Why is it a "problem"? It is not like we are running out of games to play.
It is a problem because devs are running out of players playing their game.
Some devs are running out of players playing their games. That isn't an industy problem. (well no more than retention of customers is for any business in any market anywhere on the planet).
So it's not the industry problem when you actually can "beat" a MMORPG under a month these days?
No. Market revenue is growing. And if you beat a MMORPG under a month, there is no shortage of games to move onto.
It is only a problem for some who is obsessed with "playing one game". And even them .. they can still play whatever they like ... since most MMOs are still running.
Originally posted by Theocritus The problem with the industry as a whole is that almsot all of the newer games are built for short term entertainment...They are made so companies can get their money fast then move on.....Has there been any MMO in the last couple of years that had any lasting value whatsoever?
Why is it a "problem"?
It is not like we are running out of games to play.
There are people who prefer to commit to one game.
They can. Very few MMO's have actually shut down.
There is no promise that you will continue to enjoy said game, or that the game will remain unchanged. That doesn't happen ever in any industry or entertainment product.
Actually pretty much every medium of entertainment except gaming does go unchanged. If I buy a movie, the director can't patch in an alternate ending and remove the one I liked; the same can be said for books and audio CDs. (Knock on wood.) Video games are pretty much the only form of entertainment you can buy it and then have it changed without your consent; actually even with video games it's limited to online-only games, because I can circumvent a change on anything I can play offline.
I think the ONLY thing that keeps a lot of us from going back to EQ1 is the horribly boring "hit auto attack and wait" combat. (That is my reason, as I did get spoiled by modern advancements in that area But, also depends on class played).Other than that, it is everything most MMORPG's now lack . Or it did anyways post-PoP.
Even it's current comunity is just that....a community. People chat, trade, adventure together, and are nice and helpful to one another. I tried going back, and enjoyed revisiting areas of the game, chatting with people while medding up or waiting on group member to get to a particular dungeon to run....but the combat killed it for me.
I even had my old account with my now lvl 66 Beastlord, 54 Ranger, etc. If EQNext is like EQ1...I will have found a permanent home. /crosses fingers
Like I said there is ALWAYS something. EQNext will also have that something. Just like every other MMO ever made.
Not all MMORPG's have that "something", or else they wouldn't tank so fast and opt for F2P and cash shops, or simply shut down servers and sell out to another company.
"The year-on-year growth in Western markets ranges from 14% in the US to 24% in Germany totaling $2.9bn and $700m respectively. Despite healthy growth figures, individual MMO game revenues are under pressure as the number of available MMO games has almost doubled since the beginning of 2011."
So undoubtfully some MMO will be losing out .. but i don't particularly care since the market is healthy and there will be many choices. So failing MMOs is no more problematic than some failing movies & novels.
It will become a problem if the market shrinks, and all the devs exit.
Ok, overall spending is up. I can't deny that, as this looks like a very solid company and report.
However, I want to poin out that the numbers of games have doubled, a 100% increase (almost), yet the US overall growth in revenues was only 14%, Germany only 24%.
So since we don't know the true average increase between the US, German, and other markets, lets assume a 20% average increase in revenues. So on average, that looks like a 40% decrease in revenues per game.
This is not a healthy market. Revenues for individual games are going down quite a bit from the looks of this. To make it healthy, there needs to be some number of games "having real success". There needs to be success stories in the MMO genre. But there's not. The last was WoW, and all the others have slid downhill since releasing.
Edit: Halve that, since the numbers of games have doubled over a 2 year period. So a 20% loss in revenues.
Originally posted by Theocritus The problem with the industry as a whole is that almsot all of the newer games are built for short term entertainment...They are made so companies can get their money fast then move on.....Has there been any MMO in the last couple of years that had any lasting value whatsoever?
Why is it a "problem"?
It is not like we are running out of games to play.
We will soon because according to reality the companies producing these short lived games do not make back what they invested. Some recently fired a few CEO's and had very bad fiscal reports.
"Give players systems and tools instead of rails and rules"
Why is it a "problem"? It is not like we are running out of games to play.
It is a problem because devs are running out of players playing their game.
