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During our hands on time with the Elder Scrolls Online last week, we took the opportunity to check out the meat and potatoes of any MMO. See what we discovered about questing in ESO and then leave your thoughts in the comments.
When you think of Elder Scrolls and questing you immediately go into the exploration mode. Turn and run off in a random direction and you are guaranteed to find some lost ruin or dungeon. However, even the great RPG behemoth known as Skyrim has directions and quests to move the player through multiple story lines. Elder Scrolls Online has a similar approach. The team wanted to add in exploration to the zones and the game, but hey also have quests in to guide players through the zone pick up some valuable loot at low levels and to tell an overall story. We wanted to talk a little about how questing works in the game and what players can expect.
Read more of Garrett Fuller's Elder Scrolls Online: Questing in the New Tamriel.
Comments
Sounds like a pretty good system, I enjoy games that dont lead ya by the nose the whole way through.
Min/maxing and rushing to level instead of actually role playing a character is a choice the player makes - as it should be.
That sounds like "working as intended" to me.
They seem to be going the major story arc with plenty of side stuff to keep you amused route as you journey from one ride to the next in the high fantasy ESO themepark. Still at least it looks like being sub model at first so we aren't nickled and dimed for more bag space by the usual par for the f2p course in-game cash shop.
Lets hope it goes like that till you hit 50 and on.
I like the idea that it feels more like rpg than the typical mmorpgs we see today.
The lack of cutscenes is also very good.
In swtor custscenes distract you from the gameplay which i found it very bad but in skyrim the conversation were feeling more dynamic because there were no cutscenes and you could stay hear the conversation or move along and be done with it.
Ugh, I m so sick of the "I m not getting max xp crowd. Why can t people just enjoy games nowadays.
I am really looking forward to this. However I have some concerns.
One of the things I really loved about the TES series is that feel you get exploring dungeons, like you are the only living thing that has stepped foot in there in years. That feeling that you are blaizing new trails, taking the path less taken.
One of my concerns is that as an mmo, is that gone? I mean it kinda of ruins that whole feeling if while I'm sneaking through a dungeon and a group of 5 guys runs by killing everything in their path. At times in the offline games it can feel a bit lonely, but I'm afraid in the MMO it is going to feel small and crowded with people running all over the place.
Any word on how they will be handling this? Is everything instanced? I think finding a good balance is pretty essential to making it feel like an MMO but also keeping the thrill of the feeling of exploring new ground.(as opposed to the tedium of 10 guys racing to open the 1 chest or kill the 1 quest mob)
1, yes. You can't have the feeling of being a lone explorer in a world where players are actively exploring in the same places. That's why playing an mmo doesn't completely "work" if you want to be a lone explorer in a world that isn't made so that there "forgotten" areas.
Wanting to play with other players online does have it's caveats. you get the players. But you get the players.
2, each area has a few instanced dungoens and 1 public dungeon.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Thanks Sovrath. I kind of figured this was the case. Oh well, I'll have to stop trying to think of this as an ES game and just try and enjoy it for what it is. There is still a lot to love about the leveling system and the world in general.
The more you use a skill the more it will level up. That is the Elder Scrolls way. You will still earn exp even if you stealth round all the npcs because your using the sneak skill.
To be fair this description put around where info of journalist doing just main quest concerns me as it overally sounded like another do all stuff in area and never come back as you have done everything here already anyway. If that's the case then it is really a shame.
Just see how quests were handled in some MMOs years ago (even in vanilla WoW) - this is what modern themeparks are missing most and information above seems slightly to say abandon hope, it will be just like in most WoW clones. Maybe a bit better but still not that much in a long run.
I hope I am wrong about this but then I do have a bad feelings after this news.