Dragon’s Prophet will offer a row of opportunities for players interested in PvP. Besides typical duel situations, there will be arenas and even an extensive conquering system for castles.
Players should note that these conquerable islands are PvP-enabled, although personal houses cannot be destroyed. However, lords of the land can exact taxes and build guard patrol stations to help improve safety in the area. Players are also safe inside their personal housing lots. For those who do not want as much PvP with their housing, there will be isles that are safer to build homes upon.
Indeed, the EU publisher gives more infor about DP than SOE does. I was looking for PvP as well and am glad it's not (fixed) faction PvP but more an open system. Only thing that's still fuzzy is if the PvP is open-world or only available in the conquer areas.
Additional note:
I hope the PvP mechanics used are not as broken as they are used in RoM, where bad reputation is a spiral down toward even more bad reputation with limited to no option to get rid of it...
Comments
from there FAQ https://www.dragonspropheteurope.com/en/support/faq
Dragon’s Prophet will offer a row of opportunities for players interested in PvP. Besides typical duel situations, there will be arenas and even an extensive conquering system for castles.
also from http://massively.joystiq.com/2012/10/26/soe-live-2012-dragons-prophet-invigorates-sandbox-hopes/
Players should note that these conquerable islands are PvP-enabled, although personal houses cannot be destroyed. However, lords of the land can exact taxes and build guard patrol stations to help improve safety in the area. Players are also safe inside their personal housing lots. For those who do not want as much PvP with their housing, there will be isles that are safer to build homes upon.
Indeed, the EU publisher gives more infor about DP than SOE does. I was looking for PvP as well and am glad it's not (fixed) faction PvP but more an open system. Only thing that's still fuzzy is if the PvP is open-world or only available in the conquer areas.
Additional note:
I hope the PvP mechanics used are not as broken as they are used in RoM, where bad reputation is a spiral down toward even more bad reputation with limited to no option to get rid of it...