This is going to be fairly detailed so here goes:
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Comments
GW2's combat.
I also like tab target because i prefer to have the mouse free to use any time. Also i like Action combat as long as i can use a gamepad and im not rooted in place.
Yup so very true. Even though I myself voted GW2 action tab target I still enjoy all types of combat. When tera was in beta I hated it because of the self rooting but that was because almost every attack (from the two hander classes since those are the only classes I tried) takes normal MMO combat speed to fire off.....ie.e meaning about 1.25 to 1.5 secs to go through its range of motion. With that being said it wasn't untill Neverwinter's combat that I learned I dont mind self rooting but thats becasue in that game each of the animations only take .25 to .75 secs to fire off so it gives the illusion of meaty and visceral action combat. I also play GW2 on occasion with the GW2 Combat Mod and I can def see how no self rooting makes it extremely easy to kite which is a huge deterrent for PvP.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
There are things I like about the combat systems of WoW/TOR, GW2, TSW, and TERA. Being able to play quite different combat styles depending on what I have an itch for is, for me, one of the attractions of having active characters in more than one game.
That said, nothing pulls me into the combat and leaves me as satisfied afterwards as TERA. I also think/hope we'll see some innovation in action combat over the next several years, because TERA and NWN are by no means the limit of what can be achieved with it IMO.
Disagree. I am constantly eviscerating and slaying ranged players with my meleecon on GA. I have even been accused of using aimbots when playing melee. When I play my assault, I do way more melee damage than ranged damage. In Lotro, burglars were kings in PVP when I was playing it. When I played VG I used to own bards and rangers with my cleric. In WoW we all have seen those sneeky bastards causing mayhem. You just need devs who make it right, but, if done right, melee is perfectly viable.
Then stop PvP forever and go PvE all the way. It's this baby crying that has ruined every character I've made in every mmo I've ever played. EVER!
Get your PvP crap out of my game!!!
I prefer YS I&II combat style though it not MMORPG.
At least it look like action lol.
For me personally the GW2 combat is some of the best flowing combat I've played. Defiance with it's TPS combat is also a lot of fun (played the Beta) and a nice change.
There are a few skills in GW2 that will root you a little, but they tend to be more situational or powerful skills. I don't mind that because it makes you think before you cast. Mesmer great sword 3 skill will root you... not a good one to use when being chased. Meteor Shower... make sure you have time to cast or it's wasted.
Oderint, dum metuant.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
There are some spells that home in on your target and some that are aimed. You can kick them off without a target as well and get direct line travel based on your camera angle. There ground targeted AoE, hitting all in an arc, etc.
The camera tied to the mouse movement... that would mess me up. There are times I'm running in a different direction than I'm looking by intent.
Oderint, dum metuant.
Would that stop the camera from periodically whipping around wildly for no apparent reason in particular?
Hated Hammer on both Guardian and Warrior because of the self rooting on those skills and even though Greatsword roots on 100 blades I dont mind because its a channel and seems natural but to have an instant attack root like hammer 4 really sucks. Hard to explain I guess but it all boils down to that Tera feeling with the extremely long animation time. Neverwinter feels much more fluid because in the time it takes to land 1 attack in tera I have landed 3-4 attacks in Neverwinter.
Really suprised at tab target leading, my very own friend says he loves tab target too which is why I made this poll. He went back to Tera and tried to pull me along but I jsut can't do that stand still and trade blows with my enemies or use hidden dice roll for defensive utility. For me it is immersive breaking to see Dodge or Block in the combat text and not actually Dodge or block on screen but only because that hidden dice rolled said I did. Plus I dislike all the extra stat inflation needed to support defensive measures whereas in a more actiony game all you need is a defense or armor modifyer and if you fail to use your dodge button you get hit regardless of who its from.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Its not like turning around to see what is happening behind you is unheard of.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
It's not really. Your poll is biased in that regard. You split action combat into 3 catagories vrs tab targettings 1. If you look at action combat vrs tab targeting, tab isn't leading.
Besides some of the wording while accurate isn't informative to a casual reader. Rooting in action combat is much more pve tab target fighting that's making the transition to action combat. non-rooting combat is much more run and gun consol style of play. Without ever really giving it some though most ppl would just see rooted combat and think CC and rooting sucks.
non-rooted combat tends to be much more twitch. Not something most mmo players are really looking for ? ( that's not based on any facts just the people I know )
I say why limit a game to a single combat preference or type. I would vote for let the attack dictate the type of combat. An attack that requires you to actively aim at your target should get a bonus if you are stationary (think sniper like attacks) but suffer penalties if you have to be moving (try shooting a longbow at a moving target while moving). I think it is time to add some realism in while fighting, make shields useful or a penalty if the other side starts tossing things like spears and javelins, make the tactics not just what skill to use at what time, but make it what weapon to use against specific opponents. There is no need to limit games to a specific type of combat. I may take more time for the programmers and the item teams but it is something that can be done with the current technology.
It would give your character a reason to learn how to use different weapon types, of train in that skill which could reduce the penalty for attacks while in motion. I would also make for a more diverse game as building an I win build would take a little more time and it may not be the best if the situation changes. Let the situation dictate the combat style and not the game engine. Just my $0.02
Yeah, they are scared to death of becoming Bruce Lee in plate armour that weights as light as a feather!
No trials. No tricks. No traps. No EU-RP server. NO THANKS!
...10% Benevolence, 90% Arrogance in my case!
I think I'd agree with you.
But strict strategy and strict action are still subjective. Can strict strategy involve real time movement for example?
I find the poll options a bit weird. The avatar choice seems not relevant with the other options.