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http://www.kickstarter.com/projects/13861848/camelot-unchained/posts
4) Why have you chosen a subscription-model? Are you insane? Everything is FTP and should be now and forever!
a) Because I don’t want to have to support 95% of the server population free of charge, pray that 5% spend a lot of money and then find ways to get a small % of the 95% to spend something; b) Maybe, but I think it is the good kind of insane; c) Check back with me in about 3-5 years. There’s a major storm coming in the FTP space whether people/publishers want to hear it or not (well, it’s not of course). Besides, we will get a tighter community with fewer people who actually really want to play and stick with our game as opposed to a large number of people who are playing until they have to pay or they find a different FTP that interests them. I’ll take lower profits, fewer players, tighter community any day of the week. FYI, I said this same thing before, back when networks like GEnie, AOL, etc. were charging for games and the first “Adver-model games” were supposed to take over the world.
6) Will there be no PvE in the game at all? No NPCs, really?
There will be NPCs of course (as I’ve stated before) since towns need citizens, structures need guards, crafters need leather, etc. The world won’t be empty but NPCs will not be dropping tokens, items, etc. However, you will be able to scavenge/skin/etc. materials from them of course but again, not items, tokens, etc. There is also a difference between PvE-NPCs (cows) and RvR-NPCs (guards, human or otherwise) but no item or token drops. I also promise that there will not be PvE expansions with new tiers of gear drops that become required to complete. This game is a RvR-focused MMORPG and will remain such.
7) What’s the death penalty going to be like in Camelot Unchained?
For battles to be meaningful, I believe that Camelot Unchained needs to have a death penalty that stings a little bit. No perma-death, no corpse looting (there are rewards but that is complicated) but also - no instant rez (rez takes time), no self-rez (even for healers), dead = dead, when dead your body can be burned/magically attacked by the enemy (takes time) or you can release, no item decay on death (use/enemy attack based only), limited bind points (there is a healer + crafter mechanic that can come into play), “rez sickness” like mechanic and last but not least divine intervention.
10) Will there be crowd control in Camelot Unchained?
Yes, there will definitely be CC in Camelot Unchained and it will play an important role in the game. However, there will also be resists and I’m not looking to implement a system where you can CC a player for a year and a day. There also will be another important part of CC that I’ll discuss in detail in a future update. Like the idea we are kicking around for stealth, it is a little BSC. There will also be a limit on the number of buffs/debuffs on a player as per other postings.
11) Will there be a hard interrupt system in Camelot Unchained? (bonus question)
Yes, hard interrupts are confirmed but it won’t be binary. We should apply some common sense to how they are implemented.
Comments
....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
RED IS DEAD!
Good to see many things that have been tossed around here answered. You need to do more of these and put all the answers into one place on the official site so people who are just finding out about the game don't have to look all over the place. Things I'd like to see answered in future versions:
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
Solid questions. I do think that level progression = RVR progression in this case.
And progression has to be mostly lateral, if he doesn't want higher rank players destroying noobs with a sneeze.
I am clinging really hard to the idea of an expansion class coming out, rolling one, and joining my guild to RVR without being too much of a detriment.
I'm almost happy with 'champion level' style increases (minor hp etc) while also getting new abilities (Picture DAOC level 50 as L1 in CU - picture a group who's RR4 ML3 CL2 vs RR9 ML10 CL10 - big difference, but you won't blow right through them either)
So you may not be +900 hp on a new player, but you do have a group heal his group doesn't have access to, and some debuffs etc etc.