I'd agree that a lobby-game does not equal an MMO by any stretch of the imagination. It kind of goes against the whole idea of... persistence. "Matchmaking" implies games like Modern Warfare, Halo... etc. Somewhere along the way, the idea of a single, persistent world was lost and shattered in the minds of developers. Personally, I think it's Notch's fault (humor).
Originally posted by Butch80816 vs16 space battlegrounds.. no thanks did that in 1995, looks nice though. Hopefully one day we'll get a twitch version of EvE Online.
Although it's a far cry from Eve, Vendetta Online is probably the closest thing that's out today.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
It WAS fun. Right up until the last two patches which have most of the community screaming & many have left.
- Matchmaking totally unbalanced. - Ships now come equiped with useless crap making them more expensive by generally 30-50% - Driving up price of implants & inventory by 95%
Downloaded it and played it over the weekend. Game was fun for a while but the repetive nature of the gameplay and the small maps finally got the better of me.
There's only so much they can do with a lobby based shooter regardless of the setting.
My biggest gripe with this game is the sniper class. I do not how you can have such an awesome FPS (yes I said FPS, not MMO), and ruin the theme of it with a freaking ship that can sit outside the combat area and one shot people.
Right now it's the only thing that keeps me from playing this on a regular basis.
Invested more than 100 USD into Star Conflict, bought premium ships (from Steam DLC), but with patch 0.8 they changed their roles, removed some modules and nerfed performance. Please think twice, before donating to Star Conflict!
Star Conflict is technically great. Every single thing about it looks, sounds and performs incredibly. It has been ruined by GM's though. They're spiteful, unfair and corrupt. I spent $40 while I played it. I regret it.
It takes some patience, attention and time to iron things out. I got a wave of disappointment here and there. I still play it. I found some human niceness among their customer service people. So: Development = incredible. Customer Help = great. GM's = full range of lousy to reasonable. The prices of premium stuff: Most of it is fine, useful and fair premium stuff. The name change price of $10.50 blew me away though. What I expected vs. the wide range of things I experienced took some getting used to.
The problem with shooters is most of them have no depth at all.....The majority feel like a remake of Unreal Tournament wehre you jsut run around doing meaningless mini games.....I dont know if this one is any different or not but I have my doubts.....Last one I tried was PS2 and it was the same garbage.
Comments
You guys are arguing on the definition of an MMO - MMO doesn't equal RPG - MMORPG does = RPG MMO.
FPS MMO is still an MMO -
Massive? Check!
Multiplayer? Check!
Online? Check!
Web definitions
MMO
en.wiktionary.org/wiki/MMO
I'd agree that a lobby-game does not equal an MMO by any stretch of the imagination. It kind of goes against the whole idea of... persistence. "Matchmaking" implies games like Modern Warfare, Halo... etc. Somewhere along the way, the idea of a single, persistent world was lost and shattered in the minds of developers. Personally, I think it's Notch's fault (humor).
Although it's a far cry from Eve, Vendetta Online is probably the closest thing that's out today."The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
- Matchmaking totally unbalanced.
- Ships now come equiped with useless crap making them more expensive by generally 30-50%
- Driving up price of implants & inventory by 95%
Like I said, the game WAS good, but not anymore.
Downloaded it and played it over the weekend. Game was fun for a while but the repetive nature of the gameplay and the small maps finally got the better of me.
There's only so much they can do with a lobby based shooter regardless of the setting.
My biggest gripe with this game is the sniper class. I do not how you can have such an awesome FPS (yes I said FPS, not MMO), and ruin the theme of it with a freaking ship that can sit outside the combat area and one shot people.
Right now it's the only thing that keeps me from playing this on a regular basis.
Star Conflict is technically great. Every single thing about it looks, sounds and performs incredibly. It has been ruined by GM's though. They're spiteful, unfair and corrupt. I spent $40 while I played it. I regret it.
Why would anyone be looking for depth in a shooter?
Some people just like combat, and the depth comes from the variety of combat.
If that is not for you, great, but don't complain about it.
Same for PS2 , I mean what the heck were you expecting??
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Where's the any key?