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Gettings,
A quick hisotry. I starged playing SWG before veichels or player housing...nuff said. I left because of the misguided travisty of the first CU's design and I've come back because of the NGE.
I enjoy combat in the NGE and I enjoy space, so I'll probably stay for a bit.
So my question for the community is this: Why would the developers of this game abandon the only part of the old game that actually worked well, namely the player based economy? I throughly enjoyed the interaction I had with other players both buying goods and selling raw materials. This social aspect of the game actually worked!
I've heard some posters say that the crafing was taken out of the game becaue crafters became too good and produced products far superior to what the devs had intended. I'm not sure this is the case.
I beleive they got rid of it simply because they are now trying to emulate the crafting and economy of WoW. I also think that a simpler crafting system will mean less development time for their team.
What do you think? Why did they ditch the player based economy?
Ch3cksix
Comments
Cause the economy was a mess, this way will be easier tbh :P
I loved the pre cu game, i don't like loot based games that copy WOW.
So i quit
they are adding talent trees too
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Don't click here...no2
Crafting is dead for one big reason... Decay is gone.
Of course, it doesn't help that the best stuff is now loot drops too. The only crafting that will still be needed is tailor, maybe architect.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
you say the economy was screwed because it was over priced?
I agree with you there eventhough i was a wealthy character, but the reason everything was over priced was because of the group nerf,
People could make well over 1 million creds from getting a solo group and going out killing jantas/mokks.
However they stopped that causing way bigger destruction than they thaught, when they first announced it i saw what was gonna happen, the rich people with 100+ million creds would have money to throw away so when an item once worth 1 mill came on the forums people would pay 4 mill for it, this worked for all items which caused the over price.
Their reason was there are too many credits in the game. Indeed there were loads of credits in the game but you can NEVER get too many, thats not how it works.
Small scale on the way it worked.....
One American dollar is aprox 60p English Cuurency (6/10 of a pound), so every English pound is aprox 2 dollars US.
If you put this with SWG currency which u have to be open minded to see how it works (just preparing for flamers)
So if the American dollar is about 2 dollars to the pound and if you work it out towards SWG currency the SW currency is about 100,000 credits to every pound.
It's just the way all economys work apart from SWG is on a larger scale.
I would think the reason for thyis being on a larger scales is people in RL (real life) only get paid 400 - 800 pounds a week while in SWG at the time we got paid 32,000 credits a mission.
Please correct me anywhere i may be wrong. TY
I don't want to get into a lengthy discussion about MMO economies because it usually ends with me banging my head against a wall wondering why people can't see the obvious, but I do have some comments:
First, lack of decay has not ruined crafting. I was a Droid Engineer for over two years, and any DE will tell you that Droids have NEVER decayed since day 1. The fact that I (and many others) was successful despite having a product that didn't decay proves it isn't needed.
Second, inflation happens in the real world, so why would it not happen in a MMO? Just because an item costs more today than it did when SWG was released doesn't mean the economy is ruined. The fact is it's also easier to make money today than it was when SWG was released, believe me I know I was there. When an Architect told me it would be 50k for a medium house I had no idea how I was going to raise that kind of money. Now I can do it in about 5 minutes.
Third, Shayde I love the new sig. Really cracked me up.
you say the economy was screwed because it was over priced?
I agree with you there eventhough i was a wealthy character, but the reason everything was over priced was because of the group nerf,
People could make well over 1 million creds from getting a solo group and going out killing jantas/mokks.
However they stopped that causing way bigger destruction than they thaught, when they first announced it i saw what was gonna happen, the rich people with 100+ million creds would have money to throw away so when an item once worth 1 mill came on the forums people would pay 4 mill for it, this worked for all items which caused the over price.
Their reason was there are too many credits in the game. Indeed there were loads of credits in the game but you can NEVER get too many, thats not how it works.
Small scale on the way it worked.....
One American dollar is aprox 60p English Cuurency (6/10 of a pound), so every English pound is aprox 2 dollars US.
If you put this with SWG currency which u have to be open minded to see how it works (just preparing for flamers)
So if the American dollar is about 2 dollars to the pound and if you work it out towards SWG currency the SW currency is about 100,000 credits to every pound.
It's just the way all economys work apart from SWG is on a larger scale.
I would think the reason for thyis being on a larger scales is people in RL (real life) only get paid 400 - 800 pounds a week while in SWG at the time we got paid 32,000 credits a mission.
