In translation, Huxley Producer Kijong Kang spoke to us about Webzen's upcoming MMORPG/FPS. This game uses the latest in Unreal technology and is one of a slew of games coming down the pipe from the Korean MMO specialists.
MMORPG.com: Can you tell us a little about Huxleys character advancement system?
Kijong Kang: Huxleys advancement system is actually separated into two. In the early part of the character advancement system, players can shape their character in the style they like best. After that, players can then add depth to their characters. Experiences and Battle points are two elements of character advancement. Experiences will affect the earlier part of character development and Battle Points will affect the later part of a characters development in a big way.
In the earlier part, by acquiring licenses, characters can have opportunities to use upgraded weapons and armors. In the later part of the game, players will concentrate on developing their characters to be more effective under any circumstance. We are planning to make the earlier part of character development relatively fast and the later part of development a bit slower but more abundant. This is because we decided that too much difference between characters abilities that affect combat result is not good for FPS game. |
You can read the full interview here.
Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios
Comments
Sounds as though it will be very interesting, though I just hope they avoid the typical grind grind grind approach of all current Korean MMOs
Lastly, a deep sense of community is critical to many RPG games. We hope that our players will form users communities and new friendships and build a true virtual reality world.
They did that with me on MU online so I hope it will be the same on this game.
Check Out This Thread for Cool News on Huxley
Check Out This Thread for Cool News on Huxley
Check Out This Thread for Cool News on Huxley
this game looks beautiful cant wait for a good pvp for us fps
I hope they have good melee in this game. While I love blasting peoples asses off with big guns, I also love to pounce on the snips and trigger happy fools with up close combat.
no joke