Originally posted by kidas52 How is that more like TES IP exactly?? Don't quite remember TES being famous for its PvP content.
There is no point in making TES an MMORPG at all unless it involves PVP. Otherwise why not just make another single player game? Or a cooperative mode option in a single player game or something if people want to explore with friends. MMORPGs only make sense if PVP is involved.
That is just an opinion. Most of the best MMORPG do not involve pvp and the MMO factor is 100% required in a pve environment where the content requires a group or raid in order to accomplish the goals.
That's a grindcore MMO, not the best MMORPG, just gear grinds, or content grinds, which are nigh impossible to maintain for the developers unless they go ASIAN on the grind meter in which case your fun is shallow at best and not likely linked to the game at all if it isn't.
How is that more like TES IP exactly?? Don't quite remember TES being famous for its PvP content.
I think it's important to note who is saying this.
It's a bit of a Venn diagram. You have those people who are invested in ESO being Morrowind/Skyrim online but with people. You have MMO players who are intrigued by the game simply as an MMO, you have people who are more interested in the PVP and how that is done.
And whatever overlap you get from that. And probably the people who like elder scrolls, like mmo's and like pvp in their mmo's.
I can't draw one here but you get the idea.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Basically, what I and a lot of other want ed was Skyrim Online or as close as you could shove that square peg into the round MMORPG hole. That is not what we're getting in any way, shape or form. I can see this game taking the Elder Scrolls IP down into the mud of a niche F2P PVP failed MMORPG in a relatively short amount of time.
Let's face it, there isn't enough interested players to sustain a huge pvp focused MMO. Anyone who wants cut-throat pvp is either playing EVE or some other obscenity like Darkfall or something. Competitive PVP'rs are already focused on MOBA's like LoL or RTS ala Starcraft 2 etc. There will be no DAoC like resurrection, back then DAoC didn't have the competition of today's games.
From what I understand the home territories are strictly PVE and the endgame is about PVP in Cyrodiil, frankly I can't see why it would be so hard to make PVE progression (raids/dungeons) happen in those territories, while the PVP'rs can get their progression in RvR in Cyrodiil. Having no PVE endgame at launch has sounded the death-knell for too many a MMO.
Originally posted by kidas52 How is that more like TES IP exactly?? Don't quite remember TES being famous for its PvP content.
There is no point in making TES an MMORPG at all unless it involves PVP. Otherwise why not just make another single player game? Or a cooperative mode option in a single player game or something if people want to explore with friends. MMORPGs only make sense if PVP is involved.
Yeah because EQ and AC were not MMORPG's at all with little PvP. PvP does not make an MMORPG.
Yes, you can have a MMORPG without PVP. It just would be boring and pointless.
I'm sorry but FFXI was boring and pointless?
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
If Zenimax don't focus and develope content for cyrodill then the game will crash and burn, because the raiders will have left after the second month like they always do. Raiders are the bane of the mmorpg genre because everything they bring is fucking instanced.
Originally posted by nerovipus32 The common argument i see coming up here is wow players wanting TESO to be wow.
No i want it to have optional raid content just like WoW vanilla and Everquest.
Coming with adventure zones, which will be more like EQ raids than WoW raids (open dungeon).
No it wont when its all 4 man content.
Portions of the zone will be doable by small groups, the rest will be large group content.
No where do they say it will require large groups, you are just wording it to suit your agenda. They said all content will be solable and also be group based. So the area difficulty will depend on how many people are in it.
Originally posted by nerovipus32 The common argument i see coming up here is wow players wanting TESO to be wow.
No i want it to have optional raid content just like WoW vanilla and Everquest.
Coming with adventure zones, which will be more like EQ raids than WoW raids (open dungeon).
No it wont when its all 4 man content.
Portions of the zone will be doable by small groups, the rest will be large group content.
No where do they say it will require large groups, you are just wording it to suit your agenda. They said all content will be solable and also be group based. So the area difficulty will depend on how many people are in it.
