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let me get this straight....

SebaliSebali Member UncommonPosts: 395

the self proclaimed spiritual successor to DAoC is launching with 4 or 5 classes where DAoC had more classes than the vast majority of games. maybe EQ2 only ga,me with more?

 

major major flaw imo.

anyone agree?

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Comments

  • OldskooOldskoo Member UncommonPosts: 189
    Originally posted by Sebali

    the self proclaimed spiritual successor to DAoC is launching with 4 or 5 classes where DAoC had more classes than the vast majority of games. maybe EQ2 only ga,me with more?

     

    major major flaw imo.

    anyone agree?

    I'm all for more classes as well but dispute your claim that this is the "self proglaimed spiritual successor to DAoC". As far as I've read, Mark has said this isn't going to be DAoC 2.

    image

  • meddyckmeddyck Member UncommonPosts: 1,282
    Originally posted by Sebali

    the self proclaimed spiritual successor to DAoC is launching with 4 or 5 classes where DAoC had more classes than the vast majority of games. maybe EQ2 only ga,me with more?

     

    major major flaw imo.

    anyone agree?

    It's actually 12 or 15 classes in total. Each realm will have its own version of healer, tank, caster, and whatever the 4th or 5th class archetypes are. It won't be like GW 2 where each realm has the exact same classes.

    More classes would certainly be better. Mark has said there could be more depending on how quickly they get the core classes done. At worst, launching with fewer classes creates an obvious type of content for future free and retail expansions.

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • ZorgoZorgo Member UncommonPosts: 2,254

    What if the reality is you have a choice between....

    a few good classes or a dozen in an ubalanced mess?

    Would you take the mess?

     

    If the reasoning is to produce higher quality - that's good imo.

    If the reasoning is to be lazy - that's bad imo.

    If the reasoning is to dole out new classes in a money grab after the game goes live - that's smart, greedy and bad.

    But at the end of the day, if what they produce = entertainment, than it will be worth investing in, no matter their motivations.

  • HairyzacHairyzac Member Posts: 57
    Originally posted by Sebali

    the self proclaimed spiritual successor to DAoC is launching with 4 or 5 classes where DAoC had more classes than the vast majority of games. maybe EQ2 only ga,me with more?

     

    major major flaw imo.

    anyone agree?

    At launch yes.  There should be more classes down the line.

  • Plastic-MetalPlastic-Metal Member Posts: 405
    Originally posted by meddyck

    It's actually 12 or 15 classes in total. Each realm will have its own version of healer, tank, caster, and whatever the 4th or 5th class archetypes are. It won't be like GW 2 where each realm has the exact same classes.

    More classes would certainly be better. Mark has said there could be more depending on how quickly they get the core classes done. At worst, launching with fewer classes creates an obvious type of content for future free and retail expansions.

    ^ What meddyck said.

    My name is Plastic-Metal and my name is an oxymoron.

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  • ZinzanZinzan Member UncommonPosts: 1,351
    Originally posted by Sebali

    the self proclaimed spiritual successor to DAoC is launching with 4 or 5 classes where DAoC had more classes than the vast majority of games. maybe EQ2 only ga,me with more?

     

    major major flaw imo.

    anyone agree?

    Too early to tell, we literally know nothing about the class/skill system.

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • EdanyEdany Member UncommonPosts: 179
    Quality over Quantity. Period.
  • DrakonalDrakonal Member Posts: 42
    Originally posted by Edany
    Quality over Quantity. Period.

    Nailed it ^^

    Drakonal of Lancelot/Kay
    Drakulaz of Mordred
    http://www.riskymilk.com/Kujii/Player_Base.wmv (classic guild video alb no cloth group)

  • Set_in_InkSet_in_Ink Member Posts: 48
    We also don't know how the classes are going to work at the moment.  Yes, I believe it was said that the tanks are going to be tanks, etc. but that doesn't mean there won't be variety within the class.  Five classes per realm could create fifteen different playstyles per realm.  Playstyles, not specs.  Just to use a tank as an example, one tank could be solely intent on using sword and board and just being highly defensive while another tank could use shouts and temporary buffs in order to support their real mates while sacrificing x or y.  I don't think that is quite going to happen and may have missed a post saying that it definitely was NOT going to happen, but we won't know until we get more information.  

    'I think that there are certain crimes which the law cannot touch, and which therefore, to some extent, justify private revenge.' -Sherlock Holmes

  • sweetdigssweetdigs Member Posts: 196
    Originally posted by Sebali

    the self proclaimed spiritual successor to DAoC is launching with 4 or 5 classes where DAoC had more classes than the vast majority of games. maybe EQ2 only ga,me with more?

     

    major major flaw imo.

    anyone agree?

