OP I think you hit on something when you said "and then my friends quit". I also find that games get tedious if I either don't personally know someone playing or am not plugged into a guild/gaming network. Makes the game too solo centric and detached from people when you know they are all right there. In fact the only game I went a long time playing without a guild was EQ and that's because it was group centric to begin with lol.
It's just a guess of course, I could be wrong. If there is an MMO that you really like and are not sure why you got bored of it you may try getting into a guild there. May be a fun experiment in any case.
Originally posted by Theocritus The problem with the industry as a whole is that almsot all of the newer games are built for short term entertainment...They are made so companies can get their money fast then move on.....Has there been any MMO in the last couple of years that had any lasting value whatsoever?
Why is it a "problem"?
It is not like we are running out of games to play.
It's a problem for some of us because we don't like the same recycled bullshit over and over again.
But isn't a "problem with the industry"
It sure is. As the OP says, friends leave and he/she got bored and left also.
You (not you specifically but a general you) and your firends leaving is not a problem with the industry. It may be a problem for you.
If others replace you, it most definately is not an industry problem.
When MMOs lose more than they gain to replace them with by such large differences, there's a problem.
Then there is no problem in the industry, the market is growing, not shrinking. There are always winners and losers in individual MMOs, just like the movie indusry.
Just like a flop like the Battleship is not a problem for the movie industry, a few MMOs are not a problem for the MMO industry either.
The market is growing? Heh. Sure, there's more active accounts. But there's a boatload of FTP too. I wonder how many active accounts the OP and friends maintain under the current situation? And how many more that is than past years?
"The year-on-year growth in Western markets ranges from 14% in the US to 24% in Germany totaling $2.9bn and $700m respectively. Despite healthy growth figures, individual MMO game revenues are under pressure as the number of available MMO games has almost doubled since the beginning of 2011."
So undoubtfully some MMO will be losing out .. but i don't particularly care since the market is healthy and there will be many choices. So failing MMOs is no more problematic than some failing movies & novels.
It will become a problem if the market shrinks, and all the devs exit.
Originally posted by Theocritus The problem with the industry as a whole is that almsot all of the newer games are built for short term entertainment...They are made so companies can get their money fast then move on.....Has there been any MMO in the last couple of years that had any lasting value whatsoever?
Why is it a "problem"?
It is not like we are running out of games to play.
It's a problem for some of us because we don't like the same recycled bullshit over and over again.
But isn't a "problem with the industry"
It sure is. As the OP says, friends leave and he/she got bored and left also.
You (not you specifically but a general you) and your firends leaving is not a problem with the industry. It may be a problem for you.
If others replace you, it most definately is not an industry problem.
When MMOs lose more than they gain to replace them with by such large differences, there's a problem.
Then there is no problem in the industry, the market is growing, not shrinking. There are always winners and losers in individual MMOs, just like the movie indusry.
Just like a flop like the Battleship is not a problem for the movie industry, a few MMOs are not a problem for the MMO industry either.
The market is growing? Heh. Sure, there's more active accounts. But there's a boatload of FTP too. I wonder how many active accounts the OP and friends maintain under the current situation? And how many more that is than past years?
Yes, the market is growing IN REVENUE. See the other post.
Originally posted by Theocritus The problem with the industry as a whole is that almsot all of the newer games are built for short term entertainment...They are made so companies can get their money fast then move on.....Has there been any MMO in the last couple of years that had any lasting value whatsoever?
Why is it a "problem"?
It is not like we are running out of games to play.
There are people who prefer to commit to one game.
Originally posted by Theocritus The problem with the industry as a whole is that almsot all of the newer games are built for short term entertainment...They are made so companies can get their money fast then move on.....Has there been any MMO in the last couple of years that had any lasting value whatsoever?
Why is it a "problem"?
It is not like we are running out of games to play.
There are people who prefer to commit to one game.
They should have no problem either .. the first MMOs (EQ & UO) are still running. If they are so commited to only ONE game, they should still be playing those.
Originally posted by Theocritus The problem with the industry as a whole is that almsot all of the newer games are built for short term entertainment...They are made so companies can get their money fast then move on.....Has there been any MMO in the last couple of years that had any lasting value whatsoever?
Why is it a "problem"?
It is not like we are running out of games to play.
There are people who prefer to commit to one game.
They can. Very few MMO's have actually shut down.
There is no promise that you will continue to enjoy said game, or that the game will remain unchanged. That doesn't happen ever in any industry or entertainment product.
Just because you don't like it doesn't mean it is bad.
