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You have to play other B2P (so called) MMOS to appreciate GW2.

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  • Soki123Soki123 Member RarePosts: 2,558
    Originally posted by stevebombsquad
    Originally posted by Jean-Luc_Picard
    Originally posted by stevebombsquad

    No not really. The GW2 community is one of the worst that I have ever seen. There really is little to no communication. There is no reason to communicate. I would say that it is me if I was the only one saying that, but there are tons of posts on many different sites that all say the same thing. Where there is smoke, there is fire.  That is my 2 cents at any rate......

    I communicate with players each time I play, and I don't mean guild mates in guild chat, but random people I encounter in the wilderness. Many people are able to socialize even when not forced to by game mechanics. You not communicating doesn't make the community bad... don't blame the others when the problem comes from you.

    Imagine that... you go in a Pub, have a drink, but you sit in a dark corner on your own, while people all over the place are talking, laughing, strangers meeting other strangers at the bar, socializing. And then you leave the Pub, and tell everybody you know that this is the worst place ever, the people are so unfriendly and never socialize. That wouldn't make sense. Same thing for your inability to socialize in GW2.

    And other people, on other sites... yeah sure. All the WoW clone players who are unable to socialize when not forced into groups and raids by the game mechanics, and who think bashing mobs in a group for purple trinkets is the highest form of socialization in a MMORPG.

    People have been molded into that way of thinking by the EQ/WoW clones. Can't do anything without a reward at the end, not even talking to other people. So sad.

    So you are saying that GW2's community is better than EQ's? Did you play EQ? Just asking. I talk to people too in the game. The problem is that there is no need to talk and not really that much to talk about when relating to the game. The mechanics are simple, and it really is designed for casuals. It doesn't matter if a player sucks since there is no real death penalty and one can just run back or wait to be rezzed. Most content can be taken down in a rez / zerg fest without any real thought. A game wide auction house makes all resources readily available. Not that it is a bad thing. It just doesn't foster a real strong community.  I am not saying GW2 is a horrible game, it just isn't a very good social one. Your argument of the pub is like comparing apples to oranges and holds as much weight as the you're playing it wrong one.....

    Not to worry, I had the same arguement, and the same few people said, it s my fault and not the games. I have many times tried t start convos, etc. Yet 90% people could care less if I m there or even exist in the game. GW2 has 1 huge fundamental flaw to me, and it does not encourage any sort of communication at all. I know I m going to get a ton of "It s your fault, you didn t even try to talk to other people" crap, but that simply not the case, most people just don t need to talk to get anything done in this game, so they choose not to, in most cases.

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by seafirex

    GW2 is against p2w system, the only thing i dont like in the game is the lack of a Trinity system.

    The game is just OMG better then WoW and the like. What made me like the game but not love it is what i stated earlier "The lack of a Trinity system".

    Reason behind it : It is suppose to be a mmoprg not a fps game. It could have work with a better AI system where you dont have all the mobs get on you all the time like eg: 6 to 7 of them and you keep dying or jumping everywhere rolling etc. on every encounter to survive on every pull in the game except if there is only 1 mob in your way. But currently everywhere you go there is a 3 to 5 mob groups and even if 1 mob is a bit further then the other they all pull together and nuke you down.

    Seriously it looks like a FPS game with mmorpg content. Thats what turns me off in this game. Other then that i love it.

    Thats my 2 cents on it. I am sure lots of people would be against it but this is my take on this game.

    I still play it because they came from a long way since GW1 way less instance then in the first one : they won me there.

    But they could have done way better if they kept a mmorpg how it is suppose to be played.

    Holy trinity does not determine what is and isn't an MMORPG, I respect that it's your decision but please for the sake of different MMOs being made understand that a holy trinity is not a need, I understand you may feel this way because GW2 is a rare sight to come across since it does not follow past MMOs formulas.

    This is exactly what makes people love this MMORPG, the fact that strategy in this MMORPG does not boil down to "Okay healer check, dps check, and tank check, alright let's go win." It's now like "Okay if you don't move when this boss hits you are screwed, wait for him to do different things then attack." Now don't get me wrong one could still have a holy trinity and still do this but half of the time holy trinities make developers center their bosses around the holy trinity.

