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POLL: Festivals, Seasonal Events, Oh my!

If you've played Dark Age of Camelot, Warhammer Online, or even World of Warcraft, you've probably logged in while a festival or seasonal event is occurring in some form or fashion.  In DAoC, the moon would always be a pumpkin during halloween.  In WAR, you could participate in seasonal events that progressed the game's lore and provided an additional reason to join the combat zone.  In WoW... well, they honor pretty much every holiday, even festivus for the rest of us.

So, what type of festivals, seasonal events, and anything in between do you want to see?  Things related to popular culture or just lore? or a mix?  PvP/RvR oriented or also allow non-combat events?

My name is Plastic-Metal and my name is an oxymoron.

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Comments

  • drakon3drakon3 Member Posts: 114
    I've always found most of the seasonal/holiday events to be mostly a grind as you have to do a lot of things you normally wouldn't just to get that new shiny bauble.  Like carving pumpkins in GW2.  As long as it involves things we are already doing in CU, then I don't mind.  Otherwise I feel the effort is wasted with such a small team that could be focusing on other things.
  • Set_in_InkSet_in_Ink Member Posts: 48

    First of all, you brought a quick, unexpected smile to my face when you mentioned the pumpkin moon.

     

    Anyways, I loved the holidays in DAoC and even more so in WoW.  Having brief periods of change to break apart the general play that you are used to can give you a second wind when you are feeling slightly stuck in a repetitive groove.  Unfortunately WoW introduced a bit too much grind (okay, far too much grind) into their holidays, but even then they were fun and CU is trying to avoid grind, so if there were to be holidays, I have faith that they would also be free of grind.  

     

    I have no ideas as to what type of content could be released for these holidays, but I'm sure, given a little thought, the team could think of something enjoyable, but not required to participate in.

    'I think that there are certain crimes which the law cannot touch, and which therefore, to some extent, justify private revenge.' -Sherlock Holmes

  • StilerStiler Member Posts: 599

    Personally, I'd rather see less "grind" season stuff and perhaps just some good random events/fun tings to do.

    Since CU isn't PVE focused I think if they have any "seasonal" things in it, that it wouldn't be like your usual "quests to go fetch/kill x and grind for the new season reward" but rather something more cosmetic/fun.

    Maybe just some wacky fun things, like having weapons/clothing for that holiday, have costmetic changes to a city or decorations you can get for your house/keep.

    Bascially just "fun" things that ADD to the enjoyment of the game and nothing that requires "grinding" in hopes that you get/unlock it.

  • Set_in_InkSet_in_Ink Member Posts: 48
    Originally posted by Stiler

    Personally, I'd rather see less "grind" season stuff and perhaps just some good random events/fun tings to do.

    Since CU isn't PVE focused I think if they have any "seasonal" things in it, that it wouldn't be like your usual "quests to go fetch/kill x and grind for the new season reward" but rather something more cosmetic/fun.

    Maybe just some wacky fun things, like having weapons/clothing for that holiday, have costmetic changes to a city or decorations you can get for your house/keep.

    Bascially just "fun" things that ADD to the enjoyment of the game and nothing that requires "grinding" in hopes that you get/unlock it.

    Pretty much this is what I would also like to see.  As I said, I got a smile just out of the mention of the pumpkin moon because that was my favorite part about Halloween.  The small things are what people remember years down the road. No one wants to remember collecting one thousand eggs during Easter in an MMO, but a giant pumpkin floating in the sky will stick with you.

    'I think that there are certain crimes which the law cannot touch, and which therefore, to some extent, justify private revenge.' -Sherlock Holmes

  • meddyckmeddyck Member UncommonPosts: 1,282
    Change the moon and a few other graphics (pumpkins at Halloween, Christmas trees at Christmas, etc.) and that's more than enough. Keep the focus where it belongs: on RvR.

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • grvmpybeargrvmpybear Member Posts: 90
    I think LoTRO did a great job with seasonal events. There was one in particular with an eating contest; you were timed, running from table to table, eating a set ammount of food at each Different foods filled you up faster and would eventually make you sick, so you had to be quick to grab the good plates. Also, your screen wpuld get increasingly blurry and your character would sway while running.