The market is growing? Heh. Sure, there's more active accounts. But there's a boatload of FTP too. I wonder how many active accounts the OP and friends maintain under the current situation? And how many more that is than past years?
Yes, the market is growing IN REVENUE. See the other post.
They should have no problem either .. the first MMOs (EQ & UO) are still running. If they are so commited to only ONE game, they should still be playing those.
To the market, they may as well not exist.
I agree.
The problem is not with the industry it is with the people who are looking for this gaming utopia..this perfect MMORPG that will never exist. There are so many options out there right now but none of them are ever good enough. Not even the older ones. There is always something that stops people from playing them. DF is to hardcore, EQ is to old, WoW is to much of a themepark, Ryzom...no one ever heard of it, SWTOR is to much of a WoW clone, it never ends. There will never be a good MMORPG for some people.
Why is it a "problem"? It is not like we are running out of games to play.
It is a problem because devs are running out of players playing their game.
Some devs are running out of players playing their games. That isn't an industy problem. (well no more than retention of customers is for any business in any market anywhere on the planet).
Where I live there are 3 towns within about 20 km of each other. One of them has a big silver city theatre. 2 years ago, another town built a big theatre. The silvercity one experienced a revenue drop. In 3 months a new theatre is opening in my town. Guaranteed that silvercity will be experiencing a revenue drop.
Despite that individual theatres having trouble, the industry itself is thriving. The ones in the other 2 towns are experiencing great success.
MOre people mean more chance of success. However more games means that devs will have to do more work to get those people.
Just because you don't like it doesn't mean it is bad.
Originally posted by Kyleran If me and 10 of my friends who used to buy MMOs and pay subs now spend all of our time on free shards of older titles because nothing new is of interest to us is it really a problem with us or with the industry and what it is producing?
It's only a problem for the industry if you and ten of your friends are an integral part of the industry. That's unlikely, what's more likely is that it has become a problem for you and those friends, that the industry took the turn it did.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Why is it a "problem"? It is not like we are running out of games to play.
It is a problem because devs are running out of players playing their game.
Some devs are running out of players playing their games. That isn't an industy problem. (well no more than retention of customers is for any business in any market anywhere on the planet).
So it's not the industry problem when you actually can "beat" a MMORPG under a month these days?
What if you really enjoy sead MMORPG gameworld, the lore, the graphics but you have done everything so have your friends and they starting to leave due to just that, you see It's all getting so simple and easy, You even get achivements for some retarded things like congratulations you manage to login and move your toon.
Why is it a "problem"? It is not like we are running out of games to play.
It is a problem because devs are running out of players playing their game.
Some devs are running out of players playing their games. That isn't an industy problem. (well no more than retention of customers is for any business in any market anywhere on the planet).
So it's not the industry problem when you actually can "beat" a MMORPG under a month these days?
What if you really enjoy sead MMORPG gameworld, the lore, the graphics but you have done everything so have your friends and they starting to leave due to just that, you see It's all getting so simple and easy, You even get achivements for some retarded things like congratulations you manage to login and move your toon.
However long you state it takes for someone to "beat" an MMO, people are playing them for much much much longer.
edit - and that is a different argument than the OP stated. Nothing about beating it, running out of things to do or anything like that. That might be the reason why his friends quit or is bored, but thats just an assumption.
Just because you don't like it doesn't mean it is bad.
I've stopped relying my game choice on what my colleagues / friends choose. I realized that my tastes and their tastes may differ even though years ago they were very similar. People change, so relying on same group of people across many games is leading only to endless very fast cycle on taking up and dropping the game.
Better to just enter game, if it interest you and find new people. Problem is that cuirrent mmorpg design promotes formalized guild browsing and made natural opportunities to interact very ineffeficient and unnecessary.
Another option is being in multi-gaming guild with your long-known folks, but that's part of a problem like mentioned earlier - you and yopur folks changed and you will not collectively play same game for long peroids of time. You're not collective sharing very similar entertaiment expectations anymore.
They should have no problem either .. the first MMOs (EQ & UO) are still running. If they are so commited to only ONE game, they should still be playing those.
To the market, they may as well not exist.
I agree.
The problem is not with the industry it is with the people who are looking for this gaming utopia..this perfect MMORPG that will never exist. There are so many options out there right now but none of them are ever good enough. Not even the older ones. There is always something that stops people from playing them. DF is to hardcore, EQ is to old, WoW is to much of a themepark, Ryzom...no one ever heard of it, SWTOR is to much of a WoW clone, it never ends. There will never be a good MMORPG for some people.
