Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

POLL: What combat style do you prefer in an MMO?

azzamasinazzamasin Member UncommonPosts: 3,105

This is going to be fairly detailed so here goes:

 

Sandbox means open world, non-linear gaming PERIOD!

Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

image

Comments

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    GW2's combat.

    I also like tab target because i prefer to have the mouse free to use any time. Also i like Action combat as long as i can use a gamepad and im not rooted in place.





  • Eir_SEir_S Member UncommonPosts: 4,440
    Definitely GW2's combat so far.  I might have chosen non-rooted reticule, but really how many good games have incorporated this style so far? 
  • GravargGravarg Member UncommonPosts: 3,424
    The problem people don't understand with no self rooting in an action game (which Neverwinter found out) is that ranged will obliterate in PvP.  Melee won't stand a chance in PvP as long as ranged can just kite them forever.  There's skills like charge and jump and stuff, but most ranged also have slows, cc, or roots also.  Most melee only get a slow or maybe a knock down.
  • EverwestEverwest Member Posts: 75
    None of the above, really.  I prefer either strict strategy or strict action. 
  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Gravarg
    The problem people don't understand with no self rooting in an action game (which Neverwinter found out) is that ranged will obliterate in PvP.  Melee won't stand a chance in PvP as long as ranged can just kite them forever.  There's skills like charge and jump and stuff, but most ranged also have slows, cc, or roots also.  Most melee only get a slow or maybe a knock down.

    Yup so very true.  Even though I myself voted GW2 action tab target I still enjoy all types of combat.  When tera was in beta I hated it because of the self rooting but that was because almost every attack (from the two hander classes since those are the only classes I tried) takes normal MMO combat speed to fire off.....ie.e meaning about 1.25 to 1.5 secs to go through its range of motion.  With that being said it wasn't untill Neverwinter's combat that I learned I dont mind self rooting but thats becasue in that game each of the animations only take .25 to .75 secs to fire off so it gives the illusion of meaty and visceral action combat.  I also play GW2 on occasion with the GW2 Combat Mod and I can def see how no self rooting makes it extremely easy to kite which is a huge deterrent for PvP.

     

     

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • GormogonGormogon Member UncommonPosts: 224

    There are things I like about the combat systems of WoW/TOR, GW2, TSW, and TERA.   Being able to play quite different combat styles depending on what I have an itch for is, for me, one of the attractions of having active characters in more than one game. 

     

    That said, nothing pulls me into the combat and leaves me as satisfied afterwards as TERA.   I also think/hope we'll see some innovation in action combat over the next several years, because TERA and NWN are by no means the limit of what can be achieved with it IMO.

  • gordiflugordiflu Member UncommonPosts: 757
    Originally posted by azzamasin
    Originally posted by Gravarg
    The problem people don't understand with no self rooting in an action game (which Neverwinter found out) is that ranged will obliterate in PvP.  Melee won't stand a chance in PvP as long as ranged can just kite them forever.  There's skills like charge and jump and stuff, but most ranged also have slows, cc, or roots also.  Most melee only get a slow or maybe a knock down.

    Yup so very true.  Even though I myself voted GW2 action tab target I still enjoy all types of combat.  When tera was in beta I hated it because of the self rooting but that was because almost every attack (from the two hander classes since those are the only classes I tried) takes normal MMO combat speed to fire off.....ie.e meaning about 1.25 to 1.5 secs to go through its range of motion.  With that being said it wasn't untill Neverwinter's combat that I learned I dont mind self rooting but thats becasue in that game each of the animations only take .25 to .75 secs to fire off so it gives the illusion of meaty and visceral action combat.  I also play GW2 on occasion with the GW2 Combat Mod and I can def see how no self rooting makes it extremely easy to kite which is a huge deterrent for PvP.

