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I myself never played DaoC but have heard nothing but amazing things about it. But what really sold me was the community, the fan base is so passionate and dedicated and everybody seems really friendly and helpfull. I even heard of players buying random strangers a pledge or sending money via paypal to upgrade their pledge and watching as all the dedicated playes swarmed forums and media sites in an attempt to get more people to contribute.
I ended up pledging 25 dollars initally and at the final stretch I upgraded my pledge to 50 dollars and thankfully the game is funded but the real thanks is the amazing core community and I'm happy that I now can be a part of that and hope this game can meet and exceed our expectations
Comments
In terms of PvP, in my oppinion yes it'll be the WoW - killer.
In terms of having massive subscriber numbers, no not likely, but who knows.
This game is going to be a lot different than anything else in development right now, and the MMORPG community is begging for some diversity.
I'm sure this thing is going to build a lot more momentum when people start seeing the gameplay videos and such, once beta comes out and all that fun stuff, and we have a working game to talk about.
I know personally if I'm allowed to do so, I'm going to livestream as much of my alpha and beta gameplay as possible so the people who didn't back the game can have a look.
because it was so close and I like rooting for the underdog. with such a small amount of money left (200k or so) it seemed a shame for it to fail.
And since I try a lot of mmo's at launch and would have probably tried this I just saved myself the cost of buying the game by contributing $25.
What a bargain!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I played DAoC briefly after playing WoW and though it was too old for me to really enjoy, I could still see some of the magic it had. But I don't see myself as a DAoC player.
Looking at what they're doing with CU looks very interesting, and it also sounds like a nice shakeup from the default MMO model. I prefer fantasy themes for RPGs and the background setting and mechanics of the game interests me. One of the things that really intrigue me with EvE online are the tools the game provides for you to shape the world. It looks like we'll be doing something similar here, but combined with gameplay that I find more interesting.
The community does indeed show a lot of promise (if you don't factor in the mysterious detractor spam in this forum), but if the game turns out good I could have lived with a less good community, too.
I initially pledged $25 also but decided to up it to $30. Partly for the earlier beta access, but really also help a little bit with reaching the second stretch goal as I really want to see the Depths. I don't want to pledge the full price of a new game since I can't know if the game in actuality will turn out good, so that $30 is the maximum for me.
I pledged because of Non-PvE Horizontal Progression with a focus on RvR.
I like all the other shit too, but there is no way I would have backed otherwise.
Hi
Being a DAoC vet is what initially made me consider not donating, as I do not think comparing this to DAoC will be a good thing. They may be made by the same guy and have RvR but honestly the similarities stop there.
However, I do love me some RvR and chipped in anyway. I'm expecting DAoC to live on only in nostalgia and am looking forward to whatever CU brings to the table as its own adventure.
I'm curious to see how deep the game is outside of RvR and what methods they'll go about to ensure realms all stand a fighting chance - it'll be much more important now that its the only focus of the game and they honestly never did a great job of it in DAoC where it was just 90% of the focus.
I never played DaoC. I never played WoW or a lot of other MMORPGs. I just saw the emphasis on PvP and player-generated content rather than a new set of little theme parks and decided that the project was worth backing.
The crafter class and construction system was also something that caught my attention. I like playing support.
I never played DAoC. It was slightly before I started playing MMOs.
I've been following CU ever since Mark posted Foundational Principle 1 in the effor to find a solid PvP-centric game with a more sandbox-y feel.
Waiting: CU, WildStar, Destiny, Eternal Crusade
Playing: ESO,DCUO
Played: LotRO,RIFT,ToR,Warhammer, Runescape
same.. i did played daoc but only very very briefly at launch but never got into it.. i watched some interviews with MJ and read some of what they wanted to do. After watching several longer interviews and seeing the interaction he has with his co-workers and how he talks in interviews got me more interested. Then after hearing about the building system, the horizontal progression with lots of abilities, being able to make yourself truely unique, the lore, the depths, everything just fell together for me and just wanted to be apart of the project.
Also this quote from the latest KS update
"As our backers, you will be part of a creation process unlike any other MMORPG’s creation to date"
and honestly after seeing how they interacted with people during this KS project i think he will truely deliver on this promise. And the type of project they are trying to put out they really are going to need to... anyway that's why i backed this project:)
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I played Warhammer before I tried DAoC (only going back to try out DAoC a couple years ago and much past it's prime). I liked Warhammer but wasn't fond of the higher tiers (kept re rolling my characters once I got to T4). After playing the lower tiers for a couple years I just burned out on the game. I was looking for another fantasy based mmo that concentrated on RVR throughout the entire game, not just an end game tack on, and didn't force me to level through PVE (which I enjoyed greatly about WAR). I didn't find many that did this even as well as WAR so I have had a tough time finding an MMO I could stay interested in for very long.
When Mark Jacobs announced Camelot Unchained and presented his Foundational Points, I was very interested in the game because it was what I had been looking for in an mmo. After being part of the community in forum/ KS comments, enjoying one on one conversations with Jacobs and his team, and getting to be involved in very early network tests and getting to play Smackhammer, I feel like I made a good choice. I have already earned my money back in entertainment value. Both my wife and I will be taking part in Alpha on through to launch. The only sad thing is it is so far off, but so far the team at CSE has kept us involved and entertained. That, and the community have been a lot of fun - so I have a feeling it will be entertaining to watch this mmo get built from the inside and that us backers will get to be involved as we have so far.
WAR wan't that bad really... When I went back to re-play it I was struck by how well developed their systems were. I think only slight modifications to things could have made it a really nice game.
