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"Ask us Anything" questions and concerns.

WellzyCWellzyC Member UncommonPosts: 599

 

Reading the “ask us anything” today defiantly shed some light on a few aspects, but also made me raise an eyebrow on some topics they covered. From what I can read about how they described the combat, it is very Guild Wars 2ish.. This actually doesn’t make me feel very good.

 

I didn’t care much for the combat and play style of GW2, and from reading some of the answers in this post it seems like they are taking that route with a lot of the mechanics.

 

 

Would you please explain the soft locking system in detail? For example, how does it interact with dodge? Does it apply to melee attacks, or just ranged? During missile travel time, is it possible for another target to intervene between you and your existing soft lock target to take the attack?

You must be facing your target to hit it. However, soft locking allows you to pick a target out of a crowd to hit. It is possible that your target could be behind another target. You would hit the target you had soft-locked, provided you were aiming at them. Another target could not step in the way of the soft-locked target to prevent you from hitting your soft-locked target. As for dodging? The target can execute a roll dodge or evasion move to avoid attack.

I would assume your aiming reticle (if there is one) has to be hovered over your soft lock target in order for the spell or attack to work? Also the dodge system sounds very close to gw2's dodge system, which I did not care for in the slightest.

 

 

With so many people fighting in the world alone or with groups what will be done to stop people stealing kills and XP? – By Danny Blades

Put simply, there is no reason to steal kills. We grant XP to both people for killing, and we have a looting system which makes it so both parties benefit from kills.

I really don't know why anyone would ask this question. When has KSing ever been a problem in any mmo made after 2005?  Waste of a question, plus they have covered this in pretty much any ask the dev video or interview.

 

 

I have a question about your targeting system for combat, from what I've heard there will be a soft targeting system. My question is: How does this system work in raids/large PvP groups for healers? Will healers have a hard time finding players, and keeping track of their group’s health? – By Jacob Avila

Soft-lock targeting doesn’t really affect healing because you don’t have to find your target to heal them. You don’t target allies. Most of our heals are area-of-effects (AoEs) or cone effects. To be effective, you might want to stay in the middle of your allies for AoEs or face them for cone effects. Healers will need to be aware of their environment of course, and pay attention to the battle.

This also distrubs me. I CANNOT stand ground AoE heals, or cone HoTs or any of that garbage when Im playing a healer. I want to target you, and heal you. Ground AoE heals are very annoying and frustrating because  1) they always heal for crap, and 2) fights require too much moving around to make them effective.  As a long time healer I cannot stand this, GW2 ground healing was complete trash.

 

 

How will the bow and arrow system work? Will it just be auto-aim and auto-shoot kind of thing or what? – By Gabriel Bera

Like any of our combat, you must aim at your target to hit them. Bows will have a charged attack, meaning they hit harder if you hold down the left mouse button longer.

This I like, Draw time, Draw speed, Aim to hit. Prob the only thing on this blog that made me smile.

 

----------------------------------

There were some other questions on there, but I just feel that they are trying (deliberately or not) to be like GW2. And I hate to say it, but everything about that game bored the hell out of me, especially the combat and dungeons.

I want characters to have rolls and deep combat, not jack of all trade classes with no dedicated healers or other rolls. Hopefully the application sounds better than the written.

The way mmo's were: Community, Exploration, Character Development, Conquest.

The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...


www.CeaselessGuild.com

Comments

  • azarhalazarhal Member RarePosts: 1,402

    WoW copied form many MMOs (and still do). Is there a reason why TESO cannot pick some concept from GW2? Although, dodging isn't being taken from GW2, both Skyrim and Oblivion have perks that allow you to dodge. In TESO, it cost stamina, the resource that is used by the stun breaker, stealth , melee weapons attacks, blocking, etc. Doesn't have anything in common with GW2 dodging.

    TESO is as much inspired from the single player Elder Scrolls game (Skyrim mostly) as it is a MMO. This mean active aiming for everything, action combat and other un-MMO-ish features.

