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Being a GOD character level 500 would be pretty unballanced now wouldnt it. Yup. But not if you needed worshipers. In fantasy stories, thats how it goes.
Pretending that levels 0-100 is for normal players, and levels 100-500 are for Godly characters. You could easilly ballance the high level characters with the low level characters by REQUIRING THE HIGH LEVEL CHARACTERS to have worshippers (players). This could be done many ways. The easiest way is that for each level above 100, you need 1 worshipper. Being a God you must pander to the worshipper and give him bonuses or items (similar to how fantasy stories read in books). For if you do not continue to pander to greedy players theyll find some other God to leech off of. *Twinking*
See, there you go, your ballancing high level characters with low level characters, and solving the Twinking problem all in one easy swipe. So easilly done too. But why dont we see things like this in the games? What is the trend in gaming companies these days? Instead of ballancing high and low and solving other issues, what do they do. They throw the baby out with the bathwater and reduce the maximum number of levels. I think Guild Wars has set an all-time low record of throwing out the baby, at level 20.
This would also translate into other Genres, not just a GOD for fantasy settings.
In real life a General needs his Army, otherwise he's useless.
In real life a Corporate Chairman needs his Corporate employees, otherwise he's useless.
In real life a Politician wants a vote, I dont want much of nothin at all but I will take another toke. Cos I aint askin nobody for nothin if I cant get it on my own............
Comments
No offense but this is one of the worst ideas ive ever heard. First of all, while the worshipper/god thing makes sense, what is with the levels? Are we goign to see gods running around "LFG to help level!" going around fighting monsters? Why would players WANT to worship someone else? I know if I was playing a god game, i dont want to be some lowly servant. what fun is that? Lots of levels doesnt make a good game either. In fact, fewer levels is much better than a lot. For one, it makes it easier to balance the game. Secondly it makes it a lot easier to create content for the game. I really just dont see the point to this system.
Have you ever read fantasy before?
If High level characters were required to HELP other players and actually LEAD then it would ballance. Its not a horrible idea because you dont understand what im talking about.
i agree, horrible idea.
so what happens when everyone is a god and no one is a believer?
as the other guy said, why would i want to worship another player who most likely would be some jerk who thinks he's leet or whatever.
making people gods is ridiculous. they would be ridiculously overpowered, even if they had believers.
that idea is doomed to failure unless the gods are GMs or NPCs
I think it's the objective of your past self to make you cringe.
Dispite not sounding very fun at all, I think the game would more or less end up with most people being lvl 100-110ish because once the max lvl of 100 is reached no one would want to worship.
Also if your game survived past it's first few months there would be more "gods" then worshipers and that would create pretty much no reason whatsoever to stay with your god mentore.
You mean a massive power struggle to promote PvP with some MEANING? How can giving meaning to PvP be bad? Would you prefer mindless 'consensual' PvP that has no purpose whatsoever then to determine who is wearing the more leet equipment?
The point of "GODhood" as I am talking about, if you ever have READ FANTASY IN YOUR ENTIRE LIFE, is that GOD's dont interact with the lower level planes, they use their worshippers to do all the dirty work, so NO, they woudlnt torment lower level non-gods, theyre followers would.
Stop thinking about the word itself, "GOD" for a second.
What relationship to high end characters and low end characters have in ALL MMORG and MMOFPS games? NONE! There is absolutely no relationship.
In MMOFPS games, they get better guns or vehicles to fight with. But the relationship of a leader (somebody who has experience), to followers is nonexistant. In real war a leader would supply their troops in the field with rations and weapons. In WWIIONLINE and PLANETSIDE a leader supplies their followers with nonsense chat about their dogs. Those MMOFPS games are nothing but glorified Quake games on a bigger map.
In MMORPG games the relationship between high level and low level characters is even worse then in MMORPG. The game mechanics actually FORCES those players apart. By either level restriction areas, instanced areas, or by PvP level restrictions.
Do you prefer the Game mechanics in all games as it stands now? Or would you prefer something realistic (MMOFPS), or based on real MMORPG (fiction) that actually fixes the mindless level grinds, no player-generated content, and mindless PvP? Because at this rate, and lack of imagination to fix the dull grind, nothing will ever get better.
It wont happen, because being a GOD is too demanding and requires you to help those that are working for you.
I haven't read all of the posts in this thread yet, but Nerf's got a point. Not everyone wants to be a guild leader in a guild; and having an occult centered around one god-person would be no different in this respect. Not everyone wants to lead and keep up their religion. And who wants to be dependant on the amount of believers (or guild members) they have? Anyway, I still wouldn't play such a game; unless I was a loner. I wouldn't want to be a god, and I wouldn't want to worship any human being.
