So was GW2, and SWTOR, and RIFT, and DF I beleive, hell even AoC I would have reckoned along with Warhammer Online.... and how did all these MMOs turn out?
People will get ramped up and excited with what will be and what they forsee and in the end be massively diassapointed and turn from fanbois to haters. Much like the countless people who envisioned Neverwinter as something completely different or opposite to what it turned out to be.
Hype meter means absolutely jack n shit and jack left town.
I hope it gets funded. But they have a long long way to go even if it does. Its a great concept and hopefully will turn into a good game. I dont understand all the hype personally even tho I am an old DAoC player.
Originally posted by Daizedd Check out MMORPG.com's front page. CU is currently number 1 on the hype meter. Prolly won't last but it might be a good indication they will fund?
Nah, it's currently only number 1 due to recent news that the KS should launch today and offer some hefty rewards to pledgers. With the niche nature of CU on top of having a monthly fee I wouldn't say that funding is guaranteed or overly likely.
It has a chance due to the current RvR trend, the developer, and the IP. But being a PvP only RvR game with a monthly fee based off of a niche game Its as likely to fail to get funded as it is to get funded.
I'd tend to disagree. Most hardcore PVP/RVR players would pay monthly to do that in an environment tailored to us.
Vymm
Hardcore actually shrinks your potential player base.
PvP shrinks it further.
RvR shrinks it further.
I'm not saying there aren't players interested. I'm saying its fairly niche. I like FFA PvP with full loot and it is just as niche which means it would be a hard sale on a kickstarter asking for 2mil as well.
It isn't a diss to the game, it's just a reality check. It is equally likely that it won't reach its goals.
Hardcore actually shrinks your potential player base.
PvP shrinks it further.
RvR shrinks it further.
I'm not saying there aren't players interested. I'm saying its fairly niche. I like FFA PvP with full loot and it is just as niche which means it would be a hard sale on a kickstarter asking for 2mil as well.
It isn't a diss to the game, it's just a reality check. It is equally likely that it won't reach its goals.
It is intented to be a niche game, been said right from the start, and as far as i'm concerned, i'm happy about it
Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC Thurka on WAR
Hardcore actually shrinks your potential player base.
PvP shrinks it further.
RvR shrinks it further.
I'm not saying there aren't players interested. I'm saying its fairly niche. I like FFA PvP with full loot and it is just as niche which means it would be a hard sale on a kickstarter asking for 2mil as well.
It isn't a diss to the game, it's just a reality check. It is equally likely that it won't reach its goals.
It is intented to be a niche game, been said right from the start, and as far as i'm concerned, i'm happy about it
You are implying that I said or think being a niche game is a bad thing. I am not and I do not lol. I'm simply saying it's a double edged sword. You can not aknowledge it as a niche game and still believe it won't have trouble reaching its funding goals.
Hardcore actually shrinks your potential player base.
PvP shrinks it further.
RvR shrinks it further.
I'm not saying there aren't players interested. I'm saying its fairly niche. I like FFA PvP with full loot and it is just as niche which means it would be a hard sale on a kickstarter asking for 2mil as well.
It isn't a diss to the game, it's just a reality check. It is equally likely that it won't reach its goals.
It is intented to be a niche game, been said right from the start, and as far as i'm concerned, i'm happy about it
You are implying that I said or think being a niche game is a bad thing. I am not and I do not lol. I'm simply saying it's a double edged sword. You can not aknowledge it as a niche game and still believe it won't have trouble reaching its funding goals.
I can easily believe it won't have a problem reaching its funding goals as a niche game. Consider only 20,000 people worldwide need to contribute $100 each to reah the funding goal of $2 million.
I know I will be donating quite a bit more than that. I know many others are going to donate quite a bit more than that, thereby reducing the number of overall people needed to fund it. There are many many many people who will donate to the game but at a lesser price point and still be happy. There are hopefully a handful of whales out there with a desire to invest heavily to their entertainment reducing that number even further.
I believe that there are far more than 20,000 people interested in this game who will consider donating, reducing the total amount that we each need to contribute in order to meet that goal.
Even if 60,000 people donate worldwide, that's only $33.33 each. Since the game is going to be designed to cater to a very small percentage of players, targetting a subscriber base of 30,000 - 50,000 players which may be very easily attainable.
I will honestly be more shocked if it fails to fund than if it funds and exceeds the funding goal set.
Hardcore actually shrinks your potential player base.
PvP shrinks it further.
RvR shrinks it further.
I'm not saying there aren't players interested. I'm saying its fairly niche. I like FFA PvP with full loot and it is just as niche which means it would be a hard sale on a kickstarter asking for 2mil as well.
It isn't a diss to the game, it's just a reality check. It is equally likely that it won't reach its goals.
It is intented to be a niche game, been said right from the start, and as far as i'm concerned, i'm happy about it
Even though PvP in general isn't my favorite aspect of MMOs, I admire MJ for what he's trying to do. In a world of games that do EVERYTHING less than mediocre, it's nice to see one developer who's trying to do ONE THING very very well.
