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Lets say that, beyond all reasonable doubts, I manage to evade my alt-o-holicism enough to have a maximum level character in Tera. What do I have to look forward to doing?
Secondary question, speaking of my alt-o-holicism, is there a particular shortage of class needed at higher levels?
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Yo mama is what the end game is like, me. Oh, snap~!
Anywho, I did find a little information about this a few posts down: (And to think I searched for "end game" before I made this post - nobody used that term on this forum). Sounds like pretty standard World of Warcraft fare, really.
As for what the most-in-demand class is at higher levels... I still have no idea.
I stopped playing a little under a month ago, but at the time (And likely still the case at the rate things changed in that game.) the game became horribly boring once you hit cap and ran all the end-game dungeons once or twice. Honestly the most fun you'll have in that game is trying to reach the level cap, and not once you've gotten to it.
As for most wanted classes at endgame, tanks (aka the lancer) were in highest demand of any class, you basically had zero queue times for a dungeon as one, followed by priest/mystics (Mystics were prefered over priests, but a patch was planned that would make priests vastly more effective than mystics. Just not sure if they added it since.)
The game is worth leveling to cap in, the combat is the best of any mmo to date by a LARGE margin. Just be aware that once you do hit cap, the game gets boring/repetitive very quickly. It's just a matter of gearing up and practicing till you can beat Mayana's Core Hard Mode (The most difficult dungeon I've ever seen in a game.) at that point you've won the game and can quit.
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.