    Currently playing: GW2 (Maguuma), DAoC (Uthgard), & Aion
    Waiting For / Watching: TUG, CU, Black Desert, Archeage,Wildstar, and ESO.

  • EllyaEllya Member Posts: 99

    Personally, I think all the seasonal stuff in mmo games is just a lot of fluff , and replaces REAL content. 

    I'm all in favour of seasonal weather, day/night (love a good sunrise and sunset!)  but Halloween, Christmas, Gnome Week etc. is just boring and something to do when you've run out of other stuff to do.

    Scripted special events.. perhaps. There were some good ones back in  DAoC, but the GM's were very present back in those days. In newer games, no-one ever sees  the GM's, and hardly ever hear from them unless they have a problem.

    And of course, if there's movement in the overall lore, yes, of course we should have scripted events.

    Just leave out the fluff! :P

     

  • TelondarielTelondariel Member Posts: 1,001
    Originally posted by Ellya

    Personally, I think all the seasonal stuff in mmo games is just a lot of fluff , and replaces REAL content. 

    I'm all in favour of seasonal weather, day/night (love a good sunrise and sunset!)  but Halloween, Christmas, Gnome Week etc. is just boring and something to do when you've run out of other stuff to do.

    Scripted special events.. perhaps. There were some good ones back in  DAoC, but the GM's were very present back in those days. In newer games, no-one ever sees  the GM's, and hardly ever hear from them unless they have a problem.

    And of course, if there's movement in the overall lore, yes, of course we should have scripted events.

    Just leave out the fluff! :P

     

    I would mostly agree with you, in that the current trend for seasonal activities produces vast amounts of "fluff".  However, I think the point of the OP is not what you are envisioning.  Seasonal festivities can be atmospheric and fun without becoming silly.  Tasteful is a word I suggest.

     

    I am for the idea.  I always find festivals break up the game in a light-hearted way for a brief time. 

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  • Plastic-MetalPlastic-Metal Member Posts: 405
    Originally posted by tokesh
    [mod edit]

    [mod edit]

    I don't envision Mark to be the type of developer that wants to add a bunch of useless fluff like hunting for easter eggs, or catching torches in a major city.  WAR included lore based content that entwined non-combat and RvR elements into seasonal events.

    As an example, CSE doesn't have to add festivals/seasonal events that we as people recognize as holidays, but could also add in historically influenced "holidays" specific to the Britons, Celts, and Vikings.

    Britons were influenced by pagan, highlanders, and the Romans; LOTS of stuff to pull from King Arthur's associated legends, and of course anything from a mix of germanic tribes that migrated to the land mass during historical events.

    Celts celebrated the change of seasons, renewed their reverence to the land and dead, and participated in regional festivals that influenced increase trade, marria,ge and devotion to their beliefs.   http://www.packrat-pro.com/celts/celtholidays.htm

    Vikings celebrated the change of seasons, honored their Gods, and participated in regional festivals that influenced increased trade, marriage, and devotion to their beliefs.  http://www.helium.com/items/427603-guide-to-norse-paganism-holidays

    As you can see, it would be exceptionally easy to incorporate incredible festivals/seasonal events while maintaining immersive lore-based happenings; you could do it via non-combat and/or combat oriented.  Personally, like another poster mentioned, if it were mostly outside fo the combat zone it would draw away from the very purpose of the game itself:  murdering the opposing realm.

    Then, of course, you could throw in popular culture holidays and such to continue to provide interesting events.  The most important element of this, in my opinion, is that despite CSE being a small development team.. it would be an absolutely amazing experience to have events that were directly influenced by GMs/developer team.

    By example, Vikings fear Ice Giants; during the Winter Solstice, CSE could release a torrent of massive Ice Giants that could literally obliterate everything in their path if left unchecked.  Not only does it directly place the attention inside the RvR zones, it also introduces the "x" variable that is, of course, the chaos that Mark wants in the game.  ( NOTE:  The Ice Giants, for kicks and giggles, are played by developers :P )

    My name is Plastic-Metal and my name is an oxymoron.

