Most newer mmo's steer away from that, but some of my fondest socializing in daoc was when grinding pygmy gobs or trees in lyonesse for hours. You'd get to know the people pretty well, and there'd even be a waiting list of people wanting to join.
Plus is NON instanced dungeons, oftentimes your group would pick a spot and just camp it. You rest/recoup mana/energy etc... while the camp respawns.
it literally was like farming as in crops, because you had to rotate which camps you pulled from to keep the respawns going lol... LOST ART FORM
Most newer mmo's steer away from that, but some of my fondest socializing in daoc was when grinding pygmy gobs or trees in lyonesse for hours. You'd get to know the people pretty well, and there'd even be a waiting list of people wanting to join.
Why do we miss this Tuktz? The social aspect maybe?
Rage quit = when a group member abruptly drops from group or even logs out of the game after losing a fight because he is so mad at how bad his group played (according to him)
Wilson = when a group member runs away from a losing fight to protect his I Remain Standing score, often to zone into a tower
Flame (a tower or keep) = damage the gate of a keep or tower to the point that a flame icon shows up on the realm war map thereby causing defenders to rush to it so you can farm them
Peel = to use a snare style or other ability such as grapple or slam on a pet or enemy melee that is attacking a group member so the group member can escape
Coast Guard = players who spent most of their time roaming around bridges and docks to pick off soloers and small groups who boated over. This was especially popular among Mids at Bledmeer Faste.
We had our own terms for various features of Emain on Alb Gawaine:
G1 = Alb milegate
G2 = Mid milegate
Thimble = Dakkon's Tower
Crim valley = the 2 paths leading from Dun Crimthain to Emain with a huge hill in between them
Coup's hill = the hill behind Dakkon's Tower which a realm paladin named Coupland frequently led the zerg up to in order to hide from the Hib zerg
Rackir's Dildo = one of my guildie's name for the rock to the NW of the AMG which a particular nightshade and his stealth group liked to hang around
Cradok's Tree = the tree right out front of the Alb portal keep in Emain which an armsman named Cradok liked to hide behind to bait stealthers and other soloers (EDIT: yep I remembered while reading another post here about the color palette... what's the connection? Nothing! Brains are strange.)
Most newer mmo's steer away from that, but some of my fondest socializing in daoc was when grinding pygmy gobs or trees in lyonesse for hours. You'd get to know the people pretty well, and there'd even be a waiting list of people wanting to join.
Why do we miss this Tuktz? The social aspect maybe?
I think it's because people had time to sit and talk - yeah, the social aspect.
In Hib it was fins (chanter focus pulls).
Also spent a ton of time doing abys groups in Coruscating Mines with one of my best buds who three-boxed (champ, druid, bard). No bots - he played all 3 of them RvR - casting, fighting, etc - and held different conversations on each. They had totally different personalities. People thought he was 3 guys, lol. The only thing that slowed him down any was some of the stairs in the keeps because he had to drive them seperately - his druid would lag off of AF. One time his bard LDd and didn't port to Mid, so he fought the other two on the first keep take of the night (with defenders, and right up to the lord room) while running the bard seperately through the frontier to catch up with the group, once the next port came.
He used to tap the mobs as he ran me up out of CM so that they wouldn't jump me - my little short luri had trouble squeezing through "the crack" (shortcut out of CM at abys), and was always a few levels too low for things due to too much time spent crafting. One time he ran around into all the nooks and crannies tapping and pulling every mob in the mine to the zone, and then stood there killing all of them instead of zoning out - five or six people who had just zoned in hung around watching him and then applauded, lol.
People used to ping healers all the time to come rez them, no matter where in the zone or dungeon you might be.
Thing is, we used to go do it more often than not, and it was never hard to ask your group to stop pulling so you could go rescue some downed party that was nearby on your level. (most of them would come with your for safe escort)
Oh yeah, and people would say "thank you" after you raised them. (heck, some even paid your group in gold if it was a particularly daring rescue)
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
People used to ping healers all the time to come rez them, no matter where in the zone or dungeon you might be.
Thing is, we used to go do it more often than not, and it was never hard to ask your group to stop pulling so you could go rescue some downed party that was nearby on your level. (most of them would come with your for safe escort)
Oh yeah, and people would say "thank you" after you raised them. (heck, some even paid your group in gold if it was a particularly daring rescue)
Good times
I remember rezing ppl in Spindelhalla. Somtiems I barley made it in time from Gna Fast to the dungeon. But allways found ppl escorting me down where the ppl needed the rez.
People used to ping healers all the time to come rez them, no matter where in the zone or dungeon you might be.
Thing is, we used to go do it more often than not, and it was never hard to ask your group to stop pulling so you could go rescue some downed party that was nearby on your level. (most of them would come with your for safe escort)
Oh yeah, and people would say "thank you" after you raised them. (heck, some even paid your group in gold if it was a particularly daring rescue)
Most newer mmo's steer away from that, but some of my fondest socializing in daoc was when grinding pygmy gobs or trees in lyonesse for hours. You'd get to know the people pretty well, and there'd even be a waiting list of people wanting to join.
