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archer

Morian79Morian79 Member Posts: 18


Archers need a "rethink" because they've become too much like "mages with bows".

Is that the way?

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Comments

  • meddyckmeddyck Member UncommonPosts: 1,282
    An archer should play like an archer. It isn't rocket science. If it makes you feel like Legolas, then the class was done right. Sometimes devs overthink things and try to fix what isn't broken...

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • Morian79Morian79 Member Posts: 18


    Originally posted by meddyck An archer should play like an archer. It isn't rocket science. ...
     

    but what does that mean?
    tab -> fire, tab -> fire...
    or with aiming?
    or without tab?
    without aiming?
    ...

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  • meddyckmeddyck Member UncommonPosts: 1,282
    Originally posted by Morian79
    Originally posted by meddyck An archer should play like an archer. It isn't rocket science. ...
     but what does that mean?

    tab -> fire, tab -> fire...
    or with aiming?
    or without tab?
    without aiming?
    ...

    It means you have a bow, you pick a target, and you shoot an arrow at it.

    I had a R6 scout in DAOC which was mostly played as a sniper/zerg surfer/keep defender. Trying to do a tiny bit of damage to as many targets as possible by tab-fire-tab-fire was far from the best way to earn rps. I would pick a juicy target (caster) and try to kill him or at least do as much damage as I could before the enemy noticed me and I had to duck for cover. But if some archers do want to do the tab-fire-tab-fire thing, then I say let them. It's not like casters can't do the same thing.

    I don't get why forcing archers to use cumbersome reticle targetting is even under consideration. True caster classes will always be far more deadly than archers and yet we don't hear anything about making their casting mechanics awkward. Now I'm sure I'd be able to adapt to reticle targetting with no problem but it seems like a solution in search of a problem and basically pandering to whiners who are upset because that one time in DAOC when they just got rezzed and hadn't been rebuffed or raised their shields, an archer 1 shot them.

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • Niix_OzekNiix_Ozek Member Posts: 397
    Originally posted by meddyck
    Originally posted by Morian79
    Originally posted by meddyck An archer should play like an archer. It isn't rocket science. ...
     but what does that mean?

    tab -> fire, tab -> fire...
    or with aiming?
    or without tab?
    without aiming?
    ...

    It means you have a bow, you pick a target, and you shoot an arrow at it.

    I had a R6 scout in DAOC which was mostly played as a sniper/zerg surfer/keep defender. Trying to do a tiny bit of damage to as many targets as possible by tab-fire-tab-fire was far from the best way to earn rps. I would pick a juicy target (caster) and try to kill him or at least do as much damage as I could before the enemy noticed me and I had to duck for cover. But if some archers do want to do the tab-fire-tab-fire thing, then I say let them. It's not like casters can't do the same thing.

    I don't get why forcing archers to use cumbersome reticle targetting is even under consideration. True caster classes will always be far more deadly than archers and yet we don't hear anything about making their casting mechanics awkward. Now I'm sure I'd be able to adapt to reticle targetting with no problem but it seems like a solution in search of a problem and basically pandering to whiners who are upset because that one time in DAOC when they just got rezzed and hadn't been rebuffed or raised their shields, an archer 1 shot them.

    lol +1

    Ozek - DAOC
    Niix - Other games that sucked

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  • Niix_OzekNiix_Ozek Member Posts: 397

    I'm not sure why you have to have a target and aim your arrow and hope someone runs into it to feel like legolas. To balance that system the arrows are going to have to hit so bloody hard lol, and lowers range you are likely to hit people.

    Maybe i'm confused what most  people want archers to play like? People want to fire an arrow and hope it hits someone? whats time to target for the arrow? bow scopes? like zoom in first person scopes? i just don't understand.

    Ozek - DAOC
    Niix - Other games that sucked

  • meddyckmeddyck Member UncommonPosts: 1,282
    Originally posted by Mtibbs1989

    Is it just me or did he contradict his entire first statement? Didn't he say he wanted to feel like legolas? Wouldn't making a realistic system for firing bows consider you playing more like legolas?

    By feeling like Legolas I meant an archer should mostly use archery (i.e a bow) and that it should be an effective way to actually kill people. If all it is good for is to tag a bunch of different targets and leech points off of casters, then the devs have done it wrong. It's still a class in a video game though and therefore realism has to give way to fun game mechanics. If other classes are able to select a target by clicking on it or hitting TAB, there's no reason archers shouldn't be able to also.

