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I would like there to be a 20-40 man raid where you can go to a oposing factions city and rob their bank. Like you would have to kill the gaurds in the bank and each player would be awarded 1k gold...something like that. It would add a little spice to world pvp and make people who just camp in major cities more on edge. (only a pvp server though)
anyting you guys would like to see?
Comments
Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC
with the bank robbing idea, cool fucking idea except instead of every player getting a set amount of gold. make it so that all the gold thats spent via npcs and AH taxes goes towards the bank of the city and thats what gets split up between the raid of people.
also when the cities gold is below a certain percentage, make the tax rates on npcs and AH go up so they can fill up their coffers faster. maybe even certain npcs go out of function if the city goes below a certain amount of gold.
like 10m - 20% tax on npc goods, 50m - 15%, 100m - 10%(lowest).
that would actually give reasons for people to 1. actually raid the other factions cities, and 2. give a reason for people to actually DEFEND their city. major problem in WoW is i see alot of people sitting by letting the opposite faction trash their town to get their achievement. kinda shit is that?
what you don't understand is WoW was a game made for the masses. It's meant to look the way it does so you don't need to spend money on a new computer to play it like you do most newer MMOs.
There are hundreds of thousands of players, possibly millions, that can't really enjoy GW2/Tera/more because their computers can't handle it. WoW is not made for graphic enthusiasts. It never will be.
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there are several things i would like to see in WoW. they are as follows :
1. i will like a complete overhaul of character/ npc/animal etc texture. keep the cartoony looks but upgrade the animation like those in disney/pixar/studio canal type cartoon movies. but the animations don't have to be AAA, just better than current.
2. a detailed character creation like we see in may other mmo these days. it doesn't have to be as detailed as other games released recently but as much as AION would do.
3. change the target system. change it so that every mob ahead of us(within a range) can be our target, we can just attack freely and switch target just by moving mouse. we will use "tab" or any other key of our choice to lock on target if we want to focus on a single target. this will help tanking a lot.
4. a mentor system in all dungeon and raids. what will this do? a level 90 player(or a player above the level range of instance) can queue as "mentor" in lower level dungeons/raids, his/her stats will be toned down to match the instance so that he will not be OP, after the successfull completion of the instance the "mentor" will be awarded either pve currency or a special "mentoring reward" bag(completely different from weekly dungeon finder reward bag) that will reward a level appropriate gear for hisher class/spec. this will make people interested in doing calssic 40men raids again. the basic of this idea is derived from champions online's "group champion" system.
these are just few i want to see.
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Few things I'd love to see added to the game ! And I'll probably get laughed off the forums for it.
1. Player housing & a profession like Carpentry so players can make stuff to place in homes etc
2. Guild Halls !
3. Player Built cities and sieges ( Yeah never gonna happen I know)
4. Player built ships to explore the vast seas, fishing, treasure hunting etc ( Loved that idea from Archeage :P)
5. More character customization
6. Perhaps more of an in depth crafting system
Those are just a few things that come to mind. I know WoW will never be a sandboxy game though. But in my mind I'd love a WoW like that ! Still playing every now and then and enjoying it. Having a great time on my Shadow Priest !
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
Idea One:
Going a step further from housing/carpentry I would like to see guild villages spring up around Azeroth. Set minimum requirements and have a cost of establishing a village. Say X million gold for a small guild village. Guild must have Y members minimum. The village would have a guild hall, and trainers for professions/crafting. A tavern for drinking games. Portal to the main city for guild members to use. Guild village would have high level guards and could be attacked and damaged by opposing faction. Small repair bills or carpenters to repair damage. Each village could have an NPC Mayor which could be kidnapped by opposing faction to be held at their village for you to rescue. LOL, you could collect mayors from numerous opposing faction villages to get achievements.
Idea Two:
The running of the Bulls.
Once a week everyone is invited to create a level one Tauran to enter this event. When the race starts the objective is to run from TB to Ratchet, take the boat to STV and run through the first gate of Stormwind. Winner gets an achieve and reward.
My guild ran this event annually and was the funniest thing I have ever seen or participated in. Our record was 80+ level one Taurans taking part. Imagine the carnage as we pulled everything from miles around as we ran across plains and forests with your guild mates being slaughtered around you.
Maybe Alliance could turn players into sheep and call it "The Silence of the Lambs".
they've upgraded the graphics at least twice in the last 2 years.
1. New models, at least for vanila races
2. Cross faction parties for dungeons/scenarios of Real ID friends
3. Too good and very huge world to be thrown away. Make something to bring back to life the old world.
4. Get rid of flying mounts. I know it cant be done, just wishing
5. Make brawlers guild not gear depended but like challenge mode dungeons.
6. Keep p2p system for ever. Hated all those crap of f2p / p2w / b2p etc and their cash shops
7. Some sort of housing / guild hall
1.) Bring back the talent system. The new system is completely stupid.
2.) Make raiding back to progression style making you work your way through. Give a sense of progression. Raid finder trivialized perhaps.
3.) Combat less dumbed down and twitchy and more skilled based like it use to be.
Eh... top 3, could list tons more but lets just leave it like that. Yeah... just feels worst and worst each expansion.
Basically, undoing the bad design choices they have made mostly and maybe I could enjoy some new stuff being added.
they need to merge pve and pvp.
Player controlled mobs/bosses. You queue to be a mob for a pre determined raid (schedule). (you wipe them, you get loot.)
auto switch betwn AI and player control to take care of quits/dc's.
Of course addl. balance wud need to be built into raid...coz i wud burn the healers just like any body else.
Personally gratifiying for us noobs to help wipe some some of the biggest guilds on our servers. (which ensures a 15 buck sub), also takes care of the part timers/ burnt out players/weekenders.
-cap gear level , new tier = new style only
- no mob/resource tagging- share all
- dungeons can no longer be aoe,d down - balance them on the assumption people enjoy a challenge
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Who took the jelly out of your doughnut?
I'd love to see a huge graphics upgrade..
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