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- delayed for 2 years
- "Probably 30% of the original vision"
Now the final game may not even be a bad game ... but for this kind of uncertainty, i wouldn't spend a dime on KS. And now the game is released, it is much better to take a look and see if the game is worth the price.
At the same time, despite all the legal disclaimer they have, does making a 30% game constitute false advertising?
I suppose in this case, at least a game is produced ... which i don't have confidence that it will be the norm.
Comments
I find the name Kickstarter ironic, as I always see professionals giving advice along the lines that you shouldn't use kickstarter to actually start a project, but rather should already have progress before using kickstarter.
I have only ever given money to 1 game and that is Star Citizen. The rest I just don't see enough to make me want to give them money as the cofidence level is too low or I don't see enough to interest me.
"If you're going to act like a noob, I'll treat you like one." -Caskio
Adventurers wear fancy pants!!!
1. You are not "paying" you are "donating"
2. False advertising doesnt apply because again you didnt pay for anything. You are backing a project by willingly donating money to support them and they are giving you rewards for doing so.
When using Kickstarter, you arent "paying" for anything. You, are making a donation for a project.
Semantics are everything, and are totaly lost on most everyone. Those and grammar...
Like this..."Feeling you're nuts today"...vs...."Feeling your nuts today"
I don't support any KS projects, I don't have "throw-away-money". If I did, the kind of projects I would fund would be ones where the KS funds are needed to push the first production run out the door. For example, a book that was already written, but needed funds for printing.
So you find n example that something did not work out 100% as they wanted, so every other kickstarter is going to be a failure just like that.
There are no gaurantees in life..
If you dont want to back a project then dont.. and certainly dont go in a back a project thinking that you will get 100% of exactly what the devs wanted to do thats kind of silly really..
Designing and maknig a game is very hard you could run into major issues that you or anyone else would have ever imagined and there might be nothing that can be done to get around the issue.. its the way things go.
The main thing at the end of the day no one is holding a gun to your head forcing you to back any kickstarter projects well at least i hope not.. its your choice.
Kickstarter is probally the best thing to happen to the gaming industry for a very very long time... wll there be issues with some of the games on there? will some totally fail?
Infact i can say with certainty that that will be the case.. we will have games from there and we will ahve ones that totally fail but i am pretty sure that we will be getting some really awesome games getting funded on there... Chivalry and FTL being two recent ones..
Depends on project. Some posted on Kickstarter are much further ahead then other projects. This was seems to have been just an idea with zero work into it when it started. So more likely there is going to be changes.
But then again how often do regular games end up having all of the features at launch that the developers spout off about in development. Thinking of Age of Conan and the Fable games.
I would be certanly very very careful who you are donating too.
So far I donated only to companies or individuals that I know : will and know how to deliver. Like InExile and Obsidian...
Marc Jacobs ?
Garriot ?
even, Braben ?
Gamble....
No im pretty sure thats just what you are saying, hes just giving an example of one that didnt turn out the way it was proposed and to keep that in mind moving forward.
I'm a bit iffy on Kickstarter as well. For one thing, it's not purely a donation in the classical sense. There's a bit of reciprocity implied in KS. Folks donate money to a project with the intent that at the end they get a game that they will enjoy. They get bonus items related to the final product to entice them to pledge at higher levels. Actually, it reminds me a bit of those public television pledge drives, complete with gifts for pledging a certain amount. The idea is that by supporting the station, they'll continue to get the kind of programming they enjoy shown on tv. If there was a real risk that the station wouldn't deliver or would severely undeliver on that promise, the effectiveness of the pledging system loses a lot of its value.
The most interesting and perhaps ironic aspect from the link in the OP, for me, was reading the reactions of people to the delays, major changes, and other problems that occurred during development. Publishers are painted as villains so often for pushing games out the door before they're ready or placing unfeasible demands on developers that it's quite interesting to watch what happens when backers are put into similar positions.
because criticizing it is fun?
Not unlike people who hate & rant about modern MMO here.
Yeh .. people need to learn to read. In fact, the word "EXAMPLE" is in the title.