"When I asked Sage about raiding, he said that ESO's adventure zones are designed for larger groups of PvE players. You can actually go into the adventure zones with a small group and accomplish some goals, but there are large areas in these maps dedicated to larger group experiences. There will be some warning when you're about to trigger one of these encounters (and they may even end up instanced), so a small group won't suddenly find itself face to face with a Daedric Prince!" - Link
Originally posted by nerovipus32 The common argument i see coming up here is wow players wanting TESO to be wow.
No i want it to have optional raid content just like WoW vanilla and Everquest.
Coming with adventure zones, which will be more like EQ raids than WoW raids (open dungeon).
No it wont when its all 4 man content.
Portions of the zone will be doable by small groups, the rest will be large group content.
No where do they say it will require large groups, you are just wording it to suit your agenda. They said all content will be solable and also be group based. So the area difficulty will depend on how many people are in it.
"When I asked Sage about raiding, he said that ESO's adventure zones are designed for larger groups of PvE players. You can actually go into the adventure zones with a small group and accomplish some goals, but there are large areas in these maps dedicated to larger group experiences. There will be some warning when you're about to trigger one of these encounters (and they may even end up instanced), so a small group won't suddenly find itself face to face with a Daedric Prince!" - Link
What else you got.
You'll be back playing wow after a couple months anyway so go google the fucks i give.
Portions of the zone will be doable by small groups, the rest will be large group content.
No where do they say it will require large groups, you are just wording it to suit your agenda. They said all content will be solable and also be group based. So the area difficulty will depend on how many people are in it.
"When I asked Sage about raiding, he said that ESO's adventure zones are designed for larger groups of PvE players. You can actually go into the adventure zones with a small group and accomplish some goals, but there are large areas in these maps dedicated to larger group experiences. There will be some warning when you're about to trigger one of these encounters (and they may even end up instanced), so a small group won't suddenly find itself face to face with a Daedric Prince!" - Link
What else you got.
You'll be back playing wow after a couple months anyway so go google the fucks i give.
WoW and Rift both have a big following for PvE and PvP. That's why I play them both.
Exactly, why can't we have both.
I feel as if it's always bad players who QQ about pve dungeons vs pvp/RvRvR content. Bad players who know they wont be able to compete, so they just dont want it in the game, to prevent their fragile ego from being shattered because players dont react like npc's.
The thing is, you dont have to engage in any player vs player content! However, a large portion of ESO is RvRvR Have fun!
I sometimes play under the alias "Exposed". Don't tell anybody.
What's your point? What does this have to do with the thread? How does there being a raiding system in the game take away from RvR? WoW doesn't even enter the equation for this game.
I can tell you for a certainty that I will likely only see the smallest portions of the adventure raid zones, because, like you (I presume), I'm mainly interested in this game for the RvR. Why do you care if there are raids? Let them go play their game, and me and you can duke it out in Cyrodiil.
Everythjing wow brings to the genre is what is wrong with the genre, it has killed the great communities we once knew.. Every old school mmo player knows where i am coming from.
Originally posted by nerovipus32 TESO is being made by a DAOC dev team, a game none of you wow fanbois played.
I admit I played WoW, enjoyed my time there and left. I don't hate it, it's a good game I just grew bored of it and moved on. Does that make me a WoW fan boy? Or do people have to merely disagree to earn that moniker?
Equally as I pointed out DAoC had raid content created for it, so I must ask the question, did you play DAoC? You seem to have forgotten the raid components of it if you did.
Nobody has played TESO, what is said on this forum won't influence the design decisions of this game. How does catering to multiple playstyles remove the enjoyment of your prefered playstyle? I hope both the PvE and PvP turn out to be fun and engaging so I can enjoy TESO but will have to wait and see since having devs on the game doesn't make it an instant success despite prior accomplishments.
