The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
I think if game developers stop using story telling as a way to progress your character then the game could have more room for variety and non linear progression.
With that said, i believe that even a good sandbox can have a deep story that has nothing to do with your character's progression towards the end of the game. Let the character progress in a free way. Tell a good story about that world where every player live in with npcs. By letting story events unfold basicaly by themselves as part of the world, not by a player taking a quest, and not requiring a player to end it, (sorry for the run-ons) the player can progress their character however they want while still having a strong story that is tied to the world they are exploring and experiencing, not to the player's avatar.
Story driven mmos so far have the story tied to the character so it has to be a linear storyline only for your character. They are enjoyable (for example swtor and GW2 personal stories), but what i said above can be a thousand times better, if done right. Free progression with non-linear story that is not attached to the player.
My personal opinion on this matter since i could not go back to old school grinding without story.
But that doesn't mean I don't want stories running in the game world, I think a world needs stories to give it more immersion, and those stories need to be bigger than what players can provide by themselves.
Ideally, in my opinion, a great Sandbox has both game generated stories of great importance and player generated stories. And sometimes these stories should meet.
I enjoy a story driven game if it is single player but not in a MMO....I think the biggest problem is we are seeing too many casuals in MMOs that jsut want a single player experience, and alot fo the newer games are catering to this.....I dont like the story driven MMO because when the story ends, the game ends...pretty much jsut like a single game.....TO me a MMO we should make the story....When the story is already told and known, it just feels like we go through the motions.
I play for theme and gameplay elements, don't care about the story at all. Mmorpg's have horrible story compared to the rest of the RPG genre. For story I play single player games. Only mmorpg where I was interested in the lore was world of warcraft and that was because I've been playing warcraft franchise and reading up on it from 95.
The ones who play mmorpg's just for story are in reality less than 1% of the mmorpg active playerbase. If it was more we wouldn't see the trash numbers in playerbases in all those great story driven titles that have came out in the last 20 years. You can lie to yourself how much you care for the story all you want.
There of course needs to be a story in a game, otherwise it looks like a mess. But the reality is Troll 2 even has better story than most of the mmorpg's.
I like stories in my MMORPG but when they use it as a reason as to why I can't play a wookiee, I draw the line.
I don't really care about theme park or sandbox; I just want a challenge- and I want to play a character that has a lot of tools and options to deal with those challenges.
Vanguard offers me all three playstyles - it has tons of quests, it can be played as a Diablo style dungeoncrawl, AND it has a lot of typical sandbox elements such as a "seamless" world.
I selected Sand Box type, but to me, that does not mean "No Stories" at all. The Stories I am tired of are the epic "save the world" stories.
For me, that is one of the separators between single player and MMORPGs. In single player games, a player saves the world and it affects the game. In MMORPGs, saving the world means nothing. There is no affect on the game world at all. You can usually repeat beating up the big bad boss many times over.
Small stories involving quests I am all for. Give me some lore and let me know "why" I am doing something. Give the quests depth with stories.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
I voted Grinder since there isn't a proper definition for sandbox. If it means full loot pvp in every zone; no thanks.
Regarding story; if I want to experience someone else's story, I will read a book. I play MMOs to create my own story in virtual and dangerous worlds that are rich in history and lore. Which explains why I haven't played any MMOs in years.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon. In F2P I think it's more a case of the game's trying to play the player's. -laserit
The problem with a game with a Story quest is that the story arc is rarely enough for you to level off of. You're fundamentally forced to do the same "Kill X, Collect Y, Escort Z" quests that you've done on other characters. This is the downfall of Themepark games.
Personally, I'd like a Sandbox game with multiple things to do (dungeons, puzzels, etc), but give me an optional Story Arc that I can participate in.
Sadly, most games don't go that route.
Raquelis in various games Played: Everything Playing: Nioh 2, Civ6 Wants: The World Anticipating:Everquest NextCrowfall, Pantheon, Elden Ring
I'm sick of story driven MMORPGs with crappy stories, unfortunately I have never seen an MMORPG with a great or even decent story.
But then again, I consider video games to be an inferior storytelling medium compared to just about any other format, except maybe the 2 hour movie format, but even that is better than video games.
How many people like me are just sick and tired of the "Story driven" MMo..
What do you like?
As far as I know there has always been a story/ lore driving every MMO that has been out. If by "story driven" you mean "themepark" MMO then sorry, but people like them and they won't be going away any time soon.
Lore is an essential part of creating a sense of immersion in any video game world. It gives you a motivation and rationale for wanting to kill X or fetch Y (in PvE especially), and it enrichs the game world with landmarks, history, and things like that. WoW did a fantastic job creating a sense of a "history of Azeroth" both through small in-game details like books, but also on the website which had a fairly extensive catelog of lore to read when you're not playing.
But lore is different than the "story fad", or the cut-scene presentations of linear narrative arcs like in GW2 and SWoTOR. These aren't native to MMOs and in my opinion they detract from immersion more than they add to it. With the money these developers are spending paying voice actors of inconsistent talents to speak insipid dialogue they could be improving more fundamental aspects of gameplay. For example, they could hire better writers to focus on stronger lore.
Or by "story" do you mean quests in general? Either way, MMO cut-scenes are superficial, bland, and pointless, and I am tired of them.
Comments
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
i didnt vote because of the limited choices.
