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Settings for MMO's getting stale?

As everyone knows, the settings for MMo's are either 3 things, fantasy, medieval, or sci-fi for the most part. Are these settings getting a little old? IMO, the fantasy/medieval setting is getting a little old (sci-fi is pretty new and a cool concept, for now). Dont get me wrong, i love fantasy/medievl settings, but what i am asking is whether game makers are using these settings b/c there is no others, or b/c they kno that they will DEFINATELY gain folowers with fantasy and dont want to take a risk. Also, is there any other choices for Game Dev's? Modern day i guess would be one, and like the past like 300 years, but thats all i can think of, and that would be kind of gay IMO

Am I ever wrong??

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Comments

  • CleffyCleffy Member RarePosts: 6,414

    The bigger problem is that it takes forever to make an mmo, longer then any other type of game.  The concepting a getting a theme was planned out years before thier release.  As a result they would not be able to predict an oversaturation on the market 2-6 years later.

    Granted if you choose to do a fantasy medieval theme today you would be committing suicide on your game since you would face way too much competition, but 2 or more years ago there werent so many on the market.

    Whats coming out of Korea now that hasnt even hit states side are more original themes in response to the oversaturation in the market and different demograph.  Given maybe another year or so we should be seeing a wider range of settings.

  • AshkentAshkent Member Posts: 772



    Originally posted by Mikesta707

    As everyone knows, the settings for MMo's are either 3 things, fantasy, medieval, or sci-fi for the most part. Are these settings getting a little old? IMO, the fantasy/medieval setting is getting a little old (sci-fi is pretty new and a cool concept, for now). Dont get me wrong, i love fantasy/medievl settings, but what i am asking is whether game makers are using these settings b/c there is no others, or b/c they kno that they will DEFINATELY gain folowers with fantasy and dont want to take a risk. Also, is there any other choices for Game Dev's? Modern day i guess would be one, and like the past like 300 years, but thats all i can think of, and that would be kind of gay IMO



    well there's not much they can use...

    present day liek you said, but what are you going to do in a mmorpg based on present day? go to work? go to school?

    i guess they could make something happen like an alien invasion, zombies - its all been done before and done to death.

  • Mikesta707Mikesta707 Member Posts: 338


    Originally posted by Cleffy
    The bigger problem is that it takes forever to make an mmo, longer then any other type of game. The concepting a getting a theme was planned out years before thier release. As a result they would not be able to predict an oversaturation on the market 2-6 years later.
    Granted if you choose to do a fantasy medieval theme today you would be committing suicide on your game since you would face way too much competition, but 2 or more years ago there werent so many on the market.
    Whats coming out of Korea now that hasnt even hit states side are more original themes in response to the oversaturation in the market and different demograph. Given maybe another year or so we should be seeing a wider range of settings.


    Yea i guess thats tru. another note- On the site, i just noticed the pole is exactly about wat this post is about.
    I guess im gonna have to wait for the new MMO's to come out in a few years and see then huh.

    Am I ever wrong??

  • captmorgan69captmorgan69 Member Posts: 21

    I`ve actually been thinking the same thing.

    One setting I think would be kind of interesting is Industrial/steam powered setting.

    I don`t know if anybody has ever played Arcanum: Of Steamworks and Magick, I believe this would make an amazing MMORG.

  • AshkentAshkent Member Posts: 772



    Originally posted by captmorgan69

    I`ve actually been thinking the same thing.
    One setting I think would be kind of interesting is Industrial/steam powered setting.
    I don`t know if anybody has ever played Arcanum: Of Steamworks and Magick, I believe this would make an amazing MMORG.



    already done, see World of Warcraft. Well, its not 100% steam/industrial settings, its very much like Arcanum in a way.

    also done somewhat in the Dungeon & Dragons Online game.

