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What is the most anticipated aspect of DDO?

I'm looking foreward to being able to sit down and play a little bit of a game that has a feel of Dungeons and Dragons, without having to get a whole group of friends together at my house (or your house), without having to prepare.... It sounds like fun. D & D at a moments notice.

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Comments

  • BentBent Member CommonPosts: 581

    The DDO experience will be equalivent to trying to play PnP D&D in the middle or a highschool cafeteria. I hope hope hope they have RP servers...

    Otherwise... Woe to the Role Players
    /local RPer "Greetings, Ist thou wish to journey into yonder duegon"
    /local I 0Wn U 2 FoR3vrs "No, why would I want to go into a duegon with a queer?"
    then the explict whisper spam start while you try to enter his name correctly into your block list.

  • boommer99boommer99 Member UncommonPosts: 309

    Intergrated VChat FTW!!!

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    Bartle Test Breakdown: Achiever 20.00%, Explorer 86.67%, Killer 26.67%, Socializer 66.67%

  • HirataHirata Member Posts: 57

    I don't know I really think that because this game is so catered to a particular group of indivduals that you will have mostly pen and paper players playing the game and it should be pretty RP orientated (or so I hope) lol I have high hopes for this game especially after the last review

  • darquenbladedarquenblade Member Posts: 1,015



    Originally posted by Hirata

    I don't know I really think that because this game is so catered to a particular group of indivduals that you will have mostly pen and paper players playing the game and it should be pretty RP orientated (or so I hope) lol I have high hopes for this game especially after the last review



    I believe that this is a common misconception about the game. In reality, the number of actual D&D fans (as in those who play PnP) will actually be quite small in comparison to the legions who will jump aboard simply because it is the newest MMO on the block. Going to the official boards, you will see that many of the hardcore D&Ders are actually quite upset with how the game is coming along, because unfortunately your average D&D player is unbelievably nitpicky and unforgiving when it comes to the adaptation of the rules for this game. Basically, if it is not a digital representation of the Player's Handbook and Dungeon Master's Guide, they aren't going to play it.

    I've played D&D for about 15 years now, and I just don't care. This is a friggin' video game. If I want to get a true D&D experience, I'll actually play D&D. For me, DDO is pretty good at what it does, even if it does change some things around and is not 100% faithful to the PnP rules. Some people (read: hardcore D&D fans) need to start being realistic on what they should expect.

  • BACONXBACONX Member UncommonPosts: 253

      I Can tell you this right now- this game will not be for solo players.  Grouping is essential, just like..hmmm, D&D.

     

  • ironoreironore Member CommonPosts: 957

    I don't think it will be too good for role-players because as yet no MMORPG (including this one) has every thought to implement the dynamics that pen&paper offered.  All they took from those games was the STAT aspect.  The real beauty was being able to shape your own story and changing the world in some way.   Now the focus is just on characters and loot and raids and parties and instancing.

    Oh well.

    IronOre - Forging the Future

  • fiontarfiontar Member UncommonPosts: 3,682

    The problem with the game is it's NOT a viable MMORPG. If this same game were to be published with out a DnD fan base to accept it, it would be considered one of the worst MMORPGs to come along in a number of years. It's only hope at any success is to be a good MMO DnD simulator. It's sort of close to being that, but there are a lot of bad design decisions/compromises that are going to prevent it from appealing to many in it's potential niche market.

    If they wanted to make an appealing MMOPRG, they would have needed to design an MMORPG from scratch, inspired on the DnD rules and settings, but also acknowledging the lessons and standards of other successful MMORPGs. Instead, the went the DnD simulator route, but they haven't been very dedicated to achieving that ideal. The result, IMO, is a real mess of a game.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • boommer99boommer99 Member UncommonPosts: 309


    Originally posted by fiontar
    The problem with the game is it's NOT a viable MMORPG. If this same game were to be published with out a DnD fan base to accept it, it would be considered one of the worst MMORPGs to come along in a number of years. It's only hope at any success is to be a good MMO DnD simulator. It's sort of close to being that, but there are a lot of bad design decisions/compromises that are going to prevent it from appealing to many in it's potential niche market.If they wanted to make an appealing MMOPRG, they would have needed to design an MMORPG from scratch, inspired on the DnD rules and settings, but also acknowledging the lessons and standards of other successful MMORPGs. Instead, the went the DnD simulator route, but they haven't been very dedicated to achieving that ideal. The result, IMO, is a real mess of a game.