    It's time for a change and honestly I like the change maybe not you and others but honestly this Genre [was] dead to me before GW2 came out, I did give some hope to SWTOR but saw it had that "WoW" feel, same with Tera only it had action combat but still holy trinity.

    GW2 is a MMORPG whether you guys like it or not and so far it's not failing, in fact it's getting better contrary to ones belief. That is just how it is, I wouldn't mind saying if it was a failure, games that I don't like I never count them as an overall failure because I don't like them, but then there are server merges, going P2P  to F2P, and so on. Right now GW2 is going upwards instead of downwards, that's just how it is. I'm not saying it has WoW numbers and is the messiah but for once it feels good to see an MMORPG that's out of the norm and actually a great game. Most fall flat cause they try one or two gimmicks then the rest is like WoW. 

    I have said it numerous of times already, those holy trinity mindsets are not good to have especially when people want to see variety in the MMORPG Genre. Sorry for any misspellings I did and if it's unreadable but I won't apalogize for the point that I am making. This "I need a holy trinity in every single MMORPG." and "I need to be forced to socialize in a MMORPG in order for it to be an MMORPG." mindset needs to stop, because it's really starting to look pathetic.

    Again I respect your opinion but please understand that not all MMORPG's are made for everyone and if it's not for you doesn't mean it's an FPS. Even if it may feel like an FPS at the end of the day...well you know.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • SlampigSlampig Member UncommonPosts: 2,342
    I didn't like the game or the community, well mainly the community, game was kind of decent. I didn't see what was so evolutionary about it though, maybe the jumping puzzles?

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • NamelessCNamelessC Member UncommonPosts: 26

    After level 80.... There isn't really anything else to do. Try creating new character and leveled to around 60, got boring. Tried WvW and PvP got boring. The only reason I stick around for like 5-6 month is the roleplaying that I do in the server, but after that, there is nothing to do in the game anymore.  The lack of content in the game is the reasons that I dropped the game.

    It was a good run, but unfortunally it did not last long.

  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by NamelessC

    After level 80.... There isn't really anything else to do. Try creating new character and leveled to around 60, got boring. Tried WvW and PvP got boring. The only reason I stick around for like 5-6 month is the roleplaying that I do in the server, but after that, there is nothing to do in the game anymore.  The lack of content in the game is the reasons that I dropped the game.

    It was a good run, but unfortunally it did not last long.

     

    That's strange to me... I've been playing this game since pre-release and yesterday I actually found that there was a zone I'd never even been to (30 - 40 zone, SE map). All this time I never knew that zone was there. How embarassing. Of course, I spend most of my time in WvW. But still... man, an entire zone I didn't realize existed.

    Oderint, dum metuant.

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by Jean-Luc_Picard
    Originally posted by stevebombsquad
    Originally posted by Jean-Luc_Picard
    Originally posted by stevebombsquad

    No not really. The GW2 community is one of the worst that I have ever seen. There really is little to no communication. There is no reason to communicate. I would say that it is me if I was the only one saying that, but there are tons of posts on many different sites that all say the same thing. Where there is smoke, there is fire.  That is my 2 cents at any rate......

    I communicate with players each time I play, and I don't mean guild mates in guild chat, but random people I encounter in the wilderness. Many people are able to socialize even when not forced to by game mechanics. You not communicating doesn't make the community bad... don't blame the others when the problem comes from you.

    Imagine that... you go in a Pub, have a drink, but you sit in a dark corner on your own, while people all over the place are talking, laughing, strangers meeting other strangers at the bar, socializing. And then you leave the Pub, and tell everybody you know that this is the worst place ever, the people are so unfriendly and never socialize. That wouldn't make sense. Same thing for your inability to socialize in GW2.

    And other people, on other sites... yeah sure. All the WoW clone players who are unable to socialize when not forced into groups and raids by the game mechanics, and who think bashing mobs in a group for purple trinkets is the highest form of socialization in a MMORPG.

    People have been molded into that way of thinking by the EQ/WoW clones. Can't do anything without a reward at the end, not even talking to other people. So sad.

