The warcraft IP and blizzard has lots of fans as well.
Not only that but polished gameplay and stuff to do at endgame.
I can name a few games that have more endgame content and more polish, but that'd just be adding fuel to the fire.
But i agree, Warcraft IP was an already hugely successful IP in itself, where as the MMORPG genre was born with mainly unknown IPs (only known IP was Ultima and UO was a huge success back then)
Just a guess, OP is playing WOW fanatically and has only knowledge of the existance of this mmo?
WOW is the ONLY sub mmo that has 8M+ subscribers as of now. Isn't that a true and accurate statement?
Yes, that is accurate, but what's inaccurate is the claim that WoW is the ONLY successful subscriber MMO
We have a local burger-joint where i live (no franchise) and it's raking in more profit than the 2 local McDonalds' put together. Does it mean they're successful or unsuccessful because they don't have billions, but only a few millions?
What's above the 'water level' is profit and profit in a company is always successful.
Just a guess, OP is playing WOW fanatically and has only knowledge of the existance of this mmo?
WOW is the ONLY sub mmo that has 8M+ subscribers as of now. Isn't that a true and accurate statement?
Yes, that is accurate, but what's inaccurate is the claim that WoW is the ONLY successful subscriber MMO
We have a local burger-joint where i live (no franchise) and it's raking in more profit than the 2 local McDonalds' put together. Does it mean they're successful or unsuccessful because they don't have billions, but only a few millions?
"success" is not clearly defined by either you nor the OP. That statement is not "inaccurate". It cannot be accurate nor inaccurate because it is not defined well.
Just a guess, OP is playing WOW fanatically and has only knowledge of the existance of this mmo?
WOW is the ONLY sub mmo that has 8M+ subscribers as of now. Isn't that a true and accurate statement?
Yes, that is accurate, but what's inaccurate is the claim that WoW is the ONLY successful subscriber MMO
We have a local burger-joint where i live (no franchise) and it's raking in more profit than the 2 local McDonalds' put together. Does it mean they're successful or unsuccessful because they don't have billions, but only a few millions?
What's above the 'water level' is profit and profit in a company is always successful.
Just a guess, OP is playing WOW fanatically and has only knowledge of the existance of this mmo?
WOW is the ONLY sub mmo that has 8M+ subscribers as of now. Isn't that a true and accurate statement?
Yes, that is accurate, but what's inaccurate is the claim that WoW is the ONLY successful subscriber MMO
We have a local burger-joint where i live (no franchise) and it's raking in more profit than the 2 local McDonalds' put together. Does it mean they're successful or unsuccessful because they don't have billions, but only a few millions?
"success" is not clearly defined by either you nor the OP. That statement is not "inaccurate". It cannot be accurate nor inaccurate because it is not defined well.
So you're trying to tell me there's a middle-ground between succeeding and not succeeding? I think not, unless it's 'not participating at all', which nullifies the right so have a say in the matter.
In olympics, gold is the winner, silver is the first loser.
Just a guess, OP is playing WOW fanatically and has only knowledge of the existance of this mmo?
WOW is the ONLY sub mmo that has 8M+ subscribers as of now. Isn't that a true and accurate statement?
Yes, that is accurate, but what's inaccurate is the claim that WoW is the ONLY successful subscriber MMO
We have a local burger-joint where i live (no franchise) and it's raking in more profit than the 2 local McDonalds' put together. Does it mean they're successful or unsuccessful because they don't have billions, but only a few millions?
"success" is not clearly defined by either you nor the OP. That statement is not "inaccurate". It cannot be accurate nor inaccurate because it is not defined well.
So you're trying to tell me there's a middle-ground between succeeding and not succeeding? I think not, unless it's 'not participating at all', which nullifies the right so have a say in the matter.
In olympics, gold is the winner, silver is the first loser.
Being successful and being in first place are 2 different things.
Just a guess, OP is playing WOW fanatically and has only knowledge of the existance of this mmo?
WOW is the ONLY sub mmo that has 8M+ subscribers as of now. Isn't that a true and accurate statement?
Yes, that is accurate, but what's inaccurate is the claim that WoW is the ONLY successful subscriber MMO
We have a local burger-joint where i live (no franchise) and it's raking in more profit than the 2 local McDonalds' put together. Does it mean they're successful or unsuccessful because they don't have billions, but only a few millions?