Some devs are running out of players playing their games. That isn't an industy problem. (well no more than retention of customers is for any business in any market anywhere on the planet).
So it's not the industry problem when you actually can "beat" a MMORPG under a month these days?
No. Market revenue is growing. And if you beat a MMORPG under a month, there is no shortage of games to move onto.
It is only a problem for some who is obsessed with "playing one game". And even them .. they can still play whatever they like ... since most MMOs are still running.
So no .. it is not an industry problem.
Wow. You really have not one clue what MMORPG's are about.
/awaits the "MMORPG's aren't suppose to be anything but entertainment" but still misses the point rebuttal.
LOL- Well MMORPG and "MMO" are interchangable now, arent they?
RPG used to mean "depth", "Longevity", "extensive character creation", "risk vs reward" etc. Even in suingle player... NOW RPG is a linear story (often a FPS) that has stats and shops and is usually over in 12 hours.
MMORPG uised to mean "Virtual World" with RPG gameplay meant to have longevity. NOW? Well, it certainly has more people shelling out Dollars, but so does Justin beiber.
Originally posted by Theocritus The problem with the industry as a whole is that almsot all of the newer games are built for short term entertainment...They are made so companies can get their money fast then move on.....Has there been any MMO in the last couple of years that had any lasting value whatsoever?
Why is it a "problem"?
It is not like we are running out of games to play.
We will soon because according to reality the companies producing these short lived games do not make back what they invested. Some recently fired a few CEO's and had very bad fiscal reports.
Really? Even spending 1 month per MMO, you can only play 12 a year. Look at just the list here. It would take years.
LOL- Well MMORPG and "MMO" are interchangable now, arent they?
RPG used to mean "depth", "Longevity", "extensive character creation", "risk vs reward" etc. Even in suingle player... NOW RPG is a linear story (often a FPS) that has stats and shops and is usually over in 12 hours.
MMORPG uised to mean "Virtual World" with RPG gameplay meant to have longevity. NOW? Well, it certainly has more people shelling out Dollars, but so does Justin beiber.
Yeah, the world changes. Genre changes. It is called progression. If you want to be left behind, be my guest.
We use to ride horses to work too. So what if virtual world is marginalized. May be people found other gameplay elements more fun.
There are way to many games to choose from now. To most that is a good thing, but it can be detrimental! When WoW came out there were very few games to choose from in the genre. Even if it got tedious and boring, you had no choice but to play. This to me is why WoW has such a large player base to this day, everyone got hooked on it.
I suppose the "cycle" wouldn't be extreme if there weren't literally hundreds of mmorpgs to choose from.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Originally posted by Theocritus The problem with the industry as a whole is that almsot all of the newer games are built for short term entertainment...They are made so companies can get their money fast then move on.....Has there been any MMO in the last couple of years that had any lasting value whatsoever?
Why is it a "problem"?
It is not like we are running out of games to play.
We will soon because according to reality the companies producing these short lived games do not make back what they invested. Some recently fired a few CEO's and had very bad fiscal reports.
Really? Even spending 1 month per MMO, you can only play 12 a year. Look at just the list here. It would take years.
Not really...since you can see almost all content in the large majority of them within a couple of weeks because they are shallow and linear.
Originally posted by Theocritus The problem with the industry as a whole is that almsot all of the newer games are built for short term entertainment...They are made so companies can get their money fast then move on.....Has there been any MMO in the last couple of years that had any lasting value whatsoever?
Why is it a "problem"?
It is not like we are running out of games to play.
There are people who prefer to commit to one game.
They can. Very few MMO's have actually shut down.
There is no promise that you will continue to enjoy said game, or that the game will remain unchanged. That doesn't happen ever in any industry or entertainment product.
Actually pretty much every medium of entertainment except gaming does go unchanged. If I buy a movie, the director can't patch in an alternate ending and remove the one I liked; the same can be said for books and audio CDs. (Knock on wood.) Video games are pretty much the only form of entertainment you can buy it and then have it changed without your consent; actually even with video games it's limited to online-only games, because I can circumvent a change on anything I can play offline.
Sorry I should have made it clearer.
