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Will there be Quests ?

thaneelthaneel Member Posts: 6

Hello Everyone !

 

I didn't see any post about it so maybe it is obvious but I was wondering if a quest system will be implemented since there will not be much NPC. I like the idea of a full RvR game but like in DAoC, sometimes I appreciate having a break and doing something else. Quests help to discover the world and its history/background in a fun way with rewards.

 

Another point I would like to share is would you like to see a system where players/guilds can create their own quests ?

For example, as a crafter I need materials so i create a quest and I give a reward (exp, money, stuff) to the players who get me these materials. We can imagine Escort missions, Assassination missions (a guy from another realm who killed you and you want revenge ^^), Exploration missions and so on ...

 

I thought about the fact that when you are offline, who will give the reward, so I link you to this thread:

http://www.mmorpg.com/discussion2.cfm/thread/380580/Characters-staying-in-game-after-logging-off-Becoming-npcs-and-opening-up-more-interactions-kidnapping-etc.html

 

It can be a useful way to use this system :)

Comments

  • morfidonmorfidon Member Posts: 245
    I think it's pretty cool idea for the game like this :) Quests made by players. Rewards also made by players. Kinda cool.
  • StilerStiler Member Posts: 599

    I think since there's no real PVE quests and such it'd be nice if there was a way for players to "create" their own quests.

     

    It'd be nice like for example, as acrafter if you need an "escort" or such you can mak ea quest that another player can see and take you up on your offer and escort you for a reward/exp.

     

    However there'd have to be ways to balance this, and stop people from being able to farm/abuse it (IE not allowing players to say, set an escort quest that goes a few feet, and letitng them repeat it, etc).

     

    Perhaps having it so that there's a time limit when a player can "offer" a quest/new one, one where there has to be objectives met (If if you are a crafter and want an escort, it has to be at least of "x" distance and go to specific area's where supplies, etc are ).

     

  • morfidonmorfidon Member Posts: 245

    They could repeat them as many times as they want. There wouldn't be place to abuse it if the rewards would be given by creator only. No other rewards but the thing that creator is giving. 

    The problem would be creators who wouldn't give the rewards. But well I think it would be good. Once the person would do something like this ppl wouldn't follow him anymore. Let people see who is 'good' and who is 'bad' would be so fun.

  • thaneelthaneel Member Posts: 6

    The way I see the system is that if you want to give a physical reward (I mean weapons, armors, and so on..) you must make it first, then when you create the quest you put it in the "quest creator" and then it disappears from your inventory. Quests are not repeatable and you can limite their number.

     

    Imagine you are a crafter and you need 500 dragon scales. Then you can create 5 times a quest of 100 scales each and give one armor sleeve+money+exp for each player who completed the quest!

     

    You can go further for example if you create a really unique and powerful object, instead of giving it an unaffordable price, you create an open quest and the first one who complete the quest get the object! It gives a chance to everybody and I think it is the spirit of this game!

  • ZiftylrhavicZiftylrhavic Member Posts: 222
    Originally posted by morfidon

    They could repeat them as many times as they want. There wouldn't be place to abuse it if the rewards would be given by creator only. No other rewards but the thing that creator is giving. 

    The problem would be creators who wouldn't give the rewards. But well I think it would be good. Once the person would do something like this ppl wouldn't follow him anymore. Let people see who is 'good' and who is 'bad' would be so fun.

    The problem here is people farming. One could very well log 2 account and have the first one give a quest to the second one, a quest that is quick to complete and will of course give great reward...

     

    Overall, i don't see the point. You need an escort, you ask them and they escort you. If you are attacked and they protect you, they'll have their exp and gold, maybe a discount on your next product, and if they fail they won't have anything. if you aren't attacked, well that's part of the game. If they don't want to escort you, then your price increase because you have a hard time reaching the supplies, or you might not be able to do it at all and they won't get any gear.

     

    Besides, i think there will be quests. MJ talked about not having a glitching line to show the objective of the quests,so that means there will be some. Don't forget he'll add things to the game for when you want to take a break from RvR, and quests will probably be part of it.

     

    EDIT :

    About the quests to have a supply, like scales here, it is the same as buying it, but instead you give some exp and it's the one who should be selling that have to move around to find you.

     

    It would go against socializing anyway, you are not asking to your friends and realm mates to help you out anymore, you are waiting for a complete stranger to go get you what you need while you're not even there.

  • morfidonmorfidon Member Posts: 245
    Originally posted by Ziftylrhavic
    Originally posted by morfidon

    They could repeat them as many times as they want. There wouldn't be place to abuse it if the rewards would be given by creator only. No other rewards but the thing that creator is giving. 

    The problem would be creators who wouldn't give the rewards. But well I think it would be good. Once the person would do something like this ppl wouldn't follow him anymore. Let people see who is 'good' and who is 'bad' would be so fun.

    The problem here is people farming. One could very well log 2 account and have the first one give a quest to the second one, a quest that is quick to complete and will of course give great reward...

