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The question is easy, how do you prefer your healing characters mechanics..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Comments
Er, tab-targeting as a healer?
I mean I tab to an enemy and assist-button to heal who they're attacking as much as the next top-tier healer, but that's not exactly the common way players are targeted...
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Depends on the party size and whether or not characters have collision detection so the dont all jumble up into one big mass of bodies.
in 8 ish man groups, i like clicking their icons on the party UI thats on my screen( you know, where all their healthbars are)
if 4 ish man groups, i wouldnt mind it being more actiony with fps type healing.
The Deep Web is sca-ry.
Depends - do you want people to be able to click wrong and heal the raid monster of doom?
Aiming on a target to heal can be frusterating but there is some pride to be had if you are really skilled at this. It is good when you don't need to constantly be healing and a soft lock-on to targets is nice to have.
Select to heal can be fun as a main healer with various types of heals or with only few heals mixed with attacks or other abilities.
The first is better for faster paced combat and the other for slower
The tab target refers to games that use tab target combat as opposed to games like TERA that have free targeting and make you manually aim.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
There is one big caveat in this poll. Do the people who are actually replying to this thread play or enjoy playing a healer? I am sure a large number of people who DON"T play as a healer (aka the dps facerollzz crowd) will of course say that they prefer GW2 becaues they don't have to rely on healers and they can do what they do best - mash buttons to pew pew.
I haven't tried option 2 but it doesn't sound like something I would enjoy. Option 3 - GW2's system is horrible and that's an understatement. In GW2 there isn't really a healer role. It's a paradise for the dps crowd as that's all there is in GW2.
The whole tab targeting phrase is becoming too common! In traditional games like WoW when exactly do you use TAB to heal someone? You usually either click the target or have a button assigned to the party member. No tab targetting at all. But yeah WoW/EQ's way of doing the healer class is the only fun thing for me. As I said, GW2 doesn't have anything for people who enjoy playing healers, the other one I have never played.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I am just going to quote this for future references.
Philosophy of MMO Game Design
Just because you played a healer in EQ, WoW or any other game with traditional healers, doesn't make you an authority on what is a good healer. The traditional healer is notoriously unpopular, yet it is nearly always mandatory. This had to change.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Sorry there, i havent played Tera except for in open beta... And you are right, currently Neverwinter only has one targeted heal. But as its just an example you could replace it by Tera of the healing cones in AoC.
Maybe you can enlighten me as to explain how Tera differs that much from Neverwinter or AoC.
Sadly you can not change the content of a poll.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
You could probably bind tab to a heal skill, and bind target nearest target to your mouse.
That being pointed out, playing wack-a-mole was a joke in terms of difficulty, it was only compounded when mods like Clique were released. After 2006 healing became a one button function.
That being said, Guild Wars's monk had the most demanding healing role out of any game I've ever played. After Rits and Gons were released everything became much much easier. Aoe Spam heals for days.
@all those saying that healing is a whack-mole job, really? And dpsing is not? All you do when you play as a dps class in MMOs is tab target and mash your buttons and faceroll your keyboard while looking at those super important damage meter numbers.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Your logic is backwards. People don't play healers, not because they don't like playing healers, but because playing a healer is not fun. You get me? If playing a healer is fun, no one would have issues with playing a healer.
Playing a traditional healer is a whack-a-mole job more than any other role. You stare more at health bars/party window than the actual game and the abilities are often quite monotonous and uninspired. Most people don't find that appealing.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
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Tera's healing is a combination of dropping healing orbs for players to pick up at will and aiming at the specific target and firing off a healing spell, you can put down healing circles that players can move into and be healed a sort of AOE heal. But because the fights are active and everyone is on the move especially the mobs you have to keep an eye on the players themselves and keep up with them to apply healing.
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GW1's Monk is my favorite healer class, so I guess it's number 1. I don't agree it's similar to GW2, because Monk's healing isn't minimalistic and it sure is a healer class.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Definitely tab-target healing.
That's not meaning I tab-target to heal (you can click, F1-F6 etc.), but that I like the way healing is done in tab-target games. I find those are the games with a lot of options as to how I do my healing: Target select and heal, AOE heals and protective spells, cast-on-target shields, buffs, Heal-Over-Time spells, etc...
What I like is having to make a lot of hard decisions while healing. Sometimes you make a really close call and go "Ooops, I think I did the wrong thing there", and the encounter begins to make you pay for that mistake slowly, you can't get on top of the damage being done and try to hold on with tooth and nail. I just love that!
As for aim-to-heal; I don't care for "aiming right" when healing; to me that's not what's fun about healing. And that kind of gameplay usually comes with less options on how you do your healing, so that's another downside.