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I was thinking about all those pre cu wants i hated parts of it
does anyone remember just how many different types of healing there was?
If a doc wasn't around those black lines and walking wounded was common?
What was the reason to hunt? Loot was a joke ( still is since it is all worthless now )
but i guess it boils down to they spent so much effort on re inventing the wheel they never put a priorities on the bugs which was one thing most players agreed on, nor do i see that changing any time soon. Just a another rush job on the next expansion........
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I allways hated to see new content come out in a publish, bad thing for a player of the game to say, is it not ?
But with SWG you soon learn that few of the bugs in the old stuff were ever fixed, and new stuff just ment new bugs.
Ebe ------ SWG -- ShadowFire -- Closed
Ann ----- SWG -- ShadowFire -- Closed
Zoo'xu -- SWG -- ShadowFire -- Closed
Gonna have to say that is a bit of an understatement.....
I'm the girl the ESRB warned you about...
Medics/Docs/Combat Medics Healed 6 Attributes - Entertainers Healed 3 - plus Battle Fatigue.
In the field if you didn't have a doc and a scout with the ability and supplies to provide camp - you were walking around with those wounds for a while. And an entertainer at your camp helped to heal your mind and its attributes but you couldn't heal BF in the field. Which did suck but made it to where you HAD to go to town to get some R&R before returning to battle... you know the way it really should be - The cantina's were SWG's version of Inn's in most RPG's - making them a necessity rather than just something to do to socialize. I don't know - I would take the old system over the new "no one has to craft anything - everything is really simple" version any day - of course I had been playing since pre-release so I was used to it.
Oh yeah.... and we used to have to go back to our corpse to retrieve our items - they didn't just "magically" appear on our clones.... wow... those days were interesting to say the least....
I'm the girl the ESRB warned you about...
One of my favorite ones...
Nobody in the Star Wars universe apparently knew how to put a fire out. So everybody just ran around looking for a puddle to jump in, and their HP bar was completely black.
__________________________
"For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo
Just to add Tera kasi with the meditation line did NOT require doctor to heal wounds. However, you couldn't heal battle fatigue which affected (limited) your success rates of certain actions.
Tera Kasi with swords and doctor was a very fun pve build that allowed a player to self buff, self heal and most of all have lots of fun.
Of course you could argue alot about this version of the game, except that if you ever played that build and said pve wasn't enjoyable you lied.
A lot of pre-cu problems was wounds and health/action/secondaries stat issues. Mind was not healable so it was targeted and only a FEW professions could target that pool. Lead to less diversity among builds. The CU was suppose to fix that issue. The NGE fixed it I guess. It just removed all the professions.
The buffing issue was fixed by soe giving auto buffs by level and addressing secondaries. Great fix by the way. Best part of CU. Of course they messed up creatures, xp, loot, groups, professions, just about everything in game to do this fix. I might have done something else but hey, whatever. Remember I quit actually caring.
Might want to add armor issues to pre-cu. Those where fixed sort of. Well broken in the nge. Not sure what is going on here.
Pre-cu had issues no doubt. Although most people never bothered to actually try to pvp anyways just bitched they sucked at it. I was a Fencer/cm/doc who 1 vs. 1 could beat full templated jedi knights. I knew the purpose of my build. I knew what I would fight. I had food and counters for that match up. I killed knights. I fought a rifleman/doc in the wilds. He won. Know how? Kiting. Why'd I lose? I fought a ranged player in an area nearly impossible to close distance and he know how to counter melee/posion. Simple. Effective.
DOTS where king. Anyways. Pre-CU is and always will be far superior to any mmo because it allowed a player individuality to an exceptionally brillant level. Balance, armor, buff/ham issues aside this game was something a person looking for high end thought could really explore. Templates still where a factor post cu but no where NEAR the level as before. Post NGE pvp.... 1 profession will be better then another and another better then another. NO prep skills necessary.
Just some foder
That and... it was fun dammit. What is the reason now? Ooooh wow I can get some loot and... umm yeah play with my really "thuper cool jedi"
Sorry... I'm not biting.
I'm the girl the ESRB warned you about...
That and... it was fun dammit. What is the reason now? Ooooh wow I can get some loot and... umm yeah play with my really "thuper cool jedi"
Sorry... I'm not biting.
Yea!, What he said.
Ebe ------ SWG -- ShadowFire -- Closed
Ann ----- SWG -- ShadowFire -- Closed
Zoo'xu -- SWG -- ShadowFire -- Closed
Pre CU was great for me ..... I was a pathetic carbineer! haha....my first proff was musician!
then i tried to grind DE!!! HAHAHAHA...i got my first bar in DE and said '#$%%^ This!'
Then some chic convinced me to go TK....best thing i ever did! TK stayed with me until the nge....RIP
A special fond farewell to the following special ppl whom i knew and loved....
Kepe, Areth, Katatonic, Palanor, katrinx, Gabrielz, Nyght, Joy, Mam, (haha, you all are on the same line!) ALL THE Ghost Hunters. crap...too many to list..lol
I had a HUGE friend's list.....I would list u all if i could.
umm "She" Marsha tends to be a feminine name... but hey it's alright at least you didn't say "Marsha, Marsha, Marsha, Why's it always gotta be Marsha?" I guess now I can expect that in the future hehe - oh yeah and the sig line might give a little away as that goes ... HBIC - stands for Head B*tch in Charge
I'm the girl the ESRB warned you about...
Sorry bout that.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />
Its sad to have to admit that I seam to be having so much withdrawal depression and despair to overlook such a thing. I assure you no harm was intended, and thank you for being so understanding.