    As for group roles, they are in the game. It is trinity based. The example given had 2 healers, 1 dps and a dude playing the tank who wasn't specced for it. The difference with other MMOs is that your weapons, armor, attribute points distribution and skills loud-out define your role, not the class. Classes are more like themes. Everyone will be able to max all weapons, armors and utilitarian skills (like stealth). But you can't play all roles at the same time, you have to pick, and because of level up choices you won't excel in everything.

    Finally, I suggest you lose your preconception about healing from previous MMOs. ZOS is seems to have their own idea of how this should be working and they are the one balancing the game.

    Finally, I've been subjet to and observed multiple case of kill-stealing and ninja-looting while playing SWTOR at launch. Still very much alive to me.

  • birkenbirken Member Posts: 122
    Originally posted by WellzyC

     

    Reading the “ask us anything” today defiantly shed some light on a few aspects, but also made me raise an eyebrow on some topics they covered. From what I can read about how they described the combat, it is very Guild Wars 2ish.. This actually doesn’t make me feel very good.

     

    I didn’t care much for the combat and play style of GW2, and from reading some of the answers in this post it seems like they are taking that route with a lot of the mechanics.

     

     

    Would you please explain the soft locking system in detail? For example, how does it interact with dodge? Does it apply to melee attacks, or just ranged? During missile travel time, is it possible for another target to intervene between you and your existing soft lock target to take the attack?

    You must be facing your target to hit it. However, soft locking allows you to pick a target out of a crowd to hit. It is possible that your target could be behind another target. You would hit the target you had soft-locked, provided you were aiming at them. Another target could not step in the way of the soft-locked target to prevent you from hitting your soft-locked target. As for dodging? The target can execute a roll dodge or evasion move to avoid attack.

    I would assume your aiming reticle (if there is one) has to be hovered over your soft lock target in order for the spell or attack to work? Also the dodge system sounds very close to gw2's dodge system, which I did not care for in the slightest.

     

     

    With so many people fighting in the world alone or with groups what will be done to stop people stealing kills and XP? – By Danny Blades

    Put simply, there is no reason to steal kills. We grant XP to both people for killing, and we have a looting system which makes it so both parties benefit from kills.

    I really don't know why anyone would ask this question. When has KSing ever been a problem in any mmo made after 2005?  Waste of a question, plus they have covered this in pretty much any ask the dev video or interview.

     

     

    I have a question about your targeting system for combat, from what I've heard there will be a soft targeting system. My question is: How does this system work in raids/large PvP groups for healers? Will healers have a hard time finding players, and keeping track of their group’s health? – By Jacob Avila

    Soft-lock targeting doesn’t really affect healing because you don’t have to find your target to heal them. You don’t target allies. Most of our heals are area-of-effects (AoEs) or cone effects. To be effective, you might want to stay in the middle of your allies for AoEs or face them for cone effects. Healers will need to be aware of their environment of course, and pay attention to the battle.

    This also distrubs me. I CANNOT stand ground AoE heals, or cone HoTs or any of that garbage when Im playing a healer. I want to target you, and heal you. Ground AoE heals are very annoying and frustrating because  1) they always heal for crap, and 2) fights require too much moving around to make them effective.  As a long time healer I cannot stand this, GW2 ground healing was complete trash.

     

     

    How will the bow and arrow system work? Will it just be auto-aim and auto-shoot kind of thing or what? – By Gabriel Bera

    Like any of our combat, you must aim at your target to hit them. Bows will have a charged attack, meaning they hit harder if you hold down the left mouse button longer.

    This I like, Draw time, Draw speed, Aim to hit. Prob the only thing on this blog that made me smile.

     

    ----------------------------------

    There were some other questions on there, but I just feel that they are trying (deliberately or not) to be like GW2. And I hate to say it, but everything about that game bored the hell out of me, especially the combat and dungeons.