There is no industry, entertainment or other that will promise that you will enjoy and/or that it will be unchanged.
Many entertainment products do go unchanged, but they do not promise they will be unchanged forever or you will enjoy it.
Many stories do change over time, how many rewrites are there. Tolkies lord of the rings changed from when he first envisioned telling it to his children to when he wrote it down, then changed again slightly when the other books were added. History changes frequently. Movies change all the time, again re-writes and when sequels and prequels are added. That one you own might not, but the story does.
Yes in print, many are unchanged. However many are changed, and none promise they will never change in any industry.
Just because you don't like it doesn't mean it is bad.
Originally posted by Theocritus The problem with the industry as a whole is that almsot all of the newer games are built for short term entertainment...They are made so companies can get their money fast then move on.....Has there been any MMO in the last couple of years that had any lasting value whatsoever?
Why is it a "problem"?
It is not like we are running out of games to play.
We will soon because according to reality the companies producing these short lived games do not make back what they invested. Some recently fired a few CEO's and had very bad fiscal reports.
Really? Even spending 1 month per MMO, you can only play 12 a year. Look at just the list here. It would take years.
Not really...since you can see almost all content in the large majority of them within a couple of weeks because they are shallow and linear.
A couple of weeks .. that is a month. Let say you cut that to 3 weeks. Look at the list. Still last you for years.
Personally i play STO on and off .. no where close to exhausting its free content. Show me a player who exhaust content on all (or even half) of the MMOs on this site list.
Obviously not well since there are far too many like you with non-stop spamming and short attention spans....sadly.
Sad for some. Fun for many. It is not like there aren't other forms of entertainment.
i feel sad for you. If i were you, i would have just moved onto other hobbies. Heck, i am already in multiple hobbies. If MMOs suddenly become slightly less entertaining for me, i will be out of there in a jiffy.
LOL- Well MMORPG and "MMO" are interchangable now, arent they?
RPG used to mean "depth", "Longevity", "extensive character creation", "risk vs reward" etc. Even in suingle player... NOW RPG is a linear story (often a FPS) that has stats and shops and is usually over in 12 hours.
MMORPG uised to mean "Virtual World" with RPG gameplay meant to have longevity. NOW? Well, it certainly has more people shelling out Dollars, but so does Justin beiber.
Yeah, the world changes. Genre changes. It is called progression. If you want to be left behind, be my guest.
We use to ride horses to work too. So what if virtual world is marginalized. May be people found other gameplay elements more fun.
-You are so certain of yourself and the World around you (can tell from your posts) but are evidently quite Young.
We are talking about games here, not technology and human implementation of technology to better their lives and struggles.
I want a game like Chess. One which is easy to learn but takes a lifetime to master- Some like Checkers (I get that) more in fact like checkers. But just because more checker players begin demanding to call Checkers , "Chess"- Does not make it so.
Now, about other people finding a more "streamlined" (non Virtual World) gameplay more "fun"- I agree. More do. "Fun" is subjective. The hobby as it were, also went mainstream due to Computers getting cheaper, Internet better and more comsole gamers jumped to PC which was becoming viable... This "Culture clash" was made worse by the influx of players coming in and everything changing for purely economic reasons- More people wanted "easy", "shallow", "throwaway" games which entertained them for a short time. They were catered to.
But this merging of gamestyles does not mean the genre is evolving - it isnt. Its being dumbed down (de-evolving) to cater to the lowest common denomanter of player. This WILL continue. The streamlining, mainstreamiong and easy mode will continue. The Micro-Transactions WILL continue (and get worse), the F2P market will dominate. That doesnt make it better. usually when you cater to the masses you are shallow, forgotten and soul-less. Like most of the "pop" music sensations .
-Give me Ches and Led Zepplin and perhaps a proper MMORPG and life is good.
Originally posted by Theocritus The problem with the industry as a whole is that almsot all of the newer games are built for short term entertainment...They are made so companies can get their money fast then move on.....Has there been any MMO in the last couple of years that had any lasting value whatsoever?
Why is it a "problem"?
It is not like we are running out of games to play.
There are people who prefer to commit to one game.