    So you are saying that GW2's community is better than EQ's? Did you play EQ? Just asking. I talk to people too in the game. The problem is that there is no need to talk and not really that much to talk about when relating to the game. The mechanics are simple, and it really is designed for casuals. It doesn't matter if a player sucks since there is no real death penalty and one can just run back or wait to be rezzed. Most content can be taken down in a rez / zerg fest without any real thought. A game wide auction house makes all resources readily available. Not that it is a bad thing. It just doesn't foster a real strong community.  I am not saying GW2 is a horrible game, it just isn't a very good social one. Your argument of the pub is like comparing apples to oranges and holds as much weight as the you're playing it wrong one.....

    My Pub argument is actually spot on. Just like in a Pub or a Bar, or any other public place, in GW2 you are not forced to socialize, it's up to you to make contact with others.

    And yes, I played EQ. The communities of UO, AC1 and GW2 are WAY better than the EQ one, there's no contest for me. Simply because social contact is by the player's choice, and not forced by game mechanics. I just don't believe in friends being forced to be my friends, and my quite long experience with online games pre and post MMORPG era prove me right. Real friends, and real community, are people who enjoy your company, not people who stay with you in order to get better loot because there's no other choice.

    If it works for you then great. There are a whole lot of people that see it differently. You can't attribute all of those posts to WoW/EQ crybabies. And by the way, a community is more than saying hello or goodbye.... It is about making a reputation... making a name. It is about friendships and working together. It is about Bob the Crafter or Amy the Healer. GW2 just lacks a lot of the things to create that environment. Don't get me wrong, GW2 isn't a bad game. It just isn't a good community game...... at least not for me. 

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • Bad.dogBad.dog Member UncommonPosts: 1,131
    Originally posted by stevebombsquad
    Originally posted by Jean-Luc_Picard
    Originally posted by stevebombsquad
    Originally posted by Jean-Luc_Picard
    Originally posted by stevebombsquad

    No not really. The GW2 community is one of the worst that I have ever seen. There really is little to no communication. There is no reason to communicate. I would say that it is me if I was the only one saying that, but there are tons of posts on many different sites that all say the same thing. Where there is smoke, there is fire.  That is my 2 cents at any rate......

    I communicate with players each time I play, and I don't mean guild mates in guild chat, but random people I encounter in the wilderness. Many people are able to socialize even when not forced to by game mechanics. You not communicating doesn't make the community bad... don't blame the others when the problem comes from you.

    Imagine that... you go in a Pub, have a drink, but you sit in a dark corner on your own, while people all over the place are talking, laughing, strangers meeting other strangers at the bar, socializing. And then you leave the Pub, and tell everybody you know that this is the worst place ever, the people are so unfriendly and never socialize. That wouldn't make sense. Same thing for your inability to socialize in GW2.

    And other people, on other sites... yeah sure. All the WoW clone players who are unable to socialize when not forced into groups and raids by the game mechanics, and who think bashing mobs in a group for purple trinkets is the highest form of socialization in a MMORPG.

    People have been molded into that way of thinking by the EQ/WoW clones. Can't do anything without a reward at the end, not even talking to other people. So sad.

    So you are saying that GW2's community is better than EQ's? Did you play EQ? Just asking. I talk to people too in the game. The problem is that there is no need to talk and not really that much to talk about when relating to the game. The mechanics are simple, and it really is designed for casuals. It doesn't matter if a player sucks since there is no real death penalty and one can just run back or wait to be rezzed. Most content can be taken down in a rez / zerg fest without any real thought. A game wide auction house makes all resources readily available. Not that it is a bad thing. It just doesn't foster a real strong community.  I am not saying GW2 is a horrible game, it just isn't a very good social one. Your argument of the pub is like comparing apples to oranges and holds as much weight as the you're playing it wrong one.....

    My Pub argument is actually spot on. Just like in a Pub or a Bar, or any other public place, in GW2 you are not forced to socialize, it's up to you to make contact with others.

