Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Camelot Unchained: Tech Demo Shows 10k NPCs On Screen Simultaneously

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The Camelot Unchained team has released a new tech demo that shows off some proprietary tech being used to create the game. The demo shows ten thousand characters simultaneously walking around. Check it out!

Source OnRPG.comhttp://www.onrpg.com





¯\_(ツ)_/¯ 


«13

Comments

  • LivnthedreamLivnthedream Member Posts: 555
    LOL. "Our characters and environments look terrible, but hey there is a whole heck of a lot of it!". Ug,
  • collektcollekt Member UncommonPosts: 328
    Originally posted by Livnthedream
    LOL. "Our characters and environments look terrible, but hey there is a whole heck of a lot of it!". Ug,

    You do realize this is just a tech demo right? They used a character model from their mobile game to demonstrate some of the rendering power of their in-house developed engine. They have said there will be similar demos with actual CU models at a later time.

  • meddyckmeddyck Member UncommonPosts: 1,282
    I guess it's better than some other games that can barely manage a few groups of players in the same zone. But 10,000 players would not be at all fun even if the engine could handle it. A few hundred players fighting it out is more than enough. Give us smooth fights with a few hundred people and nice graphics instead of stupidly huge zergs with cartoony characters.

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • MukeMuke Member RarePosts: 2,614

    lol, imagine the lag and fps in a full rendered game.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • LivnthedreamLivnthedream Member Posts: 555
    Originally posted by collekt
    Originally posted by Livnthedream
    LOL. "Our characters and environments look terrible, but hey there is a whole heck of a lot of it!". Ug,

    You do realize this is just a tech demo right? They used a character model from their mobile game to demonstrate some of the rendering power of their in-house developed engine. They have said there will be similar demos with actual CU models at a later time.

    I am well aware of that. Did you hear what the dev said? "We won't have the best lighting, and our environments will be a little sparse. Our characters will not be the most detailed". He said it himself.

  • rwyanrwyan Member UncommonPosts: 468

    Will be pledging soon but this didn't get me all too excited.  I did have a rather long post but I'll just list some positives/negatives.

     

    + Opening "Camelot Unchained" animation

     

    + Developer commentary was easy to understand/follow and documented well (felt very professional)

     

    + Like the idea of seeing bits of the tech going into the game

     

    - In this case, the tech is being presented outside the scope of actual gameplay (the beef).  Using a work-in-progress model from the game in the demo would have been a much nicer touch.

  • muffins89muffins89 Member UncommonPosts: 1,585
    Originally posted by collekt
    Originally posted by Livnthedream
    LOL. "Our characters and environments look terrible, but hey there is a whole heck of a lot of it!". Ug,

    You do realize this is just a tech demo right? They used a character model from their mobile game to demonstrate some of the rendering power of their in-house developed engine. They have said there will be similar demos with actual CU models at a later time.

    and you realize they said they werent developing an 'in house engine' right?  they are borrwoing almost all there assests from other games.

  • BananaramaaBananaramaa Member Posts: 34
    lol crummiest tech demo ever.
  • collektcollekt Member UncommonPosts: 328
    Originally posted by Livnthedream
    Originally posted by collekt
    Originally posted by Livnthedream
    LOL. "Our characters and environments look terrible, but hey there is a whole heck of a lot of it!". Ug,

    You do realize this is just a tech demo right? They used a character model from their mobile game to demonstrate some of the rendering power of their in-house developed engine. They have said there will be similar demos with actual CU models at a later time.

    I am well aware of that. Did you hear what the dev said? "We won't have the best lighting, and our environments will be a little sparse. Our characters will not be the most detailed". He said it himself.

    That doesn't mean it's going to "look terrible." If you're one of those people that doesn't enjoy a game unless it has the very best, top of the line skyrim graphics or whatever then this is probably not the game for you. It's a trade off. You can't have the best graphics and then have a lot of characters on screen at once.. it just doesn't work that way.

  • MukeMuke Member RarePosts: 2,614

    The demo is fun to see, but without any character models on it or a engine with game content involved it doesn't have any value.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • botrytisbotrytis Member RarePosts: 3,363

    Watching the DEMO gives me no confidence in this developer at all. It is like them saying, 'Look how crappy our tech is but it is our tech'. If you can't be the best don't do it at all.

     


  • BadSpockBadSpock Member UncommonPosts: 7,979

    I don't know, we're not at the point technologically to be able to play in massive thousands vs. thousands battles ala the Siege of Helms Deep or the Battle for Minas Tirith from the LOTRO movies...

    Until we can get that kind of scale, without having to sacrifice the graphical quality - count me out.

    I prefer ample quantity and quality of small to medium sized group content anyway.

    As the tech stands right now, too much is given up to allow for massive scale like this.