They can. Very few MMO's have actually shut down.
There is no promise that you will continue to enjoy said game, or that the game will remain unchanged. That doesn't happen ever in any industry or entertainment product.
Actually pretty much every medium of entertainment except gaming does go unchanged. If I buy a movie, the director can't patch in an alternate ending and remove the one I liked; the same can be said for books and audio CDs. (Knock on wood.) Video games are pretty much the only form of entertainment you can buy it and then have it changed without your consent; actually even with video games it's limited to online-only games, because I can circumvent a change on anything I can play offline.
Sorry I should have made it clearer.
There is no industry, entertainment or other that will promise that you will enjoy and/or that it will be unchanged.
Many entertainment products do go unchanged, but they do not promise they will be unchanged forever or you will enjoy it.
Many stories do change over time, how many rewrites are there. Tolkies lord of the rings changed from when he first envisioned telling it to his children to when he wrote it down, then changed again slightly when the other books were added. History changes frequently. Movies change all the time, again re-writes and when sequels and prequels are added. That one you own might not, but the story does.
Yes in print, many are unchanged. However many are changed, and none promise they will never change in any industry.
But MMOs are changed at a much more rapid pace than any other form of entertainment. I have a copy of Stephen King's The Shining on my bookcase right now; I read it and loved it, and I can safely assume in 15 years I'll read it and love it again. The book I have is the same book published in 1977. it's not common for books or movies to go through post-release change - let alone post-release changes monthly or quarterly like with MMOs. The question is rather or not MMOs would benefit from the level of consistency offered by books and movies. I don't propose an answer, but I do think it's an interesting question.
LOL- Well MMORPG and "MMO" are interchangable now, arent they?
RPG used to mean "depth", "Longevity", "extensive character creation", "risk vs reward" etc. Even in suingle player... NOW RPG is a linear story (often a FPS) that has stats and shops and is usually over in 12 hours.
MMORPG uised to mean "Virtual World" with RPG gameplay meant to have longevity. NOW? Well, it certainly has more people shelling out Dollars, but so does Justin beiber.
Yeah, the world changes. Genre changes. It is called progression. If you want to be left behind, be my guest.
We use to ride horses to work too. So what if virtual world is marginalized. May be people found other gameplay elements more fun.
-Give me Ches and Led Zepplin and perhaps a proper MMORPG and life is good.
Led Zeppelin and Chess are pretty popular - just sayin'.
LOL- Well MMORPG and "MMO" are interchangable now, arent they?
RPG used to mean "depth", "Longevity", "extensive character creation", "risk vs reward" etc. Even in suingle player... NOW RPG is a linear story (often a FPS) that has stats and shops and is usually over in 12 hours.
MMORPG uised to mean "Virtual World" with RPG gameplay meant to have longevity. NOW? Well, it certainly has more people shelling out Dollars, but so does Justin beiber.
Yeah, the world changes. Genre changes. It is called progression. If you want to be left behind, be my guest.
We use to ride horses to work too. So what if virtual world is marginalized. May be people found other gameplay elements more fun.
-Give me Ches and Led Zepplin and perhaps a proper MMORPG and life is good.
Led Zeppelin and Chess are pretty popular - just sayin'.
LOL- I get that.
I was grasping for a reference to compare justin bieber against (And I totally know nothing about Pop culture including from the 1970s OR today) so I worked with what I had. =P
The chess/checkers reference was comparing depth rather than popularity.
LOL- Well MMORPG and "MMO" are interchangable now, arent they?
RPG used to mean "depth", "Longevity", "extensive character creation", "risk vs reward" etc. Even in suingle player... NOW RPG is a linear story (often a FPS) that has stats and shops and is usually over in 12 hours.
MMORPG uised to mean "Virtual World" with RPG gameplay meant to have longevity. NOW? Well, it certainly has more people shelling out Dollars, but so does Justin beiber.
Yeah, the world changes. Genre changes. It is called progression. If you want to be left behind, be my guest.
We use to ride horses to work too. So what if virtual world is marginalized. May be people found other gameplay elements more fun.
-Give me Ches and Led Zepplin and perhaps a proper MMORPG and life is good.
