i thought of focusing on using NPCs from other realms for lots of those pve events, since the 3d modeling would already be made for those,

 

Man i love those brainstorming sessions !

 

 

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Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR

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Comments

  • Kryptonite_HiloKryptonite_Hilo Member Posts: 47
    I'll be shocked if we don't see at least some PvE centered around the dragons of the realms. And I'd be 100% ok with that.
  • KinchyleKinchyle Member Posts: 309
    It's a good day to be a niche game!!
  • meddyckmeddyck Member UncommonPosts: 1,282
    That kind of PvE would be fine as long as it doesn't reward you with realm points or whatever they call PvP progression. Crafting components, gold, and "Dragon Killer" etc. titles, no problem.

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • SpeelySpeely Member CommonPosts: 861
    I like it, with Meddyck's caveat. Given MJ's thoughts on chaos, I think it's a pretty sure thing that we will see something like this if CSE ends up having the resources to develop it.
  • tmtProdigytmtProdigy Member Posts: 16

    I am sure, there will still be monsters etc roaming the world, at the very least to make the world seem alive.

    however, there will be no progression through killing those monsters, or guards for that matter, you won't get exp, you won't get money. that's the main think to keep in mind when you say RvR Centric, or "no" Pve.

  • BowbowDAoCBowbowDAoC Member UncommonPosts: 472
    Originally posted by meddyck
    That kind of PvE would be fine as long as it doesn't reward you with realm points or whatever they call PvP progression. Crafting components, gold, and "Dragon Killer" etc. titles, no problem.

    yup exactly.

    When i first proposed the idea of PvE Events, i wasnt suggesting to implement PvE, but rather some chaos like PerfArt said.

    Some 'random' attacks here and there, for an occasional change, it would perhaps also satisfy those who would like to see some PvE, and keep the general concept of PvP only almost untouched.

    image

    Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
    Thurka on WAR

    image

  • Soki123Soki123 Member RarePosts: 2,558
    As long as they re not , long, drawn out, events, that take away from what the game is really about, I m for that.
  • TuktzTuktz Member Posts: 299

    I think there's a lot of interesting ways to have stuff like that in here.

     

    I know I saw MJ make a post somewhere sometime about his earlier comments about "little to no pve" meant no loot/money drops from pve/npc, nor character progression. He further clarified saying there absolutely would be NPC monsters / guards /etc... in there though.

     

    I think he's trying to avoid calling it pve though, because  he wants to focus on that it's really a RVR centered game.

     

    I tink this kind of stuff might fall under the "chaos" hehe.

     

    I think we'll see some valuable resources with NPC stuff guarding it. (inside caves, or mobs to skin, etc... etc..) I don't think they've fully figured out the gathering side though yet.

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    MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
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  • tleartlear Member Posts: 142
    A lot of work to implement but little benefit imo
  • sweetdigssweetdigs Member Posts: 196
    i'm hoping there will be some PvE in the game.  I'm glad C.U. is going for an RvR focus, but I do feel like there needs to be some PvE to add flavor to the world.  A world without monsters and critters would feel too empty.  Put critters in to defend natural resource harvesting areas.  Put them in dungeons that contain rare resources.  Have them wander around to just make things more interesting.  Have creatures that need to be killed to drop rare resources (furs, leathers, etc.).
  • EllyaEllya Member Posts: 99

    Well, MJ has made cryptic and knowing comments like " Oh yes, there will be dragons".

    I'm wondering how the concept of dragons could be brought into rvr only, unless the players could use them in some way.  It would be fun if you could ally with a dragon and have it breathe fire all over the opposing armies :)

  • sweetdigssweetdigs Member Posts: 196
    Originally posted by Ellya

    Well, MJ has made cryptic and knowing comments like " Oh yes, there will be dragons".

