Originally posted by Lord.BachusClasses, 5 is not even half what is needed for the game to be succesfull...
5 done right is better than 20 done half ass.
Yeah, too bad they couldnt even manage getting 5 right.
20 half ass classes would have atleast given the game a bit of variety.
Also, cant even imagine what kind of class balance woes we are going to be put through with the constant introduction of new classes.
Paladin tank? Throw out your Guardian Fighters because they are no longer needed.
Why would a guardian fighter become useless if there is another tanking option? Other games manage this.
yea more tank/healing classes the better.. all you need to do is make sure the mechanics are differn't.. like Rift for example numerous choices for each role but each plays differently.. for example tank soul for rogues in Rift are based mostly on avoidance like warriors in Tera.. also for healing mage healing in Rift is based more on doing damage to pull off heals.. more options the better.. nothing is worse than only having one way to play a certain role gets old eventually...
This...(also why i started rift again 2 days ago :{D
I can tell you that I'll be playing the hell out of this game for one simple thing... and sadly, only one thing: The Foundry.
The "create your own adventure" idea is executed well. Neverwinter's tools feel more empowered than other games that offer similar (EQ2).
NW is not pretty by conventional, modern gamer terms.
It's pretty in that GW1/DDO way, which is a very dated look.
That's not a failing to me... just an observation from playing it.
This as well. Unfortunate that it's 4E rules... but honestly i hope we get a bit more in the way of skill variety... thats about it. My local D&D group is hella down. Also i agree, super diss on 2 char slots (altoholic here).
I can tell you that I'll be playing the hell out of this game for one simple thing... and sadly, only one thing: The Foundry.
The "create your own adventure" idea is executed well. Neverwinter's tools feel more empowered than other games that offer similar (EQ2).
NW is not pretty by conventional, modern gamer terms.
It's pretty in that GW1/DDO way, which is a very dated look.
That's not a failing to me... just an observation from playing it.
This as well. Unfortunate that it's 4E rules... but honestly i hope we get a bit more in the way of skill variety... thats about it. My local D&D group is hella down. Also i agree, super diss on 2 char slots (altoholic here).
Too bad they pissed on all the modding community by not allowing Persistent World creations or DM events. Those are what carried NWN 1&2 through all the years not the modules.
Comments
This...(also why i started rift again 2 days ago :{D
and your i ♥ your sig quote.
This as well. Unfortunate that it's 4E rules... but honestly i hope we get a bit more in the way of skill variety... thats about it. My local D&D group is hella down. Also i agree, super diss on 2 char slots (altoholic here).
SUP
SUP
Too bad they pissed on all the modding community by not allowing Persistent World creations or DM events. Those are what carried NWN 1&2 through all the years not the modules.