Everythjing wow brings to the genre is what is wrong with the genre, it has killed the great communities we once knew.. Every old school mmo player knows where i am coming from.
I'm an old school MMO player and I can tell you everything in WoW (apart from phasing, oh and cross realm matchmaking) was done before. WoW brought little new, even the old communities had very vocal undesirables. People killed the communities not the games. As has been said before...
Originally posted by nerovipus32 TESO is being made by a DAOC dev team, a game none of you wow fanbois played.
What's your point? What does this have to do with the thread? How does there being a raiding system in the game take away from RvR? WoW doesn't even enter the equation for this game.
I can tell you for a certainty that I will likely only see the smallest portions of the adventure raid zones, because, like you (I presume), I'm mainly interested in this game for the RvR. Why do you care if there are raids? Let them go play their game, and me and you can duke it out in Cyrodiil.
Because putting raiding in an mmo inevitably ends up with the dev team focusing on raid content so they can appease the content locusts that just burn through it, The game will end up being a hollow shell once the raiders have move on to the next carrot.
I'm not even a big DAOC fanboi, my first mmo was swg and since then every mmo has been shit and the communities have been shit and i don't even want to play with any of you. That is how the genre makes me feel today. There is no community in mmo's these days it's all about how can i use these people to progress my character.
Originally posted by nerovipus32 TESO is being made by a DAOC dev team, a game none of you wow fanbois played.
What's your point? What does this have to do with the thread? How does there being a raiding system in the game take away from RvR? WoW doesn't even enter the equation for this game.
I can tell you for a certainty that I will likely only see the smallest portions of the adventure raid zones, because, like you (I presume), I'm mainly interested in this game for the RvR. Why do you care if there are raids? Let them go play their game, and me and you can duke it out in Cyrodiil.
Because putting raiding in an mmo inevitably ends up with the dev team focusing on raid content so they can appease the content locusts that just burn through it, The game will end up being a hollow shell once the raiders have move on to the next carrot.
Not sure if that'll happen here. The Adventure Zones aren't in at release. So they've clearly put most of their upfront resources into the PvE leveling and RvR for launch. The ones attracted to that gameplay are the ones who will be populating the game, not the raiding locusts you fear.
Comments
That's a grindcore MMO, not the best MMORPG, just gear grinds, or content grinds, which are nigh impossible to maintain for the developers unless they go ASIAN on the grind meter in which case your fun is shallow at best and not likely linked to the game at all if it isn't.
I think it's important to note who is saying this.
It's a bit of a Venn diagram. You have those people who are invested in ESO being Morrowind/Skyrim online but with people. You have MMO players who are intrigued by the game simply as an MMO, you have people who are more interested in the PVP and how that is done.
And whatever overlap you get from that. And probably the people who like elder scrolls, like mmo's and like pvp in their mmo's.
I can't draw one here but you get the idea.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
...
Close minded much?
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Coming with adventure zones, which will be more like EQ raids than WoW raids (open dungeon).
Basically, what I and a lot of other want ed was Skyrim Online or as close as you could shove that square peg into the round MMORPG hole. That is not what we're getting in any way, shape or form. I can see this game taking the Elder Scrolls IP down into the mud of a niche F2P PVP failed MMORPG in a relatively short amount of time.
Let's face it, there isn't enough interested players to sustain a huge pvp focused MMO. Anyone who wants cut-throat pvp is either playing EVE or some other obscenity like Darkfall or something. Competitive PVP'rs are already focused on MOBA's like LoL or RTS ala Starcraft 2 etc. There will be no DAoC like resurrection, back then DAoC didn't have the competition of today's games.
From what I understand the home territories are strictly PVE and the endgame is about PVP in Cyrodiil, frankly I can't see why it would be so hard to make PVE progression (raids/dungeons) happen in those territories, while the PVP'rs can get their progression in RvR in Cyrodiil. Having no PVE endgame at launch has sounded the death-knell for too many a MMO.
