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Another interview with Mark Jacobs

Comments

  • belatucadrosbelatucadros Member UncommonPosts: 264
    I really want to hear more about building.
  • meddyckmeddyck Member UncommonPosts: 1,282
    That was actually a great interview. Kudos to that interviewer for understanding the game and games like it enough to ask those intelligent questions.

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • TroianmanTroianman Member Posts: 82
    Originally posted by Xobdnas

     

    M: In my perfect world, only the safe areas (starting area, main town) will have loading screens but it’s too early to make a prediction on this. I’ll leave that to the genius of Andrew Meggs to figure out.

    The return of noob island! Summer 2015!

     

    Maybe.

     

    Thanks for the link, was short, sweet, and to the point and the interviewer seems to have actually done their homework beforehand.

  • ZinzanZinzan Member UncommonPosts: 1,351
    Thanks for sharing, a good interview indeed, unfortunately we learn nothing new but I guess that's to be expected considering the games KS stage.

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • ExcessionExcession Member RarePosts: 709
    Mark Jacobs:
    I’m putting up my own money as well because I have so much faith in this project.

    If he had that much faith in it, there would be no Kickstarter, trying to gauge how many people are interested, he would just be making the game.

    A creative person is motivated by the desire to achieve, not the desire to beat others.

  • DaizeddDaizedd Member Posts: 142
    That interview kicked fucking ass. Wd MJ!

    image
  • TamanousTamanous Member RarePosts: 3,030

    I am extremely interested in the designers have the opportunity to focus entirely on their 3 pillars of gameplay and not a dozen terrible attempts at everything. Imagine an entire expansion where ALL the content is directed at only expanding RvR gameplay ... nothing else. No new armor tiers, no new tokens or rep, no new raid to do 100 times over ... just pure content relevent to everyone in game.

     

    It could be epic. Let's get this damn game made!

    You stay sassy!

  • CypzCypz Member CommonPosts: 19
    Great interview.  Lots of good answers from Mark.  Now I really want to find out more about the buildings and "burn, burn" of houses or villages.

    Cypz/Cypress

    MLF(Alb)/Mordred/Lamorak(Mid)

  • TamanousTamanous Member RarePosts: 3,030
    Originally posted by Byrhofen
    Mark Jacobs:
    I’m putting up my own money as well because I have so much faith in this project.

    If he had that much faith in it, there would be no Kickstarter, trying to gauge how many people are interested, he would just be making the game.

    Me thinks this guy misses the point of a Kickstarter. Don't pledge if you don't want to.

    You stay sassy!

  • AbriaelAbriael Member Posts: 129
    Originally posted by belatucadros
    I really want to hear more about building.

    You and me as well. It's the single element I'm most curious about.

  • AbriaelAbriael Member Posts: 129
    Originally posted by Byrhofen
    Mark Jacobs:
    I’m putting up my own money as well because I have so much faith in this project.

    If he had that much faith in it, there would be no Kickstarter, trying to gauge how many people are interested, he would just be making the game.

    The fact that he's putting two million dollars of his own money in it doesn't mean he can shoulder the whole cost. Logic please.

  • TamanousTamanous Member RarePosts: 3,030
    Originally posted by cypz
    Great interview.  Lots of good answers from Mark.  Now I really want to find out more about the buildings and "burn, burn" of houses or villages.

    The scale of this and where you can build is what interests me. Being RvR, building anywhere is naturally limited due to enemies stomping unprotected buildings. At the same time being too open leads to many issues seen in SWG. Being too restricted takes away from the feeling of a sandbox style world and large guilds start to grab lands and limit other players options or even exploit the mechanics like in Darkfall (Guilds found all build sites in beta and used opening day exploits to grab and build faster than any normal guild could possibly manage effectively saturating the world before the game truly started for most of the community).

     

    The greatest epic failure for most RvR games has always been kill trading. I trully hope they resolve this in CU. Owning your bases and having your production abilities tied to it truly help this. If keeps and castles are just control points players will always find the easiest method to victory even if not in line with the game's design.

    You stay sassy!