    And yes, I played EQ. The communities of UO, AC1 and GW2 are WAY better than the EQ one, there's no contest for me. Simply because social contact is by the player's choice, and not forced by game mechanics. I just don't believe in friends being forced to be my friends, and my quite long experience with online games pre and post MMORPG era prove me right. Real friends, and real community, are people who enjoy your company, not people who stay with you in order to get better loot because there's no other choice.

    If it works for you then great. There are a whole lot of people that see it differently. You can't attribute all of those posts to WoW/EQ crybabies. And by the way, a community is more than saying hello or goodbye.... It is about making a reputation... making a name. It is about friendships and working together. It is about Bob the Crafter or Amy the Healer. GW2 just lacks a lot of the things to create that environment. Don't get me wrong, GW2 isn't a bad game. It just isn't a good community game...... at least not for me. 

    I don't think it has anything to with the game be it GW2 ,TSW or any game in the future ...I think it's the way MMO's have evolved ,folks just don't socialize in game like they once did . Many folks have cross game guilds now so moving to a new game isn't where you start meeting folks but a place where you continue gaming with your circle of friends . Guilds have crafters you already know and trust ,any solution to a puzzel or quest is found on line ...word of mouth isn't used to find solutions , game mechanics don't force social contact . This is the way of the experienced MMORPG gamer , unless you set out to play a game as a RP expect less social contact not more

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by Bad.dog
    Originally posted by stevebombsquad
    Originally posted by Jean-Luc_Picard
    Originally posted by stevebombsquad
    Originally posted by Jean-Luc_Picard
    Originally posted by stevebombsquad

    No not really. The GW2 community is one of the worst that I have ever seen. There really is little to no communication. There is no reason to communicate. I would say that it is me if I was the only one saying that, but there are tons of posts on many different sites that all say the same thing. Where there is smoke, there is fire.  That is my 2 cents at any rate......

    I communicate with players each time I play, and I don't mean guild mates in guild chat, but random people I encounter in the wilderness. Many people are able to socialize even when not forced to by game mechanics. You not communicating doesn't make the community bad... don't blame the others when the problem comes from you.

    Imagine that... you go in a Pub, have a drink, but you sit in a dark corner on your own, while people all over the place are talking, laughing, strangers meeting other strangers at the bar, socializing. And then you leave the Pub, and tell everybody you know that this is the worst place ever, the people are so unfriendly and never socialize. That wouldn't make sense. Same thing for your inability to socialize in GW2.

    And other people, on other sites... yeah sure. All the WoW clone players who are unable to socialize when not forced into groups and raids by the game mechanics, and who think bashing mobs in a group for purple trinkets is the highest form of socialization in a MMORPG.

    People have been molded into that way of thinking by the EQ/WoW clones. Can't do anything without a reward at the end, not even talking to other people. So sad.

    So you are saying that GW2's community is better than EQ's? Did you play EQ? Just asking. I talk to people too in the game. The problem is that there is no need to talk and not really that much to talk about when relating to the game. The mechanics are simple, and it really is designed for casuals. It doesn't matter if a player sucks since there is no real death penalty and one can just run back or wait to be rezzed. Most content can be taken down in a rez / zerg fest without any real thought. A game wide auction house makes all resources readily available. Not that it is a bad thing. It just doesn't foster a real strong community.  I am not saying GW2 is a horrible game, it just isn't a very good social one. Your argument of the pub is like comparing apples to oranges and holds as much weight as the you're playing it wrong one.....

    My Pub argument is actually spot on. Just like in a Pub or a Bar, or any other public place, in GW2 you are not forced to socialize, it's up to you to make contact with others.

    And yes, I played EQ. The communities of UO, AC1 and GW2 are WAY better than the EQ one, there's no contest for me. Simply because social contact is by the player's choice, and not forced by game mechanics. I just don't believe in friends being forced to be my friends, and my quite long experience with online games pre and post MMORPG era prove me right. Real friends, and real community, are people who enjoy your company, not people who stay with you in order to get better loot because there's no other choice.

    If it works for you then great. There are a whole lot of people that see it differently. You can't attribute all of those posts to WoW/EQ crybabies. And by the way, a community is more than saying hello or goodbye.... It is about making a reputation... making a name. It is about friendships and working together. It is about Bob the Crafter or Amy the Healer. GW2 just lacks a lot of the things to create that environment. Don't get me wrong, GW2 isn't a bad game. It just isn't a good community game...... at least not for me. 