    I want characters to have rolls and deep combat, not jack of all trade classes with no dedicated healers or other rolls. Hopefully the application sounds better than the written.

    You really are hung up on gw2. Anyways this post is a god awful.

  • NikopolNikopol Member UncommonPosts: 626

    I agree in that pretty much who loves healing in MMOs is going to hate this. Non-target healing could be the most boring sort of MMO gameplay I know.

    I also don't care for MMO dodge mechanics, either.

    Actually I agree with the OP on almost all points. :)

     

  • pacovpacov Member Posts: 311
    I really like what they said about ranger. I can't wait to give that class a try now :D

    image
  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by birken
    Originally posted by WellzyC

     

    Reading the “ask us anything” today defiantly shed some light on a few aspects, but also made me raise an eyebrow on some topics they covered. From what I can read about how they described the combat, it is very Guild Wars 2ish.. This actually doesn’t make me feel very good.

     

    I didn’t care much for the combat and play style of GW2, and from reading some of the answers in this post it seems like they are taking that route with a lot of the mechanics.

     

     

    Would you please explain the soft locking system in detail? For example, how does it interact with dodge? Does it apply to melee attacks, or just ranged? During missile travel time, is it possible for another target to intervene between you and your existing soft lock target to take the attack?

    You must be facing your target to hit it. However, soft locking allows you to pick a target out of a crowd to hit. It is possible that your target could be behind another target. You would hit the target you had soft-locked, provided you were aiming at them. Another target could not step in the way of the soft-locked target to prevent you from hitting your soft-locked target. As for dodging? The target can execute a roll dodge or evasion move to avoid attack.

    I would assume your aiming reticle (if there is one) has to be hovered over your soft lock target in order for the spell or attack to work? Also the dodge system sounds very close to gw2's dodge system, which I did not care for in the slightest.

     

     

    With so many people fighting in the world alone or with groups what will be done to stop people stealing kills and XP? – By Danny Blades

    Put simply, there is no reason to steal kills. We grant XP to both people for killing, and we have a looting system which makes it so both parties benefit from kills.

    I really don't know why anyone would ask this question. When has KSing ever been a problem in any mmo made after 2005?  Waste of a question, plus they have covered this in pretty much any ask the dev video or interview.

     

     

    I have a question about your targeting system for combat, from what I've heard there will be a soft targeting system. My question is: How does this system work in raids/large PvP groups for healers? Will healers have a hard time finding players, and keeping track of their group’s health? – By Jacob Avila

    Soft-lock targeting doesn’t really affect healing because you don’t have to find your target to heal them. You don’t target allies. Most of our heals are area-of-effects (AoEs) or cone effects. To be effective, you might want to stay in the middle of your allies for AoEs or face them for cone effects. Healers will need to be aware of their environment of course, and pay attention to the battle.

    This also distrubs me. I CANNOT stand ground AoE heals, or cone HoTs or any of that garbage when Im playing a healer. I want to target you, and heal you. Ground AoE heals are very annoying and frustrating because  1) they always heal for crap, and 2) fights require too much moving around to make them effective.  As a long time healer I cannot stand this, GW2 ground healing was complete trash.

     

     

    How will the bow and arrow system work? Will it just be auto-aim and auto-shoot kind of thing or what? – By Gabriel Bera

    Like any of our combat, you must aim at your target to hit them. Bows will have a charged attack, meaning they hit harder if you hold down the left mouse button longer.

    This I like, Draw time, Draw speed, Aim to hit. Prob the only thing on this blog that made me smile.

     

    ----------------------------------

    There were some other questions on there, but I just feel that they are trying (deliberately or not) to be like GW2. And I hate to say it, but everything about that game bored the hell out of me, especially the combat and dungeons.

    I want characters to have rolls and deep combat, not jack of all trade classes with no dedicated healers or other rolls. Hopefully the application sounds better than the written.