I think the ONLY thing that keeps a lot of us from going back to EQ1 is the horribly boring "hit auto attack and wait" combat. (That is my reason, as I did get spoiled by modern advancements in that area But, also depends on class played).Other than that, it is everything most MMORPG's now lack . Or it did anyways post-PoP.
Even it's current comunity is just that....a community. People chat, trade, adventure together, and are nice and helpful to one another. I tried going back, and enjoyed revisiting areas of the game, chatting with people while medding up or waiting on group member to get to a particular dungeon to run....but the combat killed it for me.
I even had my old account with my now lvl 66 Beastlord, 54 Ranger, etc. If EQNext is like EQ1...I will have found a permanent home. /crosses fingers
They should have no problem either .. the first MMOs (EQ & UO) are still running. If they are so commited to only ONE game, they should still be playing those.
To the market, they may as well not exist.
I agree.
The problem is not with the industry it is with the people who are looking for this gaming utopia..this perfect MMORPG that will never exist. There are so many options out there right now but none of them are ever good enough. Not even the older ones. There is always something that stops people from playing them. DF is to hardcore, EQ is to old, WoW is to much of a themepark, Ryzom...no one ever heard of it, SWTOR is to much of a WoW clone, it never ends. There will never be a good MMORPG for some people.
I think the ONLY thing that keeps a lot of us from going back to EQ1 is the horribly boring "hit auto attack and wait" combat. (That is my reason, as I did get spoiled by modern advancements in that area But, also depends on class played).Other than that, it is everything most MMORPG's now lack . Or it did anyways post-PoP.
Even it's current comunity is just that....a community. People chat, trade, adventure together, and are nice and helpful to one another. I tried going back, and enjoyed revisiting areas of the game, chatting with people while medding up or waiting on group member to get to a particular dungeon to run....but the combat killed it for me.
I even had my old account with my now lvl 66 Beastlord, 54 Ranger, etc. If EQNext is like EQ1...I will have found a permanent home. /crosses fingers
I recently went back to EQ an had a lot of fun. There seems to be a kind of momentum to it, had fun almost everday for 3-4 weeks but took a couple days off and now... I really don't have a reason to log in, so I'm looking for something else.
EQ did a lot of things right. I think you are right if they updated the combat mechanics, for me, updated the housing so it was more like EQ2, or even CoH, gave me flight like in EQ2, well I may be able to call that home for awhile.
Just because you don't like it doesn't mean it is bad.
Originally posted by nariusseldon Why is it a "problem"?It is not like we are running out of games to play.
It is a problem because most of us don't have a.d.d. And I'm wondering if two conspicuously like-minded posters here get 'page eighted.' Google it.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon. In F2P I think it's more a case of the game's trying to play the player's. -laserit
Originally posted by nariusseldon Why is it a "problem"?
It is not like we are running out of games to play.
It is a problem because most of us don't have a.d.d. And I'm wondering if two conspicuously like-minded posters here get 'page eighted.' Google it.
If your implying that Nari and I are the same person, that that is the scam, I assure you we are not. While Nari and I have some commonalities in how we approach games. We are very different people.
and ADD really has nothing to do with this.
I've been playing some of the same games for years. Heck I've played WoW off/on for 5 years and still am not max level.
Just because you don't like it doesn't mean it is bad.
Why is it a "problem"? It is not like we are running out of games to play.
It is a problem because devs are running out of players playing their game.
Some devs are running out of players playing their games. That isn't an industy problem. (well no more than retention of customers is for any business in any market anywhere on the planet).
So it's not the industry problem when you actually can "beat" a MMORPG under a month these days?
It's kinda funny really, because if you look at player numbers (excluding WOW), many games have roughly the same numbers in regard to core audience as games did pre-wow. Considering the huge disparity of the number of options (far more options today). I can't really say the indsutry is facing a new sort of problem, There's an average between 200-400K (give or take a hundered to one end or the other) this has always been the case when ignoring the run away success of WOW.
Maybe the key for new founded success is truly merging these audiences (both past and present) into a well financed as well as executed experience.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I think the ONLY thing that keeps a lot of us from going back to EQ1 is the horribly boring "hit auto attack and wait" combat. (That is my reason, as I did get spoiled by modern advancements in that area But, also depends on class played).Other than that, it is everything most MMORPG's now lack . Or it did anyways post-PoP.
Even it's current comunity is just that....a community. People chat, trade, adventure together, and are nice and helpful to one another. I tried going back, and enjoyed revisiting areas of the game, chatting with people while medding up or waiting on group member to get to a particular dungeon to run....but the combat killed it for me.
