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What Mark Jacobs needs to do now.

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  • tauraktaurak Member Posts: 174
    Originally posted by kraiden

    Im going to have faith in mark this one last time. 

    He has produced one Warhammer which was billed as a diamond mine and  insted was... silver.

    produced Darkness falls which was unheralded and became a cult success like finding gold when looking for gold

    And then DAoC which was billed as a silver mine and produced PLUTONIUM!!!!!!!

    Im all in

    Me too dude, I put in all the money I really can. I would even raise my pledge ammount if I could really afford it.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Burgundus

    MJ has said in other threads that he is following the advice given by other succesfully funded projects to give out information throughout the project rather than all of the information all at once. 

    From the closing in on a million thread....

    "Releasing new info during a KS is one major reason why it's struggling, you need all this out before you start a KS or your wasting valuable time.

    Your making this harder that it need be and your also withholding info from people who have already pledged their hard earns cash.

     *MJ*

    "Gotta disagree with you here. If you check most, if not all, of the major game-based success stories, they followed a similar pattern with their updates. This was also the advice given to me by some of the guys who worked on those campaigns. :) ""

    I'm not sure whose advice hes following. The two successful game Kickstarters I've followed had a ton of information and such up front to sale the game to potential pledges. Yes they released more info as the kickstarter went on but... MJ doesn't even have a 3rd of the information that these two started with. 

    The Kickstarters I'm reffering to of course are Shroud of the Avatar and Pathfinder. 

    There was a great deal of information on both prior to the kickstarter thats of course because they both invested in their games and worked on the prior to launching their kickstarters. 

    What successful kickstarters are giving him the advice? Obviously not these two... 

  • MarkJacobsMarkJacobs CEO City State EntertainmentMember RarePosts: 649
    Originally posted by GrayGhost79
    Originally posted by Burgundus

    MJ has said in other threads that he is following the advice given by other succesfully funded projects to give out information throughout the project rather than all of the information all at once. 

    From the closing in on a million thread....

    "Releasing new info during a KS is one major reason why it's struggling, you need all this out before you start a KS or your wasting valuable time.

    Your making this harder that it need be and your also withholding info from people who have already pledged their hard earns cash.

     *MJ*

    "Gotta disagree with you here. If you check most, if not all, of the major game-based success stories, they followed a similar pattern with their updates. This was also the advice given to me by some of the guys who worked on those campaigns. :) ""

    I'm not sure whose advice hes following. The two successful game Kickstarters I've followed had a ton of information and such up front to sale the game to potential pledges. Yes they released more info as the kickstarter went on but... MJ doesn't even have a 3rd of the information that these two started with. 

    The Kickstarters I'm reffering to of course are Shroud of the Avatar and Pathfinder. 

    There was a great deal of information on both prior to the kickstarter thats of course because they both invested in their games and worked on the prior to launching their kickstarters. 

    What successful kickstarters are giving him the advice? Obviously not these two... 

    You are totally right about the PO guys, they really did spend a lot of time talking about the game. Of course, they also raised 300K+ for an engine demo too so you should keep that in mind. They did talk about the game for about 4 months I think before the Kickstarter and did a really good job of telling their tale but then they kept talking after they got the raise. Again, I think that they did a great job at that.

    But SoTA? Richard hadn't even announced the game until the Kickstarter began and was only talking about "The Ultimate RPG" before that right? I'm not being argumentative here so please correct me if I'm wrong but I didn't see anything except Richard talking to a few interviewers before it was announced.

    Edit: As to who I've been talking to, well, look at our friends page on our website. I've also talked to a few others. :)

    Our KS campaign isn't perfect but we have also raised almost 1M for a very niche game which everyone here new was going to be niche so...

    Mark Jacobs
    CEO, City State Entertainment

  • MarkJacobsMarkJacobs CEO City State EntertainmentMember RarePosts: 649

    Originally posted by kraiden

    Im going to have faith in mark this one last time. 

    He has produced one Warhammer which was billed as a diamond mine and  insted was... silver.

    produced Darkness falls which was unheralded and became a cult success like finding gold when looking for gold

    And then DAoC which was billed as a silver mine and produced PLUTONIUM!!!!!!!

    Im all in

    If we fund, I won't let you or our other backers down.

    Originally posted by taurak

    Originally posted by kraiden

    Im going to have faith in mark this one last time. 

    He has produced one Warhammer which was billed as a diamond mine and  insted was... silver.

    produced Darkness falls which was unheralded and became a cult success like finding gold when looking for gold

    And then DAoC which was billed as a silver mine and produced PLUTONIUM!!!!!!!

    Im all in

    Me too dude, I put in all the money I really can. I would even raise my pledge ammount if I could really afford it.

    That means a lot, thank you. Please don't stretch yourself, that's our Kickstarter's job.  Okay, a bad pun. I'm beat and the office is broiling hot.

    Mark Jacobs
    CEO, City State Entertainment

  • AdorianBladeAdorianBlade Member Posts: 62
    Originally posted by MarkJacobs
    Originally posted by GrayGhost79
    Originally posted by Burgundus

    MJ has said in other threads that he is following the advice given by other succesfully funded projects to give out information throughout the project rather than all of the information all at once. 