Led Zeppelin and Chess are pretty popular - just sayin'.
LOL- I get that.
I was grasping for a reference to compare justin bieber against (And I totally know nothing about Pop culture including from the 1970s OR today) so I worked with what I had. =P
The chess/checkers reference was comparing depth rather than popularity.
But thanks.
That's the thing about popularity, though; a lot of things are popular, but we just pick out the examples we hate (like Justin Bieber) to suggest that all things popular are bad. There are a lot of popular things that are good.
It is not like we are running out of games to play.
I have definitely been running out of (new) games to play.
I have only the old classics :
Baldurs Gate 1+2
Icewind Dale 1+2
Planescape: Torment
Star Wars: Knights of the Old Republic 1+2
Vampire: The Masquerade: Bloodlines
TES 3 Morrowind
TES 4 Oblivion
Neverwinter Nights 2
Dragon Age: Origins
And ... thats it. These are the games that are good enough that I would consider to play them again. Ever since Dragon Age, nobody bothered to publish a real fantasy RPG anymore(*). And thats the only kind of game I am, in the end, really interested in.
And in respect to MMOs, I really only have Vanguard. All the other stuff out there just doesnt want to offer compareable challenge, depth and complexity, or comes with graphics that are really below tolerable (EverQuest).
(*) For playing TES 5 Skyrim, I would have to install SteamWorks, and I'm not gonna do that, ever. Thats a game I would have bought blindly, but Bethesda decided to join the hordes that give no crap about their clients computer security - which is what SteamWorks is, a huge hole in everyones computer security - so they lost me as a customer. Sad, but oh well.
Originally posted by Theocritus The problem with the industry as a whole is that almsot all of the newer games are built for short term entertainment...They are made so companies can get their money fast then move on.....Has there been any MMO in the last couple of years that had any lasting value whatsoever?
Why is it a "problem"?
It is not like we are running out of games to play.
There are people who prefer to commit to one game.
They can. Very few MMO's have actually shut down.
There is no promise that you will continue to enjoy said game, or that the game will remain unchanged. That doesn't happen ever in any industry or entertainment product.
It is not like we are running out of games to play.
I have definitely been running out of (new) games to play.
I have only the old classics :
Baldurs Gate 1+2
Icewind Dale 1+2
Planescape: Torment
Star Wars: Knights of the Old Republic 1+2
Vampire: The Masquerade: Bloodlines
TES 3 Morrowind
TES 4 Oblivion
Neverwinter Nights 2
Dragon Age: Origins
And ... thats it. These are the games that are good enough that I would consider to play them again. Ever since Dragon Age, nobody bothered to publish a real fantasy RPG anymore(*). And thats the only kind of game I am, in the end, really interested in.
And in respect to MMOs, I really only have Vanguard. All the other stuff out there just doesnt want to offer compareable challenge, depth and complexity, or comes with graphics that are really below tolerable (EverQuest).
(*) For playing TES 5 Skyrim, I would have to install SteamWorks, and I'm not gonna do that, ever. Thats a game I would have bought blindly, but Bethesda decided to join the hordes that give no crap about their clients computer security - which is what SteamWorks is, a huge hole in everyones computer security - so they lost me as a customer. Sad, but oh well.
Judging what games you listed, I have a few titles that you should consider checking out. (f) = fantasy (s) = sc-fi or cyberpunk or post-apo
Already released: (There are non-Steam versions availabe)
- The Witcher 1 (f)
- The Witcher 2 (f)
- Fallout 3 + mods (s)
- maybe Dark Souls (althrough that's not really what you would call an rpg, but it has similarities and great 'atmosphere') (f)
Originally posted by cyberkill I feel like this happens every year to me but ever since I quit my main MMORPG 4 years ago, I find an MMO I enjoy and then my friends quit, I get bored and I move to the next one or I end up beta testing until another big one comes out. I feel like this happens every summer to me and I was curious if this happens to anybody else.
Dude, you dont need a new game, you need new friends....
Wow lots of great adivce and also great insight and to the last comment about me needing new friends... This is true since I have relocated myself I need to find a group of MMO friends now.
