Until now my favorite upcoming MMO was TESO. I searched for some ''new, old'' title to spend few hours at night and i came on EQ2. What is important for me in mmo ? Well i was and i still am huge fan of WOW, what i miss now in wow are in first place talents and all of this new abilities rewards when you level up. EQ2 gave me that back and much much more. I like to spend time to play with talents, to have a choice of many abilities and fun to play with different rotations. Second most important thing for me is a huge choice in classes, well EQ 2 has not so big choice as DAOC but every single class feels different . Graphic is now much better and game is smooth almost like wow, what i don't like is that fast paced chicken running but i found the cure for that
, i choose only to play with big races like Ogre,Trolls or Arasai which use wings to fly.. So far i enjoy my time and i found my new favorite upcoming mmo--Everquest Next. Sorry for bad English
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If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan
O yes! It is now so much better. I was not so big fan of EQ2 same as you because of things like that
The big reveal is first week of august
It's not as much that the animations lack quality, but that the engine itself is such horrendous shit it ruins everything positive about the game.
You literally could go to Sourceforge and pick ANY 3D engine and it would be better.
Its so easy to armchair quarterback and trash a3d engine made in 2001. Low and behold how dare SoE not make it look top notch in 2013.
I think your very wrong.. for its time it was one of the better 3d engines used in MMORPGs.. you got to remember its quite an old game now but it still manages to look pretty good maxed out.. sure nothing compared to say age of conan or the secret world.. but still it certainly keeps up some other mmos recently released..
SOE's game engine was made back in the day CPU's clock speeds were ever increasing and graphic cards were second priority.
So SOE gambled and focused their game engine on CPU rather than GPU, thinking CPU clockspeeds would continue to increase and so ensuring a future proof engine.
Sadly, it was the graphic cards that suddenly made leaps of progress and CPU clockspeeds stagnating and switching to lower clockspeeds multi-core CPU's.
This was a real blow in the face for SOE when that happened, as suddenly you got people with new PC's with multi-core CPU's and EQ2 suddenly performing worse... simply because the clockspeeds of the new multi-core CPU were running at half the speed of the last single core CPU.
So SOE was suddenly facing a huge challenge, hired a graphics engineer developer (Ryan) to optimize EverQuest 2's engine and try offload graphic intensive tasks from CPU to GPU.
This was a massive understaking that went sadly unfinished..... as Ryan was pulled away to help on the DCUO project. :-(
Still tho, he managed to implement multi-core support, that greatly helped increase performance and offload shadows from CPU towards GPU.
loved EQ2 upon release, but to bad that the game didnt run properly with maxed graphics on top otch machines at the time.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
You were never suppose to be able to run it at max settings at that time. They even said so.
They thought at that time they had a future proof engine and that a year or two later, CPU clock speeds would have increased far enough that people then could run it at max settings.
Sadly for SOE... CPU engineering took a suprising turn, butchered the clockspeeds in favor of multiple CPU cores on a single CPU chip. And it isn't until now (year 2013) that the CPU clockspeeds are back on a level they were in the last days of the Single core CPU's.