  • Mikesta707Mikesta707 Member Posts: 338


    Originally posted by Ashkent
    Originally posted by captmorgan69
    I`ve actually been thinking the same thing.
    One setting I think would be kind of interesting is Industrial/steam powered setting.
    I don`t know if anybody has ever played Arcanum: Of Steamworks and Magick, I believe this would make an amazing MMORG.
    already done, see World of Warcraft. Well, its not 100% steam/industrial settings, its very much like Arcanum in a way.
    also done somewhat in the Dungeon & Dragons Online game.

    i've never seen that arcanum game, but how is WoW at all steam/industial setting? I havent been everywhere, but i have never seen anything thats like a factory, or like an industry thing

    Am I ever wrong??

  • modjoe86modjoe86 Member UncommonPosts: 4,050

    There are plenty of settings:

    Wild West, Modern Day, Realistic Fictional, a GOOD cyberpunk, Historical, Post-Apo, Horror, thie list goes on...

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  • captmorgan69captmorgan69 Member Posts: 21

    q

  • reavoreavo Member Posts: 2,173

    Isn't there a pirate MMO coming out soon?

  • CleffyCleffy Member RarePosts: 6,414

    Im pretty certain a company breaking into the mmo industry is making a mmo Role Playing Shooter with a Steam Punk Setting. I wouldnt classify anything that is out so far Steam Punk.  Steam Punk is like CyberPunk but set in the steam age like late 19th century.  Zygerrate the anime is probably a good example.  I dont think there are any good examples from non-animations.

    GOOD cyberpunk is probably never gonna happen lol.  Just saying the setting is very difficult to work into an mmo.  In order to make it any good they would have to base it off a more modern example like Ghost in the Shell, so they dont draw in a feeling of disbelief on notions of the future made in the late 70's that no longer apply today.  The problem with the Matrix is that it was based off a pre-existing story.  If you remember the history of movies turned into games and even vice versa, none of them were really considered any good.

    Realistic Fiction is probably a good route to go today, Anticipated Realistic Fiction games on the Horizon are Grenado Espada based on the Renessaince, and Pirates of the Burning Sea based on the obvious 16th century Caribbean.

    Historical might be a good route to go if it is done with a setting set far enough in the passed, if it is set to close to modern day it might face the same issues as Movies that are made into games. 

    One overlooked setting is the setting most Action RPG's take.  They throw in a spice of several genre's.  If they make it original it might be pretty descent and draw in a much larger crowd then a traditional RPG; especially if it released on the console on release.

  • DanubusDanubus Member Posts: 169
    Fantasy is boring as heck anymore with so many MMOs being fantasy. Sci MMOs are fun for me because I love the genre and I havent had the pleasure of playing games like Eve yet. Whats really going to be fun to see is Pirates of the Burning Seas. Games that have some world history or something would be very fun to play in. 
  • Mikesta707Mikesta707 Member Posts: 338


    Originally posted by captmorgan69
    q

    wtf

    Am I ever wrong??

  • captmorgan69captmorgan69 Member Posts: 21


    Originally posted by Mikesta707
    Originally posted by captmorgan69
    q

    wtf


    Sorry I tried to reply it and it crashed appaerently all that survived was the q from quote

  • captmorgan69captmorgan69 Member Posts: 21

    double post

  • fizzle32fizzle32 Member Posts: 171


    Its not really the settings, its that the settigns are too bright and cheery, its too happy, swinging a sword or firing a gun shouldn't feel like Hello Kitty, skipping happily, jumping around and killing stuff. Its just too happy perky joy joy.

    Almost all the MMORPG's are like this, they are all way too upbeat.

    As for present-day or 300 years ago, why would I want to play a video game about the life I have now.

    And WoW looks like it was set about 300 years ago. Have you seen the muskets in the game, and the wooden cities like Booty Bay? And the ships?

  • fizzle32fizzle32 Member Posts: 171


    Its not really the settings, its that the settigns are too bright and cheery, its too happy, swinging a sword or firing a gun shouldn't feel like Hello Kitty, skipping happily, jumping around and killing stuff. Its just too happy perky joy joy.

    Almost all the MMORPG's are like this, they are all way too upbeat.

    As for present-day or 300 years ago, why would I want to play a video game about the life I have now.