    I don't think it has anything to with the game be it GW2 ,TSW or any game in the future ...I think it's the way MMO's have evolved ,folks just don't socialize in game like they once did . Many folks have cross game guilds now so moving to a new game isn't where you start meeting folks but a place where you continue gaming with your circle of friends . Guilds have crafters you already know and trust ,any solution to a puzzel or quest is found on line ...word of mouth isn't used to find solutions , game mechanics don't force social contact . This is the way of the experienced MMORPG gamer , unless you set out to play a game as a RP expect less social contact not more

    the thing is the games of late have been designed that way. To make a community there needs to be interdependence, competition, and collaboration. A community isn't just a small group of people socializing or talking. That is my problem with GW2 and most of the other newer games. I'm not here to bash the game. It has its good points. It just doesn't have much of a community. The fact that the guy above me rated it higher than EQ and then compared it to UO and AC1 makes wonder what his definition of community is.......??????

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • AsheramAsheram Member EpicPosts: 5,078
    Originally posted by Jean-Luc_Picard
    It's a good thing this website also has defiances forums then... :-)

    You dont want people talking about other games in a specific games forums than maybe dont use other games to try and mke your game look better than it is.

  • woodyflywoodyfly Member UncommonPosts: 62
    I found the skill system highly boring and bland. Nothing like GW1. I got my refund asap.
  • GamerUntouchGamerUntouch Member Posts: 488

    Sorry how is the game's community a fault of the game?

    This is a fault of MMOs and it isn't going away, Arenanet tried to fix it, but you can't, the current MMO fanbase are anti-social and don't talk to eachother.

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by GamerUntouch

    Sorry how is the game's community a fault of the game?

    This is a fault of MMOs and it isn't going away, Arenanet tried to fix it, but you can't, the current MMO fanbase are anti-social and don't talk to eachother.

    Bingo.  Times, they are a'changin'.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Eir_S
    Originally posted by GamerUntouch

    Sorry how is the game's community a fault of the game?

    This is a fault of MMOs and it isn't going away, Arenanet tried to fix it, but you can't, the current MMO fanbase are anti-social and don't talk to eachother.

    Bingo.  Times, they are a'changin'.

    In the older games, they did force grouping. At least for certain things. And they didn't have all the current LFG tools. Grouping was a bitch then as it is now. Back then, who knew better? Players needed to band together and find like minded players so that when you did need to do something you had a list of others online doing the same thing.

    Players don't stick around as long as they used to. Long term online relationships are becomming a rare thing. Also, today's gamer has had a taste of how easy LFG tools make the game. The cat's out of the bag and there is no going back. ANET tried to take it back thinking that their non-trinity approach would make grouping easier. In theory this works, in practice however, we still see things like "LF Guardian for Arah P1. Please know fights, non-noob preferred and teamspeak required" That whole statement totally undermines exactly what ANET tried to accomplish. That group has a mindset that isn't open. Is a Guardian really what's needed there or could a solid group of 5 who are competant and experienced make it through just as quickly as this "preferred comp"?

    It's been my experience that many players who seem to think they have a "power comp" actaully don't. and they aren't as fast as they think. They seem to want 4  Zerker warriros and a Mesmer to do CoF P1. When Engineers, Thieves and Rangers are actually more effective against the final boss than this PuG's Warriors. So in the end, I think it's the player base who do not understand how to play this game to it's fullest. Not that ANET can't improve on things. There is much room for improvement there, but The point is, there is a mentality that seems to dominate here and IMO, it's a mob mentality that is just plain wrong. There is nothing wrong with GW2's social structuring that doesn't also occur in WoW's current state or most other current MMOs.

    And for the record, Given the way most play GW2, The LFG tool is necessary. I'd like to see one. But that's just my opinion.

  • GamerUntouchGamerUntouch Member Posts: 488

    They're adding an LFG, but it's just signs of how the MMO community has changed.

     

    People didn't like vanilla WoW so much because it was so advanced, there was a sense of community.

