I've played all of Cryptics title at launch, and I know what your talking about.
Neverwinter does not share it's predessors launch problems. It's a very polished game with a surprising amount of complex systems and content for a newly released game. They literally transplanted the best systems developed for STO and CO and tweaked them to work with the IP, in many ways the game has the work done by both those development teams over the last 4 years rolled up into a launch title. It's night and day compared to Cryptics other titles at launch.
Nobody cares about the D&d nitpicking. If people really cared about shit like that STO would be a ghost town. People play fun games, and neverwinter is fun.
Ah, that's good news for Neverwinter players then, hope the trend continues.
As for the DnD nitpicking, I'm not so sure about that. The DnD fandom is a different beast than the ST fandom, given the edition issue was serious enough that it gave birth to Pathfinder and prompted WotC to try and end the "edition wars" with the fifth edition. I know that "nobody cares" is just hyperbole, but I have to point out neither of us really know how many people have decided not to play simply because Neverwinter is based loosely on 4e; people who do care aren't playing and thus aren't making themselves heard, after all.
Originally posted by KingofHartz At this point you should be playing world of warcraft and not a searching for anything else.
I would rather play City of Heroes but curse NCSoft. F2P games have one big advantage, the are free and if the suck you can delete them in a heartbeat. That happend to a game yesterday, thanks mmorpg for the key to "test" it but no thanks.
So if you don't like it, *shrug no big deal. So far I like NWO but it's certainly not a big AAA title but nonetheless enjoyable.
What hype are you talking about? It had some of the quietest hype for a Triple A mmo title in years.
I dropped money on the $50 for 3 day headstart and my rogue is one of the funniest toons I've ever leveled. I don't know how long I'll stick around at endgame but the ride getting there was worth the money.
What hype are you talking about? It had some of the quietest hype for a Triple A mmo title in years.
I dropped money on the $50 for 3 day headstart and my rogue is one of the funniest toons I've ever leveled. I don't know how long I'll stick around at endgame but the ride getting there was worth the money.
This is in no way a AAA title. This is a typical Cryptic cheapfest with shallow game play and lock box gambling. Just like their other games. And don't expect the Foundry to save this game either: it did not do so with STO.
Originally posted by Kingmob23 What hype are you talking about? It had some of the quietest hype for a Triple A mmo title in years.
I dropped money on the $50 for 3 day headstart and my rogue is one of the funniest toons I've ever leveled. I don't know how long I'll stick around at endgame but the ride getting there was worth the money.
rogue is a ton of fun.. especially after you hit level 10 and get stealth.. been doing mostly foundry missions hardly touched the main quest at all.. some real bad ones but also some real fun and interesting ones as well.. i have an amazing idea for a campaign hopefully I have the time to put it together
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Remember that most people who don't like a game just stop playing and move on; the only people upping the hype are the ones who like it and want it to succeed, i.e. they have a vested interest in it doing well so they can continue to play, so they rate it highly.
Of course, the hype meter doesn't seem to actually correspond to anything, so who knows?
I've played all of Cryptics title at launch, and I know what your talking about.
Neverwinter does not share it's predessors launch problems. It's a very polished game with a surprising amount of complex systems and content for a newly released game. They literally transplanted the best systems developed for STO and CO and tweaked them to work with the IP, in many ways the game has the work done by both those development teams over the last 4 years rolled up into a launch title. It's night and day compared to Cryptics other titles at launch.
Nobody cares about the D&d nitpicking. If people really cared about shit like that STO would be a ghost town. People play fun games, and neverwinter is fun.
Ah, that's good news for Neverwinter players then, hope the trend continues.
As for the DnD nitpicking, I'm not so sure about that. The DnD fandom is a different beast than the ST fandom, given the edition issue was serious enough that it gave birth to Pathfinder and prompted WotC to try and end the "edition wars" with the fifth edition. I know that "nobody cares" is just hyperbole, but I have to point out neither of us really know how many people have decided not to play simply because Neverwinter is based loosely on 4e; people who do care aren't playing and thus aren't making themselves heard, after all.
If anything the Trekkies are worse, they rage over a plasma manifold being at the wrong angle on some random ship that nobody flies.
I'm 99.9% sure about one thing. For every D&D junkie that walks about from the game because it's 4e, 1+ non D&D player will fill his place because the combat is super fun.
I'm 99.9% sure about one thing. For every D&D junkie that walks about from the game because it's 4e, 1+ non D&D player will fill his place because the combat is super fun.
