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Star Citizen not only met its crowd-funding goal, it soared to the heights and beyond. We managed to catch up with Chris Roberts to talk about what's next for the team as they prepare the next generation of space-themed MMOs. See what Chris has to say before heading to the comments to add your voice to the discussion.
Being crowdfunded, the team is working to make sure every dime is well spent. The office space in Santa Monica combines the creative team with the general systems team. This is where a lot of the design is being done. Most of the ships and artwork you have seen are built out through 3D models on the game side so they can be sent directly to the team in Austin who are working on the dog fight scenarios. So each office has its clear purpose.
Read more of Garrett Fuller's Star Citizen: An Update on Progress.
Comments
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Like wise and the Wingmans's show cements the open relationship with the community and watching this team grow,also the talent at CIG gives me no doubts this game will rock big time.
Smile
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
What I wish more MMORPG's were.
BOYCOTTING EA / ORIGIN going forward.
We're saved.
That team is working on the boarding and planet-fall parts of the game. All of this will be in first person.
--I REALLY wish there were a third person view option.
BOYCOTTING EA / ORIGIN going forward.
Just try and pretend you werent raised on console games and everything will be just fine.
Right now there are about forty four people working on Star Citizen between full time, contractors, and come outsourcing.
come outsourcing.....EEEWWWW.... lol
If I was any other game company I would be worried. This game has the potential to leave behind little tumble weeds at other game companies.
cant wait
Golden Ticket first day registered backer here. Bring it on!
This is more than a game. It's THE game.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/I COULD make it work, but it would require millions in funding, years of further synthetic genomics research, human testing, hardware development, etc. and unfortunately it wouldn't work for you... but maybe your son/daughter!
First I would have to decode an amphibian gnome (a species that can survive being frozen). I don't know if it's been done so it could take a while. Then identify the sequence responsible for the development of it's cell walls and backup a digital copy of the sequence in a computer for later. Next I'd have to locate and isolate the sequence in our (human) DNA that is responsible for cell wall development (that's the easy part since the human genome has already been decoded). Then I can take the digitally stored information about the amphibian cell wall sequence, substitute that for the human cell wall sequence, and use nucleobases to artificially construct an entire human DNA sequence from scratch. One you have the completed sequence you can implant that into an embryo and cross your fingers! 9 months later we should have a genetically modified human with "elasticized" cell walls.
You see, one reason we can't freeze ourselves is because our cells are mostly water, and when water freezes it expands, and that expansion typically bursts cell walls and kills the cell (it destroys it's functionality). Well certain species of amphibian have cell walls that stretch, so that when the water inside freezes and it expands it won't rupture the cell wall. Additionally the cells themselves contain a sort of biological anti-freeze the lowers the freezing temp. So by exploiting these genetic traits and adapting them for human use we may be able to make cryogenics viable in humans. The catch is none of it would help any of US, as it's far too late for us to be genetically altered in such a way.
Also this is an idea I came up with in 1991 (when I was about 10 years old). So....
I have rarely played a console game in my life and I really despise first person. Just sayin' PC games since INFOCOM.
On a perceptual psych level, 3rd person more adeptly allows for peripheral vision. First person view is like tunnel vision -- it's unnatural and doesn't represent any format of human vision unless restricted by a helmet or other blinders.
So, what was that point you thought you had?
This has already been done. I am living proof. In fact, I am actually frozen solid right now and I have trained myself to control computers solely through my thoughts while in a dream state.
Pretty cool, ae?
Back to sleep.
Cunfushus says "Only through wasting time do we realize that time should not be wasted."
Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom
I have many fond memories of freelancer, looking forward to seeing the development of Star Citizen and how much more it can achieve over it's predecessor.
The price of success in today's online multiplayer jungle, is eternal vigilance, and this phrase was and has been Chris Roberts road to Space Opera Glory.
We all pray he is the Chosen One, to create the Space Game, X-WingvsTie Fighter-WC Saga-Privateer-Freelancer fans have been waiting for so many years!
Give me Blair,Tolwyn,and Maniac and give me lasers...i'll blast whatever moves within this galaxy or the next:P
Fully supporting STAR CITIZEN by the Legendary Grandmaster of the Space Game Genre, Chris Roberts.For Captain Eisen's memory.....For Squadron 42...For the Space Genre....For the PC....I pledge!
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Yeah cuz I see myself from behind all the time, you know I walk down the street, and I totally avoid that guy running up behind me to hit me in the back because I can see from about ten feet behind me through my crazy ass 360 degree peripheral vision.
Wait.. No I can't.
Third person sucks ass, it's not immersive at /all/. I am glad most of the game is first person because with good sound (Not like you can hear in space anyways) and control scheme you're /in/ the game, rather than playing it.
Third person sucks.