"success" is not clearly defined by either you nor the OP. That statement is not "inaccurate". It cannot be accurate nor inaccurate because it is not defined well.
So you're trying to tell me there's a middle-ground between succeeding and not succeeding? I think not, unless it's 'not participating at all', which nullifies the right so have a say in the matter.
In olympics, gold is the winner, silver is the first loser.
Nope. I am trying to tell you since success if not well defined, it is a meaningless statement and cannot be true nor false. "It is not even wrong".
If i defined success to be 7.9M subs .. then again WOW is the only "successful" MMORPG.
If I defined success as "100k subs" .. then there are many. There is no clear answer without clear definitions.
Just a guess, OP is playing WOW fanatically and has only knowledge of the existance of this mmo?
WOW is the ONLY sub mmo that has 8M+ subscribers as of now. Isn't that a true and accurate statement?
Yes, that is accurate, but what's inaccurate is the claim that WoW is the ONLY successful subscriber MMO
We have a local burger-joint where i live (no franchise) and it's raking in more profit than the 2 local McDonalds' put together. Does it mean they're successful or unsuccessful because they don't have billions, but only a few millions?
"success" is not clearly defined by either you nor the OP. That statement is not "inaccurate". It cannot be accurate nor inaccurate because it is not defined well.
So you're trying to tell me there's a middle-ground between succeeding and not succeeding? I think not, unless it's 'not participating at all', which nullifies the right so have a say in the matter.
In olympics, gold is the winner, silver is the first loser.
Nope. I am trying to tell you since success if not well defined, it is a meaningless statement and cannot be true nor false. "It is not even wrong".
If i defined success to be 7.9M subs .. then again WOW is the only "successful" MMORPG.
If I defined success as "100k subs" .. then there are many. There is no clear answer without clear definitions.
But that in itself is just wrong, because YOU don't determine or define success, the company does. If the company makes profit for the subs and can keep the game going, keep upgrading it and keep the employees and still make profit, it's a success, there is no defining amount of subscribers to determine success. Success is success.
All of the games i mentioned in an earlier reply are successes and there are plenty more and to top the cake with icing, they're all older than WoW.
Just a guess, OP is playing WOW fanatically and has only knowledge of the existance of this mmo?
WOW is the ONLY sub mmo that has 8M+ subscribers as of now. Isn't that a true and accurate statement?
Yes, that is accurate, but what's inaccurate is the claim that WoW is the ONLY successful subscriber MMO
We have a local burger-joint where i live (no franchise) and it's raking in more profit than the 2 local McDonalds' put together. Does it mean they're successful or unsuccessful because they don't have billions, but only a few millions?
"success" is not clearly defined by either you nor the OP. That statement is not "inaccurate". It cannot be accurate nor inaccurate because it is not defined well.
So you're trying to tell me there's a middle-ground between succeeding and not succeeding? I think not, unless it's 'not participating at all', which nullifies the right so have a say in the matter.
In olympics, gold is the winner, silver is the first loser.
Nope. I am trying to tell you since success if not well defined, it is a meaningless statement and cannot be true nor false. "It is not even wrong".
If i defined success to be 7.9M subs .. then again WOW is the only "successful" MMORPG.
If I defined success as "100k subs" .. then there are many. There is no clear answer without clear definitions.
But that in itself is just wrong, because YOU don't determine or define success, the company does. If the company makes profit for the subs and can keep the game going, keep upgrading it and keep the employees and still make profit, it's a success, there is no defining amount of subscribers to determine success. Success is success.
All of the games i mentioned in an earlier reply are successes and there are plenty more and to top the cake with icing, they're all older than WoW.
None of them are "as successful" as WoW, but there ar eplently of successful sub based MMOs.
Again, being 1st place, and being successful, are 2 different things.
What a lot of people (and companies) don't realize that there are a LOT of people who play WoW who don't play MMOs.
What I mean by this is that there are lot of people who play WoW who ONLY play WoW. They don't think of as an MMO, they think of it as THE MMO. I had friends who never played MMOs before WoW and would never switch to another MMO because they weren't really MMO fans, they just liked WoW.
WoW was a one-time phenomena in MMO history that will never happen again because it pulled in a massive base of players who had never played MMOs before. There were people playing WoW who would have called you a nerd or a geek if you played EQ or DAoC, but playing WoW was OK because lots of people who weren't "geeks" played it.
