It looks like you're new here. If you want to get involved, click one of these buttons!
It pisses me off when a developer try to kill a beloved titan rpg such as elder scrolls online, AND FOR WHAT?
make an mmorpg for the masses is that it? greed? shoudl remind zenimax it doesnt have to be for the masses of mmorpg players. They shoudl cater to the elder scrolls players. THATS FINE BY ME.
Oh zenimax you reap what you sow.
Zenimax its ok to be a niche game, IT doesnt have to be for the mass market of mmoplayers.
they dont freaking get it.
I dont really care if they were making some other mmo games with different IP, thats fine by me.
However, they had the balls to slap on the name Elder Scrolls to this mmorpg.
Comments
Archeageking delivers yet another newsworthy thread.
You do realise that your beloved game will be around for you to play regardless right?
easy for you to say, its not your multi-million dollar investment.
by the way, if they truly wanted to just cater to the elder scrolls fans, it would launch on the consoles (and not be an mmo for that matter).
the fact that it is launching on the PC only and is an mmorpg, it only makes sense that they try and cater to the PC mmo fans as well.
not saying they are making all the best decisions with their mmo version of the ES series (that is yet to be seen) but i don't think catering to a niche crowd or catering to the console players,( when its not even on the console) is a great idea when you are investing that kind of time and money into an mmo.
also, TES still isn't a sandbox genre, in case you still haven't figured it out yet. lol
You do know that the single-player games are still going to be the single-player games, right? The sky is not falling, contrary to popular belief...
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
why would a developer want a small group of players raving how good their game is vs a much larger group paying them more money? this is a business after all and TESO is not a low budget indy game.
this game is going to "flop" regardless of what happens in a lot of peoples eyes.
its not going to hold a large amount of subs for years, so people will say it failed.
it could be exactly like skyrim just with other people around and it would "flop" just the same, only much quicker with less to do in the game.
IMO they are making an mmorpg and should be catering to the mmo crowd (as well as the ES crowd), since that is what they are making.
i think they should just make the next single player ES game have multi-player capabilities, that is what many seem to want.
people saying they want it to be as much like skyrim as possible don't really seem to want an mmo, they want skyrim co-op
hopefully they do it because a lot of people seem to want that, i wouldn't mind it myself.
When I see a games do this it reminds me of Apple and Blizzard.
Apple catered to their market for years and didn't really ever change. In the end, or at least up until now, they stuck to what they knew and did best and, it worked out awesome for them. Same thing with Blizzard and WOW
Most of these companies are doing the opposite of what apple AND Blizzard did. They decide to ignore their core consumer base and appeal to wider demographic that may or may not even know their IP exists.
It may yet work out for TESO but based on the leaked footage and official rendered gameplay video I would say that they better hope ArchAge doesn't get here at around the same time they do.
If they made it for consoles it would be instanced, sharded and phased to hell and back.
using your analogy, it seemed to work out great for samsung.
not saying they should copy wow but my point is this is a business and they are obviously trying to get as many people to buy and play their game as possible.
also, archage launching in the west when TESO launches will not be an issue for them no matter if their game is a long term success or not (it likely wont be).
its the only large budget themepark mmo in development to my knowledge, one of the more popular IP's in the west as well.
i would assume sales at launch will not be a problem for TESO, the challenge will be holding the subs for more than a few months.
This. Thank you.
There will still be a SP sequel out in a couple years(?) as it should be. This is just the MMORPG offering based on the same lore. It isn't ruining anything.
They should be more worried about having a complete game with no bugs and with as many things to do at max level as possible than think about a game like archage which if it launches without pve servers will not be more than a niche game.
The market has so many mmos available that teso can't afford to launch incomplete or with too many bugs if they want to have a decent number of subscriptions after 3-4 months.
Much better to say let a couple of friends guest in your tes 6 game replacing your companions.
+1
niche =/= profit
Its quite apparent that it is you that does not get it. The corporations is in for the profits, not their love for games. The devs, I dont know, it doesnt matter. But the ceo's and investors do it for the money, and you can't be mad at them for it now can you?
They may be going mega server, but it will be using a lot of instancing as stated in interviews.
Actually, we know that niche can be profitable, the question is whether the company making the game is greedy and wants obscene profits short term versus decent profits long term.
The only way I would consider playing Archeage is if they had PvE server sets. FFA PvP with no safe adventuring areas is not my cup of tea, no matter how cool the rest of the game may be.
SOE has learned and implemented the future of MMOs by creating many diverse games and placing them under the Station Pass umbrella. You cater to your target audience, no matter the size, yet the aggregate portfolio nets you the second if not largest share of the MMO market to date. With the release of Wizardry Online and Planetside 2 and the upcoming EverQuest Next and Dragon's Prophet they could easily surpass Blizzard in overall numbers.
this
In those days that was a LARGE playerbase.
EQ only had 400k
Swg had 250k
Ac had 150k
Ao had 100k
I guess they are all fails though because they don't have the highly dubious 10 meeeeeleon players wow supposedly has.