I think if game developers stop using story telling as a way to progress your character then the game could have more room for variety and non linear progression.
With that said, i believe that even a good sandbox can have a deep story that has nothing to do with your character's progression towards the end of the game. Let the character progress in a free way. Tell a good story about that world where every player live in with npcs. By letting story events unfold basicaly by themselves as part of the world, not by a player taking a quest, and not requiring a player to end it, (sorry for the run-ons) the player can progress their character however they want while still having a strong story that is tied to the world they are exploring and experiencing, not to the player's avatar.
Story driven mmos so far have the story tied to the character so it has to be a linear storyline only for your character. They are enjoyable (for example swtor and GW2 personal stories), but what i said above can be a thousand times better, if done right. Free progression with non-linear story that is not attached to the player.
My personal opinion on this matter since i could not go back to old school grinding without story.
Voted Sandbox. I want to create my own story.
But that doesn't mean I don't want stories running in the game world, I think a world needs stories to give it more immersion, and those stories need to be bigger than what players can provide by themselves.
Ideally, in my opinion, a great Sandbox has both game generated stories of great importance and player generated stories. And sometimes these stories should meet.
Once upon a time....
EvE says hi. Bigger stories than in any shitty themepark. And your actions can change the result, too.
I play for theme and gameplay elements, don't care about the story at all. Mmorpg's have horrible story compared to the rest of the RPG genre. For story I play single player games. Only mmorpg where I was interested in the lore was world of warcraft and that was because I've been playing warcraft franchise and reading up on it from 95.
The ones who play mmorpg's just for story are in reality less than 1% of the mmorpg active playerbase. If it was more we wouldn't see the trash numbers in playerbases in all those great story driven titles that have came out in the last 20 years. You can lie to yourself how much you care for the story all you want.
There of course needs to be a story in a game, otherwise it looks like a mess. But the reality is Troll 2 even has better story than most of the mmorpg's.
no story no game
story presented in a boring manner = no game
terible story with super awesome gameplay = some game
hallo ~_~
I like stories in my MMORPG but when they use it as a reason as to why I can't play a wookiee, I draw the line.
I don't really care about theme park or sandbox; I just want a challenge- and I want to play a character that has a lot of tools and options to deal with those challenges.
How about none of the above ?
Vanguard offers me all three playstyles - it has tons of quests, it can be played as a Diablo style dungeoncrawl, AND it has a lot of typical sandbox elements such as a "seamless" world.
Thats ideal.
Yo guys... I accidentally jumpbridged my titan into Asakai... I hope nothing major happens.....
I selected Sand Box type, but to me, that does not mean "No Stories" at all. The Stories I am tired of are the epic "save the world" stories.
For me, that is one of the separators between single player and MMORPGs. In single player games, a player saves the world and it affects the game. In MMORPGs, saving the world means nothing. There is no affect on the game world at all. You can usually repeat beating up the big bad boss many times over.
Small stories involving quests I am all for. Give me some lore and let me know "why" I am doing something. Give the quests depth with stories.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I can't even get polls to work. No preview option too.
Never been into the story ones, or the ones where you are THE hero, but you see 500 other people running around that are THE hero too...
I am good with old school grind and sandbox, over story.
I like mmos rich in lore e.g. EQ, daoc, ac, eve
You can have a world rich in lore without having a story told at you in the style of swtor.
Good instanced stories are good fun for me. STO is a good example.
I voted Grinder since there isn't a proper definition for sandbox. If it means full loot pvp in every zone; no thanks.
Regarding story; if I want to experience someone else's story, I will read a book. I play MMOs to create my own story in virtual and dangerous worlds that are rich in history and lore. Which explains why I haven't played any MMOs in years.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
The problem with a game with a Story quest is that the story arc is rarely enough for you to level off of. You're fundamentally forced to do the same "Kill X, Collect Y, Escort Z" quests that you've done on other characters. This is the downfall of Themepark games.
Personally, I'd like a Sandbox game with multiple things to do (dungeons, puzzels, etc), but give me an optional Story Arc that I can participate in.
Sadly, most games don't go that route.
Raquelis in various games
Played: Everything
Playing: Nioh 2, Civ6
Wants: The World
Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring
But then again, I consider video games to be an inferior storytelling medium compared to just about any other format, except maybe the 2 hour movie format, but even that is better than video games.
As far as I know there has always been a story/ lore driving every MMO that has been out. If by "story driven" you mean "themepark" MMO then sorry, but people like them and they won't be going away any time soon.
Currently Playing: World of Warcraft
Lore is an essential part of creating a sense of immersion in any video game world. It gives you a motivation and rationale for wanting to kill X or fetch Y (in PvE especially), and it enrichs the game world with landmarks, history, and things like that. WoW did a fantastic job creating a sense of a "history of Azeroth" both through small in-game details like books, but also on the website which had a fairly extensive catelog of lore to read when you're not playing.
But lore is different than the "story fad", or the cut-scene presentations of linear narrative arcs like in GW2 and SWoTOR. These aren't native to MMOs and in my opinion they detract from immersion more than they add to it. With the money these developers are spending paying voice actors of inconsistent talents to speak insipid dialogue they could be improving more fundamental aspects of gameplay. For example, they could hire better writers to focus on stronger lore.
Or by "story" do you mean quests in general? Either way, MMO cut-scenes are superficial, bland, and pointless, and I am tired of them.