This is the only mmorpg I ever played before NGE, since then I have tried a few others trying to find a replacement so far no luck.
Now I find myself wishing I had never played SWG, This must be what it would be like to be addicted to smoking or some other drug then find out that no one will make it anymore.
Ebe ------ SWG -- ShadowFire -- Closed
Ann ----- SWG -- ShadowFire -- Closed
Zoo'xu -- SWG -- ShadowFire -- Closed
I quit swg just before the cu came in(i really didnt like the idea of the cu) but i still gotta say it was so damn hard to leave all those friends i had made behind, it was really a sad time, and if they would ever bring back swg to the way it was before cu i know i would come right back and hopefully meet alot of those i once left behind
If pitbulls could lock their jaw the first pitbull would still be hanging on
Really, it is quite alright - I played female characters in game and the one I played on Bria (Deota Oolmof - the reason for the HBIC title) got referred to as He or Him or Dude all the time - big ol' boobies in their face the whole time - I guess it happens because I tend to be a little not so feminine with the way I make my point if you know what I mean. That may have a little to do with the fact that I have 4 brothers - I don't know - it honestly doesn't bother me.
I do know how you feel as far as SWG is concerned however, This is the first real mmorpg that I have a lot of experience with as far as going through a long time of beta testing as well as the past 2.5 years playing - solidly until the CU release and came back a couple months ago because I just missed my game. I mean really, even with the bugs and balance issues I thoroughly enjoyed my gaming time - which was usually upwards of 12-17 hours a day after being laid off from my job.
Ups and downs - great friends and a good support system - if it weren't for a lot of the people I met in this game a lot of the hard things I went through over the past couple of years would have been a lot harder to deal with. I do not want to make this seem like I hold this game as "real life" but - as far as the friendships and fun go - I never had a better time and never knew nicer people.
This game was a place for me to go when I needed something more than I could get going out with a bunch of people to "hang out" - hanging out has really never been my cup o' tea - I like the fact that when I got pissed off in RL - I could go in game and blow sh*t up and it would make me smile - or when I needed to take some time and really think through a problem I could log in to one of my crafters and sit and craft until I got my head straight.
I would love to have the opportunity to play this game the way it was originally intended - but unfortunately, because SOE doesn't care one bit about their customers - that will never happen - and that is just - for lack of a better word - depressing.
I cannot seem to find a game that fills in every missing piece of the original SWG - some games have great communities but the game play is just boring as all get out - or the game play is fine but the community is unfriendly and wants to be left to solo their way through - or I find a game that has crafting but no market with which to really sell your wares - the list goes on and on and I am afraid I will never fill the hole left by SWG - Not that I believe my life will suck because of it - but I too find myself wishing I had never played SWG in the first place because it has ruined all other mmorpg's for me so far.
I hope that I will be able to find a game in the future that fits - and I am still looking - if anyone finds something that feels right - please be sure to let the rest of us "refugees" know....
I'm the girl the ESRB warned you about...
I started SWG around July of 2005 and wasn't around for the other CU (whcih I have heard about of course). I started out as an Ent, made Master ID and Dancer, had good fun socializing in the cantina, making great money as an ID. I did all I wanted in that area, then I switched to TK because I was getting bored. I mastered that, and decided to go for Doctor which I also mastered. I dabbled a little in other professions as well. I had a second account where I had a master tailor and I was working on Merchant. I even tried Armorsmith for a while. I was never big into Pvp or combat. The essence of SWG for me was the story. The story could keep my interest, but just moving a little fake character on a screen and waiting for the die of chance to be rolled to find out how much damage I served was plain boring. I could easily roll a real life die over and over and have about as much fun. And it always seemed weird to me how some people in my guild would brag about how much damage their character dealt out. I think maybe I was the only one thinking, "This isn't real, you know. You're not actually doing ANYTHING." But I guess you have to try and let fantasy take hold to feel like you're progressing in something, even if it all disappears into the ether once you log off. There's nothing tangible about it.
I think SOE should have strengthened the story because if they worked on that aspect, everyone could be happy. People who liked combat would have a purpose and goals and crafters and ents could have the same. They could even all work together (like combatants needing a favor from an ent or info from a crafter or an item etc. to complete a goal.)
At this point, I'm bored with the whole thing. EVen if they rolled it back, I would not stay. I got to lvl 80 and there was nothing left to do. I spent most of my time healing people's wounds (which I truly loved to do) but now the NGE took that away from me.
I can't decorate my house. There is the targeting issue which is plain maddening for me.
I have read enough posts by people who are happy with combat but who of course don't care if the game is balanced as long as they are having fun. And everyone and their mother is now a Jedi.
Someone else here said they liked watching their guildies have sword fights. Lightsabers are mesmerizing that way, but once you play with one for 5 minutes, you're pretty much done. I tried Jedi, I played with color crystals, I waved it around. And I got bored and respec'd to another profession. Of course the Spy quest is broken, and I think I'm just at the point where I don't want to drive 5000 meters just to pick up something or kill something then drive back only to be sent out again. It's boring.
If you like the NGE, great. But lots of other people who enjoyed other aspects of the game besides combat and PvP were irreparably damaged.
It feels like SOE just told anyone who wasn't into combat to go jump. NOt cool. And don't get me started on the age range thing since I'm in my 30's and almost every friend of mine on SWG was over 30 as well. In fact, I was always very impressed with how many people who were 30 and over on that game. It was such a nice refuge from the usual teen stuff (teens tend to be a little more irrational, they cuss more instead of thinking of a more suitable alternative, they boast and brag and threaten because they want power over others, etc. It just gets hold trying to hang out with little kiddies in a game.)