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  • Set_in_InkSet_in_Ink Member Posts: 48

    Maybe have some celebrations occur at different points of time for each realm.  Vikings have a celebration while TDD and the Arthurians are just going on like normal, and so on.  Not every celebration and not too many of them that the developers are actually taking an indecent amount of time and work for flair, but a few of them in order to give a feeling of being unique to the realms.

    'I think that there are certain crimes which the law cannot touch, and which therefore, to some extent, justify private revenge.' -Sherlock Holmes

  • Plastic-MetalPlastic-Metal Member Posts: 405
    Originally posted by Set_in_Ink

    Maybe have some celebrations occur at different points of time for each realm.  Vikings have a celebration while TDD and the Arthurians are just going on like normal, and so on.  Not every celebration and not too many of them that the developers are actually taking an indecent amount of time and work for flair, but a few of them in order to give a feeling of being unique to the realms.

    Great idea and sort of what I was hinting at without coming out and saying it.  Obviously, someone is bound to point out, "This will draw attention of one particular realm from participating in RvR while the other two wipe the floor with us! NERF EVENTS!" but like you pointed out, it provides realm pride/unity to accomplish said goals and makes each realm individually unique.

    The idea of "Thanksgiving" occurs both in The United States of America and Canada, but each country celebrates it at different times; november and october respectively.

    My name is Plastic-Metal and my name is an oxymoron.

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  • AdeptusArbitratorAdeptusArbitrator Member Posts: 35
    Festivals and such add a lot of life to the world and make it feel that much more immersive, so yes.

    camelot-rp.enjin.com - A hub for roleplayers in Camelot Unchained!

  • tokeshtokesh Member Posts: 35
    i'm seriously worried about your future 
  • NibsNibs Member UncommonPosts: 287
    Originally posted by meddyck
    Change the moon and a few other graphics (pumpkins at Halloween, Christmas trees at Christmas, etc.) and that's more than enough. Keep the focus where it belongs: on RvR.

    This.

    Anything more is a waste of dev resources.

  • NanulakNanulak Member UncommonPosts: 372

    The only seasonal events that I truly enjoyed are the ones that had a good reward at the end of the grind like a sinkable fashion item.

    But what I would like to see is seasonal environmental event changes like tiny little goblins that invade "safe" zones and bite everyone for no hit points but keep you in combat mode. 

    Seasonally, in the winter, the snow slows everyone down (decreased movement speed outdoors).  In the spring the pollen in the air creates havoc on all spells cast (percent chance of failure or varied results).  During the heat of summer, all drinks have shorter duration/effect etc.

    Or more meaningful Holiday events like at Christmas where you have to buy a gift for a stranger that contains a random item (may be quite valuable).  

    Just saying the events have to be more meaningful for the character and the community

    Nanulak

  • fanglofanglo Member UncommonPosts: 314
    I voted polish the game first. Seasonal events are one of those things that you can easily add on later and is not a big deal to be in at launch, heck it doesn't even have to be in during the 1st year of the game.

    I healed Mistwraith and all I got was this stupid tee-shirt!

  • HokibukisaHokibukisa Member Posts: 185

    All of teh things!

     

    These things can contribute greatly to communities so ofc I think they're a good idea.

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  • Plastic-MetalPlastic-Metal Member Posts: 405
    Very interesting poll results.  It looks like a lot of people support the idea of festivals and seasonal events as long as they're related specifically to lore and for CSE to stretch goal it, but more than likely, implement it after release.

    My name is Plastic-Metal and my name is an oxymoron.

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  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Will they have the manpower for these types of events?
  • Plastic-MetalPlastic-Metal Member Posts: 405

    I personally would rather see CSE focus on polishing the core game and then consider adding additional fluff for players.  I would actually be very surprised if Mark launched with some of these features.

    It's just a poll to show CSE some long term stretch goal possibilities and community interests.

    My name is Plastic-Metal and my name is an oxymoron.

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  • AiscenceAiscence Member Posts: 6

    I would like to see some seasonal events, but post-release I think. I prefer they use the money to make and polish the game in the first place, and if some money are left, use it to do that.

     

    If added: having some item to put on the structure we built like pumpkin and spiders on halloween as a reward of the events   could be fun.

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