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What will make CU so good? What is innovative?

morfidonmorfidon Member Posts: 245

http://www.reddit.com/r/CamelotUnchained/comments/1dh0z0/what_will_make_cu_so_good_what_is_innovative/

 

What is innovative?

  • special crafting class that is gonna be able to craft like in Minecraft
  • only PvP progression with great combat (there will be PvE but there won't be progress through it)
  • innovative sytem of stealhers
  • concept of veils
  • stabilizers
  • system of bubbles
  • new races
  • html 5 layout interface
  • soul death system - on death you lose part of your soul and for example your enemy will shine for you more so you want to get revenge and many more ideas that can come with it

Now things that will be in CU and that makes MMO games very good: - 3 realms

  • no mirrored classes = much more diversity, much more things to do - you can feel your character

  • large number of classes (not at the beginning - it will increase over time - that's why it's sub based game)

  • not F2P game = much less gold sellers, good stable community, devs focusing on game not on items in cash shop and what to do to earn more cash

  • unlimited progression (horizontal progression - very slow progression) - it's always possible to kill people who have more expierience if you are good

  • support all playstyles including stealth, solo, duo, group, zerg

  • fight the same enemies in a neverending conflict where you learn their names and guilds with no artificial resets when one side "wins"

  • realm lose some kind of bonuses / resources when they lose keeps so it makes people want to actually defend

  • hard interrupts (with semi exception not specified exactly) because of that casters will have more DPS. We will prevent situation like in WAR where 3 people are on healer who is still keeping grp healed. What's more fights in zergs won't look like fighting jumping rabbits - it will also require thinking where to positione yourself!

  • depths (upgraded DF from daoc)

  • death spam!

  • realm pride!

  • no instances!

  • reactive / positional melee stles! combos!

  • archers feeling archers not next stupid mage

  • unique terrain for each realm!

  • special healer class - not next game where everyone cal heal each other and nobody needs anyone!

  • no AH - you need to communicate with people, hate them, like them, love them!

  • no instant fast travel (limited) - you need to think while you fight, when you die you lose time, it's not fps game!

  • no cross realm chat

  • one realm per server

  • no GCD!

  • Multiple hot bars and lots of skills to freely choose from. Skills are not tied to weapons nor limited in the number that are equipable at one time

  • CC will play important role in CU!

  • no buffbots like in daoc!

  • stand to cast!

  • no CASH SHOP

That's what i got from all info Mark said so far.

Comments

  • morfidonmorfidon Member Posts: 245

    Do you have somewhere summed up everything so much in so short manner so you don't need to lose your time if you want to know something about the game?

    As to the thing you posted imho the person who wrote it should be ashamed. His work is to write about games. His work is to write about things that people want to be written. If he writes about what he want he will lose his job.

    SPAM is something what is not wanted, not connected to the things you do. That guy is working as a person who writes about games right? So he got messages about CU. CU is a game. It wasn't spam.

    How people can know if he got that message or not if there is nothing about that game on the webpage? How? 

    He blames people for not knowing about it? WTF? His job is to respond to people not blame them.

  • StrommStromm Member Posts: 243

    Holy what the what !?

    How have I not heard of this game? Somebody has really screwed the pooch regarding promoting this project! It's like they just don't want anyone to know about it. ><

     

  • Originally posted by Stromm

    Holy what the what !?

    How have I not heard of this game? Somebody has really screwed the pooch regarding promoting this project! It's like they just don't want anyone to know about it. ><

     

    In Ikeda's rude post there's an article that gives a possible explanation for that.

  • nf4mousnf4mous Member Posts: 45

    good summarization. thanks!

    also, it still amazes me how good information garners unwarranted reactions from a select few. OP wasn't spamming anyone.  it's a game specific forum.  grow up.

  • taus01taus01 Member Posts: 1,352

     

    Please link me to a list by the company that confirms all of these features.

    This list is as usefull as a letter to Santa. Nothing of this is to be guaranteed in the game. It's not even guaranteed these guys are able to make a game at all. So dial it back a notch and make this thread as soon as features are ofificially announced.

    "Give players systems and tools instead of rails and rules"

    image
  • JayarisJayaris Member Posts: 308
    Originally posted by taus01

     

    Please link me to a list by the company that confirms all of these features.

    This list is as usefull as a letter to Santa. Nothing of this is to be guaranteed in the game. It's not even guaranteed these guys are able to make a game at all. So dial it back a notch and make this thread as soon as features are ofificially announced.

    A letter to Santa is fine. If your parents read it when you give them it and buy whatever's written.

    I can't see anything that list that isn't planned or isn't a possibility. Most of it will most likely make it's way into the game.

    Angry?

    Hi

  • morfidonmorfidon Member Posts: 245
    Originally posted by taus01

     

    Please link me to a list by the company that confirms all of these features.

    This list is as usefull as a letter to Santa. Nothing of this is to be guaranteed in the game. It's not even guaranteed these guys are able to make a game at all. So dial it back a notch and make this thread as soon as features are ofificially announced.

    I've been following this forum / reddit / ama / CU MJ comments on KS/ since day 1 and i watched almost all interviews.

     

    So it's all in that places all over internet and it is really bad that is is not cumulated like i did or similiar way on KS page.

    It's not hard to implement that things. If you can focus only on PvP and have so much expierience in developing games.

    Mark can you confirm the list? Did I miss something? Did i say something wrong? So people who don't believe like that guy can sleep well?