Why would you judge the out come of CU, or the value of funding CU, based off of a game that was made for different reasons, by multiple investors, for a different audience?
I think this point is very important and defeats the initial argument. We're comparing Apples to Oranges.
Why would you judge the out come of CU, or the value of funding CU, based off of a game that was made for different reasons, by multiple investors, for a different audience?
I think this point is very important and defeats the initial argument. We're comparing Apples to Oranges.
Hardcore actually shrinks your potential player base.
PvP shrinks it further.
RvR shrinks it further.
I'm not saying there aren't players interested. I'm saying its fairly niche. I like FFA PvP with full loot and it is just as niche which means it would be a hard sale on a kickstarter asking for 2mil as well.
It isn't a diss to the game, it's just a reality check. It is equally likely that it won't reach its goals.
It is intented to be a niche game, been said right from the start, and as far as i'm concerned, i'm happy about it
You are implying that I said or think being a niche game is a bad thing. I am not and I do not lol. I'm simply saying it's a double edged sword. You can not aknowledge it as a niche game and still believe it won't have trouble reaching its funding goals.
I can easily believe it won't have a problem reaching its funding goals as a niche game. Consider only 20,000 people worldwide need to contribute $100 each to reah the funding goal of $2 million.
I know I will be donating quite a bit more than that. I know many others are going to donate quite a bit more than that, thereby reducing the number of overall people needed to fund it. There are many many many people who will donate to the game but at a lesser price point and still be happy. There are hopefully a handful of whales out there with a desire to invest heavily to their entertainment reducing that number even further.
I believe that there are far more than 20,000 people interested in this game who will consider donating, reducing the total amount that we each need to contribute in order to meet that goal.
Even if 60,000 people donate worldwide, that's only $33.33 each. Since the game is going to be designed to cater to a very small percentage of players, targetting a subscriber base of 30,000 - 50,000 players which may be very easily attainable.
I will honestly be more shocked if it fails to fund than if it funds and exceeds the funding goal set.
Sorry, the things I posted are enough alone to warrant a reconsideration on the guaranteed funding. The lack of any thing to show besides ideas and plans simply makes things worse.
Again, I'm not saying it's going to fail. I'm not saying I want it to fail. I'm just saying I wouldn't get your hopes up to much on this. The chances of it failing to get funded are fairly high. There is no reason to turn a blind eye to that fact.
Originally posted by Daizedd Check out MMORPG.com's front page. CU is currently number 1 on the hype meter. Prolly won't last but it might be a good indication they will fund?
I don't think you fully understand how the hype meter actually works.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Originally posted by Daizedd Check out MMORPG.com's front page. CU is currently number 1 on the hype meter. Prolly won't last but it might be a good indication they will fund?
I don't think you fully understand how the hype meter actually works.
Lets fund a game company whos last MMO is terrible.
They will meet their funding because of eveyones nostalgia growing up play DAoC. Why did Mythic make Warhammer Online instead of CU in the first place?
Mythic didn't make WAR. EA did it. Mark was there but he had above them to make it casual game for everyone. He had to do it. Now it's gonna be good.
yeah he obviously wasnt aware of the EA Louse, lost of people just like to ride the flame train for no reason. The guys is a millionaire so even if its not funded on Kickstarter he has the money to make it.
As for mythic, EA and the success of WAR (and SWTOR), here is everything they dont want you to know about.
There is no way this becomes the most funded game on Kickstarter (even if I wish it were). I honestly think it will struggle to hit 2 million based on looked at Garriot's Kickstarter and how that turned out. Call me a pessimist but that is just me. I really want to fund it and will be funding it with $100 at least.
Originally posted by Daizedd Check out MMORPG.com's front page. CU is currently number 1 on the hype meter. Prolly won't last but it might be a good indication they will fund?
I don't think you fully understand how the hype meter actually works.
Maybe you can enlighten me about what you think I don't know, instead of just making a smart-ass comment ?
Originally posted by morfidon IMHO it will be over 4$ mln
Yep. I am of much the same opinion.
Get the word out to everyone you know, keep the hype up and let's show the doubters how much we want this game.
While you might want a certain game, creating more hype will not deliver it to you.
In fact, the more you hype what has been said so far about CU, the less chance it actually has of living up to it.
I try to teach people this here on this forum. But doesn't seem to sink into the mind of the readers. Stop the hype. I only bash hype. Or some design that I didn't like. But I like the idea of a game, I will play it or be interested. But when it starts hyping, no matter how much I may like it, that's a shady thing to me and I will fight the hype.
thisgame does seem to have some bad designs. But why wait until after its starting to be made to point these design flaws out?
There are loads of people who want an RvR game that actually works based on the number of WvW players that GW2 and Planetside 2 attracted. Neither of these games required PVE to play RvR pvp.
The hype of CU currently is high, but I just looked at the meter, and its based on 349 votes. 349 people, that's it. So its not a very reliable meter. (EDIT): Considering the tens of thousands of people, if not more, that will most likely play the game.