I'm sorry but FFXI was boring and pointless?
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
No it wont when its all 4 man content.
Jona ^_^
Portions of the zone will be doable by small groups, the rest will be large group content.
No where do they say it will require large groups, you are just wording it to suit your agenda. They said all content will be solable and also be group based. So the area difficulty will depend on how many people are in it.
"When I asked Sage about raiding, he said that ESO's adventure zones are designed for larger groups of PvE players. You can actually go into the adventure zones with a small group and accomplish some goals, but there are large areas in these maps dedicated to larger group experiences. There will be some warning when you're about to trigger one of these encounters (and they may even end up instanced), so a small group won't suddenly find itself face to face with a Daedric Prince!" - Link
What else you got.
You'll be back playing wow after a couple months anyway so go google the fucks i give.
Why exactly can't they focus on both?
WoW and Rift both have a big following for PvE and PvP. That's why I play them both.
PvPer: "Ugh, this game has PvE?!?! It sucks then!"
PvEer: "I know it sucks right? It has PvP in it bleh!"
Both look cross-eyed at each other...
I didn't mean to hurt your feelings. Sorry, bro.
Exactly, why can't we have both.
I feel as if it's always bad players who QQ about pve dungeons vs pvp/RvRvR content. Bad players who know they wont be able to compete, so they just dont want it in the game, to prevent their fragile ego from being shattered because players dont react like npc's.
The thing is, you dont have to engage in any player vs player content! However, a large portion of ESO is RvRvR Have fun!
I sometimes play under the alias "Exposed". Don't tell anybody.
Get out of here. You clearly don't belong on forums if you're just going to be reasonable and even tempered.
What's your point? What does this have to do with the thread? How does there being a raiding system in the game take away from RvR? WoW doesn't even enter the equation for this game.
I can tell you for a certainty that I will likely only see the smallest portions of the adventure raid zones, because, like you (I presume), I'm mainly interested in this game for the RvR. Why do you care if there are raids? Let them go play their game, and me and you can duke it out in Cyrodiil.
I admit I played WoW, enjoyed my time there and left. I don't hate it, it's a good game I just grew bored of it and moved on. Does that make me a WoW fan boy? Or do people have to merely disagree to earn that moniker?
Equally as I pointed out DAoC had raid content created for it, so I must ask the question, did you play DAoC? You seem to have forgotten the raid components of it if you did.
Nobody has played TESO, what is said on this forum won't influence the design decisions of this game. How does catering to multiple playstyles remove the enjoyment of your prefered playstyle? I hope both the PvE and PvP turn out to be fun and engaging so I can enjoy TESO but will have to wait and see since having devs on the game doesn't make it an instant success despite prior accomplishments.
Everythjing wow brings to the genre is what is wrong with the genre, it has killed the great communities we once knew.. Every old school mmo player knows where i am coming from.
I'm an old school MMO player and I can tell you everything in WoW (apart from phasing, oh and cross realm matchmaking) was done before. WoW brought little new, even the old communities had very vocal undesirables. People killed the communities not the games. As has been said before...
Whats the best thing about MMOs? The people.
Whats the worst thing about MMOs? The people.
Because putting raiding in an mmo inevitably ends up with the dev team focusing on raid content so they can appease the content locusts that just burn through it, The game will end up being a hollow shell once the raiders have move on to the next carrot.
This guys cracks me up enough to have to log in and comment.
I play WoW. I played and still play DAoC.
I also play multiple MUDs still.
ALL WERE FUN.
Only fanboy here is the one spouting the garbage. Carry on, I'm back to the lurk.
I'm a MUDder. I play MUDs.
Current: Dragonrealms
Not sure if that'll happen here. The Adventure Zones aren't in at release. So they've clearly put most of their upfront resources into the PvE leveling and RvR for launch. The ones attracted to that gameplay are the ones who will be populating the game, not the raiding locusts you fear.