"Put your foot where your mouth is." - Wisdom from my grandfather
"Paper or plastic? ... because I'm afraid I'll have to suffocate you unless you put this bag on your head..." - Ethnitrek
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Ask yourself what relationship there is between a Master Weaponsmith and a noob pistoleer in SWG? None, because the prices of those pistols are too high. You end up grinding so the Master Weaponsmith can actually get RICHER. And what does that Weaponsmith do with all their RICHES, NOTHING!
The relationship between high and low end characters. Its bad, to say the least.
Im not just talking about the fantasy-genre of "GOD-hood". It could be renamed to "HEROES" who lead Guilds. Or for non fantasy-genre, it would give meaning to being a "GENERAL."
But you know, as we say in WWIIONLINE, everybody's a "GENERAL". ho hum. In Planetside, everyones a CR5, Ho hum.
wow, way to contradict yourself and the aspects of the game!
Im not just talking about the fantasy-genre of "GOD-hood". It could be renamed to "HEROES" who lead Guilds. Or for non fantasy-genre, it would give meaning to being a "GENERAL."
But you know, as we say in WWIIONLINE, everybody's a "GENERAL". ho hum. In Planetside, everyones a CR5, Ho hum.
guilds and guild leaders are already in the games. good luck trying to balance that.
besides, how many mmorpgs have you seen where the level cap is 60 and people say, gee, i don't think i want to get past level 40, i might get too powerful? it DOESN'T happen.
Im not just talking about the fantasy-genre of "GOD-hood". It could be renamed to "HEROES" who lead Guilds. Or for non fantasy-genre, it would give meaning to being a "GENERAL."
But you know, as we say in WWIIONLINE, everybody's a "GENERAL". ho hum. In Planetside, everyones a CR5, Ho hum.
guilds and guild leaders are already in the games. good luck trying to balance that.
besides, how many mmorpgs have you seen where the level cap is 60 and people say, gee, i don't think i want to get past level 40, i might get too powerful? it DOESN'T happen.
If you had to have one follower past 40, then at least there would be a relationship between the level 1-40's and 40-60's. For a level 60 you would need 20 followers, since 60-40=20 (for the mathematically hopeless).
i don't think i want to get past level 40, i might get too powerful? it DOESN'T happen.
I might argue your case a little more, Nerf, if I didn't already have a bleeding stomach ulcer, cancerous brain tissue, and a sore throat from trying to get a simple point across to people. Good luck anyway. I think I know what you mean; I just wouldn't play a game where you specifically had to worship gods or be one - following heroes or anything other like that would be alright with me.
"Put your foot where your mouth is." - Wisdom from my grandfather
"Paper or plastic? ... because I'm afraid I'll have to suffocate you unless you put this bag on your head..." - Ethnitrek
AC1: Wierding from Harvestgain
All these games have content problems, problems with the relationship between low-levels and high-levels, and high-end content problems, and PvP problems:
Asheron's Call
Asheron's Call 2
City of Heroes
Dark Age of Camelot
EVE Online
Everquest
Everquest II
Final Fantasy XI
Guild Wars
Horizons
Knight Online
Lineage II
MapleStory
The Matrix Online
Neocron
Planetside
Ragnarok Online
RYL: Path of the Emperor
Second Life
Shadowbane
Star Wars Galaxies
The Saga of Ryzom
Ultima Online
World of Warcraft
World War II Online
Age of Conan
Atriarch
Auto Assault
Dark and Light
Darkfall
D&D Online
Face of Mankind
Fallen Earth
Freeworld
Gods and Heroes
Hero's Journey
Lord of the Rings Online
MU Online
Pirates of the Burning Sea
Reclamation
Roma Victor
Star Trek Online
Tabula Rasa
Tactica Online
Vanguard: Saga of Heroes
Warhammer Online
Requiring high level characters to lead low level characters (Godhood, Generalship), would solve those issues on all these games (see above).
not really. i like the option to have player generated content. i play a game to have fun and to be entertained. if i wanted to create my own fun, why would i pay $50 for a game?
Im already a god
You're really dense. Lineage and Asheron's Call have relationships with their lower peeps. AC has a monarch and patron system that rewards those who help others. And from what I hear their PvP is fantastic.
Lineage has a prince class that can make guilds, take keeps and declare wars. Also their PvP would have to be fully-fleshed so it doesn't have any problems.
In other words. Your arguement is null and void. Good day sir.
For better or worse,
I have to give the thread starter a thumb up for at least trying to come up with a radical, new, original, idea.
(There was one mmorpg that had some part of the idea in it, but it turned into VAPORWARE.)
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