Comments
So was GW2, and SWTOR, and RIFT, and DF I beleive, hell even AoC I would have reckoned along with Warhammer Online.... and how did all these MMOs turn out?
People will get ramped up and excited with what will be and what they forsee and in the end be massively diassapointed and turn from fanbois to haters. Much like the countless people who envisioned Neverwinter as something completely different or opposite to what it turned out to be.
Hype meter means absolutely jack n shit and jack left town.
I hope it gets funded. But they have a long long way to go even if it does. Its a great concept and hopefully will turn into a good game. I dont understand all the hype personally even tho I am an old DAoC player.
Hardcore actually shrinks your potential player base.
PvP shrinks it further.
RvR shrinks it further.
I'm not saying there aren't players interested. I'm saying its fairly niche. I like FFA PvP with full loot and it is just as niche which means it would be a hard sale on a kickstarter asking for 2mil as well.
It isn't a diss to the game, it's just a reality check. It is equally likely that it won't reach its goals.
It is intented to be a niche game, been said right from the start, and as far as i'm concerned, i'm happy about it
Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR
You are implying that I said or think being a niche game is a bad thing. I am not and I do not lol. I'm simply saying it's a double edged sword. You can not aknowledge it as a niche game and still believe it won't have trouble reaching its funding goals.
I can easily believe it won't have a problem reaching its funding goals as a niche game. Consider only 20,000 people worldwide need to contribute $100 each to reah the funding goal of $2 million.
I know I will be donating quite a bit more than that. I know many others are going to donate quite a bit more than that, thereby reducing the number of overall people needed to fund it. There are many many many people who will donate to the game but at a lesser price point and still be happy. There are hopefully a handful of whales out there with a desire to invest heavily to their entertainment reducing that number even further.
I believe that there are far more than 20,000 people interested in this game who will consider donating, reducing the total amount that we each need to contribute in order to meet that goal.
Even if 60,000 people donate worldwide, that's only $33.33 each. Since the game is going to be designed to cater to a very small percentage of players, targetting a subscriber base of 30,000 - 50,000 players which may be very easily attainable.
I will honestly be more shocked if it fails to fund than if it funds and exceeds the funding goal set.
Glad someone finally pointed this out.
Even though PvP in general isn't my favorite aspect of MMOs, I admire MJ for what he's trying to do. In a world of games that do EVERYTHING less than mediocre, it's nice to see one developer who's trying to do ONE THING very very well.
Why would you judge the out come of CU, or the value of funding CU, based off of a game that was made for different reasons, by multiple investors, for a different audience?
I think this point is very important and defeats the initial argument. We're comparing Apples to Oranges.
Take that, initial argument!
Sorry, the things I posted are enough alone to warrant a reconsideration on the guaranteed funding. The lack of any thing to show besides ideas and plans simply makes things worse.
Again, I'm not saying it's going to fail. I'm not saying I want it to fail. I'm just saying I wouldn't get your hopes up to much on this. The chances of it failing to get funded are fairly high. There is no reason to turn a blind eye to that fact.
I don't think you fully understand how the hype meter actually works.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Was waiting for someone to point that out. :-)
"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
^MMORPG.com
yeah he obviously wasnt aware of the EA Louse, lost of people just like to ride the flame train for no reason. The guys is a millionaire so even if its not funded on Kickstarter he has the money to make it.
As for mythic, EA and the success of WAR (and SWTOR), here is everything they dont want you to know about.
http://www.gamerevolution.com/manifesto/ea-artist-soon-to-be-laid-off-burns-ea-management-2803
http://www.mmorpg.com/discussion2.cfm/thread/380645/Why-do-developers-of-MMOs-release-products-that-have-design-flaws-in-such-numbers.html
I really feel this thread fits this discussion in a large way.
the game seem to have flaws in its design. And it hasn't even been made yet. But developers won't listen.
Philosophy of MMO Game Design
Maybe you can enlighten me about what you think I don't know, instead of just making a smart-ass comment ?
I am always up for a bit of education.
While you might want a certain game, creating more hype will not deliver it to you.
In fact, the more you hype what has been said so far about CU, the less chance it actually has of living up to it.
A creative person is motivated by the desire to achieve, not the desire to beat others.
I try to teach people this here on this forum. But doesn't seem to sink into the mind of the readers. Stop the hype. I only bash hype. Or some design that I didn't like. But I like the idea of a game, I will play it or be interested. But when it starts hyping, no matter how much I may like it, that's a shady thing to me and I will fight the hype.
thisgame does seem to have some bad designs. But why wait until after its starting to be made to point these design flaws out?
Philosophy of MMO Game Design
It will likely fund.
There are loads of people who want an RvR game that actually works based on the number of WvW players that GW2 and Planetside 2 attracted. Neither of these games required PVE to play RvR pvp.
The hype of CU currently is high, but I just looked at the meter, and its based on 349 votes. 349 people, that's it. So its not a very reliable meter. (EDIT): Considering the tens of thousands of people, if not more, that will most likely play the game.