Why do we miss this Tuktz? The social aspect maybe?
I think this is exactly the reason. I won't complain that there is "no PvE" but I do think I'll miss it as part of the larger experience. I remember doing Fins in Cursed Forest and we would always hold a "Box of Toys" raffle: everyone pledged 10g to whomever got the next "Box of Toys" drop. It would end up being the main point of the group! After a long grind on the Fins, everyone would typically end up even (neither losing nor gaining any more gold because of the raffle) but it added a really fun aspect to the play.
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
On Tristan it was 3 albs at AMG, MMG, HMG for each milegate depending on where you were.
brb bio
Mez right attack left! (for zerg on zerg)
/stick
/attack
/kiss
/hug
A hero was fairly tough in pve, I used to run leveling groups for all the low levels. Tristan was relatively low pop and we needed more 50's. All the 20's and 30's would join my 50 hero and I'd chain pull mobs with baby heals spamming away on me. I got feedback that much later that that was the best time those lowbies ever had in the game.
Nice vid NegativeX. I remember you being a rather large post pig on the VN boards
I remember sitting on that portal pad, everyone ports but you. THEN you remember the necklace. Or hauling ass to make the port and watching it flash while running to the pad.
Ah good times. This thread has brought back some memories for sure
I also have fond memories of the excitment the day the Barrows was itemized, and calling in sick the day Mordred went live, only to have the server fill up immediatly and not being able to get in lol.
People used to ping healers all the time to come rez them, no matter where in the zone or dungeon you might be.
Thing is, we used to go do it more often than not, and it was never hard to ask your group to stop pulling so you could go rescue some downed party that was nearby on your level. (most of them would come with your for safe escort)
Oh yeah, and people would say "thank you" after you raised them. (heck, some even paid your group in gold if it was a particularly daring rescue)
Good times
Wow, so true. People were nice then. I had forgotten.
People used to ping healers all the time to come rez them, no matter where in the zone or dungeon you might be.
Thing is, we used to go do it more often than not, and it was never hard to ask your group to stop pulling so you could go rescue some downed party that was nearby on your level. (most of them would come with your for safe escort)
Oh yeah, and people would say "thank you" after you raised them. (heck, some even paid your group in gold if it was a particularly daring rescue)
Good times
Wow, so true. People were nice then. I had forgotten.
ohhhh, yea, I totally forgot about this as wel... Maybe we'll bring that kindness and realm-love back with CU..
A big reason for helping in daoc is the game was hard. We all knew how long it took to level and to grind your way through trash back into the dungeon and how much time an xp death actually cost you.
Help and help alike in that environment meant something. In todays insta spawn world with zero cost death there is no reason to help someone, or rez, or group, or talk, or socialise..... meh don't get me started.
Comments
con?
delve?
/y
spawn / camp
Most newer mmo's steer away from that, but some of my fondest socializing in daoc was when grinding pygmy gobs or trees in lyonesse for hours. You'd get to know the people pretty well, and there'd even be a waiting list of people wanting to join.
Plus is NON instanced dungeons, oftentimes your group would pick a spot and just camp it. You rest/recoup mana/energy etc... while the camp respawns.
it literally was like farming as in crops, because you had to rotate which camps you pulled from to keep the respawns going lol... LOST ART FORM
MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/
rolling for loot after a big dungeon run...
everyone sat in close proximity (so that everyone could see the rolls in their chat)
and did /random [range of numbers the raid leader told you] (usually /random 1-100);
highest number got the item raid leader had just linked.
Rolling for loot post-Galladoria (I think)
lol those little guys were the death of my group many nights, especially with a hunter pull:P
Why do we miss this Tuktz? The social aspect maybe?
Rage quit = when a group member abruptly drops from group or even logs out of the game after losing a fight because he is so mad at how bad his group played (according to him)
Wilson = when a group member runs away from a losing fight to protect his I Remain Standing score, often to zone into a tower
Flame (a tower or keep) = damage the gate of a keep or tower to the point that a flame icon shows up on the realm war map thereby causing defenders to rush to it so you can farm them
Peel = to use a snare style or other ability such as grapple or slam on a pet or enemy melee that is attacking a group member so the group member can escape
Coast Guard = players who spent most of their time roaming around bridges and docks to pick off soloers and small groups who boated over. This was especially popular among Mids at Bledmeer Faste.
