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Camelot Unchained: built on a foundation of dishonesty

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  • GyrusGyrus Member UncommonPosts: 2,413
    Originally posted by infofront
    Originally posted by Gyrus
    Originally posted by Smorak

    ...

    Anyways, a great reason to use KS instead of asking a publishing company is because you get the money and aren't required to do anything with it.  A publisher would have tons of contracts.  Breaching them would get you sued.  Not the case with kickstarter.

    No.  No and no.

    You get the money for a project.  If you don't use the money for that project you could (potentially) be sued by the backers.

    There are lots of issues there I admit (it would be very difficult for backers to sue successfully).

    Also CSE is an LLC - so more issues there to do with collecting money and not using it for it's intended purpose.

     

    And... you can hire a publisher for marketing and distribution without letting them run your project.  It has been done.  But in that case you pay them.

    But, quite rightly, publishers expect that they have to front money to a project to make it work then they get a say.  That's simply sensible business.

    If Mark Jacobs pays himself $2 million per year as salary, and his company runs out of money having produced nothing more than a few screenshots or short video clips, then no one would get a penny out of him or his company.

    This is true.

    However, as the Director of an LLC the IRS might ask some tricky questions about how he justifies his salary?

    He could get away with it... so long as he pays the taxes and proper (redundancy) payouts to his staff.

    But hey, this is off topic.

    Nothing says irony like spelling ideot wrong.

  • SmorakSmorak Member Posts: 62
    Originally posted by Gyrus
    Originally posted by Smorak

    ...

    Anyways, a great reason to use KS instead of asking a publishing company is because you get the money and aren't required to do anything with it.  A publisher would have tons of contracts.  Breaching them would get you sued.  Not the case with kickstarter.

    No.  No and no.

    You get the money for a project.  If you don't use the money for that project you could (potentially) be sued by the backers.

    There are lots of issues there I admit (it would be very difficult for backers to sue successfully).

    Also CSE is an LLC - so more issues there to do with collecting money and not using it for it's intended purpose.

     

    And... you can hire a publisher for marketing and distribution without letting them run your project.  It has been done.  But in that case you pay them.

    But, quite rightly, publishers expect that they have to front money to a project to make it work then they get a say.  That's simply sensible business.

    Have you seen the example that they have made already?  That could be their game!

     What?  You gave us $500?  Ok, bam.  There's your shed on that hill over there.  Happy?  No?  Too bad.

    The point being is that you can give your money, they roll around in it, give you crap, and you are stuck.  Is this a good plan for someong trying to rebuild himself in the gaming industy?  Ofcourse not.  But if your goal is to make money, then you would be quite successful.

    Curt Schilling received a large fortune just for moving his company to RI.  The released a game, went under, and now they went their money back.  But Curt made off with millions and I seriously doubt he's just going to give it to them.

  • tenfoldedmighttenfoldedmight Member Posts: 54

    For me it's the guys behind the project, they where also behind a project called Dark Age of Camelot which i played since release and for over eight years. So i have complete faith in MJ and his studio.

    Esp after seeing the work on their engine, ideas, principles and their art in such a short time.
     

    As for kickstarter in general. If you look at the gaming world today, not just MMOs. You see how companies have to turn to big investors like EA to be able to afford production. Now you've gone from a company that loves games and love making them for players, in to a deal with a business who want to make as much money as possible. In pretty much as many and filthy ways possible.

    They make games so easy and so appealing to anyone from age 8-80 even if you've never touched a computer you will still be able to play it, without much learning needed. Just so they can sell more copies of their games.
     

    You see it in every game genre these days.
     

    No such publisher would back a game who focuses on hard and complex content with a niche audience. Because then you will sell less copies and make less money.
     

    This is where kickstarter shines, because if kickstarter(we the gamers) can take the role of the publishers by funding them then we will without a doubt see a lot more different games that fit different people out on the market.
     

    Instead of these please everyone games we see today.
     

    In this case we get a good price on the game with nice bonuses. We will also be able to communicate with the developers early on and share what we think about things as they develop and last but not least we get to help a game we have faith in and share their vision with.
     

    I want to see more games funded by gamers so we get more games made by gamers and we can get rid of at least some of the money grabbing big publishers. And maybe see a trend going away from what we see today.
     

    This is at least how i see things and i would love to see more kickstarter projects and a lot less publishers.

This discussion has been closed.