    Maybe that makes me a graphics snob, but I think more so it makes me a content quality snob - and the more players you add to a situation, the more it just becomes a zerg.

    Proven time, and time, and time, and time, and time, and time again throughout the history of MMO gaming.

    Why?

    Players don't form ranks, utilize formations and tactical maneuvers.

    They just zerg rush each other, or stand off at range plinking back and forth with magic/projectiles.

    It's totally, 100% super, super lame.

    To build an entire game around it.. well... good luck!

    Once you get a PvP group to more than say 10-12 players, all coordination and tactial play just breaks down.

  • LivnthedreamLivnthedream Member Posts: 555
    Originally posted by collekt

    That doesn't mean it's going to "look terrible." If you're one of those people that doesn't enjoy a game unless it has the very best, top of the line skyrim graphics or whatever then this is probably not the game for you. It's a trade off. You can't have the best graphics and then have a lot of characters on screen at once.. it just doesn't work that way.

    LOL. Skyrim is not overly great either. You really need to download another 10gigs of textures and enb to make it look great. Even discounting that though graphics DO matter. Graphics themselves are arguably just as important as aesthetic. Personally, I have a nice box, and I do enjoy looking at nice things. When choosing a new game nicer looking is a consideration.

  • MickleMickle Member UncommonPosts: 127
    I have been in battles where there were hundreds of players doing combat.  The game started to stutter and then crashed.  I am very glad to see that a piss poor demo can handle 10K players.  That should mean a working game should be able to handle 1K players doing combat with ease.
  • collektcollekt Member UncommonPosts: 328
    Originally posted by BadSpock

    I don't know, we're not at the point technologically to be able to play in massive thousands vs. thousands battles ala the Siege of Helms Deep or the Battle for Minas Tirith from the LOTRO movies...

    Until we can get that kind of scale, without having to sacrifice the graphical quality - count me out.

    I prefer ample quantity and quality of small to medium sized group content anyway.

    As the tech stands right now, too much is given up to allow for massive scale like this.

    Maybe that makes me a graphics snob, but I think more so it makes me a content quality snob - and the more players you add to a situation, the more it just becomes a zerg.

    Proven time, and time, and time, and time, and time, and time again throughout the history of MMO gaming.

    Why?

    Players don't form ranks, utilize formations and tactical maneuvers.

    They just zerg rush each other, or stand off at range plinking back and forth with magic/projectiles.

    It's totally, 100% super, super lame.

    To build an entire game around it.. well... good luck!

    You're obviously against the whole RvR concept then.. so I don't know why you're even here no offense.

  • collektcollekt Member UncommonPosts: 328
    Originally posted by Livnthedream
    Originally posted by collekt

    That doesn't mean it's going to "look terrible." If you're one of those people that doesn't enjoy a game unless it has the very best, top of the line skyrim graphics or whatever then this is probably not the game for you. It's a trade off. You can't have the best graphics and then have a lot of characters on screen at once.. it just doesn't work that way.

    LOL. Skyrim is not overly great either. You really need to download another 10gigs of textures and enb to make it look great. Even discounting that though graphics DO matter. Graphics themselves are arguably just as important as aesthetic. Personally, I have a nice box, and I do enjoy looking at nice things. When choosing a new game nicer looking is a consideration.

    Once again, probably not the game for you then. Personally, I'd prefer slightly lesser quality graphics with better gameplay. I mean, it's not like it's going to be 2d or some shit.. it's still going to look decent at least.

  • ironhelixironhelix Member Posts: 448
    Originally posted by BadSpock

    I don't know, we're not at the point technologically to be able to play in massive thousands vs. thousands battles ala the Siege of Helms Deep or the Battle for Minas Tirith from the LOTRO movies...

    Until we can get that kind of scale, without having to sacrifice the graphical quality - count me out.

    I prefer ample quantity and quality of small to medium sized group content anyway.

    As the tech stands right now, too much is given up to allow for massive scale like this.

    Maybe that makes me a graphics snob, but I think more so it makes me a content quality snob - and the more players you add to a situation, the more it just becomes a zerg.

    Proven time, and time, and time, and time, and time, and time again throughout the history of MMO gaming.

    Why?

    Players don't form ranks, utilize formations and tactical maneuvers.

    They just zerg rush each other, or stand off at range plinking back and forth with magic/projectiles.

    It's totally, 100% super, super lame.

    To build an entire game around it.. well... good luck!

    Once you get a PvP group to more than say 10-12 players, all coordination and tactial play just breaks down.

    I made this exact point in another thread. Another thing people aren't taking into account is network latency. There are already games that can render more characters on screen than the network can effectively handle. This is going to be a gigantic warping zerg-fest.