Probably, simply because there are more video-gamers than there are D&D fans; that's not the point.
The point is that those players won't stay; they will leave as soon as the next game comes out. The D&D fans will stay, or would if this were a D&D game.
But don't mind me, just trying to help; that always gets me in trouble.
Originally posted by Kingmob23 What hype are you talking about? It had some of the quietest hype for a Triple A mmo title in years.
I dropped money on the $50 for 3 day headstart and my rogue is one of the funniest toons I've ever leveled. I don't know how long I'll stick around at endgame but the ride getting there was worth the money.
This is in no way a AAA title. This is a typical Cryptic cheapfest with shallow game play and lock box gambling. Just like their other games. And don't expect the Foundry to save this game either: it did not do so with STO.
1. Mind explaining why the gameplay is shallow? We kinda need proof.
2. Lock box gambling is by no means a problem. If you don't like it, don't participate in it. It is completely optional and avoidable. Of course, I can't help but notice why it seems as though everyone on these forums who complains about lockboxes does so only for Cryptic games and other PWE owned games, but never for Aion, TERA, Guild Wars 2, or other games where lockboxes occur.
Originally posted by JeroKane Its because everytime someone loots an epic item from said lockbox it gets spammed in your face on the middle of the screen!
so? don't really see what that matters.. seen it maybe 20 times over the course of the day.. that effects my gameplay how?
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by JeroKane Its because everytime someone loots an epic item from said lockbox it gets spammed in your face on the middle of the screen!
So, you hate lockboxes, not because you think that its gambling or a waste of money, but because you see that someone has gotten some "phat lewt" from it?
Methinks you have a combination of envy and an inferiority complex.
If anything the Trekkies are worse, they rage over a plasma manifold being at the wrong angle on some random ship that nobody flies.
I'm 99.9% sure about one thing. For every D&D junkie that walks about from the game because it's 4e, 1+ non D&D player will fill his place because the combat is super fun.
Hah, the Trekkies do sound pretty bad. That being said, my point remains that there is a precedent for DnD fans to avoid new DnD products (or outright abandon the franchise for competitors) because of the edition and part of Neverwinter's marketing is that it's a DnD kinda-4e game.
Not saying that's all the customers, nor am I speculating on what percentage of potential customers this is, I'm just pointing out for that particular target niche audience there is this issue. For the rest of the target audience (the fantasy MMO crowd), who don't care if it's DnD or Pathfinder or Hackmaster or whatever, the only thing that really distinguishes Neverwinter from all the other competition (at the "saw the ad, haven't played yet, I'll read the brief description to see what it's about" level) is the Foundry system.
Things like fun combat and robust character creation are factors only after someone has tried the game; everything before that is dependent on marketing and word of mouth.
Originally posted by MadDemon64
2. Lock box gambling is by no means a problem. If you don't like it, don't participate in it. It is completely optional and avoidable. Of course, I can't help but notice why it seems as though everyone on these forums who complains about lockboxes does so only for Cryptic games and other PWE owned games, but never for Aion, TERA, Guild Wars 2, or other games where lockboxes occur.
It's probably because Cryptic games didn't start with the lockbox model of microtransactions. The Cryptic store used to be fixed pricing for content, but has been transitioning to the gambling model; it's one thing to go into a game knowing it's there, it's another to get used to buying content (and supporting Cryptic) regularly, then being told the next day that you can either gamble or shut up and don't expect anything new (even if you're paying them a monthly subscription).
Originally posted by JeroKane Its because everytime someone loots an epic item from said lockbox it gets spammed in your face on the middle of the screen!
so? don't really see what that matters.. seen it maybe 20 times over the course of the day.. that effects my gameplay how?
Wait till tomorrow, when the masses start loggin into the game and see if it is still not a problem, when the spam becomes a constant.
At least in STO they added the option to dissable it. Hope they do it in Neverwinter too. And soon!
There is nothing more intrusive and offputting by having loot messages being spammed in your face every single minute.
And yes, during primetime it is every few miniutes now already, sometimes I even got several within a minute..... after tomorrow it will get even worse.
It's probably because Cryptic games didn't start with the lockbox model of microtransactions. The Cryptic store used to be fixed pricing for content, but has been transitioning to the gambling model; it's one thing to go into a game knowing it's there, it's another to get used to buying content (and supporting Cryptic) regularly, then being told the next day that you can either gamble or shut up and don't expect anything new (even if you're paying them a monthly subscription).
TRION has now even gone a step further with DEFIANCE by putting all good loot in Lockboxes.