    You really are hung up on gw2. Anyways this post is a god awful.

    And your response was good?

    Anyway, agree on most your points, including the bow mechanic. And it does sound very much like GW 2's combat. However I kind of liked GW 2's combat; not as good as TERA but still much better than TAB target+hotkey combat. Also it seems that trinity will be in this game which is good and bad. Good, because I prefer it over whatever is in GW 2 but bad that they are not trying to branch out. For example I preferred the way it was in AC 1 (or skyrim even), where you had a set of skillpoints which you could distribute as you like and which in turn would allow you to make a tank mage or swordwielding, archer with some magic, if you wanted to. Class-based systems are so simplistic and linear... 

    Also I dont like stricly AoE healing either, it takes away a tactical element of healing (who to heal and when) and just turn you into a walking healing battery with pulsating heals, boring.

  • rygard49rygard49 Member UncommonPosts: 973

    This AMA has soured me a bit on the game for the same reasons the OP listed. Also, it seems like they're answering different questions that what they're posting:

    "How important will the 'holy trinity' be in PvE endgame/raids? Will dedicated tanks and healers be required, or will lighter armored characters be able to utilize the dodge system well enough to serve as competent tanks? Will healers need to focus entirely on healing, or will a more offensive spellcaster be able to sustain his group via spot heals? – By Lynx

    Let’s have some fun here. This is what one of our internal testers sent out on Wednesday, February 27th. This email is unedited other than removing the ending of the letter which would sound a little too self-congratulatory of the tester.

    Yesterday in the lunchtime dungeon test, our group of four (all at level 12) included:
    ·  1 Templar with light armor and healing staff, abilities focusing on healing
    ·  1 Templar with light armor and dual wield, Templar abilities focusing on healing
    ·  1 Dragonknight with light armor and destruction staff
    ·  1 Sorcerer with heavy armor and dual wield
    This was with no real consultation with each other while making characters, other than ensuring there was at least one healer. For the sake of the dungeon we really could have used a true tank (the closest we had was the sorcerer wearing heavy armor and using unstable familiar to get the monster’s attention, with no real “keep myself alive” abilities), but as a group we were (eventually) able to take down the Fungal Grotto bosses. More to the point, with four players making independent choices in abilities and gear, three of the four made builds that defied the standard templates – and yet felt perfectly viable in actual play. The players were each able to build a character to their own taste with class abilities as a supplement, rather than the rigid defining aspect to the character, and have effective characters.

    So in summation, we’re pretty happy watching the progression system allow people to play the way they want in the groups they want to play in."

    That email answers literally zero of the questions that were asked.

  • meddyckmeddyck Member UncommonPosts: 1,282
    I had the same reaction to the answer about healing. I'm not even sure what problem companies are trying to solve by not having targetting heals. Making healers useless or marginal is not the solution to them being required in groups.

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • aylwynnaylwynn Member Posts: 94

    Well, actually liked that Ask Us Anything about Combats.
    Since GuildWars 2 I feared the healer's death. But its not like this. Okay ... It turned out to be a cone/aoe-heal in TESO, but at least you can spec your character into healing. Though I would really prefer singletarget healing to be honest.

     

    Since I likely won't touch a bow I can't comment on the rest. Actually ... I really hope that dodging will be some rare issue. I didn't like that you are able to avoid ALL kind of damage and effects - it doesn't matter how fookin' big it is - by dodging in GuildWars 2. You can't just dodge a nuke, man.  Dodging makes things more easymode. Dodging through a hostile zerg full of AoE-damage spells shouldn't negate all damage.