So many of the people who play WoW will never switch to another MMO. If they stop playing WoW they will just stop playing MMOs. I'm not saying this is all WoW players, but all of my friends who played WoW were like this. When they left WoW, they left MMOs.
Played: DAoC, AC2, WoW, CoH, GW, GW2, WAR, AoC, Champions Online, Rift, Dragon Nest, Vindictus, Warframe, Neverwinter, Dungeon Fighter Online
What a lot of people (and companies) don't realize that there are a LOT of people who play WoW who don't play MMOs.
What I mean by this is that there are lot of people who play WoW who ONLY play WoW. They don't think of as an MMO, they think of it as THE MMO. I had friends who never played MMOs before WoW and would never switch to another MMO because they weren't really MMO fans, they just liked WoW.
WoW was a one-time phenomena in MMO history that will never happen again because it pulled in a massive base of players who had never played MMOs before. There were people playing WoW who would have called you a nerd or a geek if you played EQ or DAoC, but playing WoW was OK because lots of people who weren't "geeks" played it.
So many of the people who play WoW will never switch to another MMO. If they stop playing WoW they will just stop playing MMOs. I'm not saying this is all WoW players, but all of my friends who played WoW were like this. When they left WoW, they left MMOs.
A lot of WoW's "success" is overblown.
A good portion of their "X million" subscribers are from China, where they do not pay with a sub. This means that in China, the game isn't the same price, so they do not make as much money as Subscribers * 15 * months.
WoW's success is based on multiple nations across the world. Other games do not get to be hits in more than one country.
It would be a much more fair measure of success if you compared WoW to other regional or local successes. Compare subs of WoW in the USA to subs of other games in the USA. Compared profit of WoW in China compared to other Chinese hits. Etc. etc.
I am sure if [insert popular MMO] was a hit in every gaming nation and every gaming culture, it would have quite a lot of subscribers.
Be wary of boasts of success by self-promoting companies. Such as League of Legends, who made a popular graph about how "successful" they are, trying to compare themselves to WoW by claiming they are more successful, more popular, or better than WoW. This is laughable when you look at their "statistics".
Yet gullible, naive, ignorant teenagers all over the world buy into the propaganda, and boast that *their game* (which is somehow attributed to their own sense of self? wtf?) is better than WoW.
Of course, I have a hard time believing that WoW is as successful as some people believe. No doubt both games are successful. WoW is probably the most successful game in history. However, the numbers they boast are most likely exaggerations with information they are not telling you. Like how other countries pay less for WoW subs, or don't pay subs at all.
maybe people just don't find the reason to switch game. It is like lineage 1 in asia. The game that start it all for many asian players. Still one of the most played mmorpg.
The game that come after it just keep getting diluted by new games.
Besides the only way to beat wow is to be better than wow. Even being on par isn't good enough. People isn't going to loss a few years of progression for a sub par or even on par game.
What a lot of people (and companies) don't realize that there are a LOT of people who play WoW who don't play MMOs.
What I mean by this is that there are lot of people who play WoW who ONLY play WoW. They don't think of as an MMO, they think of it as THE MMO. I had friends who never played MMOs before WoW and would never switch to another MMO because they weren't really MMO fans, they just liked WoW.
WoW was a one-time phenomena in MMO history that will never happen again because it pulled in a massive base of players who had never played MMOs before. There were people playing WoW who would have called you a nerd or a geek if you played EQ or DAoC, but playing WoW was OK because lots of people who weren't "geeks" played it.
So many of the people who play WoW will never switch to another MMO. If they stop playing WoW they will just stop playing MMOs. I'm not saying this is all WoW players, but all of my friends who played WoW were like this. When they left WoW, they left MMOs.
A lot of WoW's "success" is overblown.
A good portion of their "X million" subscribers are from China, where they do not pay with a sub. This means that in China, the game isn't the same price, so they do not make as much money as Subscribers * 15 * months.
WoW's success is based on multiple nations across the world. Other games do not get to be hits in more than one country.
It would be a much more fair measure of success if you compared WoW to other regional or local successes. Compare subs of WoW in the USA to subs of other games in the USA. Compared profit of WoW in China compared to other Chinese hits. Etc. etc.
