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If you could import ONE AND ONLY ONE class to CU from DAoC....which would it be?

naezgulnaezgul Member Posts: 374

Just a bystander for the time being.....

short explanation why....

«13

Comments

  • naezgulnaezgul Member Posts: 374

    Ok, looked em over, old  school DA scout hands down 

    but the way things are now I'd go shaman...love cave with dots and bolt

    also it is not over the top like valkyerie., vamp, heretic 

  • TumblebutzTumblebutz Member UncommonPosts: 322
    Impossible to say without knowing how all the mechanics will work... but having played 99% of my time on a Ranger...

    Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival

    RED IS DEAD!

  • mari3kmari3k Member Posts: 135
    SB

    Step in the arena and break the wall down

  • BowbowDAoCBowbowDAoC Member UncommonPosts: 472
    we'll basically mention the class we played the most back then, so i have to say hunter.

    image

    Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
    Thurka on WAR

    image

  • naezgulnaezgul Member Posts: 374
    Originally posted by BowbowDAoC
    we'll basically mention the class we played the most back then, so i have to say hunter.

    Heh, scout was my first and most played.

    i only played the shammy a week a ago for three hours...got him to thid

     

  • PRX_sklurbPRX_sklurb Member Posts: 167
    Toss up between Shadowblade & Infiltrator

    CLICK: »»» http://CamelotUnchained.net «««

    image

  • KyleranKyleran Member LegendaryPosts: 44,057
    Minstrel

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  • Soki123Soki123 Member RarePosts: 2,558
    Skald, just can t get enough of that clas, even today.
  • RaventreeRaventree Member Posts: 456
    Originally posted by DMKano

     

    Rift had a really good idea when it came to the class system - you pick a base archetype (warrior, healer, mage, rogue) but each one had multiple spec possibilites as far as melee/range dps, support, heals, mitigation/evasion tank etc....

    And you could swap specs on the fly between fights - very good class system imo (far from perfect) but great baseline.

    If I had to pick my favorite class it would be Valewalker, hands down.  I am with DMKano though, after getting used to the ridiculous flexibility of Rift it would be hard as hell to go back to a single spec and role.  I mean, I nuke on my cleric and warrior and I can heal on my rogue.  It is pretty awesome.

    Currently playing:
    Rift
    Played:
    SWToR, Aion,EQ, Dark Age of Camelot
    World of Warcraft, AoC

  • naezgulnaezgul Member Posts: 374
    Originally posted by DMKano

    None! Back in the day when DAoC launched I loved the class system, because for that time it was good.

    DAoC's classes were static with 100% defined roles. Yes, I am talking Vanilla DAoC as I quit right when the first expansion came out, so all the crazy stuff that happend in expansion is foreign to me.

    Today I am  a different gamer, I don't like to be locked in a 100%-pre defined role anymore, like pick class A and you will always be healer and nothing else, class B is always tank and nothing else.

    Rift had a really good idea when it came to the class system - you pick a base archetype (warrior, healer, mage, rogue) but each one had multiple spec possibilites as far as melee/range dps, support, heals, mitigation/evasion tank etc....

    And you could swap specs on the fly between fights - very good class system imo (far from perfect) but great baseline.

     

    If CU has a deep class system with lots of options as far as specs the game has a solid chance of keeping players for a long time, as  the class system specialization should be a meta-game in itself.

    If it's a static class system like vanilla DAoC - ouch, pass for me.

     

     

     

     

    I don't think you are going to get what you want from CU. Choice matters! Though you can always invest the time and have multiple toons.  

  • naezgulnaezgul Member Posts: 374
    Originally posted by Raventree
    Originally posted by DMKano

     

    Rift had a really good idea when it came to the class system - you pick a base archetype (warrior, healer, mage, rogue) but each one had multiple spec possibilites as far as melee/range dps, support, heals, mitigation/evasion tank etc....

    And you could swap specs on the fly between fights - very good class system imo (far from perfect) but great baseline.

    If I had to pick my favorite class it would be Valewalker, hands down.  I am with DMKano though, after getting used to the ridiculous flexibility of Rift it would be hard as hell to go back to a single spec and role.  I mean, I nuke on my cleric and warrior and I can heal on my rogue.  It is pretty awesome.

    Not to me.....guess if cu goes that way I'll have to keep playing daoc one month a year and keep waiting

  • sevitothsevitoth Member UncommonPosts: 375

    Thane! My favorite class ever in mmorpgs. Too bad they got nerfed into oblivion early in the game and never recovered....

     

     

    Currently Playing: DAOC Uthgard

    Previously Played: UO, DAOC, Shadowbane, AC2, SWG, Horizons, COX, WOW, EQ2, LOTRO, AOC, WAR, Vanguard, Rift, SWTOR, ESO, GW2.

  • naezgulnaezgul Member Posts: 374
    Originally posted by Soki123
    Skald, just can t get enough of that clas, even today.

    Just a wild guess here.......are you an iPAD user?

  • aylwynnaylwynn Member Posts: 94
    Bard.
  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Scout.
  • mysticmousemysticmouse Member UncommonPosts: 146
    Mentalist !
  • KappenWizKappenWiz Member UncommonPosts: 162

    Warlock, with unlimited chambers.

    That should get this thread moving...

     

  • KyarraKyarra Member UncommonPosts: 789
    Theurigist! Spam those pets!
  • waynejr2waynejr2 Member EpicPosts: 7,771
    Nice variety of answers!
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  • SorninSornin Member Posts: 1,133
    Originally posted by Kyarra
    Theurigist! Spam those pets!

    Agreed! It was not my chosen class, though I dabbled in it, and creating an elemental pet army had its charms.

    image

  • SeitrSeitr Member UncommonPosts: 50
    Spiritmaster.....love dark and summoning spec.
  • AnideinAnidein Member UncommonPosts: 19
    Friar, before his stuns were nerfed.
  • shamallshamall Member CommonPosts: 516
    Gonna have to go with the Theurgist. You don't know what fear is till you see a train of earth pets running at you.

    The Brave Do Not Fear The Grave

  • jefftpjefftp Member UncommonPosts: 14

    Friar or Valewalker. Both were fairly unique in that they didn't fit neatly into their role. Friar was a healer, but with serious melee-DPS potential. Valewalker was a DPS, with outrageous defense for a clother wearer--the bane of all arrow users.

     

  • PainlezzPainlezz Member UncommonPosts: 646

    No matter what they do, they cannot bring back the same casting mechanics... 100% interrupt on casters is just no fun at all.  I remember playing Wizard back in the day.  We didn't know better really so it was ok, but imagine trying to play a caster where any damage from any source interrupts your cast every single time?

     

    That said...

     

    Bonedancer if they re-worked it a bit would be awesome!  I love pet classes and being able to build an army of pets differently depending on the situation is a really cool idea.  Could spec healing and summon healing pets that heal you and your party.  Spec range DPS and get archers/caster.  Spec melee dps and get melee pets.  Or mix and match for a good solo build!

     

    Necro and Vamp were probably the most fun to play considering how strong they were solo.  Necro could farm well endlessly and survive difficult encounters.  Vamp could actually MOVE while attacking.  

     

    Which brings me to another request, melee better not be LOCKED do the ground when executing attacks.  I dislike melee classes but requiring them to be standing still to execute an attack makes it even worse!

     

     

    1) Allow casters to only have a CHANCE of interruption while casting like all modern MMO's employ.

    2) Allow melee to use abilities while moving like all modern MMO's allow (and/or like the vamp could).

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