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Turbine and Dungeons and Dragons Online: Stormreach, have announced that they will be implementing an integrated voice chat. This feature could dramatically change the way in which this game is played. With DDO billing itself as a small-group game, communication is going to be key. In recognition of this, Turbine has provided this new communication option.
We've all been there. You're in an epic battle, spells flying left and right, swords clashing, and monsters roaring. In the chaos of battle you suddenly realize your hit points are low and start to type, "I need a heal!" Just as you are about to hit enter... you die. Argh! If only we could all type at 100 words-per-minute! Well, now you don't have to. Dungeons & Dragons Online: Stormreach will be the first massively multiplayer online role-playing game to offer integrated voice chat. Unlike previous MMOGs, voice chat in Dungeons & Dragons Online: Stormreach will not require players to use their own system resources and bandwidth to host a chat server or run third party chat programs while they play the game. Everything is fully integrated and customizable right in the game client! Voice chat only works between players in the same party so you don't have to worry about hearing too many conversations at once. With voice chat, a rogue can quickly alert his party when he sees a trap before that foolhardy Dwarf charges into it and Clerics can concentrate on the battle without fear of missing heal requests in the chat window. Integrating an easy to use voice chat system allows players to react swiftly and discuss strategies when dealing with Eberron's many trials just like they do when sitting at the gaming table playing the pen-and-paper game. |
For more information on Dungeons and Dragons Online, click here.
Cheers,
Jon Wood
Managing Editor
MMORPG.com
Comments
What a waste of time, resources and bandwidth to do something that is already being done elsewhere and probably better at that.
I get less and less excited about this game as time goes on.
Its odd that you go off on them for adding more features.
When they can be adding better game features, you bet I do.
Stupid post, good job.
Stupid post, good job.
Yours is much better, great input
As someone who just learned about Teamspeak in EVE last night, I think it's pretty cool that they are integrating it. I know, I'm behind the times, but I can see how it would be a pain, since my corp CEO is hosting it on one of his company's servers so it will be fast enough. I guess it's easy enough, but integrating may make it even easier and faster.
I think that about knocks the final nail into the coffin of this game for me. I hope never to play any game that involves me hearing the actual voices of the players behind the fantasy images onscreen. I can't think of any, literally not ANY, feature that would be more detrimental to immersion than this.
The difference between having TeamSpeak as a third-party app and having in-game voice chat bundled with the game is that it will be the norm to communicate this way, not merely an option, and that's enough to stop me playing it.
I fear that many other games may follow this lead, but with luck at least a few will not and that's where I will be playing.
Lets see... choice is use Vent or Teamspeak on a private server... 20 people sharing one server...
Or..
use the DDO server where 1000s or people are sharing the same bandwidth.
Yeah because nobody talks during PnP DnD. Stop scrounging for reasons to flame the game. And if you think games are forever going to be based on text chat you are completely mistaken. Voice chat is the future, accept it, say you just hate DDO no matter what happens with the game, move on.