    I whole-heartedly disagree with you on this one. Having played it for a while now it has gone through some changes but overall it is a good game. I don't know if I would call it better than WoW but its definately up to par with AC2, EQ, FFXI and SWG. They could really solidify that by focusing on the introduction. Making it actually do able (meaning it takes forever to get level 2 and worse for level 3+). The other thing is the combat and they are focused on that at the moment so we can discuss that after beta 4 is released.

    I like the new vchat it works very well for those who use vchat and those who do not. The do need to step up the quests and diversify them... been fightin in the sewers a long time (of course if we leveled faster I don't think that would be a problem).

    The game looks awesome esp. with the video effects turned on. Right now in its current beta state it is a better game than SWG. For D&D fans and no-D&D fans alike. I will agree there are several glaring problems (such as those I mentioned and others) but for the most part it is looking good. I have stopped playing WoW to test it and really haven't regretted it. I think a lot of people expect a game in beta to be a finished product... and this is not that.

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    Bartle Test Breakdown: Achiever 20.00%, Explorer 86.67%, Killer 26.67%, Socializer 66.67%

  • MinscMinsc Member UncommonPosts: 1,353

    If levelling takes as long as it does in the stress test in the full game I'm all for it. I would rather see them put together an huge amount of lowlevel content for me to go through while they work on all the high-level stuff. Too many players these days put far too much focus on dinging to that next level. The quests I've tried so far in the stress test have been far and away better and more varied than the generic fed-ex quests or mob grinding that WoW has to offer. IMO WoW is far from the best MMO on the market, it's merely one of the most accessable to new players. The problem is they can't come out with new content fast enough to keep the players satisfied, so they will most likely start loosing numbers by probably thier 3rd year of running.

  • AshkentAshkent Member Posts: 772



    Originally posted by Hirata

    I don't know I really think that because this game is so catered to a particular group of indivduals that you will have mostly pen and paper players playing the game and it should be pretty RP orientated (or so I hope) lol I have high hopes for this game especially after the last review




    heh, i played the stress test for a little bit...you should have seen some of the character names...

    have fun playing with IKillzJoo, DieNubsters, and Whatsyer Brasize. oh, i forgot to add the 5000 variations on the LOTR characters, D&D novels characters, etc...

  • dragnsmokedragnsmoke Member Posts: 18



    Originally posted by Minsc

    If levelling takes as long as it does in the stress test in the full game I'm all for it. I would rather see them put together an huge amount of lowlevel content for me to go through while they work on all the high-level stuff. Too many players these days put far too much focus on dinging to that next level.



    Couldn't agree with you more.  History shows that the whole leveling grind is enough to make or break a game.  I think games like Lineage II and FFXI are slowly dieing because of that very fact.  You could play 24 hours a day and you'd still be leveling at the pace of a slug and bored to death.  However, if you don't, all your friends pass you up and you can no longer party with them AND it takes forever just to see what it's like to be some higher level advanced class.
  • flea1flea1 Member Posts: 250

    Im guessing most of you never played d&d. It is not about the levels items or any of the static mmo crap that has drowned us. Its about grouping makeing friends and roleplaying. Your not gonna sit at camp x for 10 days killing mob b to get to level 20. You go into a dungeon explore with adventurers. You acheive the gols of the dungeon and then get a set amount of rewards for doing so. IN wow eq terms each dungeon is a quest that gives you amazeing xp and gold. I rerad theres 40 dungeon crawls so far in the game to reach 10 levels. If you do 1 dungeon a night thats 40 days of fun just with what they got in the beta. Not counting the fun of roleplaying in the taverns ect.

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  • UbernukerUbernuker Member Posts: 18
    The most anticipated aspect is the monthly fee... nuff said image
  • flea1flea1 Member Posts: 250

    go back to gw ubernuker.

    you claimed to be pnp but when i checked them forums you have not posted one idea. Your just upset that mommy wont give you 10$ a month to play games

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  • MaShneegroMaShneegro Member Posts: 37



    Originally posted by flea1

    go back to gw ubernuker.
    you claimed to be pnp but when i checked them forums you have not posted one idea. Your just upset that mommy wont give you 10$ a month to play games



    I have first hand experience with DDO fanboi. Ubernuker is absolutely correct. this game is GW with a subscription fee and no PvP. wake up and realize you are being sold a name but not a game. DDO is not D&D.
  • flea1flea1 Member Posts: 250

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  • flea1flea1 Member Posts: 250

    as for fan boi hardly.