We had our own terms for various features of Emain on Alb Gawaine:
G1 = Alb milegate
G2 = Mid milegate
Thimble = Dakkon's Tower
Crim valley = the 2 paths leading from Dun Crimthain to Emain with a huge hill in between them
Coup's hill = the hill behind Dakkon's Tower which a realm paladin named Coupland frequently led the zerg up to in order to hide from the Hib zerg
Rackir's Dildo = one of my guildie's name for the rock to the NW of the AMG which a particular nightshade and his stealth group liked to hang around
Cradok's Tree = the tree right out front of the Alb portal keep in Emain which an armsman named Cradok liked to hide behind to bait stealthers and other soloers (EDIT: yep I remembered while reading another post here about the color palette... what's the connection? Nothing! Brains are strange.)
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
OOE - out of endurance (for melee styles and the all-important SPRINT).
Another piccie (which I posted on a different thread, but it takes me back: beautiful skies that changed as the time of day changed:
Sunset over Shannon Estuary
here are a few I remember:
QQ
lets ass jam them.
ram is bugged.
DON'T AGGRO THE RELIC GUARDS!
who has the fins4 list?
Warshadow Bracer drop! WOOT!
Ding 50!
I think it's because people had time to sit and talk - yeah, the social aspect.
In Hib it was fins (chanter focus pulls).
Also spent a ton of time doing abys groups in Coruscating Mines with one of my best buds who three-boxed (champ, druid, bard). No bots - he played all 3 of them RvR - casting, fighting, etc - and held different conversations on each. They had totally different personalities. People thought he was 3 guys, lol. The only thing that slowed him down any was some of the stairs in the keeps because he had to drive them seperately - his druid would lag off of AF. One time his bard LDd and didn't port to Mid, so he fought the other two on the first keep take of the night (with defenders, and right up to the lord room) while running the bard seperately through the frontier to catch up with the group, once the next port came.
He used to tap the mobs as he ran me up out of CM so that they wouldn't jump me - my little short luri had trouble squeezing through "the crack" (shortcut out of CM at abys), and was always a few levels too low for things due to too much time spent crafting. One time he ran around into all the nooks and crannies tapping and pulling every mob in the mine to the zone, and then stood there killing all of them instead of zoning out - five or six people who had just zoned in hung around watching him and then applauded, lol.
Hah! No joke. Had forgotten that one, lol.
Rez please?
People used to ping healers all the time to come rez them, no matter where in the zone or dungeon you might be.
Thing is, we used to go do it more often than not, and it was never hard to ask your group to stop pulling so you could go rescue some downed party that was nearby on your level. (most of them would come with your for safe escort)
Oh yeah, and people would say "thank you" after you raised them. (heck, some even paid your group in gold if it was a particularly daring rescue)
Good times
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
/who thid
/who darkness
<<<< SticK and SprinT >>>> macro
/anon
I remember rezing ppl in Spindelhalla. Somtiems I barley made it in time from Gna Fast to the dungeon. But allways found ppl escorting me down where the ppl needed the rez.
-Massive-Industries- Heavy Duty
/anon
I think this is exactly the reason. I won't complain that there is "no PvE" but I do think I'll miss it as part of the larger experience. I remember doing Fins in Cursed Forest and we would always hold a "Box of Toys" raffle: everyone pledged 10g to whomever got the next "Box of Toys" drop. It would end up being the main point of the group! After a long grind on the Fins, everyone would typically end up even (neither losing nor gaining any more gold because of the raffle) but it added a really fun aspect to the play.
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
RED IS DEAD!
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
On Tristan it was 3 albs at AMG, MMG, HMG for each milegate depending on where you were.
brb bio
Mez right attack left! (for zerg on zerg)
/stick
/attack
/kiss
/hug
A hero was fairly tough in pve, I used to run leveling groups for all the low levels. Tristan was relatively low pop and we needed more 50's. All the 20's and 30's would join my 50 hero and I'd chain pull mobs with baby heals spamming away on me. I got feedback that much later that that was the best time those lowbies ever had in the game.
Nice vid NegativeX. I remember you being a rather large post pig on the VN boards
DAOC - Krullen - Hero/Tristan
I remember sitting on that portal pad, everyone ports but you. THEN you remember the necklace. Or hauling ass to make the port and watching it flash while running to the pad.
Ah good times. This thread has brought back some memories for sure
I also have fond memories of the excitment the day the Barrows was itemized, and calling in sick the day Mordred went live, only to have the server fill up immediatly and not being able to get in lol.
Wow, so true. People were nice then. I had forgotten.
ohhhh, yea, I totally forgot about this as wel... Maybe we'll bring that kindness and realm-love back with CU..
Item wise,
The ever ellusive, first Albion Glowy weapon.....the Ellyl Longsword
Secondly, my Beloved Heart of the North.
Vack
FF XIV - the single worse game to cross my hard drive, ever.
A big reason for helping in daoc is the game was hard. We all knew how long it took to level and to grind your way through trash back into the dungeon and how much time an xp death actually cost you.
Help and help alike in that environment meant something. In todays insta spawn world with zero cost death there is no reason to help someone, or rez, or group, or talk, or socialise..... meh don't get me started.
DAOC - Krullen - Hero/Tristan