    Disagree.  I'd rather have 4 or 5 fully fledged and somewhat balanced classes among each realm than 10 classes that overlap and are difficult to reasonably balance before launch. 

    Why do you feel there needs to be 10 classes?

  • bcbullybcbully Member EpicPosts: 11,843
    Beter be A LOT of freedom in those 5 classes...
  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by sweetdigs
    Originally posted by Sebali

    the self proclaimed spiritual successor to DAoC is launching with 4 or 5 classes where DAoC had more classes than the vast majority of games. maybe EQ2 only ga,me with more?

     

    major major flaw imo.

    anyone agree?

    Disagree.  I'd rather have 4 or 5 fully fledged and somewhat balanced classes among each realm than 10 classes that overlap and are difficult to reasonably balance before launch. 

    Why do you feel there needs to be 10 classes?

    Balance is a myth. Good game design allows for OPness and gimpness in certain situation, and it should.

  • BowbowDAoCBowbowDAoC Member UncommonPosts: 472
    Originally posted by Sebali

    the self proclaimed spiritual successor to DAoC is launching with 4 or 5 classes where DAoC had more classes than the vast majority of games. maybe EQ2 only ga,me with more?

     

    major major flaw imo.

    anyone agree?

    MJ never mentionned that it was DAoC's spiritual successor either, we, the community did that in a way :P

    image

    Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
    Thurka on WAR

    image

  • sweetdigssweetdigs Member Posts: 196
    Originally posted by bcbully
    Originally posted by sweetdigs
    Originally posted by Sebali

    the self proclaimed spiritual successor to DAoC is launching with 4 or 5 classes where DAoC had more classes than the vast majority of games. maybe EQ2 only ga,me with more?

     

    major major flaw imo.

    anyone agree?

    Disagree.  I'd rather have 4 or 5 fully fledged and somewhat balanced classes among each realm than 10 classes that overlap and are difficult to reasonably balance before launch. 

    Why do you feel there needs to be 10 classes?

    Balance is a myth. Good game design allows for OPness and gimpness in certain situation, and it should.

    There's a reason I said "somewhat balanced" rather than completely balanced.  I wouldn't want to play a game that was completely balanced.   Boring!

  • audizmannaudizmann Member Posts: 24

    I have to say I am a little dissapointed with this as well, and not only do I disagree that less quantity means more quality, I actually think a low number of (initial) classes will hurt the overall quality of the classes. DAoC classes were great because so many core spells/abilities were spread out over so many classes, resulting in awesome and very unique combinations.

     

    CU will have to be balanced from the very beginning. We will likely see a primary healer, a primary crowdcontroller and possibly a primary speed class amongst the initial classes, ie these core abilities will be distributed over relatively few classes. When the time comes to introduce new classes, they will have a hard time introducing a secondary healer to one realm, and something completely different to the other realms.

     

    I'm sure CSE will find a good solution (maybe they already have), but if they are still open to any and all ideas, then I would argue to go with quantity over quality... just to be different :)

     

     

  • TumblebutzTumblebutz Member UncommonPosts: 322
    Originally posted by Sebali

    the self proclaimed spiritual successor to DAoC is launching with 4 or 5 classes where DAoC had more classes than the vast majority of games. maybe EQ2 only ga,me with more?

     

    major major flaw imo.

    anyone agree?

    Nope.

     

    Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival

    RED IS DEAD!

  • RealLifeGobboRealLifeGobbo Member Posts: 218
    Originally posted by Sebali

    the self proclaimed spiritual successor to DAoC is launching with 4 or 5 classes where DAoC had more classes than the vast majority of games. maybe EQ2 only ga,me with more?

     

    major major flaw imo.

    anyone agree?

    I am not sure where these numbers came from.  From listening to the interviews with MJ as well as CU's website, I have not heard that they would be so few classes.  Also, Crafters are going to be a class themself, and who knows (except for MJ), there could be multiple Crafting classes.

    Aspiring Game Musician <<>> Inquiring ears, feel free to visit: http://www.youtube.com/user/vagarylabs

  • meddyckmeddyck Member UncommonPosts: 1,282
    Originally posted by RealLifeGobbo

    I am not sure where these numbers came from.  From listening to the interviews with MJ as well as CU's website, I have not heard that they would be so few classes.  Also, Crafters are going to be a class themself, and who knows (except for MJ), there could be multiple Crafting classes.

    There was a thread on this forum about classes (maybe the buffing class one?) in which Mark said the trinity of healer, tank, caster was the first priority for classes with singer/speed class as a likely option after that. And of course some kind of stealther or scout is under consideration too but he wants to get feedback from Founders on how stealth should work before committing to that class.

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • RealLifeGobboRealLifeGobbo Member Posts: 218
    Originally posted by Xobdnas

    I would honestly prefer 1 tank, healer, and dps that are fun than 20 classes that are average.

