I would like to see an ingame voice chat. Maybe Mark could work with Ventrillo or some other server based social server provider to incorporate an ingame chat system. Instead of having 1 person you know that pays for a server just add lets say $1 to the monthly sub fee that would go to this in game chat provider. Also I thought it would be cool to add options such as a floating group. You could have a normal locked group(set members of group) or you could open up the group to people that are around you. With an option like this you can be solo and enter in and out of groups and get group buffs or someone can see your health is low and heal you. This would also help for players to group more with others and get locked groups or guild invites.
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Past: WoW, WAR, SWTOR, and too many others
Future: Camelot Unchained
I agree with Zarthux, there is plenty of options nowadays and another option is Mumble which is 100% free http://mumble.sourceforge.net/. As far as UI enhancements, I am not sure we are going to see a lot of these features, similar to Squared, since it sounds like (no sure of), but the UI will be minimalistic.
Aspiring Game Musician <<>> Inquiring ears, feel free to visit: http://www.youtube.com/user/vagarylabs
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
/this.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
While ingame voice chat has the bonus of being readily available to all, without the need to download and registering or getting a server IP and password, and in general figuring out what service to use.
And not having to share your personal info just to be in a PUG.
It has one major flaw... When the game crashes, and they often do, you are unable to tell the group that you will be right back or that the game is lagging like crazy and they should stop pulling, because you wont be able to heal.
Also people may like the options available in standalone services better. So ingame VoIP will never completly replace standalones.
So, depending on cost, it should be left out at launch. It might be a neat thing to have, but it is not necessary.
And you would still have people using standalones anyway.
But the resources used to make this could go to something more important. Basically it's fixing a problem where we have solutions available. It's like reinventing the wheel. So you advocate reinventing the wheel?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
This alienates guilds with existing infrastructure but~