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the self proclaimed spiritual successor to DAoC is launching with 4 or 5 classes where DAoC had more classes than the vast majority of games. maybe EQ2 only ga,me with more?
major major flaw imo.
anyone agree?
Comments
I'm all for more classes as well but dispute your claim that this is the "self proglaimed spiritual successor to DAoC". As far as I've read, Mark has said this isn't going to be DAoC 2.
It's actually 12 or 15 classes in total. Each realm will have its own version of healer, tank, caster, and whatever the 4th or 5th class archetypes are. It won't be like GW 2 where each realm has the exact same classes.
More classes would certainly be better. Mark has said there could be more depending on how quickly they get the core classes done. At worst, launching with fewer classes creates an obvious type of content for future free and retail expansions.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
What if the reality is you have a choice between....
a few good classes or a dozen in an ubalanced mess?
Would you take the mess?
If the reasoning is to produce higher quality - that's good imo.
If the reasoning is to be lazy - that's bad imo.
If the reasoning is to dole out new classes in a money grab after the game goes live - that's smart, greedy and bad.
But at the end of the day, if what they produce = entertainment, than it will be worth investing in, no matter their motivations.
At launch yes. There should be more classes down the line.
^ What meddyck said.
Too early to tell, we literally know nothing about the class/skill system.
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Nailed it ^^
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Drakulaz of Mordred
http://www.riskymilk.com/Kujii/Player_Base.wmv (classic guild video alb no cloth group)
'I think that there are certain crimes which the law cannot touch, and which therefore, to some extent, justify private revenge.' -Sherlock Holmes
Disagree. I'd rather have 4 or 5 fully fledged and somewhat balanced classes among each realm than 10 classes that overlap and are difficult to reasonably balance before launch.
Why do you feel there needs to be 10 classes?
Balance is a myth. Good game design allows for OPness and gimpness in certain situation, and it should.
MJ never mentionned that it was DAoC's spiritual successor either, we, the community did that in a way :P
Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR
There's a reason I said "somewhat balanced" rather than completely balanced. I wouldn't want to play a game that was completely balanced. Boring!
I have to say I am a little dissapointed with this as well, and not only do I disagree that less quantity means more quality, I actually think a low number of (initial) classes will hurt the overall quality of the classes. DAoC classes were great because so many core spells/abilities were spread out over so many classes, resulting in awesome and very unique combinations.
CU will have to be balanced from the very beginning. We will likely see a primary healer, a primary crowdcontroller and possibly a primary speed class amongst the initial classes, ie these core abilities will be distributed over relatively few classes. When the time comes to introduce new classes, they will have a hard time introducing a secondary healer to one realm, and something completely different to the other realms.
I'm sure CSE will find a good solution (maybe they already have), but if they are still open to any and all ideas, then I would argue to go with quantity over quality... just to be different
Nope.
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RED IS DEAD!
I am not sure where these numbers came from. From listening to the interviews with MJ as well as CU's website, I have not heard that they would be so few classes. Also, Crafters are going to be a class themself, and who knows (except for MJ), there could be multiple Crafting classes.
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There was a thread on this forum about classes (maybe the buffing class one?) in which Mark said the trinity of healer, tank, caster was the first priority for classes with singer/speed class as a likely option after that. And of course some kind of stealther or scout is under consideration too but he wants to get feedback from Founders on how stealth should work before committing to that class.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
You strike a good point, but say DAoC had plenty of different classes, which gave a lot of options. Some of my favorite classes were the ones people didn't use much, such as a Theurgist. I agree that I would much rather the classes be balanced and fun, but I am also an Altoholic. :-)
Aspiring Game Musician <<>> Inquiring ears, feel free to visit: http://www.youtube.com/user/vagarylabs
Probably if we meet some of the stretch goals we will get more classes. Anyway 5 different classes per realm is really a lot. Compare it to other games.
Remember that Mark said that there will be more and more classes. I think they will implement new classes in patches.
Agree
Balance is not a myth at all. However it should not be 1v1 balanced. A healer does not have to win in a 1v1 from a warrior. Maybe if the healer is very good and the fighter not so that he could win.
Then balancing become easier. If you have 3 realms with 4-5 of the same archtypes you only have to balance the warrior of each race to each other. So they are about the same balance wise.
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Well, balance may not be a myth, but definitely an illusion -- a perspective view subject to changing local conditions. In other words, the "OP Crown" will belong to whomever is able to put more "steel on target" on a given night... and lo, the smoke from burning forums will ascend unto heaven and be a sweet smell...
But seriously... they don't even have to balance the archtypes with each other, as they aren't intended to be WAR-style "mirror" classes. As long as the realm as a whole balances vs. the other realms, they can play with the mechanics to create 12-15 unique classes, split between the 3 realms.
I think that's quite ambitious enough for launch.