Originally posted by cyberkill Wow lots of great adivce and also great insight and to the last comment about me needing new friends... This is true since I have relocated myself I need to find a group of MMO friends now.
I'd be happy to be your MMO friend, but good luck finding something worth installing.
Comments
No. Market revenue is growing. And if you beat a MMORPG under a month, there is no shortage of games to move onto.
It is only a problem for some who is obsessed with "playing one game". And even them .. they can still play whatever they like ... since most MMOs are still running.
So no .. it is not an industry problem.
Actually pretty much every medium of entertainment except gaming does go unchanged. If I buy a movie, the director can't patch in an alternate ending and remove the one I liked; the same can be said for books and audio CDs. (Knock on wood.) Video games are pretty much the only form of entertainment you can buy it and then have it changed without your consent; actually even with video games it's limited to online-only games, because I can circumvent a change on anything I can play offline.
Not all MMORPG's have that "something", or else they wouldn't tank so fast and opt for F2P and cash shops, or simply shut down servers and sell out to another company.
Ok, overall spending is up. I can't deny that, as this looks like a very solid company and report.
However, I want to poin out that the numbers of games have doubled, a 100% increase (almost), yet the US overall growth in revenues was only 14%, Germany only 24%.
So since we don't know the true average increase between the US, German, and other markets, lets assume a 20% average increase in revenues. So on average, that looks like a 40% decrease in revenues per game.
This is not a healthy market. Revenues for individual games are going down quite a bit from the looks of this. To make it healthy, there needs to be some number of games "having real success". There needs to be success stories in the MMO genre. But there's not. The last was WoW, and all the others have slid downhill since releasing.
Edit: Halve that, since the numbers of games have doubled over a 2 year period. So a 20% loss in revenues.
Once upon a time....
We will soon because according to reality the companies producing these short lived games do not make back what they invested. Some recently fired a few CEO's and had very bad fiscal reports.
LOL- Well MMORPG and "MMO" are interchangable now, arent they?
RPG used to mean "depth", "Longevity", "extensive character creation", "risk vs reward" etc. Even in suingle player... NOW RPG is a linear story (often a FPS) that has stats and shops and is usually over in 12 hours.
MMORPG uised to mean "Virtual World" with RPG gameplay meant to have longevity. NOW? Well, it certainly has more people shelling out Dollars, but so does Justin beiber.
Really? Even spending 1 month per MMO, you can only play 12 a year. Look at just the list here. It would take years.
Yeah, the world changes. Genre changes. It is called progression. If you want to be left behind, be my guest.
We use to ride horses to work too. So what if virtual world is marginalized. May be people found other gameplay elements more fun.
There are way to many games to choose from now. To most that is a good thing, but it can be detrimental! When WoW came out there were very few games to choose from in the genre. Even if it got tedious and boring, you had no choice but to play. This to me is why WoW has such a large player base to this day, everyone got hooked on it.
I suppose the "cycle" wouldn't be extreme if there weren't literally hundreds of mmorpgs to choose from.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Not really...since you can see almost all content in the large majority of them within a couple of weeks because they are shallow and linear.
Sorry I should have made it clearer.
There is no industry, entertainment or other that will promise that you will enjoy and/or that it will be unchanged.
Many entertainment products do go unchanged, but they do not promise they will be unchanged forever or you will enjoy it.
Many stories do change over time, how many rewrites are there. Tolkies lord of the rings changed from when he first envisioned telling it to his children to when he wrote it down, then changed again slightly when the other books were added. History changes frequently. Movies change all the time, again re-writes and when sequels and prequels are added. That one you own might not, but the story does.
Yes in print, many are unchanged. However many are changed, and none promise they will never change in any industry.
A couple of weeks .. that is a month. Let say you cut that to 3 weeks. Look at the list. Still last you for years.
Personally i play STO on and off .. no where close to exhausting its free content. Show me a player who exhaust content on all (or even half) of the MMOs on this site list.
Sad for some. Fun for many. It is not like there aren't other forms of entertainment.
i feel sad for you. If i were you, i would have just moved onto other hobbies. Heck, i am already in multiple hobbies. If MMOs suddenly become slightly less entertaining for me, i will be out of there in a jiffy.
