Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Crowd Control is a four letter word

124»

Comments

  • FishuFishu Member Posts: 12

    At the beginning of daoc it's was a pain in the bongo, but by TOA  it actually added just that little something in PVP that made it a little more strategic. They were so many abilities to counter it + immunity timer.

     

    No . The far worse thing of DAOC was /stick and /assist.

  • naezgulnaezgul Member Posts: 374
    Originally posted by Fishu

    At the beginning of daoc it's was a pain in the bongo, but by TOA  it actually added just that little something in PVP that made it a little more strategic. They were so many abilities to counter it + immunity timer.

     

    No . The far worse thing of DAOC was /stick and /assist.

    I want stick, fface such a jumble of graphics and things to click I need it

  • aylwynnaylwynn Member Posts: 94

    I was always looking for a similiar system in games beside DAoC. All failed. Consequence is the keyword. Its hardcore. Longduration would be even more awesome. Thats where positioning really begin.

     

    Stun shouldn't be like 10 seconds ... Well, at least there should be more utilities to break a stun.

  • naezgulnaezgul Member Posts: 374
    Originally posted by aylwynn

    I was always looking for a similiar system in games beside DAoC. All failed. Consequence is the keyword. Its hardcore. Longduration would be even more awesome. Thats where positioning really begin.

     

    Stun shouldn't be like 10 seconds ... Well, at least there should be more utilities to break a stun.

    Maybe stun should not break for first half of it...and break on damage after?

    or 3 hits break a stun

  • BluesiBluesi Member Posts: 3

    CC in daoc was only a problem for starters, when you had bad equip with low resi, low rank with now ra´s to counter. That should be reworked, dont have a 1 min mezz, lower the max time, start with like 20 sec max base and allow abilities to lower it to like 9 sec (stun duration) for casters/supporter and even lower for melee. For stun, just add a positive effect to it, 80% dmg absorb while stuned and it will be less of a problem.

  • VargurVargur Member CommonPosts: 143
    Originally posted by Bluesi

    CC in daoc was only a problem for starters, when you had bad equip with low resi, low rank with now ra´s to counter. That should be reworked, dont have a 1 min mezz, lower the max time, start with like 20 sec max base and allow abilities to lower it to like 9 sec (stun duration) for casters/supporter and even lower for melee. For stun, just add a positive effect to it, 80% dmg absorb while stuned and it will be less of a problem.

    20 sec mez sounds about right. The winning side has an advantage, but not the ability to take down large numbers of enemies due to Purge-abilities being down.

  • belatucadrosbelatucadros Member UncommonPosts: 264
    Originally posted by Vargur
    Originally posted by Bluesi

    CC in daoc was only a problem for starters, when you had bad equip with low resi, low rank with now ra´s to counter. That should be reworked, dont have a 1 min mezz, lower the max time, start with like 20 sec max base and allow abilities to lower it to like 9 sec (stun duration) for casters/supporter and even lower for melee. For stun, just add a positive effect to it, 80% dmg absorb while stuned and it will be less of a problem.

    20 sec mez sounds about right. The winning side has an advantage, but not the ability to take down large numbers of enemies due to Purge-abilities being down.

    This all depends on TTK though. If the average group fight lasts 4 minutes, a 20(max) second mezz is a blink. Even before we consider things that lower it/purge it/clear it.

Sign In or Register to comment.