     

    Who will give that great reward? Haven't you noticed we said "reward is given by other players". 

    You say If someone had 2 accounts he would give his own account 'great reward' through quest... don't you think it would be faster to do it through trade panel for him?

  • ZiftylrhavicZiftylrhavic Member Posts: 222
    Originally posted by morfidon
    Originally posted by Ziftylrhavic
    Originally posted by morfidon

    They could repeat them as many times as they want. There wouldn't be place to abuse it if the rewards would be given by creator only. No other rewards but the thing that creator is giving. 

    The problem would be creators who wouldn't give the rewards. But well I think it would be good. Once the person would do something like this ppl wouldn't follow him anymore. Let people see who is 'good' and who is 'bad' would be so fun.

    The problem here is people farming. One could very well log 2 account and have the first one give a quest to the second one, a quest that is quick to complete and will of course give great reward...

     

    Who will give that great reward? Haven't you noticed we said "reward is given by other players". 

    You say If someone had 2 accounts he would give his own account 'great reward' through quest... don't you think it would be faster to do it through trade panel for him?

    It is clearly written "the reward would be given by the creator only" (EDIT : typo, and underlined in previous post) meaning either there are predetermined quests, either you can set the reward as you want.

     

    The difference of giving to an alt here is than you can give exp. Unless you plan to give your own exp you worked hard to get? It would seriously slow you down in your character progression, when it'll already be slow from the start.

  • morfidonmorfidon Member Posts: 245

    That way you said it wouldn't work any good.

    "the reward would be given by the creator only"

    I meant that the crafter is giving gold / armor etc. for escorting him / letting him dig / mine something from dangerous areas. No rewards from the air. What's more people should describe what is to do by themselves. There wouldn't be scheme. People could just take the quest from example crafter and then go with him.

  • ZiftylrhavicZiftylrhavic Member Posts: 222
    It seems easier to me to just ask in the chat for help rather than wait for somebody to take your quest. As you said, why bother creating a quest when you can just use a trade panel?
  • morfidonmorfidon Member Posts: 245
    Originally posted by Ziftylrhavic
    It seems easier to me to just ask in the chat for help rather than wait for somebody to take your quest. As you said, why bother creating a quest when you can just use a trade panel?

    They wouldn't need to yell every 10 seconds, but have it over them as a header or place it somewhere as annoncument.

  • meddyckmeddyck Member UncommonPosts: 1,282

    Maybe there could be a zone exploration system like in GW 2. Visit every point of interest in a zone and the game grants you some gold.

    Kill 10 wolves and bring their pelts back to an NPC and he rewards you with gold.

    I'm fine with quests like that as long as they don't reward you with RvR experience. That should come only directly from RvRing.

    The crafting quests you mentioned don't seem necessary to implement as an actual game system. You can just have a Crafting or Trade realm wide chat channel where you can spam, "Paying 10G for 100 ironwood."

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • ZiftylrhavicZiftylrhavic Member Posts: 222

    There is something like that in DAoC, although it's not used, there is a panel where you state your level and can search for player wanting to play with people of you class/lvl, and you can put yourself in stating such rules to have only the people you're interested in come to speak to you.

     

    I think than a panel like that is what you want, that wouldn't exactly be quests like you said but there would be an explanation on your goal, which class you need to help, and what reward you are ready to give. Maybe you can work on it so other crafters can tag along and add their own share of the reward^^

     

    Just need a little thinking so it's made the good way and doesn't fall into the failed try category.

  • ZiftylrhavicZiftylrhavic Member Posts: 222
    Originally posted by meddyck

    Maybe there could be a zone exploration system like in GW 2. Visit every point of interest in a zone and the game grants you some gold.

    Kill 10 wolves and bring their pelts back to an NPC and he rewards you with gold.

    I'm fine with quests like that as long as they don't reward you with RvR experience. That should come only directly from RvRing.

    The crafting quests you mentioned don't seem necessary to implement as an actual game system. You can just have a Crafting or Trade realm wide chat channel where you can spam, "Paying 10G for 100 ironwood."

    You would need to not have those quest chainable or it'll be used by gold sellers.

  • DaizeddDaizedd Member Posts: 142

    I see alotta potential with this idea of player created quests, in particular with the crafter system it seems MJ is planning (dedicated crafters). I can see crafters creating quests for which they craft the reward(s) themselves. The quest in general would be most likely of the escort (to a resource in the RvR areas) and protect type, but I am sure there could be other types.

    There could be a sort of quest creation system providing basic templates for the quest creator + a quest deposit system (in-town bulletin board). The quests you make would appear on the bulletin board only if you were online and then quest-takers would have to contact you via chat to confirm you were stil up for it and then meet in game.

    Most likely quests would NOT be solo and it would be up to quest-takers to find themselves a group as well. It would basically be a non-immersion breaking way of having people get together to do stuff they want to do.

    image
  • ZiftylrhavicZiftylrhavic Member Posts: 222
    Originally posted by Daizedd

    I see alotta potential with this idea of player created quests

    I'm worried about the work it would need to be done in order to have player created quests. I think the panel/board i was talking about would be easier to do, but i didn't really thought about it so i could be wrong.