Dev response to problems in the game kind of lacked focus though, and it seemed like they wanted to be all things to all people, and this resulted in not much headway... Still, I am struck when I look back at it how fun the different class mechanics were.
I am happy CU is going to be subscription as pay-to-win really irritates me. I have tried many F2P games and the pay-to-win aspect is all over them. I don't necessarily like play-to-win games either though (aka, the more you play the more unbalanced your gear is and so the more you win.) I really wish some mechanic could be found that lets people play and have fun while still keeping things even for everyone.
Guild Wars 1 was a good example of a game without a lot of pay-to-win or play-to-win in its pvp. And there was still actual skill while playing it. Too many games seem to devolve into gear-quests (where you get gear through the item mall *or* through playing a lot) without actual skill being needed in gameplay.
One other concern is that with the average kickstarter having devoted so much money, many are going to have lifetimes. This means the game will need to attract more people when it comes out or it won't bring in any revenue and might tend to go more pay-to-win.
2 sides not 3
The city seige meant it had to reset
Loads of small pvp areas instead of one big one
Pve was worthless, should have given you a good enough set for rvr
Crafting was meh
Had good features though too
The tok
The tanking mechanics
Dual targeting
What brought me in to this game?
Well I can say various things here:
1. I wanted a mmorpg that was different, and unique; nothing like flyff, maple story, or WoW. I had not played DaOC, I know of it, but being of my lack of hardware capacity and a good computer I could not even play it.
2. I was introduced to CU, and was amazed by it; the pictures piqued my interest, I know alot of people were like "I want to see the action, the flesh of the game". But overall I was amazed by the concept, the idea, and the storyline. When MJ introduced St'rm, and the idea of RP servers I was like yes.
3. I say the dedication of the backers and being that this was my first time funding a KS, I was curious like the Cheshire cat. The fact that there are people devoted to rpg's like this amazed me and the staggering amount of comments.
4. I love the whole stealth idea, The Depths, and the all seeing eye, the M.C. Escher drawings which MJ stated to me he was greatly influenced by.
I was trying to think through and articulate my reasons but figured this was really what it came down to.
The updates provided by CSE show, to me, a team that is enthusiastic about what they are trying to create and not just some 'marketing approved' message about Product #872. They haven't been shy about discussing technical details and have indulged both fans and detractors with equal respect. They've put their ideas out for criticism and seemingly been listening to the feedback they get. All in all, it's been entertaining, and refreshing, to watch this progress. That's worth a few dollars to me. Naturally, your milage may vary....
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
This is a big, primary component for me.
I think this is and will continue to be a classic example wherein the journey will be as or more fulfilling than the destination.
I really look forward to following and participating in the development of this game and its community, and that, in itself, is a unique and meaningful entertainment value.
Edit: Punctuation
I never played Daoc in its prime, but WAR was a game that i played for a solid 6 months, and behind planetside 1, I think its the best Open world pvp game iv played. and WAR apparently a turd in comparison to daoc, id like to see what can be made when he does things the way he wants.
Also, playing many open world pvp games Iv grown to better understand what i like about them most and CU looks to include most of that stuff such as 3 factions, a persistent world with limited zoning. supply lines, horizontal leveling and teh leaderboards, man do i love leaderboards.
SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.
i agree and was a big reason i upped my pledge to $110 to get into the alpha to hlep in that stage of the game
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
mark jacobs was in WAR. and i fell in love with that game.
sure the RvR was a bit broken, and the game run like shit,
but some new to me mechanics of certain classes were really fun and smart.
(eg: guard, grudge, righteous fury, hold the line, knockbacks, full collision detection for all)
combat was really fun, a bit slow, but at least i didnt get shaky hands like that.
besides, it will be an RvR-only game...
...where i can build a house or fortress that i would have designed myself!
I played DAoC since it launched, but I would have backed this MMORPG, anyway, due to one thing: We, the community, will help build this MMORPG more than any other. I do not have any illusions that we will have an equal say or anything crazy like that, but the backer's forums and the internal testing are going to shape this game a whole lot more than other games get shaped by their fans.
Will that be a good thing? I think so. I am aware that fans often do not know what is best for them, but I think that as long as the developers filter out the stuff that will not work while implementing the stuff that does, it will turn out great.
I play WAR and like the pvp/rvr but that game won't last forever. The only thing I don't like about war is the PvE. No other company is making a PvP/RvR focussed game, they are all PvE with bolted on PvP that you are allowed to do if you do sufficient amounts of PvE. CU made by the makers of war/daoc with the PvE levelling stripped out, how could I not like the idea. CSE are daring to do something different and deserve some support.
MMORPG
eww, eww
Ozek - DAOC
Niix - Other games that sucked
Lol... not to derail this conversation into an argument about WAR, but some of those things that EL_Sirios mentions were also some of the things I loved about WAR. I bet he also played an Ironbreaker.
The mechanic that I liked the most of those red highlighted "ewws" was collision detection. I know a lot of healers and squishy DPS hated collision, but if you played with a good tank then it most certainly saved your life many times. In an open skirmish the collision could allow a squishy to escape the deadly attack of a Witch Elf. It was hard to pull off, but when you did it your healer loved you.
Collision detection got stupid when it came to constipating up a keep door or something like that. There wasn't really a good counter to 10 tanks holding the line in a doorway other than brute force, and if your DPS wasn't high enough you just had to give up.
I am an old DAoC player, and I enjoyed WAR a lot a year after release (hated it with a passion at release). Those two games are in my top 3 favorite games of all time, so it was a no brainer for me to want MJ to put out another game!
http://teamriot.org
<joke>
I pledged $5 just so that I could come and grief the CU fanboys on the official forums
</joke>
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
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