I even had my old account with my now lvl 66 Beastlord, 54 Ranger, etc. If EQNext is like EQ1...I will have found a permanent home. /crosses fingers
Like I said there is ALWAYS something. EQNext will also have that something. Just like every other MMO ever made.
The market is growing? Heh. Sure, there's more active accounts. But there's a boatload of FTP too. I wonder how many active accounts the OP and friends maintain under the current situation? And how many more that is than past years?
Yes, the market is growing IN REVENUE. See the other post.
Being in a large guild that has been around for a long time, I have gotten to know so many of them. They are spread througout many games so there is never a game I stick to for years straight anymore. I will go play one for 3-5 months, leave, go hop onto another and keep jumping back and forth. I have played wow off and on now since release, quitting 7-8 times. Same can be said for many MMOs.
Why play until burned out? Play until the fun is decreasing, leave and play another for a while then go back. Large guilds has those kinds of bonuses if you make friends and they use Vent so you can always stay in contact no matter the game being played.
Originally posted by cyberkill I feel like this happens every year to me but ever since I quit my main MMORPG 4 years ago, I find an MMO I enjoy and then my friends quit, I get bored and I move to the next one or I end up beta testing until another big one comes out. I feel like this happens every summer to me and I was curious if this happens to anybody else.
I have this problem too, it's why my shelf is full of PC boxes collecting dust... cept one of the main reasons that I quit a game is because the Devs change it and screw up my enjoyment....
I have an MMORPG list a mile long and still looking for "the next big thing" going to play neverwinter while i wait for Elder scrolls online, Wildstar, and final fantasy ARR lolz, then prolly EQ next...who knows, but i havent found a game i enjoyed playing since SWG pre-CU. Hoping ESO will fill that void, hoping ARR will be fun cause i always loved final fantasy, and hoping to waste a ton of hours in Wildstar playing with my land plot and laughing my ass off. Here's to hoping for the best!
If they ever come out with a sandbox that doesn't have open world PVP i'll be all over it.
Comments
It's just a guess of course, I could be wrong. If there is an MMO that you really like and are not sure why you got bored of it you may try getting into a guild there. May be a fun experiment in any case.
The market is growing? Heh. Sure, there's more active accounts. But there's a boatload of FTP too. I wonder how many active accounts the OP and friends maintain under the current situation? And how many more that is than past years?
Once upon a time....
Market growth IS happening.
http://www.superdataresearch.com/global-mmo-games-spending-exceeds-12bn/
"The year-on-year growth in Western markets ranges from 14% in the US to 24% in Germany totaling $2.9bn and $700m respectively. Despite healthy growth figures, individual MMO game revenues are under pressure as the number of available MMO games has almost doubled since the beginning of 2011."
So undoubtfully some MMO will be losing out .. but i don't particularly care since the market is healthy and there will be many choices. So failing MMOs is no more problematic than some failing movies & novels.
It will become a problem if the market shrinks, and all the devs exit.
Yes, the market is growing IN REVENUE. See the other post.
There are people who prefer to commit to one game.
They should have no problem either .. the first MMOs (EQ & UO) are still running. If they are so commited to only ONE game, they should still be playing those.
To the market, they may as well not exist.
They can. Very few MMO's have actually shut down.
There is no promise that you will continue to enjoy said game, or that the game will remain unchanged. That doesn't happen ever in any industry or entertainment product.
How about just supplying the link to the report?
Once upon a time....
I agree.
The problem is not with the industry it is with the people who are looking for this gaming utopia..this perfect MMORPG that will never exist. There are so many options out there right now but none of them are ever good enough. Not even the older ones. There is always something that stops people from playing them. DF is to hardcore, EQ is to old, WoW is to much of a themepark, Ryzom...no one ever heard of it, SWTOR is to much of a WoW clone, it never ends. There will never be a good MMORPG for some people.
It is a problem because devs are running out of players playing their game.
Some devs are running out of players playing their games. That isn't an industy problem. (well no more than retention of customers is for any business in any market anywhere on the planet).
Where I live there are 3 towns within about 20 km of each other. One of them has a big silver city theatre. 2 years ago, another town built a big theatre. The silvercity one experienced a revenue drop. In 3 months a new theatre is opening in my town. Guaranteed that silvercity will be experiencing a revenue drop.
Despite that individual theatres having trouble, the industry itself is thriving. The ones in the other 2 towns are experiencing great success.
MOre people mean more chance of success. However more games means that devs will have to do more work to get those people.
It's only a problem for the industry if you and ten of your friends are an integral part of the industry. That's unlikely, what's more likely is that it has become a problem for you and those friends, that the industry took the turn it did.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
So it's not the industry problem when you actually can "beat" a MMORPG under a month these days?