I am sure if [insert popular MMO] was a hit in every gaming nation and every gaming culture, it would have quite a lot of subscribers.
Be wary of boasts of success by self-promoting companies. Such as League of Legends, who made a popular graph about how "successful" they are, trying to compare themselves to WoW by claiming they are more successful, more popular, or better than WoW. This is laughable when you look at their "statistics".
Yet gullible, naive, ignorant teenagers all over the world buy into the propaganda, and boast that *their game* (which is somehow attributed to their own sense of self? wtf?) is better than WoW.
Of course, I have a hard time believing that WoW is as successful as some people believe. No doubt both games are successful. WoW is probably the most successful game in history. However, the numbers they boast are most likely exaggerations with information they are not telling you. Like how other countries pay less for WoW subs, or don't pay subs at all.
Most of the big MMO's are played on a global level including Eve, they only have 100-200k in North America.
Many countries have differing amounts of pay not just an east/west thing.
The asian subscribers still have to pay something within the last 30 days, and is the same with the other games that are global.
Originally WoW was a great game, now its way too watered down and casual, I think I know what's really driving the game right now, it's plain old social addiction.
It took me two times to break the habit the first was after they nerfed raiding down from 40 man I took a break.
The final straw for me was the watered down talents.
Once I was able to separate myself from raiding guilds it was easy for me to not login anymore, and then just unsubscribe.
Originally posted by Madimorga Same reason Microsoft dominates operating systems in the US and commands ridiculous sums of money every few years for the next one. It's what people know. It's a well-established, familiar name that people recognize.
or you can try linux, their normal version of OS costs as much as the professional version of Windows, but you can not play games, you can not just install a new hardware to your system like new graphics card as soon as it is out in the market and expect that linux will not crush upon launch. same thing with apple but apple can at least run a few games. compared to linux or apple windows charge very low for their OS and comes with shit load more feature too.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Comments
I can name a few games that have more endgame content and more polish, but that'd just be adding fuel to the fire.
But i agree, Warcraft IP was an already hugely successful IP in itself, where as the MMORPG genre was born with mainly unknown IPs (only known IP was Ultima and UO was a huge success back then)
WOW is the ONLY sub mmo that has 8M+ subscribers as of now. Isn't that a true and accurate statement?
Yes, that is accurate, but what's inaccurate is the claim that WoW is the ONLY successful subscriber MMO
We have a local burger-joint where i live (no franchise) and it's raking in more profit than the 2 local McDonalds' put together. Does it mean they're successful or unsuccessful because they don't have billions, but only a few millions?
What's above the 'water level' is profit and profit in a company is always successful.
If WoW is such a "success", why do we get news like this? http://massively.joystiq.com/2012/02/29/blizzard-announces-layoffs-of-600-employees-worldwide/
"success" is not clearly defined by either you nor the OP. That statement is not "inaccurate". It cannot be accurate nor inaccurate because it is not defined well.
That reminds me of the famous quote from Wolfgang Pauli, "it is not even wrong!"
Don't forget Warhammer Online, still chugging along.
So you're trying to tell me there's a middle-ground between succeeding and not succeeding? I think not, unless it's 'not participating at all', which nullifies the right so have a say in the matter.
In olympics, gold is the winner, silver is the first loser.
Being successful and being in first place are 2 different things.
Nope. I am trying to tell you since success if not well defined, it is a meaningless statement and cannot be true nor false. "It is not even wrong".
If i defined success to be 7.9M subs .. then again WOW is the only "successful" MMORPG.
If I defined success as "100k subs" .. then there are many. There is no clear answer without clear definitions.
But that in itself is just wrong, because YOU don't determine or define success, the company does. If the company makes profit for the subs and can keep the game going, keep upgrading it and keep the employees and still make profit, it's a success, there is no defining amount of subscribers to determine success. Success is success.
All of the games i mentioned in an earlier reply are successes and there are plenty more and to top the cake with icing, they're all older than WoW.
None of them are "as successful" as WoW, but there ar eplently of successful sub based MMOs.
Again, being 1st place, and being successful, are 2 different things.
What a lot of people (and companies) don't realize that there are a LOT of people who play WoW who don't play MMOs.
What I mean by this is that there are lot of people who play WoW who ONLY play WoW. They don't think of as an MMO, they think of it as THE MMO. I had friends who never played MMOs before WoW and would never switch to another MMO because they weren't really MMO fans, they just liked WoW.