  • morfidonmorfidon Member Posts: 245
    Originally posted by Ziftylrhavic
    Originally posted by Daizedd

    I see alotta potential with this idea of player created quests

    I'm worried about the work it would need to be done in order to have player created quests. I think the panel/board i was talking about would be easier to do, but i didn't really thought about it so i could be wrong.

    It doesn't need to be at release. The most important thing in this game is the combat system. This combat must be so pleasurable and it must be that much rewarding to fight players that everybody will want to do it for a very loooong time. Anything like making own quests is just making people life easier . Sometimes it might be even bad because it might kill some of the interaction.

  • TyrsisTyrsis Member UncommonPosts: 13

    I think crafting could have a fun 'quest' aspect to it in RvR.

     

    Imagine there's a really good piece of player crafted armor that can only be forged at a specific keep. The keep is in the enemy realm so your realm or you and a group of people have to capture it and hold it long enough for you to make it. If it's like DAoC and you're trying to make a 100% quality piece of armor, it could take even longer. :)

  • DaizeddDaizedd Member Posts: 142
    Originally posted by Ziftylrhavic
    Originally posted by Daizedd

    I see alotta potential with this idea of player created quests

    I'm worried about the work it would need to be done in order to have player created quests. I think the panel/board i was talking about would be easier to do, but i didn't really thought about it so i could be wrong.

    The two are actually pretty similar, player quest creation is more immersive though and could involve some cool texts and player imagination. I am not sure it would take up all that more dev resources either, certainly a hell lot less then dev created quests anyways :)

    image
  • BowbowDAoCBowbowDAoC Member UncommonPosts: 472

    I don't think Quests should be given by the players, for many reasons, wich i won't even elaborate here. Although there is the possibility that without being a "Real Quest" a crafter could ask someone to bring him X materials for X reward, but it would not be a quest in the general sense.

    Quests have to be thought out from an RvR perspective. They have to encourage RvR in all its aspects. There is a few of ways that i think how it could work.

    Quests could be realmwide (forced socialisation, realm pride....FPs), as they are request by our King Sigurd the dragon slayer. They could be given either daily or one after another, but not more than one....maybe two at a time.

    examples of possible quests (i.e. we are Vikings) :

                  - Kill 200  arthurians "tanks'"

                  - sabotage 20 siege equipments

                  - burn down 10 shops total in 3 towns / villages

                  - Kill 10 TDD crafters

                  - capture 2 main keeps

                  - Burn down X houses (maybe even from specific guilds)

                  - Bounty hunts on X players (maybe on top 10 earners from a realm ?)

                  - upgrade X keep to level X (or X keeps a number of levels)

                  - gather X ressources of Y type

    All these really promote RvR. They have to be varied enough to not make them grinding or farming quests. They require many aspects of the game that we think are gonna be there (scouting, reconnaissance, fights, "vandalism", ressource gathering, crafting etc)

    Rewards could be in ressources, XP, or any other form that the Devs would see appropriate (since we dont know much about what kind of points we'll have etc)

     

    Edit : typos

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    Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
    Thurka on WAR

    image

  • thaneelthaneel Member Posts: 6

    Some good ideas so far !

     

    I will add that MJ wanted a system that can reward actions for the realm. A quests creator system could register the number of quests you completed and then you can earn titles like "crafter helper", "bodyguard", "pionneer" ... so it can be part of this system!

  • KappenWizKappenWiz Member UncommonPosts: 162
    Originally posted by Ziftylrhavic
    Originally posted by Daizedd

    I see alotta potential with this idea of player created quests

    I'm worried about the work it would need to be done in order to have player created quests. I think the panel/board i was talking about would be easier to do, but i didn't really thought about it so i could be wrong.

    Quest builders are pretty easy to put in programs. You can even have drop down boxes that limit things, so it's potentially doable and controllable, but it would obviously have to be tested thoroughly.

    There's a game called Island Forge that allows for player created content and has a quest builder in it. You create your own island, scenery, stories, quests, NPC's and other players can play it. It would be interesting if some of these ideas could be used in a game like CU. Not as open ended, for sure, but in some way, what with all the building placement CSE has hinted at.  Anyway, if you watch the video, at around 1:25 you'll see the quest building tool.

    http://www.youtube.com/watch?feature=player_embedded&v=sIDqi2FeB_w

    As for the XP problem, simple, don't allow it as reward.

     

    EDIT: Looks like Island Forge had a successful little Kickstarter, too: http://www.kickstarter.com/projects/1391235405/island-forge-establishing-a-creative-player-commun

  • sweetdigssweetdigs Member Posts: 196

    If there are, I hope they are minimal.  Can't stand today's quest-glutted games.  Maybe just quests early on that are part of a tutorial.

    Player created quests seem like a better idea.  Perhaps offering up bounties for collection of certain harvestable resources or resources from certain dropped creatures. 

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