  • SovrathSovrath Member LegendaryPosts: 32,939
    Originally posted by rygard49

    This AMA has soured me a bit on the game for the same reasons the OP listed. Also, it seems like they're answering different questions that what they're posting:

    "How important will the 'holy trinity' be in PvE endgame/raids? Will dedicated tanks and healers be required, or will lighter armored characters be able to utilize the dodge system well enough to serve as competent tanks? Will healers need to focus entirely on healing, or will a more offensive spellcaster be able to sustain his group via spot heals? – By Lynx

    Let’s have some fun here. This is what one of our internal testers sent out on Wednesday, February 27th. This email is unedited other than removing the ending of the letter which would sound a little too self-congratulatory of the tester.

    Yesterday in the lunchtime dungeon test, our group of four (all at level 12) included:
    ·  1 Templar with light armor and healing staff, abilities focusing on healing
    ·  1 Templar with light armor and dual wield, Templar abilities focusing on healing
    ·  1 Dragonknight with light armor and destruction staff
    ·  1 Sorcerer with heavy armor and dual wield
    This was with no real consultation with each other while making characters, other than ensuring there was at least one healer. For the sake of the dungeon we really could have used a true tank (the closest we had was the sorcerer wearing heavy armor and using unstable familiar to get the monster’s attention, with no real “keep myself alive” abilities), but as a group we were (eventually) able to take down the Fungal Grotto bosses. More to the point, with four players making independent choices in abilities and gear, three of the four made builds that defied the standard templates – and yet felt perfectly viable in actual play. The players were each able to build a character to their own taste with class abilities as a supplement, rather than the rigid defining aspect to the character, and have effective characters.

    So in summation, we’re pretty happy watching the progression system allow people to play the way they want in the groups they want to play in."

    That email answers literally zero of the questions that were asked.

    But it does answer it. Just in an oblique way.

    The answer is "no, you don't need a stereotypical dedicated tank or dps though you might need some sort of  healer; but the builds were not stereotypical builds and they were able to run through the content fine.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • gamekid2kgamekid2k Member Posts: 360
    Originally posted by meddyck
    I had the same reaction to the answer about healing. I'm not even sure what problem companies are trying to solve by not having targetting heals. Making healers useless or marginal is not the solution to them being required in groups.

     

    The problem is simple.  I was a healer in wow for 4+ years.  The issue with targeting healing is "HealBot".  Your screen will be full of 40 health bars and your game play consist of clicking those bars. 

    You are assuming AoE heal will be weak and be useless.  Maybe in ESO, healing is less improtant, and healer might dps 40% of the time and heal 60% of the time.  Maybe the tank can't get one shotted like in other MMO.

     

    Now Playing: DARKFALL Unholy Wars "Return to Open World, Full Loot PvP, Conquest in a Sandbox MMO with player driven economy! Just like classic MMOs!"

  • DanitaKusorDanitaKusor Member UncommonPosts: 556

    Ready this today it sounded more like the Age of Conan combat system rather than GW2.  The healing especially with only AoE and cone heals, almost identical.  Not that it is a bad thing.  I've played a healer in almost every MMO I've played and Age of Conan was the most enjoyable healing experience (loved my Tempest of Set, topping damage and heals in most raids).

    The Enlightened take things Lightly

  • Shroom_MageShroom_Mage Member UncommonPosts: 863


    Would you please explain the soft locking system in detail? For example, how does it interact with dodge? Does it apply to melee attacks, or just ranged? During missile travel time, is it possible for another target to intervene between you and your existing soft lock target to take the attack? – By Matt Feisthammel

    You must be facing your target to hit it. However, soft locking allows you to pick a target out of a crowd to hit. It is possible that your target could be behind another target. You would hit the target you had soft-locked, provided you were aiming at them. Another target could not step in the way of the soft-locked target to prevent you from hitting your soft-locked target. As for dodging? The target can execute a roll dodge or evasion move to avoid attack.


    This is probably the worst thing of all of them. This means that in any "serious" fight, you will need to soft-lock your targets. The whole bit about "facing your target" sounds like you only need to be looking in their general direction. This doesn't sound at all like action combat. You have to face your target in WoW, too. I'm not crazy about the GW2-style dodging, either. It means that most damage will be completely unavoidable.