    And WoW looks like it was set about 300 years ago. Have you seen the muskets in the game, and the wooden cities like Booty Bay? And the ships?

  • Mikesta707Mikesta707 Member Posts: 338

    I wouldnt say that all/most MMO's today are bright and Cherry like heloo kitty, but you do have a point, mybe someone should make a darker game (like World of Starcraft!!!) but WoW isnt really like 300 years ago b/c 300 years ago there werent goblins and night elves or orcs or w/e. maybe 400 years ago but not 300 years ago. And those kind of ships were there b4 3oo years ago i think or not maybe i dont kno.

    Am I ever wrong??

  • Mikesta707Mikesta707 Member Posts: 338

    q

    Am I ever wrong??

  • CleffyCleffy Member RarePosts: 6,414

    Galleons were popular in 1705 to my knowledge which were primarily a 3 post design.  The ones in WoW are a 1 post design.  But I dont really know much about ships, I think they were replaced by Steam Boats and Clipper Ships.

    Also I dont think World of Starcraft is a catchy enough title.  The game might turn from WoS to Wuss or SoS which really isnt like saying wow.  Also Starcraft isnt a world but a Universe, so they can definetly get a catchier name out of it.  Also there are several Dark ones coming out, especially from Korea.

  • DarkServantDarkServant Member Posts: 30

    how bout a chrono trigger style mmorpg in which you went to all of the catchy themed time periods all in one game. lol




  • Originally posted by Cleffy

    The bigger problem is that it takes forever to make an mmo, longer then any other type of game.  The concepting a getting a theme was planned out years before thier release.  As a result they would not be able to predict an oversaturation on the market 2-6 years later.

        Not true. MMORPGs are a growth from RPGs. Example:

     UO is simply an adaptation of Ultima the RPG series. (Which is the most popular RPG game series in computer history. In 2nd place is Bard's Tale. 3rd place is the Phantasie rpg series.) Medieval was already saturated in the RPG market. BUT it never became over-saturated because there were and always have been many other computer game choices other than RPG.

     UO adapts from Ultima. EQ adapts from D&D. The rest of the mmorpg market follows. Just like the RPG market followed the original Ultima # 0.  In the mmorpg makret, it was  AO that came out and steered in a different direction. Next one to steer differently was EvE and Jumpgate.

      It was too obvious medieval would get saturated in the mmorpg market, just like it was in the rpg marekt. The problem is, in the non-mmorpg market, there is enough non-medieval choices. Not so in the mmorpg market. The SIMs online? What else? Motor city online? ahh.. it is dead. What else?

    Granted if you choose to do a fantasy medieval theme today you would be committing suicide on your game since you would face way too much competition, but 2 or more years ago there werent so many on the market.

       Not true. It is not the game world that 100% decides if a mmorpg fails. It is the game features, game mechanics. For example, if BTO aka Bard's Tale Online were ever made, it would easily blow away all other mmorpgs. Because of the unique features of the Bard's Tale rpg series. (The first RPG to have in game casinos to name just one of many unique features.) Same if PO aka Phantasie Online were ever made. It would easily succeed. No mmorpg has the features that Phantasie has in it.

     And 2 years ago the mmorpg market was indeed over saturated with medieval themed mmorpgs. One would have to go back to 2000, 2001, if one wants to find a time when the mmorpg market was not over saturated with medieval themed mmorpgs.

    Whats coming out of Korea now that hasnt even hit states side are more original themes in response to the oversaturation in the market and different demograph.  Given maybe another year or so we should be seeing a wider range of settings.




     So far, the majority of Asian mmorpgs are simply Asian versions of EQ. El Karidian anyone? Please name a single Korean, or any Asian, mmorpg that is not medieval themed?

     

     

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  • CleffyCleffy Member RarePosts: 6,414

    I don't want to spout my own ego about my knowledge of mmo's, but you dont seem to know much about mmo development, or game development in general.

    Things that increase the time it takes to make an mmorpg from and RPG:

    -Programming in the network

    -Making the game playable by more then 1-8 people; even up to several thousand.