    From the closing in on a million thread....

    "Releasing new info during a KS is one major reason why it's struggling, you need all this out before you start a KS or your wasting valuable time.

    Your making this harder that it need be and your also withholding info from people who have already pledged their hard earns cash.

     *MJ*

    "Gotta disagree with you here. If you check most, if not all, of the major game-based success stories, they followed a similar pattern with their updates. This was also the advice given to me by some of the guys who worked on those campaigns. :) ""

    I'm not sure whose advice hes following. The two successful game Kickstarters I've followed had a ton of information and such up front to sale the game to potential pledges. Yes they released more info as the kickstarter went on but... MJ doesn't even have a 3rd of the information that these two started with. 

    The Kickstarters I'm reffering to of course are Shroud of the Avatar and Pathfinder. 

    There was a great deal of information on both prior to the kickstarter thats of course because they both invested in their games and worked on the prior to launching their kickstarters. 

    What successful kickstarters are giving him the advice? Obviously not these two... 

    You are totally right about the PO guys, they really did spend a lot of time talking about the game. Of course, they also raised 300K+ for an engine demo too so you should keep that in mind. They did talk about the game for about 4 months I think before the Kickstarter and did a really good job of telling their tale but then they kept talking after they got the raise. Again, I think that they did a great job at that.

    But SoTA? Richard hadn't even announced the game until the Kickstarter began and was only talking about "The Ultimate RPG" before that right? I'm not being argumentative here so please correct me if I'm wrong but I didn't see anything except Richard talking to a few interviewers before it was announced.

    Edit: As to who I've been talking to, well, look at our friends page on our website. I've also talked to a few others. :)

    Our KS campaign isn't perfect but we have also raised almost 1M for a very niche game which everyone here new was going to be niche so...

    I really don't understand why everyone is demanding a product to be worked on when it has been clearly stated that if it isn't funded that it won't be made. 

    I guess the question I have is why should a studio spend money on a product if they are not sure it's wanted? The point of the KS is to guage the market viability and determine if its worth CSE's investment.

    Major publishers do their market research through polling and test audiences, unfortunately (fortunately?) CSE doe not have access to these resources and are using other means.

    MJ keep up the good work spend only the resources that is fair on this project and give us what we need, not what we want, to get this KS off the ground. I would rather this be built in Assembler and right, then do it half baked just to get a working demo up to appease the trolls.

  • HokibukisaHokibukisa Member Posts: 185
    Originally posted by PRX_sklurb
    Originally posted by Hokibukisa
    Originally posted by Ulorik

    I don't think the amount of information is the point, some of the stuff released so far is really tasty and shows an understanding of the important bits (i.e. poly limit to get things running smoothly, new engine, crafting involved in creating objectives for the maps, all this is yummie stuff)

    Assume I don't frequent the forums or watch 1 hour interviews.

    Where can I find this information?

    http://www.CamelotUnchained.net/?page_id=30

    Honestly CamelotUnchained.com should just redirect to that site.

    image

  • naezgulnaezgul Member Posts: 374

    I really don't understand why everyone is demanding a product to be worked on when it has been clearly stated that if it isn't funded that it won't be made. 

    I guess the question I have is why should a studio spend money on a product if they are not sure it's wanted? The point of the KS is to guage the market viability and determine if its worth CSE's investment.

    Major publishers do their market research through polling and test audiences, unfortunately (fortunately?) CSE doe not have access to these resources and are using other means.

    MJ keep up the good work spend only the resources that is fair on this project and give us what we need, not what we want, to get this KS off the ground. I would rather this be built in Assembler and right, then do it half baked just to get a working demo up to appease the trolls.

    NAIL MEET HAMMER!!!

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by MarkJacobs
    Originally posted by GrayGhost79
    Originally posted by Burgundus

    MJ has said in other threads that he is following the advice given by other succesfully funded projects to give out information throughout the project rather than all of the information all at once. 

    From the closing in on a million thread....

    "Releasing new info during a KS is one major reason why it's struggling, you need all this out before you start a KS or your wasting valuable time.

    Your making this harder that it need be and your also withholding info from people who have already pledged their hard earns cash.

     *MJ*

    "Gotta disagree with you here. If you check most, if not all, of the major game-based success stories, they followed a similar pattern with their updates. This was also the advice given to me by some of the guys who worked on those campaigns. :) ""

    I'm not sure whose advice hes following. The two successful game Kickstarters I've followed had a ton of information and such up front to sale the game to potential pledges. Yes they released more info as the kickstarter went on but... MJ doesn't even have a 3rd of the information that these two started with. 

    The Kickstarters I'm reffering to of course are Shroud of the Avatar and Pathfinder. 

    There was a great deal of information on both prior to the kickstarter thats of course because they both invested in their games and worked on the prior to launching their kickstarters. 

    What successful kickstarters are giving him the advice? Obviously not these two... 

    You are totally right about the PO guys, they really did spend a lot of time talking about the game. Of course, they also raised 300K+ for an engine demo too so you should keep that in mind. They did talk about the game for about 4 months I think before the Kickstarter and did a really good job of telling their tale but then they kept talking after they got the raise. Again, I think that they did a great job at that.