    I have a question about your targeting system for combat, from what I've heard there will be a soft targeting system. My question is: How does this system work in raids/large PvP groups for healers? Will healers have a hard time finding players, and keeping track of their group’s health? – By Jacob Avila

    Soft-lock targeting doesn’t really affect healing because you don’t have to find your target to heal them. You don’t target allies. Most of our heals are area-of-effects (AoEs) or cone effects. To be effective, you might want to stay in the middle of your allies for AoEs or face them for cone effects. Healers will need to be aware of their environment of course, and pay attention to the battle.


    I'm not sure why they shy away from targeted heals. They could have made healing so much more interesting if you actually had to aim your heals. A skilled healer could have been noted in his/her ability to land heals on specific players in the heat of large battles, even with everyone moving around. I can't help but feel like they're trying to take a cue from GW2 where one is completely unneeded. GW2's lack of targeted heals made sense because they were actually trying to prevent healer from being a viable role.


    You've stated that any class can use any weapon, but will different weapons have different abilities? For example, I plan to be a healing Templar character; will I have the same healing abilities with a greatsword than with a staff? – By Zalkar/Braeden Weibel

    Yes, each weapon has a unique set of abilities that can be unlocked as your skill increases. For example, if you become an expert with Restoration Staff, you can use the ability “Grand Healing.” If you equip your greatsword, you would not be able to use that ability. Your Templar healing spell, however, can be used regardless of what type of weapon you have equipped. Finally, you can equip a back-up weapon and swap between the two in combat. So you can have one loadout with a restoration staff and healing abilities, and then swap mid-combat to a greatsword with damage abilities.


    At this point it seems like they're copying GW2 for the sake of copying GW2, but the wording makes it sound like the skills on a "Restoration Staff" will be the same regardless of your class. It's hard to say if that's better or worse at this point.

    "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  • Caliburn101Caliburn101 Member Posts: 636

    After playing Age of Conan for three years and enjoying the combat style in GW2 for similar reasons I quite like the idea it will have similarities to be honest.

    Combat is more dynamic with many of these elements, and with active blocking and dodging, should be reactive and challenging.

    Unlike faction lock - I think their way of doing combat is theirs to ruin - because as things appear currently, it looks good.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    You don't need to facee your target in wow. Mages regularly shoot fireballs out of their ass.

    As for whack a mole style healing, no you can use cones, aoes, pre shields, tethered heal beams etc.. examples - Aoc, coh, tsw, planetside
  • WellzyCWellzyC Member UncommonPosts: 599

     

    The whole "active dodge" thing is was irks me the most. And calling it active dodge to be honest is really misleading as to what that really is.

    Active dodge, translation, you hit a button that makes your character roll and gives you a 1 second invulnerability.

     

    Asheron's call had an awesome dodge system, you know what it was? When things came at you, you moved out of the way. If it missed you, suprise suprise, you took no dmg. Bolts, arrows, anything that came at you could be evaded if you moved fast enough. Granted arrows and the low power speed nukes were hard as hell to evade, especailly at close range, but thats what Made it fun.

     

    I find it ironic that older games can do active combat way better than anything in 2012-13 when technology is getting better.

     

     

    Im not trying to seem cynical about ESO, I want games to be fun, I want to like any paticular mmo, but just frustrates me when games keep moving in the wrong direction. Devs are making mmos less immersive with dungeon finders and load screens, the combat more watered down, and grouping less and less significant or enjoyable.

     

    Just like being a huge snowboarder, but every single slop near you changed all their tracks to bunny hills to apease the casuals. Just annoying.

    The way mmo's were: Community, Exploration, Character Development, Conquest.

    The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...


    www.CeaselessGuild.com

  • Punk999Punk999 Member UncommonPosts: 882
    Wait i thought the combat was going to be very elder scroll like?? Now its like Guildwars2?? image

    "Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
    ^MMORPG.com

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