Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Rift had a really good idea when it came to the class system - you pick a base archetype (warrior, healer, mage, rogue) but each one had multiple spec possibilites as far as melee/range dps, support, heals, mitigation/evasion tank etc....
And you could swap specs on the fly between fights - very good class system imo (far from perfect) but great baseline.
If I had to pick my favorite class it would be Valewalker, hands down. I am with DMKano though, after getting used to the ridiculous flexibility of Rift it would be hard as hell to go back to a single spec and role. I mean, I nuke on my cleric and warrior and I can heal on my rogue. It is pretty awesome.
Currently playing: Rift Played: SWToR, Aion,EQ, Dark Age of Camelot World of Warcraft, AoC
None! Back in the day when DAoC launched I loved the class system, because for that time it was good.
DAoC's classes were static with 100% defined roles. Yes, I am talking Vanilla DAoC as I quit right when the first expansion came out, so all the crazy stuff that happend in expansion is foreign to me.
Today I am a different gamer, I don't like to be locked in a 100%-pre defined role anymore, like pick class A and you will always be healer and nothing else, class B is always tank and nothing else.
Rift had a really good idea when it came to the class system - you pick a base archetype (warrior, healer, mage, rogue) but each one had multiple spec possibilites as far as melee/range dps, support, heals, mitigation/evasion tank etc....
And you could swap specs on the fly between fights - very good class system imo (far from perfect) but great baseline.
If CU has a deep class system with lots of options as far as specs the game has a solid chance of keeping players for a long time, as the class system specialization should be a meta-game in itself.
If it's a static class system like vanilla DAoC - ouch, pass for me.
I don't think you are going to get what you want from CU. Choice matters! Though you can always invest the time and have multiple toons.
Rift had a really good idea when it came to the class system - you pick a base archetype (warrior, healer, mage, rogue) but each one had multiple spec possibilites as far as melee/range dps, support, heals, mitigation/evasion tank etc....
And you could swap specs on the fly between fights - very good class system imo (far from perfect) but great baseline.
If I had to pick my favorite class it would be Valewalker, hands down. I am with DMKano though, after getting used to the ridiculous flexibility of Rift it would be hard as hell to go back to a single spec and role. I mean, I nuke on my cleric and warrior and I can heal on my rogue. It is pretty awesome.
Not to me.....guess if cu goes that way I'll have to keep playing daoc one month a year and keep waiting
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Friar or Valewalker. Both were fairly unique in that they didn't fit neatly into their role. Friar was a healer, but with serious melee-DPS potential. Valewalker was a DPS, with outrageous defense for a clother wearer--the bane of all arrow users.
No matter what they do, they cannot bring back the same casting mechanics... 100% interrupt on casters is just no fun at all. I remember playing Wizard back in the day. We didn't know better really so it was ok, but imagine trying to play a caster where any damage from any source interrupts your cast every single time?
That said...
Bonedancer if they re-worked it a bit would be awesome! I love pet classes and being able to build an army of pets differently depending on the situation is a really cool idea. Could spec healing and summon healing pets that heal you and your party. Spec range DPS and get archers/caster. Spec melee dps and get melee pets. Or mix and match for a good solo build!
Necro and Vamp were probably the most fun to play considering how strong they were solo. Necro could farm well endlessly and survive difficult encounters. Vamp could actually MOVE while attacking.
Which brings me to another request, melee better not be LOCKED do the ground when executing attacks. I dislike melee classes but requiring them to be standing still to execute an attack makes it even worse!
1) Allow casters to only have a CHANCE of interruption while casting like all modern MMO's employ.
2) Allow melee to use abilities while moving like all modern MMO's allow (and/or like the vamp could).
Comments
Ok, looked em over, old school DA scout hands down
but the way things are now I'd go shaman...love cave with dots and bolt
also it is not over the top like valkyerie., vamp, heretic
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
RED IS DEAD!
Step in the arena and break the wall down
Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR
Heh, scout was my first and most played.
i only played the shammy a week a ago for three hours...got him to thid
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If I had to pick my favorite class it would be Valewalker, hands down. I am with DMKano though, after getting used to the ridiculous flexibility of Rift it would be hard as hell to go back to a single spec and role. I mean, I nuke on my cleric and warrior and I can heal on my rogue. It is pretty awesome.
Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC
I don't think you are going to get what you want from CU. Choice matters! Though you can always invest the time and have multiple toons.
Not to me.....guess if cu goes that way I'll have to keep playing daoc one month a year and keep waiting
Thane! My favorite class ever in mmorpgs. Too bad they got nerfed into oblivion early in the game and never recovered....
Currently Playing: DAOC Uthgard
Previously Played: UO, DAOC, Shadowbane, AC2, SWG, Horizons, COX, WOW, EQ2, LOTRO, AOC, WAR, Vanguard, Rift, SWTOR, ESO, GW2.
Just a wild guess here.......are you an iPAD user?
Warlock, with unlimited chambers.
That should get this thread moving...
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Agreed! It was not my chosen class, though I dabbled in it, and creating an elemental pet army had its charms.
The Brave Do Not Fear The Grave
Friar or Valewalker. Both were fairly unique in that they didn't fit neatly into their role. Friar was a healer, but with serious melee-DPS potential. Valewalker was a DPS, with outrageous defense for a clother wearer--the bane of all arrow users.
No matter what they do, they cannot bring back the same casting mechanics... 100% interrupt on casters is just no fun at all. I remember playing Wizard back in the day. We didn't know better really so it was ok, but imagine trying to play a caster where any damage from any source interrupts your cast every single time?
That said...
Bonedancer if they re-worked it a bit would be awesome! I love pet classes and being able to build an army of pets differently depending on the situation is a really cool idea. Could spec healing and summon healing pets that heal you and your party. Spec range DPS and get archers/caster. Spec melee dps and get melee pets. Or mix and match for a good solo build!
Necro and Vamp were probably the most fun to play considering how strong they were solo. Necro could farm well endlessly and survive difficult encounters. Vamp could actually MOVE while attacking.
Which brings me to another request, melee better not be LOCKED do the ground when executing attacks. I dislike melee classes but requiring them to be standing still to execute an attack makes it even worse!
1) Allow casters to only have a CHANCE of interruption while casting like all modern MMO's employ.
2) Allow melee to use abilities while moving like all modern MMO's allow (and/or like the vamp could).