    Let me throws this pitch to ya.

    Would you prefer 3 scoops of delicious ice-cream or 20 scoops of bland ice-cream.

    I think the answer is you would get 3 scoops, devour it, and love it. If you got the 20 you would eat a bit, get sick of it, stop eating and move onto a better brand of ice-cream.

    You strike a good point, but say DAoC had plenty of different classes, which gave a lot of options.  Some of my favorite classes were the ones people didn't use much, such as a Theurgist.  I agree that I would much rather the classes be balanced and fun, but I am also an Altoholic. :-)

    Aspiring Game Musician <<>> Inquiring ears, feel free to visit: http://www.youtube.com/user/vagarylabs

  • morfidonmorfidon Member Posts: 245

    Probably if we meet some of the stretch goals we will get more classes. Anyway 5 different classes per realm is really a lot. Compare it to other games.

    Remember that Mark said that there will be more and more classes. I think they will implement new classes in patches.

  • ssinss06ssinss06 Member Posts: 2
    May seem silly now this far in the future, but MJ was a part of a RvR that ran for 12 years, DAoC was #2... phew I am old. I did not say make, do not put words out there, that do not belong. But if he can get a handle on the customer support issues, and the following through with plans, then I predict something good. The timing is great.
  • gylnnegylnne Member UncommonPosts: 322
    Originally posted by Edany
    Quality over Quantity. Period.

    Agree

  • ComanComan Member UncommonPosts: 2,178
    Originally posted by bcbully
    Originally posted by sweetdigs
    Originally posted by Sebali

    the self proclaimed spiritual successor to DAoC is launching with 4 or 5 classes where DAoC had more classes than the vast majority of games. maybe EQ2 only ga,me with more?

     

    major major flaw imo.

    anyone agree?

    Disagree.  I'd rather have 4 or 5 fully fledged and somewhat balanced classes among each realm than 10 classes that overlap and are difficult to reasonably balance before launch. 

    Why do you feel there needs to be 10 classes?

    Balance is a myth. Good game design allows for OPness and gimpness in certain situation, and it should.

    Balance is not a myth at all. However it should not be 1v1 balanced. A healer does not have to win in a 1v1 from a warrior. Maybe if the healer is very good and the fighter not so that he could win. 

    Then balancing become easier. If you have 3 realms with 4-5 of the same archtypes you only have to balance the warrior of each race to each other. So they are about the same balance wise.

  • logonmaslogonmas Member UncommonPosts: 17
    If all of the classes/races are balanced and fun (to some) then I'm fine with it. I definteily want a hibbielike caster though :P  They said they would try to add more as the game went along but start small and work their way outward.  Balancing 15 classes for a small development studio is hard enough let alone like 46? like DAOC. I think it was around 30 at launch. It was also easier for DAoC in some ways because people back then never expected an MMO to be released as balanced or complete and were expected things would get finished over time. The community expected most MMOs launches to go terrible and get better over time. Nowadays it isn't as acceptable since the community is oversatured...people may spend half an hour on it and then toss it for something else if it isn't polished and playable.

    God did not create from the the foot of man to slave her, he did not create women from the mind of man to control her but he created women from the rib of man because it is closest to his heart.

  • grimjakkgrimjakk Member Posts: 192
    Originally posted by Coman
    Originally posted by bcbully
    Originally posted by sweetdigs
    Originally posted by Sebali

    the self proclaimed spiritual successor to DAoC is launching with 4 or 5 classes where DAoC had more classes than the vast majority of games. maybe EQ2 only ga,me with more?

     

    major major flaw imo.

    anyone agree?

    Disagree.  I'd rather have 4 or 5 fully fledged and somewhat balanced classes among each realm than 10 classes that overlap and are difficult to reasonably balance before launch. 

    Why do you feel there needs to be 10 classes?

    Balance is a myth. Good game design allows for OPness and gimpness in certain situation, and it should.

    Balance is not a myth at all. However it should not be 1v1 balanced. A healer does not have to win in a 1v1 from a warrior. Maybe if the healer is very good and the fighter not so that he could win. 

    Then balancing become easier. If you have 3 realms with 4-5 of the same archtypes you only have to balance the warrior of each race to each other. So they are about the same balance wise.

    Well, balance may not be a myth, but definitely an illusion -- a perspective view subject to changing local conditions.   In other words, the "OP Crown" will belong to whomever is able to put more "steel on target" on a given night... and lo, the smoke from burning forums will ascend unto heaven and be a sweet smell...    ;)  

    But seriously... they don't even have to balance the archtypes with each other, as they aren't intended to be WAR-style "mirror" classes.  As long as the realm as a whole balances vs. the other realms, they can play with the mechanics to create 12-15 unique classes, split between the 3 realms. 

    I think that's quite ambitious enough for launch. 

     

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