    Or if we're going to be ultra-realistic, let's have it apply to everybody and force tanks to use a reticle to aim the swings of their swords and casters to use it to aim their fireballs. Of course that would be dumb in an RvR MMO. So just leave the reticle-targetting for PvE games like TERA.

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

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  • Morian79Morian79 Member Posts: 18


    Originally posted by Mtibbs1989 Is it just me or did he contradict his entire first statement? Didn't he say he wanted to feel like legolas? Wouldn't making a realistic system for firing bows consider you playing more like legolas?
     

    I'm confused as well. ;-)
    M.J. want to "rethink" the archer system and I don't think that he want to implement this old tab&fire system.

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  • AkuburaAkubura Member UncommonPosts: 16

    I personally dont have a problem with the classic DAOC approach when it comes to archery (Not that weird thing they are doing now) 

    I thought archery and the stealth mechanics were great in DAOC! I think it would be weird if every other class plays like DAOC but archers have a "tera" like approach. I feel if you make one class like that you have to do them all. But if we do it that way the game is more darkfall than DAOC and I think MJ wants to apeal to the older gamers from DAOC. 

     

    I'm sure Mark has a good "idear" in his head about archery. He has not done me wrong on a class yet! I even loved all the Warhammer classes :)

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  • meddyckmeddyck Member UncommonPosts: 1,282
    Originally posted by Mtibbs1989

     Well of course you'll have the aiming system similar for the other classes. However I don't see how sticking with an ancient tab targeting system like someone wanted earlier is going to make it fun and exciting to play as that class. I also fully understand how they want to feel when they play an archer, I played a Shadowwarrior in Warhammer Online and that was the closest I think anyone has ever come to playing a "legolas" character. But it felt so boring sitting there auto firing from the walls of a keep, which is why I went close range and weilded swords for close range combat more than anything else.

    The class is fun and exciting because its skills are effective not because the player has to master a totally different aiming mechanic than any other class. It sounds like the issue you have is really with there being an auto-firing shot rather than tab-targetting. There was no auto-firing bows in DAOC. It's not something that is required as part of a system where you can target lock. I am fine with leaving auto-fire off of archers in CU if that is what people are really complaining about.

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • AkuburaAkubura Member UncommonPosts: 16
    Originally posted by Mtibbs1989
    Originally posted by Akubura

    I personally dont have a problem with the classic DAOC approach when it comes to archery (Not that weird thing they are doing now) 

    I thought archery and the stealth mechanics were great in DAOC! I think it would be weird if every other class plays like DAOC but archers have a "tera" like approach. I feel if you make one class like that you have to do them all. But if we do it that way the game is more darkfall than DAOC and I think MJ wants to apeal to the older gamers from DAOC. 

     

    I'm sure Mark has a good "idear" in his head about archery. He has not done me wrong on a class yet! I even loved all the Warhammer classes :)

     Well of course you'll have the aiming system similar for the other classes. However I don't see how sticking with an ancient tab targeting system like someone wanted earlier is going to make it fun and exciting to play as that class.

     

    It might be because I'm older, to say it better I would not mind either approach. The fun in DAOC to me was the community and the strategy of RvR. The combat was very good even tho I did not have 100 skills on my bar. My Hunter had like 5 skills (a couple of bow, and a few spear) and like 3 buffs and a pet. I would say it was more organic it came to me naturally and that was cool. 

     

    Heck I'm fine with it if he can find a way to innovate archers, but if he doesn't I'll have fun scouting and having fun with my fellow CUers! 

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  • Niix_OzekNiix_Ozek Member Posts: 397

    As long as the archer class is fun to play i'll consider it, if it's boring or FPS type shooting ... i'll pass.

    If i wanted to play an FPS i don't need a bow i can use a gun just fine.

    Ozek - DAOC
    Niix - Other games that sucked

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  • Morian79Morian79 Member Posts: 18


    Originally posted by Niix_Ozek As long as the archer class is fun to play i'll consider it, if it's boring or FPS type shooting ... i'll pass. If i wanted to play an FPS i don't need a bow i can use a gun just fine.

    And what if you only need to aim if you want to have (if you hit) a crit hit? Or you want to snare your enemy and you have to hit his legs? And so on?