What if you really enjoy sead MMORPG gameworld, the lore, the graphics but you have done everything so have your friends and they starting to leave due to just that, you see It's all getting so simple and easy, You even get achivements for some retarded things like congratulations you manage to login and move your toon.
If it's not broken, you are not innovating.
However long you state it takes for someone to "beat" an MMO, people are playing them for much much much longer.
edit - and that is a different argument than the OP stated. Nothing about beating it, running out of things to do or anything like that. That might be the reason why his friends quit or is bored, but thats just an assumption.
I've stopped relying my game choice on what my colleagues / friends choose. I realized that my tastes and their tastes may differ even though years ago they were very similar. People change, so relying on same group of people across many games is leading only to endless very fast cycle on taking up and dropping the game.
Better to just enter game, if it interest you and find new people. Problem is that cuirrent mmorpg design promotes formalized guild browsing and made natural opportunities to interact very ineffeficient and unnecessary.
Another option is being in multi-gaming guild with your long-known folks, but that's part of a problem like mentioned earlier - you and yopur folks changed and you will not collectively play same game for long peroids of time. You're not collective sharing very similar entertaiment expectations anymore.
I think the ONLY thing that keeps a lot of us from going back to EQ1 is the horribly boring "hit auto attack and wait" combat. (That is my reason, as I did get spoiled by modern advancements in that area But, also depends on class played).Other than that, it is everything most MMORPG's now lack . Or it did anyways post-PoP.
Even it's current comunity is just that....a community. People chat, trade, adventure together, and are nice and helpful to one another. I tried going back, and enjoyed revisiting areas of the game, chatting with people while medding up or waiting on group member to get to a particular dungeon to run....but the combat killed it for me.
I even had my old account with my now lvl 66 Beastlord, 54 Ranger, etc. If EQNext is like EQ1...I will have found a permanent home. /crosses fingers
I recently went back to EQ an had a lot of fun. There seems to be a kind of momentum to it, had fun almost everday for 3-4 weeks but took a couple days off and now... I really don't have a reason to log in, so I'm looking for something else.
EQ did a lot of things right. I think you are right if they updated the combat mechanics, for me, updated the housing so it was more like EQ2, or even CoH, gave me flight like in EQ2, well I may be able to call that home for awhile.
It is a problem because most of us don't have a.d.d. And I'm wondering if two conspicuously like-minded posters here get 'page eighted.' Google it.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
If your implying that Nari and I are the same person, that that is the scam, I assure you we are not. While Nari and I have some commonalities in how we approach games. We are very different people.
and ADD really has nothing to do with this.
I've been playing some of the same games for years. Heck I've played WoW off/on for 5 years and still am not max level.
It's kinda funny really, because if you look at player numbers (excluding WOW), many games have roughly the same numbers in regard to core audience as games did pre-wow. Considering the huge disparity of the number of options (far more options today). I can't really say the indsutry is facing a new sort of problem, There's an average between 200-400K (give or take a hundered to one end or the other) this has always been the case when ignoring the run away success of WOW.
Maybe the key for new founded success is truly merging these audiences (both past and present) into a well financed as well as executed experience.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Like I said there is ALWAYS something. EQNext will also have that something. Just like every other MMO ever made.
Appologies. I didn't see the post before.
Once upon a time....
I dont have this issue thankfully.
Being in a large guild that has been around for a long time, I have gotten to know so many of them. They are spread througout many games so there is never a game I stick to for years straight anymore. I will go play one for 3-5 months, leave, go hop onto another and keep jumping back and forth. I have played wow off and on now since release, quitting 7-8 times. Same can be said for many MMOs.
Why play until burned out? Play until the fun is decreasing, leave and play another for a while then go back. Large guilds has those kinds of bonuses if you make friends and they use Vent so you can always stay in contact no matter the game being played.
I have this problem too, it's why my shelf is full of PC boxes collecting dust... cept one of the main reasons that I quit a game is because the Devs change it and screw up my enjoyment....
I have an MMORPG list a mile long and still looking for "the next big thing" going to play neverwinter while i wait for Elder scrolls online, Wildstar, and final fantasy ARR lolz, then prolly EQ next...who knows, but i havent found a game i enjoyed playing since SWG pre-CU. Hoping ESO will fill that void, hoping ARR will be fun cause i always loved final fantasy, and hoping to waste a ton of hours in Wildstar playing with my land plot and laughing my ass off. Here's to hoping for the best!
If they ever come out with a sandbox that doesn't have open world PVP i'll be all over it.