     

     

    Disagree. I am constantly eviscerating and slaying ranged players with my meleecon on GA. I have even been accused of using aimbots when playing melee. When I play my assault, I do way more melee damage than ranged damage. In Lotro, burglars were kings in PVP when I was playing it. When I played VG I used to own bards and rangers with my cleric. In WoW we all have seen those sneeky bastards causing mayhem. You just need devs who make it right, but, if done right, melee is perfectly viable.

  • JimmyYOJimmyYO Member UncommonPosts: 519
    EQ1/D&D(pnp)/FFXI turn based with some added excitement. More combination attacks and medium speed strategy, less spam and non tactical cooldowns.
  • KareliaKarelia Member Posts: 668
    for pvp i dont mind, but when it comes to pve content and especially raiding, then tab targeting is my only option.
  • JemcrystalJemcrystal Member UncommonPosts: 1,989
    Originally posted by Gravarg
    The problem people don't understand with no self rooting in an action game (which Neverwinter found out) is that ranged will obliterate in PvP.  Melee won't stand a chance in PvP as long as ranged can just kite them forever.  There's skills like charge and jump and stuff, but most ranged also have slows, cc, or roots also.  Most melee only get a slow or maybe a knock down.

    Then stop PvP forever and go PvE all the way.  It's this baby crying that has ruined every character I've made in every mmo I've ever played.  EVER!  

     

    Get your PvP crap out of my game!!!



  • iixviiiixiixviiiix Member RarePosts: 2,256

    I prefer YS I&II combat style though it not MMORPG.

    At least it look like action lol.

  • VolkonVolkon Member UncommonPosts: 3,748

    For me personally the GW2 combat is some of the best flowing combat I've played. Defiance with it's TPS combat is also a lot of fun (played the Beta) and a nice change.

     

    There are a few skills in GW2 that will root you a little, but they tend to be more situational or powerful skills. I don't mind that because it makes you think before you cast. Mesmer great sword 3 skill will root you... not a good one to use when being chased. Meteor Shower... make sure you have time to cast or it's wasted.

    Oderint, dum metuant.

  • QuirhidQuirhid Member UncommonPosts: 6,230
    I would've liked GW2's combat more if the camera view was pernanently tied to mouse movement and it had a sort of "soft targeting"  where some spells homed in on your target and some were aimed.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by Quirhid
    I would've liked GW2's combat more if the camera view was pernanently tied to mouse movement and it had a sort of "soft targeting"  where some spells homed in on your target and some were aimed.

    There are some spells that home in on your target and some that are aimed. You can kick them off without a target as well and get direct line travel based on your camera angle. There ground targeted AoE, hitting all in an arc, etc.

     

    The camera tied to the mouse movement... that would mess me up. There are times I'm running in a different direction than I'm looking by intent.

    Oderint, dum metuant.

  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    Originally posted by Quirhid
    I would've liked GW2's combat more if the camera view was pernanently tied to mouse movement and it had a sort of "soft targeting"  where some spells homed in on your target and some were aimed.

    Would that stop the camera from periodically whipping around wildly for no apparent reason in particular?

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Volkon

    For me personally the GW2 combat is some of the best flowing combat I've played. Defiance with it's TPS combat is also a lot of fun (played the Beta) and a nice change.

     

    There are a few skills in GW2 that will root you a little, but they tend to be more situational or powerful skills. I don't mind that because it makes you think before you cast. Mesmer great sword 3 skill will root you... not a good one to use when being chased. Meteor Shower... make sure you have time to cast or it's wasted.

    Hated Hammer on both Guardian and Warrior because of the self rooting on those skills and even though Greatsword roots on 100 blades I dont mind because its a channel and seems natural but to have an instant attack root like hammer 4 really sucks.  Hard to explain I guess but it all boils down to that Tera feeling with the extremely long animation time.  Neverwinter feels much more fluid because in the time it takes to land 1 attack in tera I have landed 3-4 attacks in Neverwinter.