-You are so certain of yourself and the World around you (can tell from your posts) but are evidently quite Young.
We are talking about games here, not technology and human implementation of technology to better their lives and struggles.
I want a game like Chess. One which is easy to learn but takes a lifetime to master- Some like Checkers (I get that) more in fact like checkers. But just because more checker players begin demanding to call Checkers , "Chess"- Does not make it so.
Now, about other people finding a more "streamlined" (non Virtual World) gameplay more "fun"- I agree. More do. "Fun" is subjective. The hobby as it were, also went mainstream due to Computers getting cheaper, Internet better and more comsole gamers jumped to PC which was becoming viable... This "Culture clash" was made worse by the influx of players coming in and everything changing for purely economic reasons- More people wanted "easy", "shallow", "throwaway" games which entertained them for a short time. They were catered to.
But this merging of gamestyles does not mean the genre is evolving - it isnt. Its being dumbed down (de-evolving) to cater to the lowest common denomanter of player. This WILL continue. The streamlining, mainstreamiong and easy mode will continue. The Micro-Transactions WILL continue (and get worse), the F2P market will dominate. That doesnt make it better. usually when you cater to the masses you are shallow, forgotten and soul-less. Like most of the "pop" music sensations .
-Give me Ches and Led Zepplin and perhaps a proper MMORPG and life is good.
But MMOs are changed at a much more rapid pace than any other form of entertainment. I have a copy of Stephen King's The Shining on my bookcase right now; I read it and loved it, and I can safely assume in 15 years I'll read it and love it again. The book I have is the same book published in 1977. it's not common for books or movies to go through post-release change - let alone post-release changes monthly or quarterly like with MMOs. The question is rather or not MMOs would benefit from the level of consistency offered by books and movies. I don't propose an answer, but I do think it's an interesting question.
Led Zeppelin and Chess are pretty popular - just sayin'.
LOL- I get that.
I was grasping for a reference to compare justin bieber against (And I totally know nothing about Pop culture including from the 1970s OR today) so I worked with what I had. =P
The chess/checkers reference was comparing depth rather than popularity.
But thanks.
That's the thing about popularity, though; a lot of things are popular, but we just pick out the examples we hate (like Justin Bieber) to suggest that all things popular are bad. There are a lot of popular things that are good.
I have definitely been running out of (new) games to play.
I have only the old classics :
And ... thats it. These are the games that are good enough that I would consider to play them again. Ever since Dragon Age, nobody bothered to publish a real fantasy RPG anymore(*). And thats the only kind of game I am, in the end, really interested in.
And in respect to MMOs, I really only have Vanguard. All the other stuff out there just doesnt want to offer compareable challenge, depth and complexity, or comes with graphics that are really below tolerable (EverQuest).
(*) For playing TES 5 Skyrim, I would have to install SteamWorks, and I'm not gonna do that, ever. Thats a game I would have bought blindly, but Bethesda decided to join the hordes that give no crap about their clients computer security - which is what SteamWorks is, a huge hole in everyones computer security - so they lost me as a customer. Sad, but oh well.
i once wanted to commit to earth and beyond.....
Judging what games you listed, I have a few titles that you should consider checking out. (f) = fantasy (s) = sc-fi or cyberpunk or post-apo
Already released: (There are non-Steam versions availabe)
- The Witcher 1 (f)
- The Witcher 2 (f)
- Fallout 3 + mods (s)
- maybe Dark Souls (althrough that's not really what you would call an rpg, but it has similarities and great 'atmosphere') (f)
Upcoming in next 4-24 months.
- Divinity: Original Sin (f)
- Wasteland 2 (s)
- Shadowrun Return (s)
- Project:Eternity (f)
- Torment: Tides of Numenera (f)
- The Witcher 3 (f)
- Cyberpunk 2077 (s)
- Sui Generis (f)
- Blackguards (f)
- Chaos Chronicles (f)
+ I propably miss something
Have fun
Dude, you dont need a new game, you need new friends....
I'd be happy to be your MMO friend, but good luck finding something worth installing.