So if you want to have the best items, you will either have to farm keys ad infinitum or buy lockboxes with real money in the store.
Comments
Ah, that's good news for Neverwinter players then, hope the trend continues.
As for the DnD nitpicking, I'm not so sure about that. The DnD fandom is a different beast than the ST fandom, given the edition issue was serious enough that it gave birth to Pathfinder and prompted WotC to try and end the "edition wars" with the fifth edition. I know that "nobody cares" is just hyperbole, but I have to point out neither of us really know how many people have decided not to play simply because Neverwinter is based loosely on 4e; people who do care aren't playing and thus aren't making themselves heard, after all.
I would rather play City of Heroes but curse NCSoft. F2P games have one big advantage, the are free and if the suck you can delete them in a heartbeat. That happend to a game yesterday, thanks mmorpg for the key to "test" it but no thanks.
So if you don't like it, *shrug no big deal. So far I like NWO but it's certainly not a big AAA title but nonetheless enjoyable.
I dropped money on the $50 for 3 day headstart and my rogue is one of the funniest toons I've ever leveled. I don't know how long I'll stick around at endgame but the ride getting there was worth the money.
rogue is a ton of fun.. especially after you hit level 10 and get stealth.. been doing mostly foundry missions hardly touched the main quest at all.. some real bad ones but also some real fun and interesting ones as well.. i have an amazing idea for a campaign hopefully I have the time to put it together
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Remember that most people who don't like a game just stop playing and move on; the only people upping the hype are the ones who like it and want it to succeed, i.e. they have a vested interest in it doing well so they can continue to play, so they rate it highly.
Of course, the hype meter doesn't seem to actually correspond to anything, so who knows?
If anything the Trekkies are worse, they rage over a plasma manifold being at the wrong angle on some random ship that nobody flies.
I'm 99.9% sure about one thing. For every D&D junkie that walks about from the game because it's 4e, 1+ non D&D player will fill his place because the combat is super fun.
Probably, simply because there are more video-gamers than there are D&D fans; that's not the point.
The point is that those players won't stay; they will leave as soon as the next game comes out. The D&D fans will stay, or would if this were a D&D game.
But don't mind me, just trying to help; that always gets me in trouble.
1. Mind explaining why the gameplay is shallow? We kinda need proof.
2. Lock box gambling is by no means a problem. If you don't like it, don't participate in it. It is completely optional and avoidable. Of course, I can't help but notice why it seems as though everyone on these forums who complains about lockboxes does so only for Cryptic games and other PWE owned games, but never for Aion, TERA, Guild Wars 2, or other games where lockboxes occur.
Since when is Tuesday a direction?
so? don't really see what that matters.. seen it maybe 20 times over the course of the day.. that effects my gameplay how?
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
So, you hate lockboxes, not because you think that its gambling or a waste of money, but because you see that someone has gotten some "phat lewt" from it?
Methinks you have a combination of envy and an inferiority complex.
Since when is Tuesday a direction?
Hah, the Trekkies do sound pretty bad. That being said, my point remains that there is a precedent for DnD fans to avoid new DnD products (or outright abandon the franchise for competitors) because of the edition and part of Neverwinter's marketing is that it's a DnD kinda-4e game.
Not saying that's all the customers, nor am I speculating on what percentage of potential customers this is, I'm just pointing out for that particular target niche audience there is this issue. For the rest of the target audience (the fantasy MMO crowd), who don't care if it's DnD or Pathfinder or Hackmaster or whatever, the only thing that really distinguishes Neverwinter from all the other competition (at the "saw the ad, haven't played yet, I'll read the brief description to see what it's about" level) is the Foundry system.
Things like fun combat and robust character creation are factors only after someone has tried the game; everything before that is dependent on marketing and word of mouth.
Wait till tomorrow, when the masses start loggin into the game and see if it is still not a problem, when the spam becomes a constant.
At least in STO they added the option to dissable it. Hope they do it in Neverwinter too. And soon!
There is nothing more intrusive and offputting by having loot messages being spammed in your face every single minute.
And yes, during primetime it is every few miniutes now already, sometimes I even got several within a minute..... after tomorrow it will get even worse.
TRION has now even gone a step further with DEFIANCE by putting all good loot in Lockboxes.
So if you want to have the best items, you will either have to farm keys ad infinitum or buy lockboxes with real money in the store.
^ Agree, I really enjoyed myself in a Beta weekend I was in and cannot wait to play it again.