WoW was a one-time phenomena in MMO history that will never happen again because it pulled in a massive base of players who had never played MMOs before. There were people playing WoW who would have called you a nerd or a geek if you played EQ or DAoC, but playing WoW was OK because lots of people who weren't "geeks" played it.
So many of the people who play WoW will never switch to another MMO. If they stop playing WoW they will just stop playing MMOs. I'm not saying this is all WoW players, but all of my friends who played WoW were like this. When they left WoW, they left MMOs.
Played: DAoC, AC2, WoW, CoH, GW, GW2, WAR, AoC, Champions Online, Rift, Dragon Nest, Vindictus, Warframe, Neverwinter, Dungeon Fighter Online
Currently Playing: Dungeon Fighter Online Global
Waiting for: None
"What makes WoW the only successful sub? "
LOL... where does this site get these guys?
SWTOR?
A lot of WoW's "success" is overblown.
A good portion of their "X million" subscribers are from China, where they do not pay with a sub. This means that in China, the game isn't the same price, so they do not make as much money as Subscribers * 15 * months.
WoW's success is based on multiple nations across the world. Other games do not get to be hits in more than one country.
It would be a much more fair measure of success if you compared WoW to other regional or local successes. Compare subs of WoW in the USA to subs of other games in the USA. Compared profit of WoW in China compared to other Chinese hits. Etc. etc.
I am sure if [insert popular MMO] was a hit in every gaming nation and every gaming culture, it would have quite a lot of subscribers.
Be wary of boasts of success by self-promoting companies. Such as League of Legends, who made a popular graph about how "successful" they are, trying to compare themselves to WoW by claiming they are more successful, more popular, or better than WoW. This is laughable when you look at their "statistics".
Yet gullible, naive, ignorant teenagers all over the world buy into the propaganda, and boast that *their game* (which is somehow attributed to their own sense of self? wtf?) is better than WoW.
Of course, I have a hard time believing that WoW is as successful as some people believe. No doubt both games are successful. WoW is probably the most successful game in history. However, the numbers they boast are most likely exaggerations with information they are not telling you. Like how other countries pay less for WoW subs, or don't pay subs at all.
maybe people just don't find the reason to switch game. It is like lineage 1 in asia. The game that start it all for many asian players. Still one of the most played mmorpg.
The game that come after it just keep getting diluted by new games.
Besides the only way to beat wow is to be better than wow. Even being on par isn't good enough. People isn't going to loss a few years of progression for a sub par or even on par game.
Most of the big MMO's are played on a global level including Eve, they only have 100-200k in North America.
Many countries have differing amounts of pay not just an east/west thing.
The asian subscribers still have to pay something within the last 30 days, and is the same with the other games that are global.
http://oldforums.eveonline.com/?a=topic&threadID=1458477
Old admittedly but even as far as 2008 it shows it was played globally
ya I mean having like 3 million western sub is still far more than mmorpg. Eve I believe have 500k.
I can't even think of any western games have 200k+ sub. I'm not sure how those hybrid games is doing in terms of sub.
Rift has ~250k
Swtor has about 500k
Subs, not f2p players.
Global, not just western
any reliable source.
only MMOdatae.net for rift and it is 1 year old.
But swtor, about 1 week old.
http://www.polygon.com/2013/5/7/4309866/star-wars-the-old-republic-revenue-doubled-free-to-play
When you get to be a certain size, you start generating your own wind. It's like Silicone Valley or Paris back in the 30's.
WoW is so big that it generates stuff, things that other MMOs can only dream of.
I'll leave this here.
Originally WoW was a great game, now its way too watered down and casual, I think I know what's really driving the game right now, it's plain old social addiction.
It took me two times to break the habit the first was after they nerfed raiding down from 40 man I took a break.
The final straw for me was the watered down talents.
Once I was able to separate myself from raiding guilds it was easy for me to not login anymore, and then just unsubscribe.
or you can try linux, their normal version of OS costs as much as the professional version of Windows, but you can not play games, you can not just install a new hardware to your system like new graphics card as soon as it is out in the market and expect that linux will not crush upon launch. same thing with apple but apple can at least run a few games. compared to linux or apple windows charge very low for their OS and comes with shit load more feature too.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Is 500k subs not successful?