    I'm wondering how the concept of dragons could be brought into rvr only, unless the players could use them in some way.  It would be fun if you could ally with a dragon and have it breathe fire all over the opposing armies :)

    Maybe if you capture and hold a particular area of the map, NPC dragons will join your cause.  Then those NPC dragons can be "recruitable" as NPC guardians of castles or keeps?  Or hired as NPCs to join a siege against another keep?

    Maybe dragons just love gold.. So whichever realm makes the largest donation each "month" of the game world, that realm gets the option to "purchase" dragons as guards or to join their attacking forces.

    Heck, you could do the same with trolls, ogres, and tons of other semi-intelligent NPCs.

    So many fun possibilities.

  • DJMantissDJMantiss Member Posts: 100

    I'll admit, having it be RvR only is the only reason why I am leary of this title.

    For me, half the fun of the earlier RvR experience was going into the RvR zones for that added experience from PvE MoBs only to end up having a huge RvR battle over that area. Or to hit up the other RvR/PvE spots and prey upon other folks leveling up in relative security.

    It was also great to have some of those aggro PvE monsters in different areas as they worked as a passive "shield" at times. You know you could disregard your right flank since there were MoBs there. That at worst would show you when someone is coming and at worst slow the enemies down if they had a Bard/etc.

    I love the RvR from DaoC, but part of what made it work and work so well was having some of those PvE elements. Killed off an entire wave of enemies? Well you knew they weren't instantly respawning so go clear out a few camps and scout around. The back and forth of the dungeon was great as well. 

    I dunno, I played DaoC of the PvP, but the little PvE things on the side really helped fill in the gaps and make the game engaging at all times. 

  • sweetdigssweetdigs Member Posts: 196

    Good points DJ. 

    For RvR to work, there has to be a REASON to battle over the territories.  You have to want to expand your territory and hold onto the territory you have.  That only works if that territory has value, such as NPCs to kill there, lands/nodes that generate resources for your cause, or land to build on and utilize (such as so many city plots in each conquerable region).

    I think having NO pve in this game would be a very bad idea, and I get the feeling that isn't what the design is.  I think the design is to primarily RvR.  How much PvE will there be?  Hopefully some.  The world would feel awfully empty if there are no NPCs, no monsters, no critters, etc.

  • VargurVargur Member CommonPosts: 143

    Adding a few raid elements would most likely be helpful for building a sense of community. There is nothing like a trip to Tuscaran Glacier or slaying a dragon to make people group up an have some casual fun (or at least more casual than RvRing).

    If CU has a gear system similar to DAoC where you best template has one or two raid items and the rest is crafted, then it is ok.

    If raid type mobs are implemented, please make their loot tiered. One of the annoying things about the DAoC dragons was that smaller raid sizes led to weaker mobs. That is fine since it makes raiding possible at various numbers, but I'd hate to see small groups farm the best stuff. Make it so that the very best items only become available if the mobs are at their hardest level.

  • BowbowDAoCBowbowDAoC Member UncommonPosts: 472
    Originally posted by Vargur

    Adding a few raid elements would most likely be helpful for building a sense of community. There is nothing like a trip to Tuscaran Glacier or slaying a dragon to make people group up an have some casual fun (or at least more casual than RvRing).

    If CU has a gear system similar to DAoC where you best template has one or two raid items and the rest is crafted, then it is ok.

    If raid type mobs are implemented, please make their loot tiered. One of the annoying things about the DAoC dragons was that smaller raid sizes led to weaker mobs. That is fine since it makes raiding possible at various numbers, but I'd hate to see small groups farm the best stuff. Make it so that the very best items only become available if the mobs are at their hardest level.

    Thats why i proposed the idea of "PvE events" the way i did in initial post, it would add some PvE, without having to make the map bigger, without involving much more workload, but it would add to sense of community. Having some PvE come to us instead of us going to the PvE areas does the same job at the end (even better imo with ideas suggested in initial post), without the negative effects of usual PvE.

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    Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
    Thurka on WAR

    image

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