  • MukeMuke Member RarePosts: 2,614


    Originally posted by Mickle
    I have been in battles where there were hundreds of players doing combat.  The game started to stutter and then crashed.  I am very glad to see that a piss poor demo can handle 10K players.  That should mean a working game should be able to handle 1K players doing combat with ease.

    '10.000 dots' moving around is a bit different then a fully rendered game.

    Also, be cautious because they will show it on a internal run network on highend machines with 0 lag.


    I hope they can pull this off what you said....but I will be impressed if it would be on a external based working client with avg 50-200 ping.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • BadSpockBadSpock Member UncommonPosts: 7,979
    Originally posted by collekt
    Originally posted by BadSpock

    I don't know, we're not at the point technologically to be able to play in massive thousands vs. thousands battles ala the Siege of Helms Deep or the Battle for Minas Tirith from the LOTRO movies...

    Until we can get that kind of scale, without having to sacrifice the graphical quality - count me out.

    I prefer ample quantity and quality of small to medium sized group content anyway.

    As the tech stands right now, too much is given up to allow for massive scale like this.

    Maybe that makes me a graphics snob, but I think more so it makes me a content quality snob - and the more players you add to a situation, the more it just becomes a zerg.

    Proven time, and time, and time, and time, and time, and time again throughout the history of MMO gaming.

    Why?

    Players don't form ranks, utilize formations and tactical maneuvers.

    They just zerg rush each other, or stand off at range plinking back and forth with magic/projectiles.

    It's totally, 100% super, super lame.

    To build an entire game around it.. well... good luck!

    You're obviously against the whole RvR concept then.. so I don't know why you're even here no offense.

    Because I think RvR is best done in coordinated, tactical groups of 8-12 players not zerg rushes of hundreds/thousands.

    I've been there, done that - for far, far too long.

    Small to medium size group play is ALWAYS more engaging.

    Sure, it doesn't have the "cool" factor of looking around and seeing hundreds by your side, but smaller groups of coordinated players communicating via chat in open world warfare is really the pinaccle of MMO PvP.

  • LivnthedreamLivnthedream Member Posts: 555
    Originally posted by collekt

    Once again, probably not the game for you then. Personally, I'd prefer slightly lesser quality graphics with better gameplay. I mean, it's not like it's going to be 2d or some shit.. it's still going to look decent at least.

    As far as I have seen we have no idea what it is going to look like. This video certainly does not inspire confidence.

  • ArconaArcona Member UncommonPosts: 1,182

    Well its a huge upgrade from DAOC :)

    Remember characters would "ghost" for a long stretch, then reappear where they were supposed to be.

  • fat_taddlerfat_taddler Member Posts: 286
    Originally posted by BadSpock

    I don't know, we're not at the point technologically to be able to play in massive thousands vs. thousands battles ala the Siege of Helms Deep or the Battle for Minas Tirith from the LOTRO movies...

    Until we can get that kind of scale, without having to sacrifice the graphical quality - count me out.

    I prefer ample quantity and quality of small to medium sized group content anyway.

    As the tech stands right now, too much is given up to allow for massive scale like this.

    Maybe that makes me a graphics snob, but I think more so it makes me a content quality snob - and the more players you add to a situation, the more it just becomes a zerg.

    Proven time, and time, and time, and time, and time, and time again throughout the history of MMO gaming.

    Why?

    Players don't form ranks, utilize formations and tactical maneuvers.

    They just zerg rush each other, or stand off at range plinking back and forth with magic/projectiles.

    It's totally, 100% super, super lame.

    To build an entire game around it.. well... good luck!

    Once you get a PvP group to more than say 10-12 players, all coordination and tactial play just breaks down.

    Absolutely agree.     Having a large number of players on the screen doesn't equate to fun PvP.   In most cases, large scale battles simply come down to who has more people, there's absolutely no strategy or tactics involved.  

     

  • ArconaArcona Member UncommonPosts: 1,182

    DAOC had awful netcode, characters would ghost etc, like I just said.

    CU will have better netcode than other mmorpgs it seems.

    It kinda should keep some of the bad netcode to make it feel like DAOC?

    :P

  • MukeMuke Member RarePosts: 2,614

    [quote]Originally posted by fat_taddler
    [b][quote]Absolutely agree.     Having a large number of players on the screen doesn't equate to fun PvP.   In most cases, large scale battles simply come down to who has more people, there's absolutely no strategy or tactics involved.  

     [/b][/quote]


    Right. Most massive PVP battles above a certain number usually end in area specials spams which ruin the fun for many. If those effects are not ingame then it ends without any coordination and ram the keyboard buttons mindlessly till you die.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • DoogiehowserDoogiehowser Member Posts: 1,873
    It will most probably end up looking like Warhammer Online which has not aged well at all. 

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

Sign In or Register to comment.