    But SoTA? Richard hadn't even announced the game until the Kickstarter began and was only talking about "The Ultimate RPG" before that right? I'm not being argumentative here so please correct me if I'm wrong but I didn't see anything except Richard talking to a few interviewers before it was announced.

    Edit: As to who I've been talking to, well, look at our friends page on our website. I've also talked to a few others. :)

    Our KS campaign isn't perfect but we have also raised almost 1M for a very niche game which everyone here new was going to be niche so...

    I'll be honest with you, I want to pledge to your kickstarter. I want an old school RvR game. The devils in the details though and I don't have any. I don't know enough about your game to consider pledging. There are a lot in the same boat, we want to pledge but not before we get a decent idea of what the games going to be like. I'm not asking for a beta version right here right now, I simply want to know what I'm funding. I'm even willing to overlook a playable demo or anything in leu of some detailed information on your ideas for the game, not the vauge posts you've made (Many of which seem to contradict each other). 

     

    My wallets sitting right here on my desk in case you decide to give us some details. 

  • gylnnegylnne Member UncommonPosts: 322
    Originally posted by Edany


    Hmm okay Edany where did ya get the ducks!

  • HrimnirHrimnir Member RarePosts: 2,415
    Originally posted by taurak

    Or

    B. Wait till the kickstarter is almost over, and fund the remaining ammount himself. Then keep giving us as many updates as possible through internal testing, alpha, and beta. And turn the Camelot Unchained website into a kickstarter type page, keeping all the tiers from kickstarter open until they are all sold out.

     

    Mark Jacobs has already stated he has investors lined up, and that kickstarter is not intended to fund the entire project.  Kickstarter was intended to show him and his investors that there is enough interest in the "super old school, purely PVP" style of game for them to put their money in.  Thats why he set a relatively low goal of 2 million (which is peanuts for an MMO).

     

    .

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • HokibukisaHokibukisa Member Posts: 185
    Originally posted by GrayGhost79
    Originally posted by MarkJacobs
    Originally posted by GrayGhost79
    Originally posted by Burgundus

    MJ has said in other threads that he is following the advice given by other succesfully funded projects to give out information throughout the project rather than all of the information all at once. 

    From the closing in on a million thread....

    "Releasing new info during a KS is one major reason why it's struggling, you need all this out before you start a KS or your wasting valuable time.

    Your making this harder that it need be and your also withholding info from people who have already pledged their hard earns cash.

     *MJ*

    "Gotta disagree with you here. If you check most, if not all, of the major game-based success stories, they followed a similar pattern with their updates. This was also the advice given to me by some of the guys who worked on those campaigns. :) ""

    I'm not sure whose advice hes following. The two successful game Kickstarters I've followed had a ton of information and such up front to sale the game to potential pledges. Yes they released more info as the kickstarter went on but... MJ doesn't even have a 3rd of the information that these two started with. 

    The Kickstarters I'm reffering to of course are Shroud of the Avatar and Pathfinder. 

    There was a great deal of information on both prior to the kickstarter thats of course because they both invested in their games and worked on the prior to launching their kickstarters. 

    What successful kickstarters are giving him the advice? Obviously not these two... 

    You are totally right about the PO guys, they really did spend a lot of time talking about the game. Of course, they also raised 300K+ for an engine demo too so you should keep that in mind. They did talk about the game for about 4 months I think before the Kickstarter and did a really good job of telling their tale but then they kept talking after they got the raise. Again, I think that they did a great job at that.

    But SoTA? Richard hadn't even announced the game until the Kickstarter began and was only talking about "The Ultimate RPG" before that right? I'm not being argumentative here so please correct me if I'm wrong but I didn't see anything except Richard talking to a few interviewers before it was announced.

    Edit: As to who I've been talking to, well, look at our friends page on our website. I've also talked to a few others. :)

    Our KS campaign isn't perfect but we have also raised almost 1M for a very niche game which everyone here new was going to be niche so...

    I'll be honest with you, I want to pledge to your kickstarter. I want an old school RvR game. The devils in the details though and I don't have any. I don't know enough about your game to consider pledging. There are a lot in the same boat, we want to pledge but not before we get a decent idea of what the games going to be like. I'm not asking for a beta version right here right now, I simply want to know what I'm funding. I'm even willing to overlook a playable demo or anything in leu of some detailed information on your ideas for the game, not the vauge posts you've made (Many of which seem to contradict each other). 

     

    My wallets sitting right here on my desk in case you decide to give us some details. 

    I honestly would have approached it with stories since theres nothing to demo. An awesome story about a newcomer to the game, some of their experiences and adventures on their way to being a legend. Not unlike that "the noob and the vet" modern warfare video.

    https://www.youtube.com/watch?v=zuzaxlddWbk

    That was really cool and got people excited to get into it, eager to jump in even if they were noobs. A brilliant video honestly.

    At this point, clever stories would be more valuable than specific details on systems designs.

    And yeah definitely more info on the ideas for classes and crafting. Its hard to get other people excited when I have really nothing to share.

    image

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