     

  • JoekraJoekra Member Posts: 182
    Originally posted by morfidon
    Originally posted by taus01

     

    Please link me to a list by the company that confirms all of these features.

    This list is as usefull as a letter to Santa. Nothing of this is to be guaranteed in the game. It's not even guaranteed these guys are able to make a game at all. So dial it back a notch and make this thread as soon as features are ofificially announced.

    I've been following this forum / reddit / ama / CU MJ comments on KS/ since day 1 and i watched almost all interviews.

     

    So it's all in that places all over internet and it is really bad that is is not cumulated like i did or similiar way on KS page.

    It's not hard to implement that things. If you can focus only on PvP and have so much expierience in developing games.

    Mark can you confirm the list? Did I miss something? Did i say something wrong? So people who don't believe like that guy can sleep well?

     

    The soul death system was just an idea so far as the Veil Walker/Stalker, unlimited progression is pretty much wrong as unlimited is not something achievable in games.

  • HersaintHersaint Member UncommonPosts: 366

    Great compilation of their innovative ideas. I think the kickstarter ends today. Are they going to make their goals or stretch goals, I think they call them? Would love to get that old DAoC tri-realm pride going again! "Do we have Darkness Falls?" lol

    image
  • JoekraJoekra Member Posts: 182
    Originally posted by Hersaint

    Great compilation of their innovative ideas. I think the kickstarter ends today. Are they going to make their goals or stretch goals, I think they call them? Would love to get that old DAoC tri-realm pride going again! "Do we have Darkness Falls?" lol

    Afaik they will add stretch goals via Paypal directly on their side to allow those that have issues with amazon payments (mostly europeans) to help out. If I recall correctly the first stretch goal would be Archer/Ranger at 2.100.000

  • ZiftylrhavicZiftylrhavic Member Posts: 222

    Originally posted by Joekra

    Originally posted by morfidon
    Originally posted by taus01

     

    Please link me to a list by the company that confirms all of these features.

    This list is as usefull as a letter to Santa. Nothing of this is to be guaranteed in the game. It's not even guaranteed these guys are able to make a game at all. So dial it back a notch and make this thread as soon as features are ofificially announced.

    I've been following this forum / reddit / ama / CU MJ comments on KS/ since day 1 and i watched almost all interviews.

     

    So it's all in that places all over internet and it is really bad that is is not cumulated like i did or similiar way on KS page.

    It's not hard to implement that things. If you can focus only on PvP and have so much expierience in developing games.

    Mark can you confirm the list? Did I miss something? Did i say something wrong? So people who don't believe like that guy can sleep well?

     

    The soul death system was just an idea so far as the Veil Walker/Stalker, unlimited progression is pretty much wrong as unlimited is not something achievable in games.

    The soul system is pretty much certain to make it to the game, it seems amazing and it will at least be in an extension, as most of the backers like it (i didn't any comment against it) so they'll ask for it in the backers' forum.

     

    EDIT : Besides, you can very much have unlimited progression in a game, just do something like the exp needed for each level equal the exp needed for the previous level multiplied by X>1. If each level increase your stats by X% then you have unlimited progression, although sooner or later you'll need so much exp it'll take several years to get to the next level, even for the most hardcore player.

    Originally posted by Hersaint

    Great compilation of their innovative ideas. I think the kickstarter ends today. Are they going to make their goals or stretch goals, I think they call them? Would love to get that old DAoC tri-realm pride going again! "Do we have Darkness Falls?" lol

    It'll end tomorow, still 27 hour to go right now^^

  • morfidonmorfidon Member Posts: 245
    Originally posted by Joekra
    Originally posted by morfidon
    Originally posted by taus01

     

    Please link me to a list by the company that confirms all of these features.

    This list is as usefull as a letter to Santa. Nothing of this is to be guaranteed in the game. It's not even guaranteed these guys are able to make a game at all. So dial it back a notch and make this thread as soon as features are ofificially announced.

    I've been following this forum / reddit / ama / CU MJ comments on KS/ since day 1 and i watched almost all interviews.

     

    So it's all in that places all over internet and it is really bad that is is not cumulated like i did or similiar way on KS page.

    It's not hard to implement that things. If you can focus only on PvP and have so much expierience in developing games.

    Mark can you confirm the list? Did I miss something? Did i say something wrong? So people who don't believe like that guy can sleep well?

     

    The soul death system was just an idea so far as the Veil Walker/Stalker, unlimited progression is pretty much wrong as unlimited is not something achievable in games.

     

    it will be like rr13 in daoc - almost not being able to achieve. Only like ~5 people got it from all players. And i was really happy about it - I always felt that I was moving forward not staying in one place. Very slowly but moving forward.

    I know it was ideas and that things are to discuss but they are innovative and worth to mention, maybe they will be different but it's worth mentioning good ideas.

  • AeanderAeander Member LegendaryPosts: 8,063
    I like how most of the things in the list could arguably be bad mechanics.
  • ZiftylrhavicZiftylrhavic Member Posts: 222
    Originally posted by Aeander
    I like how most of the things in the list could arguably be bad mechanics.

    That's why it's a niche game. They aren't bad mechanics, you just don't like them. Or you don't see the good consequences.

  • Pretty much all mechanics in any game can be seen as bad by a player depending on the player's likes and dislikes.
  • morfidonmorfidon Member Posts: 245
    Originally posted by Axxar
    Pretty much all mechanics in any game can be seen as bad by a player depending on the player's likes and dislikes.

    That's pretty true :) However many ppl don't look at things from objective perspective and don't know exactly what gives them entertainment.

This discussion has been closed.