  • GinazGinaz Member RarePosts: 2,572

    I thought GW2 fans were above trashing other games to hype up their precious.image

    Anyway, I've had much more FUN with both Defiance and TSW than I had with GW2.  Having more content and features doesn't mean a game is better or more fun to play.

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • tintilinictintilinic Member Posts: 283
    Originally posted by Ginaz

    I thought GW2 fans were above trashing other games to hype up their precious.image

    Anyway, I've had much more FUN with both Defiance and TSW than I had with GW2.  Having more content and features doesn't mean a game is better or more fun to play.

    OTOH i had ton of fun AND much more content and features in GW2. So, since you want to go there, whos better off?

    Oh, you dont have to play other MMOs to appreciate GW2, the thing is, if you played MMOs for a long time you will just appreciate it all that more ;)

  • GinazGinaz Member RarePosts: 2,572
    Originally posted by tintilinic
    Originally posted by Ginaz

    I thought GW2 fans were above trashing other games to hype up their precious.image

    Anyway, I've had much more FUN with both Defiance and TSW than I had with GW2.  Having more content and features doesn't mean a game is better or more fun to play.

    OTOH i had ton of fun AND much more content and features in GW2. So, since you want to go there, whos better off?

    Oh, you dont have to play other MMOs to appreciate GW2, the thing is, if you played MMOs for a long time you will just appreciate it all that more ;)

    I'm better off for playing Defiance and TSW.  You're better off for playing GW2.  We all win. Yay!  Go us!image

    As for appreciating GW2 or not, I'll just say that I played it for less than 40 hours and haven't been back in months.  Different strokes for different folks I guess.

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • XthosXthos Member UncommonPosts: 2,740

    So I have to play other supposedly bad mmos to appriciate that one is good?

     

    I would think that if a mmo was good, that would not be needed.

     

    I want a good mmo, if the holy b2p or f2p make that harder, due to the title and what it is implied, then really, how good are these b2p/f2p systems, if this means we have to settle.

     

  • chakalakachakalaka Member UncommonPosts: 291
    I also personally enjoyed GW1 wayyyyy more than 2, simply because of the amount of skills available to the player. The combinations and everything else just seemed perfectly in place.
  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by chakalaka
    I also personally enjoyed GW1 wayyyyy more than 2, simply because of the amount of skills available to the player. The combinations and everything else just seemed perfectly in place.

    The problem for me was that the gameplay itself wasn't fun.  The amount of skills avaliable due to the second profession was actually a great idea that I kind of wish they'd kept.  Otherwise, instanced content with AI friends is not my idea of a good time.

  • casual187casual187 Member Posts: 32
    Originally posted by chakalaka
    I also personally enjoyed GW1 wayyyyy more than 2, simply because of the amount of skills available to the player. The combinations and everything else just seemed perfectly in place.

    Playing with builds and skill hunting was the $_it in GW1.

    GW2 just not the same, a good game but just not as fun IMO. And loving Defiance ATM.

  • GinazGinaz Member RarePosts: 2,572
    Originally posted by Jean-Luc_Picard
    Originally posted by Ginaz

    I thought GW2 fans were above trashing other games to hype up their precious.image

    Anyway, I've had much more FUN with both Defiance and TSW than I had with GW2.  Having more content and features doesn't mean a game is better or more fun to play.

    We talk about GW2 on the GW2 forums, sometimes indeed comparing it to other games and saying why we prefer GW2. Personally, unlike other people I won't name, they know who they are, I don't go on other game's forums to trash that other game and say how much GW2 is better. I make my GW2 talk here, on the GW2 forum.

    The only people "offended" by what we are saying here are people who shouldn't be here to start with... so no big deal image

    There isn't some mystical, magical wall on forums that seperate and segregate the different games for fans and non-fans.  By your logic, the only people allowed to respond to the OP are fans of GW2 since he posted this in the GW2 sub forum.  The OP trashed two other games while declaring his love for GW2.  Its fair game for fans of those games to post in this thread to offer counterpoints to the OP.

    And BTW, you don't get to tell others if they "should be here".  Not your call.

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

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