  • Niix_OzekNiix_Ozek Member Posts: 397
    Originally posted by Mtibbs1989
    Originally posted by Niix_Ozek

    As long as the archer class is fun to play i'll consider it, if it's boring or FPS type shooting ... i'll pass.

    If i wanted to play an FPS i don't need a bow i can use a gun just fine.

    Well there really isn't much in between you typically only have auto attacking/tab targeting (boring) or fps shooting (annoying).

    I don't think you have to make an archer auto attack, that would be stupid, can still make them press a button to pull back, and press another to fire, another to go to stable position for a "harder" shot ie more damage stuff like that, no archer should have auto attack lol. Should make it easier for horrible players to fumble and shoot the arrow in the dirt I dunno how.

     

    Gotta find some middle ground, there's no place for FPS type combat in a game i'll play.

     

    Ozek - DAOC
    Niix - Other games that sucked

  • Niix_OzekNiix_Ozek Member Posts: 397
    Originally posted by Morian79

     


    Originally posted by Niix_Ozek As long as the archer class is fun to play i'll consider it, if it's boring or FPS type shooting ... i'll pass. If i wanted to play an FPS i don't need a bow i can use a gun just fine.

     

    And what if you only need to aim if you want to have (if you hit) a crit hit? Or you want to snare your enemy and you have to hit his legs? And so on?

    If people want to have to aim and focus on a particular body part then you're talking more FPS style combat form ... not sure how that would get implimented where I would have an enjoyable time playing for 4-5 hours. Maybe I don't fully understand how this system would work? but sounds like if they do this, archers are going to be easy targets.

    Ozek - DAOC
    Niix - Other games that sucked

  • TumblebutzTumblebutz Member UncommonPosts: 322
    Originally posted by Morian79

     


    Originally posted by Niix_Ozek As long as the archer class is fun to play i'll consider it, if it's boring or FPS type shooting ... i'll pass. If i wanted to play an FPS i don't need a bow i can use a gun just fine.

     

    And what if you only need to aim if you want to have (if you hit) a crit hit? Or you want to snare your enemy and you have to hit his legs? And so on?

    I actually think this is the direction MJ will follow for Archers.  A "click-and-target" system for regular shots.  And an "aim-to-target" system for specialty or skill shots, such as volley or flaming arrows, etc.

    Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival

    RED IS DEAD!

  • naezgulnaezgul Member Posts: 374

    It's an mmorpg, NOT a FPS!

    why should we have to arc the arrow, lead a moving target, aim using a reticle?

    the classes have  stats to take all that out of our hands.  We play games like this to pretend we are this supreme athlete with uncanny hand eye coordination, or ultra intelligent with mythical powers.

    arent these games supposed to be graphical evolution of pen and paper RPGs?(D&D)

  • naezgulnaezgul Member Posts: 374
    Originally posted by Mtibbs1989
    Originally posted by meddyck
    Originally posted by Mtibbs1989

    Is it just me or did he contradict his entire first statement? Didn't he say he wanted to feel like legolas? Wouldn't making a realistic system for firing bows consider you playing more like legolas?

    By feeling like Legolas I meant an archer should mostly use archery (i.e a bow) and that it should be an effective way to actually kill people. If all it is good for is to tag a bunch of different targets and leech points off of casters, then the devs have done it wrong. It's still a class in a video game though and therefore realism has to give way to fun game mechanics. If other classes are able to select a target by clicking on it or hitting TAB, there's no reason archers shouldn't be able to also.

    Or if we're going to be ultra-realistic, let's have it apply to everybody and force tanks to use a reticle to aim the swings of their swords and casters to use it to aim their fireballs. Of course that would be dumb in an RvR MMO. So just leave the reticle-targetting for PvE games like TERA.

     I think you're also missing the point of a caster as well. They're glass cannons which means they have almost no armour compared to a archer or melee class. So they're going to require less effort or deal more damage than an archer. 

    Why more damage?

    they also have CC and other utility archers dont

  • 3uchre3uchre Member Posts: 30
    Originally posted by Morian79

     


    Archers need a "rethink" because they've become too much like "mages with bows".

     

    Is that the way?

    image

    Hmm...to hell with the game play, l was hoping for way better graphics.

    Oh well, at least l wont have to worry too much about my outdated computer specs

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