    Ill probly purchace the game. i do most mmos

    played wow it sucked

    gw after unlocking all the skill the pve sucked and pvp got old with thew stupid spec groups

    eq played a week quit it

    sb currently playing but beacuse of a lack of a better game

    irth online lets not get started

    uber and retard sounds like your just a couple of kids mad at the fact you cant pwnzor some newbs. Go play shadowbane alot of people there have your mentality. O wait youll be the newbs being pawnzored so youll say the game sucks.

    also played uo 3 years before trammel ea sucks my balls as do you two::::27::

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  • MaShneegroMaShneegro Member Posts: 37

    I had a 62 confessor on death before it explded. I have played SB

    but to be honest I am a PvEer at heart. I did ok at DaoC 7L8RR hero but find I enjoy the PvE quests and what not of EQ2 so no I am not a kid looking to pwn newbs. I am a DnD fan that was waiting for what I thought would be the most awsome mmog ever and I am sad that it isnt.

  • zethcarnzethcarn Member UncommonPosts: 1,558



    Originally posted by MaShneegro



    Originally posted by flea1

    go back to gw ubernuker.
    you claimed to be pnp but when i checked them forums you have not posted one idea. Your just upset that mommy wont give you 10$ a month to play games


    I have first hand experience with DDO fanboi. Ubernuker is absolutely correct. this game is GW with a subscription fee and no PvP. wake up and realize you are being sold a name but not a game. DDO is not D&D.



    Maybe you can be a little more constructive and tell us why you think DDO is GW+subscription fee.  I've seen people playing the beta it looks nothing like GW.
  • UbernukerUbernuker Member Posts: 18


    Originally posted by flea1
    played wow it sucked
    gw after unlocking all the skill the pve sucked and pvp got old with thew stupid spec groups
    eq played a week quit it
    ______________________________________________


    EQ is generally regarded as the most classic successfull generation 1 MMO.
    WoW is the most successfull MMO to date.
    GW is the second most successfull gen2 MMO to date.

    It would seem you don't have any real perspective on MMO's at all. Plus, you result to personal bashing when proven wrong, indicating immature behaviour that we all assosiate with 14 year olds forum flamers.

  • StromkoStromko Member Posts: 36

    He wasn't talking about how much money they made, he was talking about how good they were as games.

    WoW is the best traditional mmorpg that I've seen, it is an evolution not a revolution and it didn't interest me enough to buy it after beta.
    EQ was really nice at the time, it was very enthralling watching my gnome fish or hit dozens of dozens of giant mechanical spiders in a rowf... for awhile. Then I never wanted to play another game like that again
    GW, well, I didn't unlock all the skills, I was put off by the absolutely mandatory grouping that sets in during about the 10th-level part of the story arc.

    See, those were all pretty successful games, TONS of subscriptions, they're pretty much the leading blockbusters. But I'll still put them down, because they leave me wanting more, much more.

    edit: Oh, and my most anticipated aspect is the DnD classes. Other MMOGs use systems that really haven't been thought through that well, in my opinion. The DnD system fills all the archetypical roles, and has a very deep arc of diversification(feats), specialization(feats), and improvement as they level up. Simply put they've just had a lot more time to think these things through, and make them cool, than any game development cycle would allow.

  • darquenbladedarquenblade Member Posts: 1,015



    Originally posted by Stromko

     
    GW, well, I didn't unlock all the skills, I was put off by the absolutely mandatory grouping that sets in during about the 10th-level part of the story arc.
     



    So why are you so interested in DDO? Grouping is even more enforced in DDO's case.
  • StromkoStromko Member Posts: 36


    It made me think I could do both, it was a very complex ruse what with the NPC partymembers and all, when in fact Guildwars requires grouping with 7 other players when you reach a certain level. DDO will not be a solo-play MMORPG, there is no bullsh*t about that.

  • flea1flea1 Member Posts: 250

    actually 27 but ya i reported your friend for a racist name so sue me.

    Ive played all those games yes and they all were dumed down games that lacked depth and content. Sorry i have better taste than most::::17::

    Eq well not a fan of pve wack the mole for uber items.

    IM a rare breed now days a pre trammy uo player. Sorry i find ddo would be a nice amusement if the dungeons are done elaborately. Kinda like surprises, sorry if gw doesnt have any.::::16::

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  • MaShneegroMaShneegro Member Posts: 37


    Originally posted by zethcarn
    Maybe you can be a little more constructive and tell us why you think DDO is GW+subscription fee. I've seen people playing the beta it looks nothing like GW.

    Fair enough
    Fully instanced small CS sized zones.
    every quest is a variation of every other.
    DnD rules thrown out of the window.
    You have no free will to do anything.
    log on> get in group> grind through some dungeon quests many times in a row> log off. that is all.

    Some may like it but I prefer a more open online experiance.

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