     

     

     

    Really suprised at tab target leading, my very own friend says he loves tab target too which is why I made this poll.  He went back to Tera and tried to pull me along but I jsut can't do that stand still and trade blows with my enemies or use hidden dice roll for defensive utility.  For me it is immersive breaking to see Dodge or Block in the combat text and not actually Dodge or block on screen but only because that hidden dice rolled said I did.  Plus I dislike all the extra stat inflation needed to support defensive measures whereas in a more actiony game all you need is a defense or armor modifyer and if you fail to use your dodge button you get hit regardless of who its from.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • cronius77cronius77 Member UncommonPosts: 1,652
    i voted GW2 thoguh it could use a little work to adding in an active block to go with the dodge for tanky classes would be kinda fun also similiar to tera. But all these people picking wows combat is funny , they would rather /afk fight and grind mobs than actually be engaged and fighting. Now I kinda see why so many people still play wow , they are down right afraid of any change at all.
  • QuirhidQuirhid Member UncommonPosts: 6,230
    Originally posted by Volkon
    Originally posted by Quirhid
    I would've liked GW2's combat more if the camera view was pernanently tied to mouse movement and it had a sort of "soft targeting"  where some spells homed in on your target and some were aimed.

    There are some spells that home in on your target and some that are aimed. You can kick them off without a target as well and get direct line travel based on your camera angle. There ground targeted AoE, hitting all in an arc, etc.

     

    The camera tied to the mouse movement... that would mess me up. There are times I'm running in a different direction than I'm looking by intent.

    image Its not like turning around to see what is happening behind you is unheard of.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by azzamasin

     

    Really suprised at tab target leading,

    It's not really. Your poll is biased in that regard. You split action combat into 3 catagories vrs tab targettings 1.  If you look at action combat vrs tab targeting, tab isn't leading.

    Besides some of the wording while accurate isn't informative to a casual reader. Rooting in action combat is much more pve tab target fighting that's making the transition to action combat. non-rooting combat is much more run and gun consol style of play. Without ever really giving it some though most ppl would just see rooted combat and think CC and rooting sucks.

    non-rooted combat tends to be much more twitch. Not something most mmo players are really looking for ? ( that's not based on any facts just the people I know )

  • Yyrkoon_PoMYyrkoon_PoM Member Posts: 150

    I say why limit a game to a single combat preference or type. I would vote for let the attack dictate the type of combat. An attack that requires you to actively aim at your target should get a bonus if you are stationary (think sniper like attacks) but suffer penalties if you have to be moving (try shooting a longbow at a moving target while moving).  I think it is time to add some realism in while fighting, make shields useful or a penalty if the other side starts tossing things like spears and javelins, make the tactics not just what skill to use at what time, but make it what weapon to use against specific opponents.  There is no need to limit games to a specific type of combat. I may take more time for the programmers and the item teams but it is something that can be done with the current technology.

    It would give your character a reason to learn how to use different weapon types, of train in that skill which could reduce the penalty for attacks while in motion. I would also make for a more diverse game as building an I win build would take a little more time and it may not be the best if the situation changes.  Let the situation dictate the combat style and not the game engine. Just my $0.02

  • GregorMcgregorGregorMcgregor Member UncommonPosts: 263
    Originally posted by cronius77
    But all these people picking wows combat is funny , they would rather /afk fight and grind mobs than actually be engaged and fighting. Now I kinda see why so many people still play wow , they are down right afraid of any change at all.

     

    Yeah, they are scared to death of becoming Bruce Lee in plate armour that weights as light as a feather! image

    No trials. No tricks. No traps. No EU-RP server. NO THANKS!

    image

    ...10% Benevolence, 90% Arrogance in my case!
  • jazz.bejazz.be Member UncommonPosts: 962
    Originally posted by Everwest
    None of the above, really.  I prefer either strict strategy or strict action. 

    I think I'd agree with you.

    But strict strategy and strict action are still subjective. Can strict strategy involve real time movement for example?

     

    I find the poll options a bit weird. The avatar choice seems not relevant with the other options.

Sign In or Register to comment.