Please correct me anywhere i may be wrong. TY
I won't say your wrong, because you aren't. Think about this though. You have a millionaire who goes to the mall and buys a Shirt. He doesn't pay $1,000 dollars for the nice shirt because he can, he pays the $30-$60 it actually worth. The millionaire is just rich and will never have to worry about not being able to afford something. The economy doesn't increase their prices to make the rich man just as poor as the rest, they just except that millionaire will always have too much money. This way the smaller folks that aren't rich can still have that nice shirt.
Taking bets on when SOE/LA will implement Auction Houses, complete with gnome and goblin barkers.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
I disagree. Inflation was a problem before but thats what happens when incomes rise; prices rise as well. Thats called supply and demand.
Also, the economy is not being run the same. Previously, most high end loot was in the form of a schematic. These schematics needed to be crafted by a player in order to gain the item. This ensured that pure crafters had a role in the higher end game as well as the combat classes. Crafters were paid with credits and spent credits on raw materials. This natural flow of money was all player controled and regulated.
Now, items simply drop into your invendory after killing the latest bad guy. No need to visit a crafter. And, in the high end game, I won't be visiting a crafter because their items will not be as good (refrence the stratics interview quote by Lord_Pal). There will be no flow of money from me to a crafter durring high end content.
Finally, SWG is trying to learn from the success of WoW. Sony's share holders demand it. Lucas Arts demands it. And, the games are not as different as you say. Both rely on very similar MMO ideas at this point.
Ch3cksix
In the USA and western countries this is true. However in fledling republics and bananna republics this is not at all true. The reason a consumer would only pay $60 in the US even though they could afford to pay $1000 is because there is an abundant supply of shirts. If shirts were in short supply, for whatever reason, then the millionaire would pay $1000. Supply and Demand.
Ch3cksix
All the DE's I've ever known sold BH droids to make money. Everything else was a looser for them. The forums were full of DE's who complained about this. You're the first DE I've ever heard say that no decay on a droid was not a big deal.
Ch3cksix
I disagree. Inflation was a problem before but thats what happens when incomes rise; prices rise as well. Thats called supply and demand.
Also, the economy is not being run the same. Previously, most high end loot was in the form of a schematic. These schematics needed to be crafted by a player in order to gain the item. This ensured that pure crafters had a role in the higher end game as well as the combat classes. Crafters were paid with credits and spent credits on raw materials. This natural flow of money was all player controled and regulated.
Now, items simply drop into your invendory after killing the latest bad guy. No need to visit a crafter. And, in the high end game, I won't be visiting a crafter because their items will not be as good (refrence the stratics interview quote by Lord_Pal). There will be no flow of money from me to a crafter durring high end content.
Finally, SWG is trying to learn from the success of WoW. Sony's share holders demand it. Lucas Arts demands it. And, the games are not as different as you say. Both rely on very similar MMO ideas at this point.
Can you back up your claims with creditable references that SWG is trying to learn from the success of WOW. Further more I would like to see proof that Lucas Arts and Sony's share holders are demanding all this too.
I know what supply and demand is. What the economy is doing in this game is pushing all of this to the extreme. Just because there are alot of millionaires in the world doesn't mean that all the department stores out there are going to sell each shirt and pair of pants for thousands of dollars each. These are problems you find in SWG economy.
Traders will fill this role. They are the SWG auction house. It seems likley that traders will buy/trade loot, what else will they sell? Also I bet that traders will gain the ability to sell items on consignment for a small fee. hmmm....
Ch3cksix
All publicly traded companies must do everything within their power to compete in the market place on behalf of their share holders. Thats the way our economy works. I don't feel I shoul have to prove this very basic principle any more than I should have to prove that SOE is trying to make money.
Yes, if everyone in America made $1,000,000 per year then shirts will cost $1000 each. Simple fact. Also, if there was a sudden shortage of shirts then they would cost $1000 each. Ask your self this, how much did you pay for gas after hurricane Katrina? I payed $3.50 per gallon. Why? Because of short supply. Now gas is back down to $2.10 a gallon where I live. Because the supply has increased.
Also, ask yourself how much your grandparents first home cost? The house I'm living in now cost $60,000 when it was built in 1968. I bought the house last year for $148,000. Why? Because I make much more than the comparable consumer in 1968. Because everyone can afford more, we all pay more.
You say you understand supply and demand but I'm not sure you do.
Ch3cksix
QFE