    -Making enough assets for a game that will attempt to hold a players interest for more then a month(Monsters, Quests, Area, Backstory, Skills, Character customizability)

    These elements easily add in years of development time since making a character well in 3d takes a day, and an area a week.

    The problem with an oversaturation of theme in the game industry is being able to catch the players attention into playing your game.  Like you said it will come down to gameplay.  With the fact it takes years to develop an mmo; in order to do well in a market with many pre-existing games of your theme you would have to enhance your mmo to surpass what is currently in the industry.  You really can't attempt to evenly meet gameplay feature either because mmo's are addicting; and a player will not be convinced to change games if it is the same.

    In order to create a mmo with greater gameplay then previous mmos, you would have to put your mmo into development even longer and spend more money.  The upping of the gameplay will also increase the system needed to play the game; which will means even less people can play. 

    The easiest solution is to gimmick out your game by changing the theme.

    This is why its suicide to make a medieval fantasy based mmo today, because in order to obtain the customers you must create something to draw in players from all the other medieval fantasy mmo's.  This really means you will be spending alot more money and time to compete for a limited demograph.

    Sure alot of originally themed mmo's arent successful, but the most popular mmo's ever created arent Medieval Fantasy, and reach indescribable numbers that hasnt been seen in the Medieval mmo genre.  Guess what they are Korean too.

    Ragnarok Online; I am not sure what your conceptions of Medieval Fantasy are, but this game doesnt have the traditional mmo elements with godly attack speeds, and guns.  I am pretty sure it doesnt count.  The game has had 25 million subscribers worldwide at one time, and 700k concurrent users on at the same time generating over a billion dollars for a game made with half a million.  It has servers in 6 continents and has probably set the biggest impact on a worldwide network.

    MU Online; This has had 50 million accounts, but that doesnt matter since the game is free; what matters is that the game is the second highest grossing company generating income from an mmo in the world with a strong foothold in China.  They made enough to create 6 mmo's at the same time.

    Kart Online; Still in beta and 25 million koreans are playing it.  Its also an mmo with a Mario Kart Setting.

    Now whats the number count on dead medieval fantasy mmos, and the dying?  Cause the list is probably pretty big.

  • ninjaBeaverninjaBeaver Member Posts: 158


    Well i think the main problem plagueing korean mmo's and the reason why
    they all look the same is because they use so many themes out of a fantasy genre.

    For example Ragnarok Online, We have the green/earth theme, the ice & freezing theme,
    the desert & egyptian theme, the dark & evil castle theme, the volcanic theme, the
    ghostly & spiritual theme, the underwater/abyss theme, & more countless themes.

    I could seriously make up a bigger & better world , if I kept one theme in it.

    Here are some themes i probably wouldve had if i happen to be a lead designer of a MMORPG


    - Cretacious/Jurassic/Triassic dino theme.
    Except humans had existed then, and we slaughter of all of them
    like savages with our weapons like sharp objects & bows. (of course they are primitive weapons)

    -Horror MMO
    Werewolfs, Vampires , Zombies & stuff you will find from Transylvania.
    It would actually be scary like Resident Evil or Silent Hill.

    -Ice/Very Cold & Freezing world. <- Ice Age
    Of course,inspired from the Icewind Dale series.
    I just looked at some of the sketches and character portraits,
    and I realised there is so much to squeeze out of this theme.

    -Sky/Heaven theme
    The world is in the sky, cities are floating around with the clouds. People are walking on clouds as
    walkpaths. Similar to "The Jetsons" cartoon show except it isn't in space, but more leaning towards
    a steampunk industrial theme.


    image image image

  • lunamonsterlunamonster Member Posts: 325

    Exciting new theme, we all live in the forest and are monkeys. It already has everything falling into place ::::02::::::15::.

    image

  • HarlequinaHarlequina Member Posts: 48

    wtf....I just posted, but no post is showing. Ah well, don't feel like writing all that again. Why is that its whenever I forget to copy text that the forum decides to not post my message?image

    image

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