  • TroianmanTroianman Member Posts: 82

     


    Originally posted by Byrhofen

    Mark Jacobs:
    I'm putting up my own money as well because I have so much faith in this project.
    If he had that much faith in it, there would be no Kickstarter, trying to gauge how many people are interested, he would just be making the game.

     

    It is not a matter of faith but of what is financially viable or just not completely insane. Not all project born of passion work out in the long run so getting a sense of the size of your target audience and the desire for such a game is just being responsible.

     


    Originally posted by Tamanous

    Originally posted by cypz Great interview.  Lots of good answers from Mark.  Now I really want to find out more about the buildings and "burn, burn" of houses or villages.
    The scale of this and where you can build is what interests me. Being RvR, building anywhere is naturally limited due to enemies stomping unprotected buildings. At the same time being too open leads to many issues seen in SWG. Being too restricted takes away from the feeling of a sandbox style world and large guilds start to grab lands and limit other players options or even exploit the mechanics like in Darkfall (Guilds found all build sites in beta and used opening day exploits to grab and build faster than any normal guild could possibly manage effectively saturating the world before the game truly started for most of the community).   The greatest epic failure for most RvR games has always been kill trading. I trully hope they resolve this in CU. Owning your bases and having your production abilities tied to it truly help this. If keeps and castles are just control points players will always find the easiest method to victory even if not in line with the game's design.
     

     

    Darkfall didn't actually launch with housing unless you are considering its initial launch phase (EU server only but accessible in US too) as a beta because it certainly felt like one just without the skill wipe after things improved. Guilds such as the goon squad kind of made it their mission to farm resources and people and to "own" the best npc towns. Additionally, they frequently cleaned out many others. So before housing actually happened they and others had a pretty nice stockpile of well everything and those who had accumulated the most resources were able to take the rather limited housing spots very quickly. So given that CU is supposed to launch with building already being a thing and hopefully relatively no restrictions on where building is possible (where it is wise being another issue entirely of course) this problem should hopefully not even be an issue.

    That being said I too am concerned about just how it will be done but am hoping for more freedom than not.

  • TheJodaTheJoda Member UncommonPosts: 605
    ........

    ....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  • BowbowDAoCBowbowDAoC Member UncommonPosts: 472

    I like this part where the interviewer says this " Your engine definitely looks like it can handle some very large battles"

    This should shoudl shut some of the trollers (well, i know, nothing will, cause they're trolls but hey...one can have hope in mankind :P)

    image

    Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
    Thurka on WAR

    image

  • BurgundusBurgundus Member Posts: 23
    Very nice interview.  Good article and thanks for the link.
  • BowbowDAoCBowbowDAoC Member UncommonPosts: 472
    Originally posted by Abriael
    Originally posted by Byrhofen
    Mark Jacobs:
    I’m putting up my own money as well because I have so much faith in this project.

    If he had that much faith in it, there would be no Kickstarter, trying to gauge how many people are interested, he would just be making the game.

    The fact that he's putting two million dollars of his own money in it doesn't mean he can shoulder the whole cost. Logic please.

    Would you spent 2 years of your life working on something that doesnt hold interests in people ?

    damn those haters.... lol, oh well, not everyone can be sane and construcive i guess :)

    image

    Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
    Thurka on WAR

    image

  • BenthonBenthon Member Posts: 2,069
    We will see what MJ can actually produce, rather than talk about. If we're hyping up things, may as well get the god of hype in here - Paul Barnett.

    He who keeps his cool best wins.

  • TumblebutzTumblebutz Member UncommonPosts: 322
    Originally posted by Byrhofen
    Mark Jacobs:
    I’m putting up my own money as well because I have so much faith in this project.

    If he had that much faith in it, there would be no Kickstarter, trying to gauge how many people are interested, he would just be making the game.

    He has faith in his ability to make the game.  Whether enough people will be interested in it is another matter.

    Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival

    RED IS DEAD!

  • tenfoldedmighttenfoldedmight Member Posts: 54
    Thanks for the link, was a good read. Can't wait to burn your village and rape your women! Bring on the dark times
  • AbriaelAbriael Member Posts: 129
    Originally posted by Benthon
    We will see what MJ can actually produce, rather than talk about. If we're hyping up things, may as well get the god of hype in here - Paul Barnett.

    Or you could stop trolling so hard.

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